Updated for 2.1b2 distribution.
[python/dscho.git] / Demo / tkinter / guido / solitaire.py
blobbd7328da59e31c36f05525a396167f92b8ec0486
1 #! /usr/bin/env python
3 """Solitaire game, much like the one that comes with MS Windows.
5 Limitations:
7 - No cute graphical images for the playing cards faces or backs.
8 - No scoring or timer.
9 - No undo.
10 - No option to turn 3 cards at a time.
11 - No keyboard shortcuts.
12 - Less fancy animation when you win.
13 - The determination of which stack you drag to is more relaxed.
15 Apology:
17 I'm not much of a card player, so my terminology in these comments may
18 at times be a little unusual. If you have suggestions, please let me
19 know!
21 """
23 # Imports
25 import math
26 import random
28 from Tkinter import *
29 from Canvas import Rectangle, CanvasText, Group, Window
32 # Fix a bug in Canvas.Group as distributed in Python 1.4. The
33 # distributed bind() method is broken. Rather than asking you to fix
34 # the source, we fix it here by deriving a subclass:
36 class Group(Group):
37 def bind(self, sequence=None, command=None):
38 return self.canvas.tag_bind(self.id, sequence, command)
41 # Constants determining the size and lay-out of cards and stacks. We
42 # work in a "grid" where each card/stack is surrounded by MARGIN
43 # pixels of space on each side, so adjacent stacks are separated by
44 # 2*MARGIN pixels. OFFSET is the offset used for displaying the
45 # face down cards in the row stacks.
47 CARDWIDTH = 100
48 CARDHEIGHT = 150
49 MARGIN = 10
50 XSPACING = CARDWIDTH + 2*MARGIN
51 YSPACING = CARDHEIGHT + 4*MARGIN
52 OFFSET = 5
54 # The background color, green to look like a playing table. The
55 # standard green is way too bright, and dark green is way to dark, so
56 # we use something in between. (There are a few more colors that
57 # could be customized, but they are less controversial.)
59 BACKGROUND = '#070'
62 # Suits and colors. The values of the symbolic suit names are the
63 # strings used to display them (you change these and VALNAMES to
64 # internationalize the game). The COLOR dictionary maps suit names to
65 # colors (red and black) which must be Tk color names. The keys() of
66 # the COLOR dictionary conveniently provides us with a list of all
67 # suits (in arbitrary order).
69 HEARTS = 'Heart'
70 DIAMONDS = 'Diamond'
71 CLUBS = 'Club'
72 SPADES = 'Spade'
74 RED = 'red'
75 BLACK = 'black'
77 COLOR = {}
78 for s in (HEARTS, DIAMONDS):
79 COLOR[s] = RED
80 for s in (CLUBS, SPADES):
81 COLOR[s] = BLACK
83 ALLSUITS = COLOR.keys()
84 NSUITS = len(ALLSUITS)
87 # Card values are 1-13. We also define symbolic names for the picture
88 # cards. ALLVALUES is a list of all card values.
90 ACE = 1
91 JACK = 11
92 QUEEN = 12
93 KING = 13
94 ALLVALUES = range(1, 14) # (one more than the highest value)
95 NVALUES = len(ALLVALUES)
98 # VALNAMES is a list that maps a card value to string. It contains a
99 # dummy element at index 0 so it can be indexed directly with the card
100 # value.
102 VALNAMES = ["", "A"] + map(str, range(2, 11)) + ["J", "Q", "K"]
105 # Solitaire constants. The only one I can think of is the number of
106 # row stacks.
108 NROWS = 7
111 # The rest of the program consists of class definitions. These are
112 # further described in their documentation strings.
115 class Card:
117 """A playing card.
119 A card doesn't record to which stack it belongs; only the stack
120 records this (it turns out that we always know this from the
121 context, and this saves a ``double update'' with potential for
122 inconsistencies).
124 Public methods:
126 moveto(x, y) -- move the card to an absolute position
127 moveby(dx, dy) -- move the card by a relative offset
128 tkraise() -- raise the card to the top of its stack
129 showface(), showback() -- turn the card face up or down & raise it
131 Public read-only instance variables:
133 suit, value, color -- the card's suit, value and color
134 face_shown -- true when the card is shown face up, else false
136 Semi-public read-only instance variables (XXX should be made
137 private):
139 group -- the Canvas.Group representing the card
140 x, y -- the position of the card's top left corner
142 Private instance variables:
144 __back, __rect, __text -- the canvas items making up the card
146 (To show the card face up, the text item is placed in front of
147 rect and the back is placed behind it. To show it face down, this
148 is reversed. The card is created face down.)
