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1 \documentclass{manual}
2 \usepackage[T1]{fontenc}
4 % Things to do:
5 % Should really move the Python startup file info to an appendix
7 \title{Python Tutorial}
9 \input{boilerplate}
11 \makeindex
13 \begin{document}
15 \maketitle
17 \ifhtml
18 \chapter*{Front Matter\label{front}}
19 \fi
21 \input{copyright}
23 \begin{abstract}
25 \noindent
26 Python is an easy to learn, powerful programming language. It has
27 efficient high-level data structures and a simple but effective
28 approach to object-oriented programming. Python's elegant syntax and
29 dynamic typing, together with its interpreted nature, make it an ideal
30 language for scripting and rapid application development in many areas
31 on most platforms.
33 The Python interpreter and the extensive standard library are freely
34 available in source or binary form for all major platforms from the
35 Python Web site, \url{http://www.python.org/}, and can be freely
36 distributed. The same site also contains distributions of and
37 pointers to many free third party Python modules, programs and tools,
38 and additional documentation.
40 The Python interpreter is easily extended with new functions and data
41 types implemented in C or \Cpp{} (or other languages callable from C).
42 Python is also suitable as an extension language for customizable
43 applications.
45 This tutorial introduces the reader informally to the basic concepts
46 and features of the Python language and system. It helps to have a
47 Python interpreter handy for hands-on experience, but all examples are
48 self-contained, so the tutorial can be read off-line as well.
50 For a description of standard objects and modules, see the
51 \citetitle[../lib/lib.html]{Python Library Reference} document. The
52 \citetitle[../ref/ref.html]{Python Reference Manual} gives a more
53 formal definition of the language. To write extensions in C or
54 \Cpp, read \citetitle[../ext/ext.html]{Extending and Embedding the
55 Python Interpreter} and \citetitle[../api/api.html]{Python/C API
56 Reference}. There are also several books covering Python in depth.
58 This tutorial does not attempt to be comprehensive and cover every
59 single feature, or even every commonly used feature. Instead, it
60 introduces many of Python's most noteworthy features, and will give
61 you a good idea of the language's flavor and style. After reading it,
62 you will be able to read and write Python modules and programs, and
63 you will be ready to learn more about the various Python library
64 modules described in the \citetitle[../lib/lib.html]{Python Library
65 Reference}.
67 \end{abstract}
69 \tableofcontents
72 \chapter{Whetting Your Appetite \label{intro}}
74 If you ever wrote a large shell script, you probably know this
75 feeling: you'd love to add yet another feature, but it's already so
76 slow, and so big, and so complicated; or the feature involves a system
77 call or other function that is only accessible from C \ldots Usually
78 the problem at hand isn't serious enough to warrant rewriting the
79 script in C; perhaps the problem requires variable-length strings or
80 other data types (like sorted lists of file names) that are easy in
81 the shell but lots of work to implement in C, or perhaps you're not
82 sufficiently familiar with C.
84 Another situation: perhaps you have to work with several C libraries,
85 and the usual C write/compile/test/re-compile cycle is too slow. You
86 need to develop software more quickly. Possibly perhaps you've
87 written a program that could use an extension language, and you don't
88 want to design a language, write and debug an interpreter for it, then
89 tie it into your application.
91 In such cases, Python may be just the language for you. Python is
92 simple to use, but it is a real programming language, offering much
93 more structure and support for large programs than the shell has. On
94 the other hand, it also offers much more error checking than C, and,
95 being a \emph{very-high-level language}, it has high-level data types
96 built in, such as flexible arrays and dictionaries that would cost you
97 days to implement efficiently in C. Because of its more general data
98 types Python is applicable to a much larger problem domain than
99 \emph{Awk} or even \emph{Perl}, yet many things are at least as easy
100 in Python as in those languages.
102 Python allows you to split up your program in modules that can be
103 reused in other Python programs. It comes with a large collection of
104 standard modules that you can use as the basis of your programs --- or
105 as examples to start learning to program in Python. There are also
106 built-in modules that provide things like file I/O, system calls,
107 sockets, and even interfaces to graphical user interface toolkits like Tk.
109 Python is an interpreted language, which can save you considerable time
110 during program development because no compilation and linking is
111 necessary. The interpreter can be used interactively, which makes it
112 easy to experiment with features of the language, to write throw-away
113 programs, or to test functions during bottom-up program development.
114 It is also a handy desk calculator.
116 Python allows writing very compact and readable programs. Programs
117 written in Python are typically much shorter than equivalent C or
118 \Cpp{} programs, for several reasons:
119 \begin{itemize}
120 \item
121 the high-level data types allow you to express complex operations in a
122 single statement;
123 \item
124 statement grouping is done by indentation instead of beginning and ending
125 brackets;
126 \item
127 no variable or argument declarations are necessary.
128 \end{itemize}
130 Python is \emph{extensible}: if you know how to program in C it is easy
131 to add a new built-in function or module to the interpreter, either to
132 perform critical operations at maximum speed, or to link Python
133 programs to libraries that may only be available in binary form (such
134 as a vendor-specific graphics library). Once you are really hooked,
135 you can link the Python interpreter into an application written in C
136 and use it as an extension or command language for that application.
138 By the way, the language is named after the BBC show ``Monty Python's
139 Flying Circus'' and has nothing to do with nasty reptiles. Making
140 references to Monty Python skits in documentation is not only allowed,
141 it is encouraged!
143 %\section{Where From Here \label{where}}
145 Now that you are all excited about Python, you'll want to examine it
146 in some more detail. Since the best way to learn a language is
147 using it, you are invited here to do so.
149 In the next chapter, the mechanics of using the interpreter are
150 explained. This is rather mundane information, but essential for
151 trying out the examples shown later.
153 The rest of the tutorial introduces various features of the Python
154 language and system through examples, beginning with simple
155 expressions, statements and data types, through functions and modules,
156 and finally touching upon advanced concepts like exceptions
157 and user-defined classes.
159 \chapter{Using the Python Interpreter \label{using}}
161 \section{Invoking the Interpreter \label{invoking}}
163 The Python interpreter is usually installed as
164 \file{/usr/local/bin/python} on those machines where it is available;
165 putting \file{/usr/local/bin} in your \UNIX{} shell's search path
166 makes it possible to start it by typing the command
168 \begin{verbatim}
169 python
170 \end{verbatim}
172 to the shell. Since the choice of the directory where the interpreter
173 lives is an installation option, other places are possible; check with
174 your local Python guru or system administrator. (E.g.,
175 \file{/usr/local/python} is a popular alternative location.)
177 Typing an end-of-file character (\kbd{Control-D} on \UNIX,
178 \kbd{Control-Z} on Windows) at the primary prompt causes the
179 interpreter to exit with a zero exit status. If that doesn't work,
180 you can exit the interpreter by typing the following commands:
181 \samp{import sys; sys.exit()}.
183 The interpreter's line-editing features usually aren't very
184 sophisticated. On \UNIX, whoever installed the interpreter may have
185 enabled support for the GNU readline library, which adds more
186 elaborate interactive editing and history features. Perhaps the
187 quickest check to see whether command line editing is supported is
188 typing Control-P to the first Python prompt you get. If it beeps, you
189 have command line editing; see Appendix \ref{interacting} for an
190 introduction to the keys. If nothing appears to happen, or if
191 \code{\^P} is echoed, command line editing isn't available; you'll
192 only be able to use backspace to remove characters from the current
193 line.
