1 \chapter{Using Python on the Macintosh
\label{using
}}
2 \sectionauthor{Bob Savage
}{bobsavage@mac.com
}
4 Using Python on the Macintosh can seem like something completely
5 different than using it on a
\UNIX-like or Windows system. Most of the
6 Python documentation, both the ``official'' documentation and
7 published books, describe only how Python is used on these systems,
8 causing confusion for the new user of MacPython. This chapter gives a
9 brief introduction to the specifics of using Python on a Macintosh.
12 \section{Getting and Installing MacPython
\label{getting
}}
14 The most recent release version as well as possible newer experimental
15 versions are best found at the MacPython page maintained by Jack
16 Jansen:
\url{http://www.cwi.nl/~jack/macpython.html
}.
19 Please refer to the
\file{README
} included with your distribution for
20 the most up-to-date instructions.
23 \section{Entering the interactive Interpreter
26 The interactive interpreter that you will see used in Python
27 documentation is started by double-clicking the
28 \program{PythonInterpreter
} icon, which looks like a
16-ton weight
29 falling. You should see the version information and the
30 \samp{>
\code{>
}>~
} prompt. Use it exactly as described in the
31 standard documentation.
34 \section{How to run a Python script
}
36 There are several ways to run an existing Python script; two common
37 ways to run a Python script are ``drag and drop'' and ``double
38 clicking''. Other ways include running it from within the IDE (see
39 Section
\ref{IDE
}), or launching via AppleScript.
42 \subsection{Drag and drop
}
44 One of the easiest ways to launch a Python script is via ``Drag and
45 Drop''. This is just like launching a text file in the Finder by
46 ``dragging'' it over your word processor's icon and ``dropping'' it
47 there. Make sure that you use an icon referring to the
48 \program{PythonInterpreter
}, not the
\program{IDE
} or
\program{Idle
}
49 icons which have different behaviour which is described below.
51 Some things that might have gone wrong:
55 A window flashes after dropping the script onto the
56 \program{PythonInterpreter
}, but then disappears. Most likely this is a
57 configuration issue; your
\program{PythonInterpreter
} is setup to exit
58 immediately upon completion, but your script assumes that if it prints
59 something that text will stick around for a while. To fix this, see
60 section
\ref{defaults
}.
63 After dropping the script onto the
\program{PythonInterpreter
}, a
64 window appeared which said: ``File contains
\code{\e r
} characters
65 (incorrect line endings?)''. That script probably originated on a
66 \UNIX{} or Windows machine. You will need to change the line endings
67 to the standard Mac usage. One way to do this is to open the file in
69 (
\url{http://www.barebones.com/products/bbedit_lite.html
}) which can
70 easily change the line endings between Mac, DOS, and
\UNIX\ styles.
73 When you waved the script icon over the
\program{PythonInterpreter
},
74 the
\program{PythonInterpreter
} icon did not hilight. Most likely the
75 Creator code and
document type is unset (or set incorrectly) -- this
76 often happens when a file originates on a non-Mac computer. See
77 section
\ref{creator-code
} for more details.
81 \subsection{Set Creator and Double Click
\label{creator-code
}}
83 If the script that you want to launch has the appropriate Creator Code
84 and File Type you can simply double-click on the script to launch it.
85 To be ``double-clickable'' a file needs to be of type
\samp{TEXT
},
86 with a creator code of
\samp{Pyth
}.
88 Setting the creator code and filetype can be done with the IDE (see
89 sections
\ref{IDEwrite
} and
\ref{IDEapplet
}), with an editor with a
90 Python mode (
\program{BBEdit
}) -- see section
91 \ref{scripting-with-BBedit
}, or with assorted other Mac utilities, but
92 a script (
\file{fixfiletypes.py
}) has been included in the MacPython
93 distribution, making it possible to set the proper Type and Creator
96 The
\file{fixfiletypes.py
} script will change the file type and
97 creator codes for the indicated directory. To use
98 \file{fixfiletypes.py
}:
102 Locate it in the
\file{scripts
} folder of the
\file{Mac
} folder of the
103 MacPython distribution.
106 Put all of the scripts that you want to fix in a folder with nothing
110 Double-click on the
\file{fixfiletypes.py
} icon.
113 Navigate into the folder of files you want to fix, and press the
114 ``Select current folder'' button.
118 \section{Simulating command line arguments
121 There are two ways to simulate command-line arguments with MacPython.
124 \item via Interpreter options
125 \begin{itemize
} % nestable? I hope so!
126 \item Hold the option-key down when launching your script. This will
127 bring up a dialog box of Python Interpreter options.
128 \item Click ``Set
\UNIX-style command line..'' button.