152 def __init__(self, suit, value, canvas):
153 """Card constructor.
155 Arguments are the card's suit and value, and the canvas widget.
157 The card is created at position (0, 0), with its face down
158 (adding it to a stack will position it according to that
159 stack's rules).
162 self.suit = suit
163 self.value = value
164 self.color = COLOR[suit]
165 self.face_shown = 0
167 self.x = self.y = 0
168 self.group = Group(canvas)
170 text = "%s %s" % (VALNAMES[value], suit)
171 self.__text = CanvasText(canvas, CARDWIDTH/2, 0,
172 anchor=N, fill=self.color, text=text)
173 self.group.addtag_withtag(self.__text)
175 self.__rect = Rectangle(canvas, 0, 0, CARDWIDTH, CARDHEIGHT,
176 outline='black', fill='white')
177 self.group.addtag_withtag(self.__rect)
179 self.__back = Rectangle(canvas, MARGIN, MARGIN,
180 CARDWIDTH-MARGIN, CARDHEIGHT-MARGIN,
181 outline='black', fill='blue')
182 self.group.addtag_withtag(self.__back)
184 def __repr__(self):
185 """Return a string for debug print statements."""
186 return "Card(%s, %s)" % (`self.suit`, `self.value`)
188 def moveto(self, x, y):
189 """Move the card to absolute position (x, y)."""
190 self.moveby(x - self.x, y - self.y)
192 def moveby(self, dx, dy):
193 """Move the card by (dx, dy)."""
194 self.x = self.x + dx
195 self.y = self.y + dy
196 self.group.move(dx, dy)
198 def tkraise(self):
199 """Raise the card above all other objects in its canvas."""
200 self.group.tkraise()
202 def showface(self):
203 """Turn the card's face up."""
204 self.tkraise()
205 self.__rect.tkraise()
206 self.__text.tkraise()
207 self.face_shown = 1
209 def showback(self):
210 """Turn the card's face down."""
211 self.tkraise()
212 self.__rect.tkraise()
213 self.__back.tkraise()
214 self.face_shown = 0
217 class Stack:
219 """A generic stack of cards.
221 This is used as a base class for all other stacks (e.g. the deck,
222 the suit stacks, and the row stacks).
224 Public methods:
226 add(card) -- add a card to the stack
227 delete(card) -- delete a card from the stack
228 showtop() -- show the top card (if any) face up
229 deal() -- delete and return the top card, or None if empty
231 Method that subclasses may override:
233 position(card) -- move the card to its proper (x, y) position
235 The default position() method places all cards at the stack's
236 own (x, y) position.
238 userclickhandler(), userdoubleclickhandler() -- called to do
239 subclass specific things on single and double clicks
241 The default user (single) click handler shows the top card
242 face up. The default user double click handler calls the user
243 single click handler.
245 usermovehandler(cards) -- called to complete a subpile move
247 The default user move handler moves all moved cards back to
248 their original position (by calling the position() method).
250 Private methods:
252 clickhandler(event), doubleclickhandler(event),
253 motionhandler(event), releasehandler(event) -- event handlers
255 The default event handlers turn the top card of the stack with
256 its face up on a (single or double) click, and also support
257 moving a subpile around.
259 startmoving(event) -- begin a move operation
260 finishmoving() -- finish a move operation
264 def __init__(self, x, y, game=None):
265 """Stack constructor.
267 Arguments are the stack's nominal x and y position (the top
268 left corner of the first card placed in the stack), and the
269 game object (which is used to get the canvas; subclasses use
270 the game object to find other stacks).
273 self.x = x
274 self.y = y
275 self.game = game
276 self.cards = []
277 self.group = Group(self.game.canvas)
278 self.group.bind('<1>', self.clickhandler)
279 self.group.bind('<Double-1>', self.doubleclickhandler)
280 self.group.bind('<B1-Motion>', self.motionhandler)
281 self.group.bind('<ButtonRelease-1>', self.releasehandler)
282 self.makebottom()
284 def makebottom(self):
285 pass
287 def __repr__(self):
288 """Return a string for debug print statements."""