195 The interpreter operates somewhat like the \UNIX{} shell: when called
196 with standard input connected to a tty device, it reads and executes
197 commands interactively; when called with a file name argument or with
198 a file as standard input, it reads and executes a \emph{script} from
199 that file.
201 A second way of starting the interpreter is
202 \samp{\program{python} \programopt{-c} \var{command} [arg] ...}, which
203 executes the statement(s) in \var{command}, analogous to the shell's
204 \programopt{-c} option. Since Python statements often contain spaces
205 or other characters that are special to the shell, it is best to quote
206 \var{command} in its entirety with double quotes.
208 Note that there is a difference between \samp{python file} and
209 \samp{python <file}. In the latter case, input requests from the
210 program, such as calls to \function{input()} and \function{raw_input()}, are
211 satisfied from \emph{file}. Since this file has already been read
212 until the end by the parser before the program starts executing, the
213 program will encounter end-of-file immediately. In the former case
214 (which is usually what you want) they are satisfied from whatever file
215 or device is connected to standard input of the Python interpreter.
217 When a script file is used, it is sometimes useful to be able to run
218 the script and enter interactive mode afterwards. This can be done by
219 passing \programopt{-i} before the script. (This does not work if the
220 script is read from standard input, for the same reason as explained
221 in the previous paragraph.)
223 \subsection{Argument Passing \label{argPassing}}
225 When known to the interpreter, the script name and additional
226 arguments thereafter are passed to the script in the variable
227 \code{sys.argv}, which is a list of strings. Its length is at least
228 one; when no script and no arguments are given, \code{sys.argv[0]} is
229 an empty string. When the script name is given as \code{'-'} (meaning
230 standard input), \code{sys.argv[0]} is set to \code{'-'}. When
231 \programopt{-c} \var{command} is used, \code{sys.argv[0]} is set to
232 \code{'-c'}. Options found after \programopt{-c} \var{command} are
233 not consumed by the Python interpreter's option processing but left in
234 \code{sys.argv} for the command to handle.
236 \subsection{Interactive Mode \label{interactive}}
238 When commands are read from a tty, the interpreter is said to be in
239 \emph{interactive mode}. In this mode it prompts for the next command
240 with the \emph{primary prompt}, usually three greater-than signs
241 (\samp{>\code{>}>~}); for continuation lines it prompts with the
242 \emph{secondary prompt}, by default three dots (\samp{...~}).
243 The interpreter prints a welcome message stating its version number
244 and a copyright notice before printing the first prompt:
246 \begin{verbatim}
247 python
248 Python 1.5.2b2 (#1, Feb 28 1999, 00:02:06) [GCC 2.8.1] on sunos5
249 Copyright 1991-1995 Stichting Mathematisch Centrum, Amsterdam
251 \end{verbatim}
253 Continuation lines are needed when entering a multi-line construct.
254 As an example, take a look at this \keyword{if} statement:
256 \begin{verbatim}
257 >>> the_world_is_flat = 1
258 >>> if the_world_is_flat:
259 ... print "Be careful not to fall off!"
260 ...
261 Be careful not to fall off!
262 \end{verbatim}
265 \section{The Interpreter and Its Environment \label{interp}}
267 \subsection{Error Handling \label{error}}
269 When an error occurs, the interpreter prints an error
270 message and a stack trace. In interactive mode, it then returns to
271 the primary prompt; when input came from a file, it exits with a
272 nonzero exit status after printing
273 the stack trace. (Exceptions handled by an \keyword{except} clause in a
274 \keyword{try} statement are not errors in this context.) Some errors are
275 unconditionally fatal and cause an exit with a nonzero exit; this
276 applies to internal inconsistencies and some cases of running out of
277 memory. All error messages are written to the standard error stream;
278 normal output from the executed commands is written to standard
279 output.
281 Typing the interrupt character (usually Control-C or DEL) to the
282 primary or secondary prompt cancels the input and returns to the
283 primary prompt.\footnote{
284 A problem with the GNU Readline package may prevent this.
286 Typing an interrupt while a command is executing raises the
287 \exception{KeyboardInterrupt} exception, which may be handled by a
288 \keyword{try} statement.
290 \subsection{Executable Python Scripts \label{scripts}}
292 On BSD'ish \UNIX{} systems, Python scripts can be made directly
293 executable, like shell scripts, by putting the line
295 \begin{verbatim}
296 #! /usr/bin/env python
297 \end{verbatim}
299 (assuming that the interpreter is on the user's \envvar{PATH}) at the
300 beginning of the script and giving the file an executable mode. The
301 \samp{\#!} must be the first two characters of the file. On some
302 platforms, this first line must end with a \UNIX-style line ending
303 (\character{\e n}), not a Mac OS (\character{\e r}) or Windows
304 (\character{\e r\e n}) line ending. Note that
305 the hash, or pound, character, \character{\#}, is used to start a
306 comment in Python.
308 The script can be given a executable mode, or permission, using the
309 \program{chmod} command:
311 \begin{verbatim}
312 $ chmod +x myscript.py
313 \end{verbatim} % $ <-- bow to font-lock
316 \subsection{Source Code Encoding}
318 It is possible to use encodings different than \ASCII{} in Python source
319 files. The best way to do it is to put one more special comment line
320 right after the \code{\#!} line to define the source file encoding:
322 \begin{verbatim}
323 # -*- coding: iso-8859-1 -*-
324 \end{verbatim}
326 With that declaration, all characters in the source file will be treated as
327 {}\code{iso-8859-1}, and it will be
328 possible to directly write Unicode string literals in the selected
329 encoding. The list of possible encodings can be found in the
330 \citetitle[../lib/lib.html]{Python Library Reference}, in the section
331 on \ulink{\module{codecs}}{../lib/module-codecs.html}.
333 If your editor supports saving files as \code{UTF-8} with a UTF-8
334 \emph{byte order mark} (aka BOM), you can use that instead of an
335 encoding declaration. IDLE supports this capability if
336 \code{Options/General/Default Source Encoding/UTF-8} is set. Notice
337 that this signature is not understood in older Python releases (2.2
338 and earlier), and also not understood by the operating system for
339 \code{\#!} files.
341 By using UTF-8 (either through the signature or an encoding
342 declaration), characters of most languages in the world can be used
343 simultaneously in string literals and comments. Using non-\ASCII
344 characters in identifiers is not supported. To display all these
345 characters properly, your editor must recognize that the file is
346 UTF-8, and it must use a font that supports all the characters in the
347 file.
349 \subsection{The Interactive Startup File \label{startup}}
351 % XXX This should probably be dumped in an appendix, since most people
352 % don't use Python interactively in non-trivial ways.
354 When you use Python interactively, it is frequently handy to have some
355 standard commands executed every time the interpreter is started. You
356 can do this by setting an environment variable named
357 \envvar{PYTHONSTARTUP} to the name of a file containing your start-up
358 commands. This is similar to the \file{.profile} feature of the
359 \UNIX{} shells.
361 This file is only read in interactive sessions, not when Python reads
362 commands from a script, and not when \file{/dev/tty} is given as the
363 explicit source of commands (which otherwise behaves like an
364 interactive session). It is executed in the same namespace where
365 interactive commands are executed, so that objects that it defines or
366 imports can be used without qualification in the interactive session.