129 \item Type the arguments into the ``Argument'' field.
134 \item via drag and drop
135 If you save the script as an applet (see Section
\ref{IDEapplet
}), you
136 can also simulate some command-line arguments via
137 ``Drag-and-Drop''. In this case, the names of the files that were
138 dropped onto the applet will be appended to
\code{sys.argv
}, so that
139 it will appear to the script as though they had been typed on a
140 command line. As on
\UNIX\ systems, the first item in
\code{sys.srgv
} is
141 the path to the applet, and the rest are the files dropped on the
146 \section{Creating a Python script
}
148 Since Python scripts are simply text files, they can be created in any
149 way that text files can be created, but some special tools also exist
153 \subsection{In an editor
}
155 You can create a text file with any word processing program such as
156 \program{MSWord
} or
\program{AppleWorks
} but you need to make sure
157 that the file is saved as ``
\ASCII'' or ``plain text''.
160 \subsubsection{Editors with Python modes
}
162 Several text editors have additional features that add functionality
163 when you are creating a Python script. These can include coloring
164 Python keywords to make your code easier to read, module browsing, or
165 a built-in debugger. These include
\program{Alpha
},
\program{Pepper
},
166 and
\program{BBedit
}, and the MacPython IDE (Section
\ref{IDE
}).
168 %\subsubsection{Alpha}
171 \subsubsection{BBedit
\label{scripting-with-BBedit
}}
173 If you use
\program{BBEdit
} to create your scripts you will want to tell it about the Python creator code so that
174 you can simply double click on the saved file to launch it.
176 \item Launch
\program{BBEdit
}.
177 \item Select ``Preferences'' from the ``Edit'' menu.
178 \item Select ``File Types'' from the scrolling list.
179 \item click on the ``Add...'' button and navigate to
180 \program{PythonInterpreter
} in the main directory of the
181 MacPython distribution; click ``open''.
182 \item Click on the ``Save'' button in the Preferences panel.
184 % Are there additional BBedit Python-specific features? I'm not aware of any.
187 %You can use the \program{Python IDE} supplied in the MacPython Distribution to create longer Python scripts
188 %-- see Section \ref{IDEwrite} for details.
190 %\subsubsection{IDLE}
191 %Idle is an IDE for Python that was written in Python, using TKInter. You should be able to use it on a Mac by following
192 %the standard documentation, but see Section \ref{TKInter} for guidance on using TKInter with MacPython.
194 %\subsubsection{Pepper}
198 \section{The IDE
\label{IDE
}}
200 The
\program{Python IDE
} (Integrated Development Environment) is a
201 separate application that acts as a text editor for your Python code,
202 a class browser, a graphical debugger, and more.
205 \subsection{Using the ``Python Interactive'' window
}
207 Use this window like you would the
\program{PythonInterpreter
}, except
208 that you cannot use the ``Drag and drop'' method above. Instead,
209 dropping a script onto the
\program{Python IDE
} icon will open the
210 file in a separate script window (which you can then execute manually
211 -- see section
\ref{IDEexecution
}).
214 \subsection{Writing a Python Script
\label{IDEwrite
}}
216 In addition to using the
\program{Python IDE
} interactively, you can
217 also type out a complete Python program, saving it incrementally, and
218 execute it or smaller selections of it.
220 You can create a new script, open a previously saved script, and save
221 your currently open script by selecting the appropriate item in the
222 ``File'' menu. Dropping a Python script onto the
223 \program{Python IDE
} will open it for editting.
225 If you try to open a script with the
\program{Python IDE
} but either
226 can't locate it from the ``Open'' dialog box, or you get an error
227 message like ``Can't open file of type ...'' see section
230 When the
\program{Python IDE
} saves a script, it uses the creator code
231 settings which are available by clicking on the small black triangle
232 on the top right of the
document window, and selecting ``save
233 options''. The default is to save the file with the
\program{Python
234 IDE
} as the creator, this means that you can open the file for editing
235 by simply double-clicking on its icon. You might want to change this
236 behaviour so that it will be opened by the
237 \program{PythonInterpreter
}, and run. To do this simply choose
238 ``Python Interpreter'' from the ``save options''. Note that these
239 options are associated with the
\emph{file
} not the application.
242 \subsection{Executing a script from within the IDE
243 \label{IDEexecution
}}
245 You can run the script in the frontmost window of the
\program{Python
246 IDE
} by hitting the run all button. You should be aware, however that
247 if you use the Python convention
\samp{if __name__ == "__main__":
} the
248 script will
\emph{not
} be ``__main__'' by default. To get that
249 behaviour you must select the ``Run as __main__'' option from the
250 small black triangle on the top right of the
document window. Note
251 that this option is associated with the
\emph{file
} not the
252 application. It
\emph{will
} stay active after a save, however; to shut
253 this feature off simply select it again.