289 return "%s(%d, %d)" % (self.__class__.__name__, self.x, self.y)
291 # Public methods
293 def add(self, card):
294 self.cards.append(card)
295 card.tkraise()
296 self.position(card)
297 self.group.addtag_withtag(card.group)
299 def delete(self, card):
300 self.cards.remove(card)
301 card.group.dtag(self.group)
303 def showtop(self):
304 if self.cards:
305 self.cards[-1].showface()
307 def deal(self):
308 if not self.cards:
309 return None
310 card = self.cards[-1]
311 self.delete(card)
312 return card
314 # Subclass overridable methods
316 def position(self, card):
317 card.moveto(self.x, self.y)
319 def userclickhandler(self):
320 self.showtop()
322 def userdoubleclickhandler(self):
323 self.userclickhandler()
325 def usermovehandler(self, cards):
326 for card in cards:
327 self.position(card)
329 # Event handlers
331 def clickhandler(self, event):
332 self.finishmoving() # In case we lost an event
333 self.userclickhandler()
334 self.startmoving(event)
336 def motionhandler(self, event):
337 self.keepmoving(event)
339 def releasehandler(self, event):
340 self.keepmoving(event)
341 self.finishmoving()
343 def doubleclickhandler(self, event):
344 self.finishmoving() # In case we lost an event
345 self.userdoubleclickhandler()
346 self.startmoving(event)
348 # Move internals
350 moving = None
352 def startmoving(self, event):
353 self.moving = None
354 tags = self.game.canvas.gettags('current')
355 for i in range(len(self.cards)):
356 card = self.cards[i]
357 if card.group.tag in tags:
358 break
359 else:
360 return
361 if not card.face_shown:
362 return
363 self.moving = self.cards[i:]
364 self.lastx = event.x
365 self.lasty = event.y
366 for card in self.moving:
367 card.tkraise()
369 def keepmoving(self, event):
370 if not self.moving:
371 return
372 dx = event.x - self.lastx
373 dy = event.y - self.lasty
374 self.lastx = event.x
375 self.lasty = event.y
376 if dx or dy:
377 for card in self.moving:
378 card.moveby(dx, dy)
380 def finishmoving(self):
381 cards = self.moving
382 self.moving = None
383 if cards:
384 self.usermovehandler(cards)
387 class Deck(Stack):
389 """The deck is a stack with support for shuffling.
391 New methods:
393 fill() -- create the playing cards
394 shuffle() -- shuffle the playing cards
396 A single click moves the top card to the game's open deck and
397 moves it face up; if we're out of cards, it moves the open deck
398 back to the deck.
402 def makebottom(self):
403 bottom = Rectangle(self.game.canvas,
404 self.x, self.y,
405 self.x+CARDWIDTH, self.y+CARDHEIGHT,
406 outline='black', fill=BACKGROUND)
407 self.group.addtag_withtag(bottom)
409 def fill(self):
410 for suit in ALLSUITS:
411 for value in ALLVALUES:
412 self.add(Card(suit, value, self.game.canvas))
414 def shuffle(self):
415 n = len(self.cards)
416 newcards = []
417 for i in randperm(n):
418 newcards.append(self.cards[i])
419 self.cards = newcards
421 def userclickhandler(self):
422 opendeck = self.game.opendeck
423 card = self.deal()
424 if not card:
425 while 1:
426 card = opendeck.deal()
427 if not card:
428 break
429 self.add(card)
430 card.showback()
431 else:
432 self.game.opendeck.add(card)
433 card.showface()
436 def randperm(n):
437 """Function returning a random permutation of range(n)."""