367 You can also change the prompts \code{sys.ps1} and \code{sys.ps2} in
368 this file.
370 If you want to read an additional start-up file from the current
371 directory, you can program this in the global start-up file using code
372 like \samp{if os.path.isfile('.pythonrc.py'):
373 execfile('.pythonrc.py')}. If you want to use the startup file in a
374 script, you must do this explicitly in the script:
376 \begin{verbatim}
377 import os
378 filename = os.environ.get('PYTHONSTARTUP')
379 if filename and os.path.isfile(filename):
380 execfile(filename)
381 \end{verbatim}
384 \chapter{An Informal Introduction to Python \label{informal}}
386 In the following examples, input and output are distinguished by the
387 presence or absence of prompts (\samp{>\code{>}>~} and \samp{...~}): to repeat
388 the example, you must type everything after the prompt, when the
389 prompt appears; lines that do not begin with a prompt are output from
390 the interpreter. %
391 %\footnote{
392 % I'd prefer to use different fonts to distinguish input
393 % from output, but the amount of LaTeX hacking that would require
394 % is currently beyond my ability.
396 Note that a secondary prompt on a line by itself in an example means
397 you must type a blank line; this is used to end a multi-line command.
399 Many of the examples in this manual, even those entered at the
400 interactive prompt, include comments. Comments in Python start with
401 the hash character, \character{\#}, and extend to the end of the
402 physical line. A comment may appear at the start of a line or
403 following whitespace or code, but not within a string literal. A hash
404 character within a string literal is just a hash character.
406 Some examples:
408 \begin{verbatim}
409 # this is the first comment
410 SPAM = 1 # and this is the second comment
411 # ... and now a third!
412 STRING = "# This is not a comment."
413 \end{verbatim}
416 \section{Using Python as a Calculator \label{calculator}}
418 Let's try some simple Python commands. Start the interpreter and wait
419 for the primary prompt, \samp{>\code{>}>~}. (It shouldn't take long.)
421 \subsection{Numbers \label{numbers}}
423 The interpreter acts as a simple calculator: you can type an
424 expression at it and it will write the value. Expression syntax is
425 straightforward: the operators \code{+}, \code{-}, \code{*} and
426 \code{/} work just like in most other languages (for example, Pascal
427 or C); parentheses can be used for grouping. For example:
429 \begin{verbatim}
430 >>> 2+2
432 >>> # This is a comment
433 ... 2+2
435 >>> 2+2 # and a comment on the same line as code
437 >>> (50-5*6)/4
439 >>> # Integer division returns the floor:
440 ... 7/3
442 >>> 7/-3
444 \end{verbatim}
446 Like in C, the equal sign (\character{=}) is used to assign a value to a
447 variable. The value of an assignment is not written:
449 \begin{verbatim}
450 >>> width = 20
451 >>> height = 5*9
452 >>> width * height
454 \end{verbatim}
456 A value can be assigned to several variables simultaneously:
458 \begin{verbatim}
459 >>> x = y = z = 0 # Zero x, y and z
460 >>> x
462 >>> y
464 >>> z
466 \end{verbatim}
468 There is full support for floating point; operators with mixed type
469 operands convert the integer operand to floating point:
471 \begin{verbatim}
472 >>> 3 * 3.75 / 1.5
474 >>> 7.0 / 2
476 \end{verbatim}
478 Complex numbers are also supported; imaginary numbers are written with
479 a suffix of \samp{j} or \samp{J}. Complex numbers with a nonzero
480 real component are written as \samp{(\var{real}+\var{imag}j)}, or can
481 be created with the \samp{complex(\var{real}, \var{imag})} function.
483 \begin{verbatim}
484 >>> 1j * 1J
485 (-1+0j)
486 >>> 1j * complex(0,1)
487 (-1+0j)
488 >>> 3+1j*3
489 (3+3j)
490 >>> (3+1j)*3
491 (9+3j)
492 >>> (1+2j)/(1+1j)
493 (1.5+0.5j)
494 \end{verbatim}
496 Complex numbers are always represented as two floating point numbers,
497 the real and imaginary part. To extract these parts from a complex
498 number \var{z}, use \code{\var{z}.real} and \code{\var{z}.imag}.
500 \begin{verbatim}
501 >>> a=1.5+0.5j
502 >>> a.real
504 >>> a.imag
506 \end{verbatim}
508 The conversion functions to floating point and integer
509 (\function{float()}, \function{int()} and \function{long()}) don't
510 work for complex numbers --- there is no one correct way to convert a
511 complex number to a real number. Use \code{abs(\var{z})} to get its
512 magnitude (as a float) or \code{z.real} to get its real part.
514 \begin{verbatim}
515 >>> a=3.0+4.0j
516 >>> float(a)
517 Traceback (most recent call last):
518 File "<stdin>", line 1, in ?
519 TypeError: can't convert complex to float; use abs(z)
520 >>> a.real
522 >>> a.imag
524 >>> abs(a) # sqrt(a.real**2 + a.imag**2)
527 \end{verbatim}
529 In interactive mode, the last printed expression is assigned to the
530 variable \code{_}. This means that when you are using Python as a
531 desk calculator, it is somewhat easier to continue calculations, for
532 example:
534 \begin{verbatim}
535 >>> tax = 12.5 / 100
536 >>> price = 100.50
537 >>> price * tax
538 12.5625
539 >>> price + _
540 113.0625
541 >>> round(_, 2)
542 113.06
544 \end{verbatim}
546 This variable should be treated as read-only by the user. Don't
547 explicitly assign a value to it --- you would create an independent
548 local variable with the same name masking the built-in variable with
549 its magic behavior.
551 \subsection{Strings \label{strings}}
553 Besides numbers, Python can also manipulate strings, which can be
554 expressed in several ways. They can be enclosed in single quotes or
555 double quotes:
557 \begin{verbatim}
558 >>> 'spam eggs'
559 'spam eggs'
560 >>> 'doesn\'t'
561 "doesn't"
562 >>> "doesn't"
563 "doesn't"
564 >>> '"Yes," he said.'
565 '"Yes," he said.'
566 >>> "\"Yes,\" he said."
567 '"Yes," he said.'
568 >>> '"Isn\'t," she said.'
569 '"Isn\'t," she said.'
570 \end{verbatim}
572 String literals can span multiple lines in several ways. Continuation
573 lines can be used, with a backslash as the last character on the line
574 indicating that the next line is a logical continuation of the line:
576 \begin{verbatim}
577 hello = "This is a rather long string containing\n\
578 several lines of text just as you would do in C.\n\
579 Note that whitespace at the beginning of the line is\
580 significant."
582 print hello
583 \end{verbatim}
585 Note that newlines would still need to be embedded in the string using
586 \code{\e n}; the newline following the trailing backslash is
587 discarded. This example would print the following:
589 \begin{verbatim}
590 This is a rather long string containing
591 several lines of text just as you would do in C.
592 Note that whitespace at the beginning of the line is significant.
593 \end{verbatim}
595 If we make the string literal a ``raw'' string, however, the
596 \code{\e n} sequences are not converted to newlines, but the backslash
597 at the end of the line, and the newline character in the source, are
598 both included in the string as data. Thus, the example:
600 \begin{verbatim}
601 hello = r"This is a rather long string containing\n\
602 several lines of text much as you would do in C."