256 \subsection{``Save as'' versus ``Save as Applet''
259 When you are done writing your Python script you have the option of
260 saving it as an ``applet'' (by selecting ``Save as applet'' from the
261 ``File'' menu). This has a significant advantage in that you can drop
262 files or folders onto it, to pass them to the applet the way
263 command-line users would type them onto the command-line to pass them
264 as arguments to the script. However, you should make sure to save the
265 applet as a separate file, do not overwrite the script you are
266 writing, because you will not be able to edit it again.
268 Accessing the items passed to the applet via ``drag-and-drop'' is done
269 using the standard
\member{sys.argv
} mechanism. See the general
270 documentation for more
271 % need to link to the appropriate place in non-Mac docs
273 Note that saving a script as an applet will not make it runnable on a
274 system without a Python installation.
276 %\subsection{Debugger}
279 %\subsection{Module Browser}
282 %\subsection{Profiler}
286 %\subsection{The ``Scripts'' menu}
289 \section{Configuration
\label{configuration
}}
291 The MacPython distribution comes with
\program{EditPythonPrefs
}, an
292 applet which will help you to customize the MacPython environment for
295 \subsection{EditPythonPrefs
\label{EditPythonPrefs
}}
297 \program{EditPythonPrefs
} gives you the capability to configure Python
298 to behave the way you want it to. There are two ways to use
299 \program{EditPythonPrefs
}, you can use it to set the preferences in
300 general, or you can drop a particular Python engine onto it to
301 customize only that version. The latter can be handy if, for example,
302 you want to have a second copy of the
\program{PythonInterpreter
} that
303 keeps the output window open on a normal exit even though you prefer
304 to normally not work that way.
306 To change the default preferences, simply double-click on
307 \program{EditPythonPrefs
}. To change the preferences only for one copy
308 of the Interpreter, drop the icon for that copy onto
309 \program{EditPythonPrefs
}. You can also use
\program{EditPythonPrefs
}
310 in this fashion to set the preferences of the
\program{Python IDE
} and
311 any applets you create -- see section
%s \ref{BuildApplet} and
314 \subsection{Adding modules to the Module Search Path
317 When executing an
\keyword{import
} statement, Python looks for modules
318 in places defined by the
\member{sys.path
} To edit the
319 \member{sys.path
} on a Mac, launch
\program{EditPythonPrefs
}, and
320 enter them into the largish field at the top (one per line).
322 Since MacPython defines a main Python directory, the easiest thing is
323 to add folders to search within the main Python directory. To add a
324 folder of scripts that you created called ``My Folder'' located in the
325 main Python Folder, enter
\samp{\$(PYTHON):My Folder
} onto a new line.
327 To add the Desktop under OS
9 or below, add
328 \samp{StartupDriveName:Desktop Folder
} on a new line.
330 \subsection{Default startup options
\label{defaults
}}
332 % I'm assuming that there exists some other documentation on the
333 % rest of the options so I only go over a couple here.
335 The ``Default startup options...'' button in the
336 \program{EditPythonPrefs
} dialog box gives you many options including
337 the ability to keep the ``Output'' window open after the script
338 terminates, and the ability to enter interactive mode after the
339 termination of the run script. The latter can be very helpful if you
340 want to examine the objects that were created during your script.
342 %\section{Nifty Tools}
343 %There are many other tools included with the MacPython
344 %distribution. In addition to those discussed here, make
345 %sure to check the \file{Mac} directory.
347 %\subsection{BuildApplet \label{BuildApplet}}
350 %\subsection{BuildApplication}
353 %\section{TKInter on the Mac \label{TKInter}}
355 %TKinter is installed by default with the MacPython distribution, but
356 %you may need to add the \file{lib-tk} folder to the Python Path (see
357 %section \ref{search-path}). Also, it is important that you do not
358 %try to launch Tk from within the \program{Python IDE} because the two
359 %event loops will collide -- always run a script which uses Tkinter
360 %with the \program{PythonInterpreter} instead -- see section
363 %\section{CGI on the Mac with Python \label{CGI}}
368 At the time of this writing Mac OS X had just been released as a
369 Public Beta. Efforts are under way to bring MacPython to Mac OS X. The
370 MacPython release
\version{1.5.2c1
} runs quite well within the
371 ``Classic'' environment. A ``Carbon'' port of the MacPython code is
372 being prepared for release, and several people have made a command
373 line version available to the ``Darwin'' layer (which is accessible