438 r = range(n)
439 x = []
440 while r:
441 i = random.choice(r)
442 x.append(i)
443 r.remove(i)
444 return x
447 class OpenStack(Stack):
449 def acceptable(self, cards):
450 return 0
452 def usermovehandler(self, cards):
453 card = cards[0]
454 stack = self.game.closeststack(card)
455 if not stack or stack is self or not stack.acceptable(cards):
456 Stack.usermovehandler(self, cards)
457 else:
458 for card in cards:
459 self.delete(card)
460 stack.add(card)
461 self.game.wincheck()
463 def userdoubleclickhandler(self):
464 if not self.cards:
465 return
466 card = self.cards[-1]
467 if not card.face_shown:
468 self.userclickhandler()
469 return
470 for s in self.game.suits:
471 if s.acceptable([card]):
472 self.delete(card)
473 s.add(card)
474 self.game.wincheck()
475 break
478 class SuitStack(OpenStack):
480 def makebottom(self):
481 bottom = Rectangle(self.game.canvas,
482 self.x, self.y,
483 self.x+CARDWIDTH, self.y+CARDHEIGHT,
484 outline='black', fill='')
486 def userclickhandler(self):
487 pass
489 def userdoubleclickhandler(self):
490 pass
492 def acceptable(self, cards):
493 if len(cards) != 1:
494 return 0
495 card = cards[0]
496 if not self.cards:
497 return card.value == ACE
498 topcard = self.cards[-1]
499 return card.suit == topcard.suit and card.value == topcard.value + 1
502 class RowStack(OpenStack):
504 def acceptable(self, cards):
505 card = cards[0]
506 if not self.cards:
507 return card.value == KING
508 topcard = self.cards[-1]
509 if not topcard.face_shown:
510 return 0
511 return card.color != topcard.color and card.value == topcard.value - 1
513 def position(self, card):
514 y = self.y
515 for c in self.cards:
516 if c == card:
517 break
518 if c.face_shown:
519 y = y + 2*MARGIN
520 else:
521 y = y + OFFSET
522 card.moveto(self.x, y)
525 class Solitaire:
527 def __init__(self, master):
528 self.master = master
530 self.canvas = Canvas(self.master,
531 background=BACKGROUND,
532 highlightthickness=0,
533 width=NROWS*XSPACING,
534 height=3*YSPACING + 20 + MARGIN)
535 self.canvas.pack(fill=BOTH, expand=TRUE)
537 self.dealbutton = Button(self.canvas,
538 text="Deal",
539 highlightthickness=0,
540 background=BACKGROUND,
541 activebackground="green",
542 command=self.deal)
543 Window(self.canvas, MARGIN, 3*YSPACING + 20,
544 window=self.dealbutton, anchor=SW)
546 x = MARGIN
547 y = MARGIN
549 self.deck = Deck(x, y, self)
551 x = x + XSPACING
552 self.opendeck = OpenStack(x, y, self)
554 x = x + XSPACING
555 self.suits = []
556 for i in range(NSUITS):
557 x = x + XSPACING
558 self.suits.append(SuitStack(x, y, self))
560 x = MARGIN
561 y = y + YSPACING
563 self.rows = []
564 for i in range(NROWS):
565 self.rows.append(RowStack(x, y, self))
566 x = x + XSPACING
568 self.openstacks = [self.opendeck] + self.suits + self.rows
570 self.deck.fill()
571 self.deal()
573 def wincheck(self):
574 for s in self.suits:
575 if len(s.cards) != NVALUES:
576 return
577 self.win()
578 self.deal()
580 def win(self):
581 """Stupid animation when you win."""
582 cards = []
583 for s in self.openstacks:
584 cards = cards + s.cards
585 while cards:
586 card = random.choice(cards)
587 cards.remove(card)
588 self.animatedmoveto(card, self.deck)
590 def animatedmoveto(self, card, dest):
591 for i in range(10, 0, -1):
592 dx, dy = (dest.x-card.x)/i, (dest.y-card.y)/i
593 card.moveby(dx, dy)
594 self.master.update_idletasks()
596 def closeststack(self, card):
597 closest = None
598 cdist = 999999999
599 # Since we only compare distances,
600 # we don't bother to take the square root.
601 for stack in self.openstacks:
602 dist = (stack.x - card.x)**2 + (stack.y - card.y)**2
603 if dist < cdist:
604 closest = stack
605 cdist = dist
606 return closest
608 def deal(self):
609 self.reset()
610 self.deck.shuffle()
611 for i in range(NROWS):
612 for r in self.rows[i:]:
613 card = self.deck.deal()
614 r.add(card)
615 for r in self.rows:
616 r.showtop()
618 def reset(self):
619 for stack in self.openstacks:
620 while 1:
621 card = stack.deal()
622 if not card:
623 break
624 self.deck.add(card)
625 card.showback()
628 # Main function, run when invoked as a stand-alone Python program.
630 def main():
631 root = Tk()
632 game = Solitaire(root)
633 root.protocol('WM_DELETE_WINDOW', root.quit)
634 root.mainloop()
636 if __name__ == '__main__':
637 main()