604 print hello
605 \end{verbatim}
607 would print:
609 \begin{verbatim}
610 This is a rather long string containing\n\
611 several lines of text much as you would do in C.
612 \end{verbatim}
614 Or, strings can be surrounded in a pair of matching triple-quotes:
615 \code{"""} or \code{'\code{'}'}. End of lines do not need to be escaped
616 when using triple-quotes, but they will be included in the string.
618 \begin{verbatim}
619 print """
620 Usage: thingy [OPTIONS]
621 -h Display this usage message
622 -H hostname Hostname to connect to
624 \end{verbatim}
626 produces the following output:
628 \begin{verbatim}
629 Usage: thingy [OPTIONS]
630 -h Display this usage message
631 -H hostname Hostname to connect to
632 \end{verbatim}
634 The interpreter prints the result of string operations in the same way
635 as they are typed for input: inside quotes, and with quotes and other
636 funny characters escaped by backslashes, to show the precise
637 value. The string is enclosed in double quotes if the string contains
638 a single quote and no double quotes, else it's enclosed in single
639 quotes. (The \keyword{print} statement, described later, can be used
640 to write strings without quotes or escapes.)
642 Strings can be concatenated (glued together) with the
643 \code{+} operator, and repeated with \code{*}:
645 \begin{verbatim}
646 >>> word = 'Help' + 'A'
647 >>> word
648 'HelpA'
649 >>> '<' + word*5 + '>'
650 '<HelpAHelpAHelpAHelpAHelpA>'
651 \end{verbatim}
653 Two string literals next to each other are automatically concatenated;
654 the first line above could also have been written \samp{word = 'Help'
655 'A'}; this only works with two literals, not with arbitrary string
656 expressions:
658 \begin{verbatim}
659 >>> 'str' 'ing' # <- This is ok
660 'string'
661 >>> 'str'.strip() + 'ing' # <- This is ok
662 'string'
663 >>> 'str'.strip() 'ing' # <- This is invalid
664 File "<stdin>", line 1, in ?
665 'str'.strip() 'ing'
667 SyntaxError: invalid syntax
668 \end{verbatim}
670 Strings can be subscripted (indexed); like in C, the first character
671 of a string has subscript (index) 0. There is no separate character
672 type; a character is simply a string of size one. Like in Icon,
673 substrings can be specified with the \emph{slice notation}: two indices
674 separated by a colon.
676 \begin{verbatim}
677 >>> word[4]
679 >>> word[0:2]
680 'He'
681 >>> word[2:4]
682 'lp'
683 \end{verbatim}
685 Slice indices have useful defaults; an omitted first index defaults to
686 zero, an omitted second index defaults to the size of the string being
687 sliced.
689 \begin{verbatim}
690 >>> word[:2] # The first two characters
691 'He'
692 >>> word[2:] # All but the first two characters
693 'lpA'
694 \end{verbatim}
696 Unlike a C string, Python strings cannot be changed. Assigning to an
697 indexed position in the string results in an error:
699 \begin{verbatim}
700 >>> word[0] = 'x'
701 Traceback (most recent call last):
702 File "<stdin>", line 1, in ?
703 TypeError: object doesn't support item assignment
704 >>> word[:1] = 'Splat'
705 Traceback (most recent call last):
706 File "<stdin>", line 1, in ?
707 TypeError: object doesn't support slice assignment
708 \end{verbatim}
710 However, creating a new string with the combined content is easy and
711 efficient:
713 \begin{verbatim}
714 >>> 'x' + word[1:]
715 'xelpA'
716 >>> 'Splat' + word[4]
717 'SplatA'
718 \end{verbatim}
720 Here's a useful invariant of slice operations:
721 \code{s[:i] + s[i:]} equals \code{s}.
723 \begin{verbatim}
724 >>> word[:2] + word[2:]
725 'HelpA'
726 >>> word[:3] + word[3:]
727 'HelpA'
728 \end{verbatim}
730 Degenerate slice indices are handled gracefully: an index that is too
731 large is replaced by the string size, an upper bound smaller than the
732 lower bound returns an empty string.
734 \begin{verbatim}
735 >>> word[1:100]
736 'elpA'
737 >>> word[10:]
739 >>> word[2:1]
741 \end{verbatim}
743 Indices may be negative numbers, to start counting from the right.
744 For example:
746 \begin{verbatim}
747 >>> word[-1] # The last character
749 >>> word[-2] # The last-but-one character
751 >>> word[-2:] # The last two characters
752 'pA'
753 >>> word[:-2] # All but the last two characters
754 'Hel'
755 \end{verbatim}
757 But note that -0 is really the same as 0, so it does not count from
758 the right!
760 \begin{verbatim}
761 >>> word[-0] # (since -0 equals 0)
763 \end{verbatim}
765 Out-of-range negative slice indices are truncated, but don't try this
766 for single-element (non-slice) indices:
768 \begin{verbatim}
769 >>> word[-100:]
770 'HelpA'
771 >>> word[-10] # error
772 Traceback (most recent call last):
773 File "<stdin>", line 1, in ?
774 IndexError: string index out of range
775 \end{verbatim}
777 The best way to remember how slices work is to think of the indices as
778 pointing \emph{between} characters, with the left edge of the first
779 character numbered 0. Then the right edge of the last character of a
780 string of \var{n} characters has index \var{n}, for example:
782 \begin{verbatim}
783 +---+---+---+---+---+
784 | H | e | l | p | A |
785 +---+---+---+---+---+
786 0 1 2 3 4 5
787 -5 -4 -3 -2 -1
788 \end{verbatim}
790 The first row of numbers gives the position of the indices 0...5 in
791 the string; the second row gives the corresponding negative indices.
792 The slice from \var{i} to \var{j} consists of all characters between
793 the edges labeled \var{i} and \var{j}, respectively.
795 For non-negative indices, the length of a slice is the difference of
796 the indices, if both are within bounds. For example, the length of
797 \code{word[1:3]} is 2.
799 The built-in function \function{len()} returns the length of a string:
801 \begin{verbatim}
802 >>> s = 'supercalifragilisticexpialidocious'
803 >>> len(s)
805 \end{verbatim}
808 \begin{seealso}
809 \seetitle[../lib/typesseq.html]{Sequence Types}%
810 {Strings, and the Unicode strings described in the next
811 section, are examples of \emph{sequence types}, and
812 support the common operations supported by such types.}
813 \seetitle[../lib/string-methods.html]{String Methods}%
814 {Both strings and Unicode strings support a large number of
815 methods for basic transformations and searching.}
816 \seetitle[../lib/typesseq-strings.html]{String Formatting Operations}%
817 {The formatting operations invoked when strings and Unicode
818 strings are the left operand of the \code{\%} operator are
819 described in more detail here.}
820 \end{seealso}
823 \subsection{Unicode Strings \label{unicodeStrings}}
824 \sectionauthor{Marc-Andre Lemburg}{mal@lemburg.com}
826 Starting with Python 2.0 a new data type for storing text data is
827 available to the programmer: the Unicode object. It can be used to
828 store and manipulate Unicode data (see \url{http://www.unicode.org/})
829 and integrates well with the existing string objects providing
830 auto-conversions where necessary.
832 Unicode has the advantage of providing one ordinal for every character
833 in every script used in modern and ancient texts. Previously, there
834 were only 256 possible ordinals for script characters and texts were
835 typically bound to a code page which mapped the ordinals to script
836 characters. This lead to very much confusion especially with respect
837 to internationalization (usually written as \samp{i18n} ---
838 \character{i} + 18 characters + \character{n}) of software. Unicode
839 solves these problems by defining one code page for all scripts.
841 Creating Unicode strings in Python is just as simple as creating
842 normal strings:
844 \begin{verbatim}
845 >>> u'Hello World !'
846 u'Hello World !'
847 \end{verbatim}
849 The small \character{u} in front of the quote indicates that an
850 Unicode string is supposed to be created. If you want to include
851 special characters in the string, you can do so by using the Python
852 \emph{Unicode-Escape} encoding. The following example shows how:
854 \begin{verbatim}
855 >>> u'Hello\u0020World !'
856 u'Hello World !'
857 \end{verbatim}
859 The escape sequence \code{\e u0020} indicates to insert the Unicode
860 character with the ordinal value 0x0020 (the space character) at the
861 given position.
863 Other characters are interpreted by using their respective ordinal
864 values directly as Unicode ordinals. If you have literal strings
865 in the standard Latin-1 encoding that is used in many Western countries,
866 you will find it convenient that the lower 256 characters
867 of Unicode are the same as the 256 characters of Latin-1.
869 For experts, there is also a raw mode just like the one for normal
870 strings. You have to prefix the opening quote with 'ur' to have
871 Python use the \emph{Raw-Unicode-Escape} encoding. It will only apply
872 the above \code{\e uXXXX} conversion if there is an uneven number of
873 backslashes in front of the small 'u'.
875 \begin{verbatim}
876 >>> ur'Hello\u0020World !'
877 u'Hello World !'
878 >>> ur'Hello\\u0020World !'
879 u'Hello\\\\u0020World !'
880 \end{verbatim}
882 The raw mode is most useful when you have to enter lots of
883 backslashes, as can be necessary in regular expressions.
885 Apart from these standard encodings, Python provides a whole set of
886 other ways of creating Unicode strings on the basis of a known
887 encoding.
889 The built-in function \function{unicode()}\bifuncindex{unicode} provides
890 access to all registered Unicode codecs (COders and DECoders). Some of
891 the more well known encodings which these codecs can convert are
892 \emph{Latin-1}, \emph{ASCII}, \emph{UTF-8}, and \emph{UTF-16}.
893 The latter two are variable-length encodings that store each Unicode
894 character in one or more bytes. The default encoding is
895 normally set to \ASCII, which passes through characters in the range
896 0 to 127 and rejects any other characters with an error.
897 When a Unicode string is printed, written to a file, or converted
898 with \function{str()}, conversion takes place using this default encoding.
900 \begin{verbatim}
901 >>> u"abc"
902 u'abc'
903 >>> str(u"abc")
904 'abc'
905 >>> u"äöü"
906 u'\xe4\xf6\xfc'
907 >>> str(u"äöü")
908 Traceback (most recent call last):
909 File "<stdin>", line 1, in ?
910 UnicodeEncodeError: 'ascii' codec can't encode characters in position 0-2: ordinal not in range(128)
911 \end{verbatim}
913 To convert a Unicode string into an 8-bit string using a specific
914 encoding, Unicode objects provide an \function{encode()} method
915 that takes one argument, the name of the encoding. Lowercase names
916 for encodings are preferred.
918 \begin{verbatim}
919 >>> u"äöü".encode('utf-8')
920 '\xc3\xa4\xc3\xb6\xc3\xbc'
921 \end{verbatim}
923 If you have data in a specific encoding and want to produce a
924 corresponding Unicode string from it, you can use the
925 \function{unicode()} function with the encoding name as the second
926 argument.
928 \begin{verbatim}
929 >>> unicode('\xc3\xa4\xc3\xb6\xc3\xbc', 'utf-8')
930 u'\xe4\xf6\xfc'
931 \end{verbatim}
933 \subsection{Lists \label{lists}}
935 Python knows a number of \emph{compound} data types, used to group
936 together other values. The most versatile is the \emph{list}, which
937 can be written as a list of comma-separated values (items) between
938 square brackets. List items need not all have the same type.
940 \begin{verbatim}
941 >>> a = ['spam', 'eggs', 100, 1234]
942 >>> a
943 ['spam', 'eggs', 100, 1234]
944 \end{verbatim}
946 Like string indices, list indices start at 0, and lists can be sliced,
947 concatenated and so on:
949 \begin{verbatim}
950 >>> a[0]
951 'spam'
952 >>> a[3]
953 1234
954 >>> a[-2]
956 >>> a[1:-1]
957 ['eggs', 100]
958 >>> a[:2] + ['bacon', 2*2]
959 ['spam', 'eggs', 'bacon', 4]
960 >>> 3*a[:3] + ['Boe!']
961 ['spam', 'eggs', 100, 'spam', 'eggs', 100, 'spam', 'eggs', 100, 'Boe!']
962 \end{verbatim}
964 Unlike strings, which are \emph{immutable}, it is possible to change
965 individual elements of a list:
967 \begin{verbatim}
968 >>> a
969 ['spam', 'eggs', 100, 1234]
970 >>> a[2] = a[2] + 23
971 >>> a
972 ['spam', 'eggs', 123, 1234]
973 \end{verbatim}
975 Assignment to slices is also possible, and this can even change the size
976 of the list:
978 \begin{verbatim}
979 >>> # Replace some items:
980 ... a[0:2] = [1, 12]
981 >>> a
982 [1, 12, 123, 1234]
983 >>> # Remove some:
984 ... a[0:2] = []
985 >>> a
986 [123, 1234]
987 >>> # Insert some:
988 ... a[1:1] = ['bletch', 'xyzzy']
989 >>> a
990 [123, 'bletch', 'xyzzy', 1234]
991 >>> a[:0] = a # Insert (a copy of) itself at the beginning
992 >>> a
993 [123, 'bletch', 'xyzzy', 1234, 123, 'bletch', 'xyzzy', 1234]
994 \end{verbatim}
996 The built-in function \function{len()} also applies to lists:
998 \begin{verbatim}
999 >>> len(a)
1001 \end{verbatim}
1003 It is possible to nest lists (create lists containing other lists),
1004 for example:
1006 \begin{verbatim}
1007 >>> q = [2, 3]
1008 >>> p = [1, q, 4]
1009 >>> len(p)
1011 >>> p[1]
1012 [2, 3]
1013 >>> p[1][0]
1015 >>> p[1].append('xtra') # See section 5.1
1016 >>> p
1017 [1, [2, 3, 'xtra'], 4]
1018 >>> q
1019 [2, 3, 'xtra']
1020 \end{verbatim}
1022 Note that in the last example, \code{p[1]} and \code{q} really refer to
1023 the same object! We'll come back to \emph{object semantics} later.
1025 \section{First Steps Towards Programming \label{firstSteps}}
1027 Of course, we can use Python for more complicated tasks than adding
1028 two and two together. For instance, we can write an initial
1029 sub-sequence of the \emph{Fibonacci} series as follows:
1031 \begin{verbatim}
1032 >>> # Fibonacci series:
1033 ... # the sum of two elements defines the next
1034 ... a, b = 0, 1
1035 >>> while b < 10:
1036 ... print b
1037 ... a, b = b, a+b
1038 ...
1045 \end{verbatim}
1047 This example introduces several new features.
1049 \begin{itemize}
1051 \item
1052 The first line contains a \emph{multiple assignment}: the variables
1053 \code{a} and \code{b} simultaneously get the new values 0 and 1. On the
1054 last line this is used again, demonstrating that the expressions on
1055 the right-hand side are all evaluated first before any of the
1056 assignments take place. The right-hand side expressions are evaluated
1057 from the left to the right.
1059 \item
1060 The \keyword{while} loop executes as long as the condition (here:
1061 \code{b < 10}) remains true. In Python, like in C, any non-zero
1062 integer value is true; zero is false. The condition may also be a
1063 string or list value, in fact any sequence; anything with a non-zero
1064 length is true, empty sequences are false. The test used in the
1065 example is a simple comparison. The standard comparison operators are
1066 written the same as in C: \code{<} (less than), \code{>} (greater than),
1067 \code{==} (equal to), \code{<=} (less than or equal to),
1068 \code{>=} (greater than or equal to) and \code{!=} (not equal to).
1070 \item
1071 The \emph{body} of the loop is \emph{indented}: indentation is Python's
1072 way of grouping statements. Python does not (yet!) provide an
1073 intelligent input line editing facility, so you have to type a tab or
1074 space(s) for each indented line. In practice you will prepare more
1075 complicated input for Python with a text editor; most text editors have
1076 an auto-indent facility. When a compound statement is entered
1077 interactively, it must be followed by a blank line to indicate
1078 completion (since the parser cannot guess when you have typed the last
1079 line). Note that each line within a basic block must be indented by
1080 the same amount.
1082 \item
1083 The \keyword{print} statement writes the value of the expression(s) it is
1084 given. It differs from just writing the expression you want to write
1085 (as we did earlier in the calculator examples) in the way it handles
1086 multiple expressions and strings. Strings are printed without quotes,
1087 and a space is inserted between items, so you can format things nicely,
1088 like this:
1090 \begin{verbatim}
1091 >>> i = 256*256
1092 >>> print 'The value of i is', i
1093 The value of i is 65536
1094 \end{verbatim}
1096 A trailing comma avoids the newline after the output:
1098 \begin{verbatim}
1099 >>> a, b = 0, 1
1100 >>> while b < 1000:
1101 ... print b,
1102 ... a, b = b, a+b
1103 ...
1104 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987
1105 \end{verbatim}
1107 Note that the interpreter inserts a newline before it prints the next
1108 prompt if the last line was not completed.
1110 \end{itemize}
1113 \chapter{More Control Flow Tools \label{moreControl}}
1115 Besides the \keyword{while} statement just introduced, Python knows
1116 the usual control flow statements known from other languages, with
1117 some twists.
1119 \section{\keyword{if} Statements \label{if}}
1121 Perhaps the most well-known statement type is the
1122 \keyword{if} statement. For example:
1124 \begin{verbatim}
1125 >>> x = int(raw_input("Please enter an integer: "))
1126 >>> if x < 0:
1127 ... x = 0
1128 ... print 'Negative changed to zero'
1129 ... elif x == 0:
1130 ... print 'Zero'
1131 ... elif x == 1:
1132 ... print 'Single'
1133 ... else:
1134 ... print 'More'
1135 ...
1136 \end{verbatim}
1138 There can be zero or more \keyword{elif} parts, and the
1139 \keyword{else} part is optional. The keyword `\keyword{elif}' is
1140 short for `else if', and is useful to avoid excessive indentation. An
1141 \keyword{if} \ldots\ \keyword{elif} \ldots\ \keyword{elif} \ldots\ sequence
1142 % Weird spacings happen here if the wrapping of the source text
1143 % gets changed in the wrong way.
1144 is a substitute for the \keyword{switch} or
1145 \keyword{case} statements found in other languages.
1148 \section{\keyword{for} Statements \label{for}}
1150 The \keyword{for}\stindex{for} statement in Python differs a bit from
1151 what you may be used to in C or Pascal. Rather than always
1152 iterating over an arithmetic progression of numbers (like in Pascal),
1153 or giving the user the ability to define both the iteration step and
1154 halting condition (as C), Python's
1155 \keyword{for}\stindex{for} statement iterates over the items of any
1156 sequence (a list or a string), in the order that they appear in
1157 the sequence. For example (no pun intended):
1158 % One suggestion was to give a real C example here, but that may only
1159 % serve to confuse non-C programmers.
1161 \begin{verbatim}
1162 >>> # Measure some strings:
1163 ... a = ['cat', 'window', 'defenestrate']
1164 >>> for x in a:
1165 ... print x, len(x)
1166 ...
1167 cat 3
1168 window 6
1169 defenestrate 12
1170 \end{verbatim}
1172 It is not safe to modify the sequence being iterated over in the loop
1173 (this can only happen for mutable sequence types, such as lists). If
1174 you need to modify the list you are iterating over (for example, to
1175 duplicate selected items) you must iterate over a copy. The slice
1176 notation makes this particularly convenient:
1178 \begin{verbatim}
1179 >>> for x in a[:]: # make a slice copy of the entire list
1180 ... if len(x) > 6: a.insert(0, x)
1181 ...
1182 >>> a
1183 ['defenestrate', 'cat', 'window', 'defenestrate']
1184 \end{verbatim}
1187 \section{The \function{range()} Function \label{range}}
1189 If you do need to iterate over a sequence of numbers, the built-in
1190 function \function{range()} comes in handy. It generates lists
1191 containing arithmetic progressions:
1193 \begin{verbatim}
1194 >>> range(10)
1195 [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
1196 \end{verbatim}
1198 The given end point is never part of the generated list;
1199 \code{range(10)} generates a list of 10 values, exactly the legal
1200 indices for items of a sequence of length 10. It is possible to let
1201 the range start at another number, or to specify a different increment
1202 (even negative; sometimes this is called the `step'):
1204 \begin{verbatim}
1205 >>> range(5, 10)
1206 [5, 6, 7, 8, 9]
1207 >>> range(0, 10, 3)
1208 [0, 3, 6, 9]
1209 >>> range(-10, -100, -30)
1210 [-10, -40, -70]
1211 \end{verbatim}
1213 To iterate over the indices of a sequence, combine
1214 \function{range()} and \function{len()} as follows:
1216 \begin{verbatim}
1217 >>> a = ['Mary', 'had', 'a', 'little', 'lamb']
1218 >>> for i in range(len(a)):
1219 ... print i, a[i]
1220 ...
1221 0 Mary
1222 1 had
1224 3 little
1225 4 lamb
1226 \end{verbatim}
1229 \section{\keyword{break} and \keyword{continue} Statements, and
1230 \keyword{else} Clauses on Loops
1231 \label{break}}
1233 The \keyword{break} statement, like in C, breaks out of the smallest
1234 enclosing \keyword{for} or \keyword{while} loop.
1236 The \keyword{continue} statement, also borrowed from C, continues
1237 with the next iteration of the loop.
1239 Loop statements may have an \code{else} clause; it is executed when
1240 the loop terminates through exhaustion of the list (with
1241 \keyword{for}) or when the condition becomes false (with
1242 \keyword{while}), but not when the loop is terminated by a
1243 \keyword{break} statement. This is exemplified by the following loop,
1244 which searches for prime numbers:
1246 \begin{verbatim}
1247 >>> for n in range(2, 10):
1248 ... for x in range(2, n):
1249 ... if n % x == 0:
1250 ... print n, 'equals', x, '*', n/x
1251 ... break
1252 ... else:
1253 ... # loop fell through without finding a factor
1254 ... print n, 'is a prime number'
1255 ...
1256 2 is a prime number
1257 3 is a prime number
1258 4 equals 2 * 2
1259 5 is a prime number
1260 6 equals 2 * 3
1261 7 is a prime number
1262 8 equals 2 * 4
1263 9 equals 3 * 3
1264 \end{verbatim}
1267 \section{\keyword{pass} Statements \label{pass}}
1269 The \keyword{pass} statement does nothing.
1270 It can be used when a statement is required syntactically but the
1271 program requires no action.
1272 For example:
1274 \begin{verbatim}
1275 >>> while True:
1276 ... pass # Busy-wait for keyboard interrupt
1277 ...
1278 \end{verbatim}
1281 \section{Defining Functions \label{functions}}
1283 We can create a function that writes the Fibonacci series to an
1284 arbitrary boundary:
1286 \begin{verbatim}
1287 >>> def fib(n): # write Fibonacci series up to n
1288 ... """Print a Fibonacci series up to n."""
1289 ... a, b = 0, 1
1290 ... while b < n:
1291 ... print b,
1292 ... a, b = b, a+b
1293 ...
1294 >>> # Now call the function we just defined:
1295 ... fib(2000)
1296 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987 1597
1297 \end{verbatim}
1299 The keyword \keyword{def} introduces a function \emph{definition}. It
1300 must be followed by the function name and the parenthesized list of
1301 formal parameters. The statements that form the body of the function
1302 start at the next line, and must be indented. The first statement of
1303 the function body can optionally be a string literal; this string
1304 literal is the function's \index{documentation strings}documentation
1305 string, or \dfn{docstring}.\index{docstrings}\index{strings, documentation}
1307 There are tools which use docstrings to automatically produce online
1308 or printed documentation, or to let the user interactively browse
1309 through code; it's good practice to include docstrings in code that
1310 you write, so try to make a habit of it.
1312 The \emph{execution} of a function introduces a new symbol table used
1313 for the local variables of the function. More precisely, all variable
1314 assignments in a function store the value in the local symbol table;
1315 whereas variable references first look in the local symbol table, then
1316 in the global symbol table, and then in the table of built-in names.
1317 Thus, global variables cannot be directly assigned a value within a
1318 function (unless named in a \keyword{global} statement), although
1319 they may be referenced.
1321 The actual parameters (arguments) to a function call are introduced in
1322 the local symbol table of the called function when it is called; thus,
1323 arguments are passed using \emph{call by value} (where the
1324 \emph{value} is always an object \emph{reference}, not the value of
1325 the object).\footnote{
1326 Actually, \emph{call by object reference} would be a better
1327 description, since if a mutable object is passed, the caller
1328 will see any changes the callee makes to it (items
1329 inserted into a list).
1330 } When a function calls another function, a new local symbol table is
1331 created for that call.
1333 A function definition introduces the function name in the current
1334 symbol table. The value of the function name
1335 has a type that is recognized by the interpreter as a user-defined
1336 function. This value can be assigned to another name which can then
1337 also be used as a function. This serves as a general renaming
1338 mechanism:
1340 \begin{verbatim}
1341 >>> fib
1342 <function object at 10042ed0>
1343 >>> f = fib
1344 >>> f(100)
1345 1 1 2 3 5 8 13 21 34 55 89
1346 \end{verbatim}
1348 You might object that \code{fib} is not a function but a procedure. In
1349 Python, like in C, procedures are just functions that don't return a
1350 value. In fact, technically speaking, procedures do return a value,
1351 albeit a rather boring one. This value is called \code{None} (it's a
1352 built-in name). Writing the value \code{None} is normally suppressed by
1353 the interpreter if it would be the only value written. You can see it
1354 if you really want to:
1356 \begin{verbatim}
1357 >>> print fib(0)
1358 None
1359 \end{verbatim}
1361 It is simple to write a function that returns a list of the numbers of
1362 the Fibonacci series, instead of printing it:
1364 \begin{verbatim}
1365 >>> def fib2(n): # return Fibonacci series up to n
1366 ... """Return a list containing the Fibonacci series up to n."""
1367 ... result = []
1368 ... a, b = 0, 1
1369 ... while b < n:
1370 ... result.append(b) # see below
1371 ... a, b = b, a+b
1372 ... return result
1373 ...
1374 >>> f100 = fib2(100) # call it
1375 >>> f100 # write the result
1376 [1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89]
1377 \end{verbatim}
1379 This example, as usual, demonstrates some new Python features:
1381 \begin{itemize}
1383 \item
1384 The \keyword{return} statement returns with a value from a function.
1385 \keyword{return} without an expression argument returns \code{None}.
1386 Falling off the end of a procedure also returns \code{None}.
1388 \item
1389 The statement \code{result.append(b)} calls a \emph{method} of the list
1390 object \code{result}. A method is a function that `belongs' to an
1391 object and is named \code{obj.methodname}, where \code{obj} is some
1392 object (this may be an expression), and \code{methodname} is the name
1393 of a method that is defined by the object's type. Different types
1394 define different methods. Methods of different types may have the
1395 same name without causing ambiguity. (It is possible to define your
1396 own object types and methods, using \emph{classes}, as discussed later
1397 in this tutorial.)
1398 The method \method{append()} shown in the example, is defined for
1399 list objects; it adds a new element at the end of the list. In this
1400 example it is equivalent to \samp{result = result + [b]}, but more
1401 efficient.
1403 \end{itemize}
1405 \section{More on Defining Functions \label{defining}}
1407 It is also possible to define functions with a variable number of
1408 arguments. There are three forms, which can be combined.
1410 \subsection{Default Argument Values \label{defaultArgs}}
1412 The most useful form is to specify a default value for one or more
1413 arguments. This creates a function that can be called with fewer
1414 arguments than it is defined to allow. For example:
1416 \begin{verbatim}
1417 def ask_ok(prompt, retries=4, complaint='Yes or no, please!'):
1418 while True:
1419 ok = raw_input(prompt)
1420 if ok in ('y', 'ye', 'yes'): return True
1421 if ok in ('n', 'no', 'nop', 'nope'): return False
1422 retries = retries - 1
1423 if retries < 0: raise IOError, 'refusenik user'
1424 print complaint
1425 \end{verbatim}
1427 This function can be called either like this:
1428 \code{ask_ok('Do you really want to quit?')} or like this:
1429 \code{ask_ok('OK to overwrite the file?', 2)}.
1431 This example also introduces the \keyword{in} keyword. This tests
1432 whether or not a sequence contains a certain value.
1434 The default values are evaluated at the point of function definition
1435 in the \emph{defining} scope, so that
1437 \begin{verbatim}
1438 i = 5
1440 def f(arg=i):
1441 print arg
1443 i = 6
1445 \end{verbatim}
1447 will print \code{5}.
1449 \strong{Important warning:} The default value is evaluated only once.
1450 This makes a difference when the default is a mutable object such as a
1451 list, dictionary, or instances of most classes. For example, the
1452 following function accumulates the arguments passed to it on
1453 subsequent calls:
1455 \begin{verbatim}
1456 def f(a, L=[]):
1457 L.append(a)
1458 return L
1460 print f(1)
1461 print f(2)
1462 print f(3)
1463 \end{verbatim}
1465 This will print
1467 \begin{verbatim}
1469 [1, 2]
1470 [1, 2, 3]
1471 \end{verbatim}
1473 If you don't want the default to be shared between subsequent calls,
1474 you can write the function like this instead:
1476 \begin{verbatim}
1477 def f(a, L=None):
1478 if L is None:
1479 L = []
1480 L.append(a)
1481 return L
1482 \end{verbatim}
1484 \subsection{Keyword Arguments \label{keywordArgs}}
1486 Functions can also be called using
1487 keyword arguments of the form \samp{\var{keyword} = \var{value}}. For
1488 instance, the following function:
1490 \begin{verbatim}
1491 def parrot(voltage, state='a stiff', action='voom', type='Norwegian Blue'):
1492 print "-- This parrot wouldn't", action,
1493 print "if you put", voltage, "Volts through it."
1494 print "-- Lovely plumage, the", type
1495 print "-- It's", state, "!"
1496 \end{verbatim}
1498 could be called in any of the following ways:
1500 \begin{verbatim}
1501 parrot(1000)
1502 parrot(action = 'VOOOOOM', voltage = 1000000)
1503 parrot('a thousand', state = 'pushing up the daisies')
1504 parrot('a million', 'bereft of life', 'jump')
1505 \end{verbatim}
1507 but the following calls would all be invalid:
1509 \begin{verbatim}
1510 parrot() # required argument missing
1511 parrot(voltage=5.0, 'dead') # non-keyword argument following keyword
1512 parrot(110, voltage=220) # duplicate value for argument
1513 parrot(actor='John Cleese') # unknown keyword
1514 \end{verbatim}
1516 In general, an argument list must have any positional arguments
1517 followed by any keyword arguments, where the keywords must be chosen
1518 from the formal parameter names. It's not important whether a formal
1519 parameter has a default value or not. No argument may receive a
1520 value more than once --- formal parameter names corresponding to
1521 positional arguments cannot be used as keywords in the same calls.
1522 Here's an example that fails due to this restriction:
1524 \begin{verbatim}
1525 >>> def function(a):
1526 ... pass
1527 ...
1528 >>> function(0, a=0)
1529 Traceback (most recent call last):
1530 File "<stdin>", line 1, in ?
1531 TypeError: function() got multiple values for keyword argument 'a'
1532 \end{verbatim}
1534 When a final formal parameter of the form \code{**\var{name}} is
1535 present, it receives a \ulink{dictionary}{../lib/typesmapping.html} containing all keyword arguments
1536 whose keyword doesn't correspond to a formal parameter. This may be
1537 combined with a formal parameter of the form
1538 \code{*\var{name}} (described in the next subsection) which receives a
1539 tuple containing the positional arguments beyond the formal parameter
1540 list. (\code{*\var{name}} must occur before \code{**\var{name}}.)
1541 For example, if we define a function like this:
1543 \begin{verbatim}
1544 def cheeseshop(kind, *arguments, **keywords):
1545 print "-- Do you have any", kind, '?'
1546 print "-- I'm sorry, we're all out of", kind
1547 for arg in arguments: print arg
1548 print '-'*40
1549 keys = keywords.keys()
1550 keys.sort()
1551 for kw in keys: print kw, ':', keywords[kw]
1552 \end{verbatim}
1554 It could be called like this:
1556 \begin{verbatim}
1557 cheeseshop('Limburger', "It's very runny, sir.",
1558 "It's really very, VERY runny, sir.",
1559 client='John Cleese',
1560 shopkeeper='Michael Palin',
1561 sketch='Cheese Shop Sketch')
1562 \end{verbatim}
1564 and of course it would print:
1566 \begin{verbatim}
1567 -- Do you have any Limburger ?
1568 -- I'm sorry, we're all out of Limburger
1569 It's very runny, sir.
1570 It's really very, VERY runny, sir.
1571 ----------------------------------------
1572 client : John Cleese
1573 shopkeeper : Michael Palin
1574 sketch : Cheese Shop Sketch
1575 \end{verbatim}
1577 Note that the \method{sort()} method of the list of keyword argument
1578 names is called before printing the contents of the \code{keywords}
1579 dictionary; if this is not done, the order in which the arguments are
1580 printed is undefined.
1583 \subsection{Arbitrary Argument Lists \label{arbitraryArgs}}
1585 Finally, the least frequently used option is to specify that a
1586 function can be called with an arbitrary number of arguments. These
1587 arguments will be wrapped up in a tuple. Before the variable number
1588 of arguments, zero or more normal arguments may occur.
1590 \begin{verbatim}
1591 def fprintf(file, format, *args):
1592 file.write(format % args)
1593 \end{verbatim}
1596 \subsection{Unpacking Argument Lists \label{unpacking-arguments}}
1598 The reverse situation occurs when the arguments are already in a list
1599 or tuple but need to be unpacked for a function call requiring separate
1600 positional arguments. For instance, the built-in \function{range()}
1601 function expects separate \var{start} and \var{stop} arguments. If they
1602 are not available separately, write the function call with the
1603 \code{*}-operator to unpack the arguments out of a list or tuple:
1605 \begin{verbatim}
1606 >>> range(3, 6) # normal call with separate arguments
1607 [3, 4, 5]
1608 >>> args = [3, 6]
1609 >>> range(*args) # call with arguments unpacked from a list
1610 [3, 4, 5]
1611 \end{verbatim}
1614 \subsection{Lambda Forms \label{lambda}}
1616 By popular demand, a few features commonly found in functional
1617 programming languages and Lisp have been added to Python. With the
1618 \keyword{lambda} keyword, small anonymous functions can be created.
1619 Here's a function that returns the sum of its two arguments:
1620 \samp{lambda a, b: a+b}. Lambda forms can be used wherever function
1621 objects are required. They are syntactically restricted to a single
1622 expression. Semantically, they are just syntactic sugar for a normal
1623 function definition. Like nested function definitions, lambda forms
1624 can reference variables from the containing scope:
1626 \begin{verbatim}
1627 >>> def make_incrementor(n):
1628 ... return lambda x: x + n
1630 >>> f = make_incrementor(42)
1631 >>> f(0)
1633 >>> f(1)
1635 \end{verbatim}
1638 \subsection{Documentation Strings \label{docstrings}}
1640 There are emerging conventions about the content and formatting of
1641 documentation strings.
1642 \index{docstrings}\index{documentation strings}
1643 \index{strings, documentation}
1645 The first line should always be a short, concise summary of the
1646 object's purpose. For brevity, it should not explicitly state the
1647 object's name or type, since these are available by other means
1648 (except if the name happens to be a verb describing a function's
1649 operation). This line should begin with a capital letter and end with
1650 a period.
1652 If there are more lines in the documentation string, the second line
1653 should be blank, visually separating the summary from the rest of the
1654 description. The following lines should be one or more paragraphs
1655 describing the object's calling conventions, its side effects, etc.
1657 The Python parser does not strip indentation from multi-line string
1658 literals in Python, so tools that process documentation have to strip
1659 indentation if desired. This is done using the following convention.
1660 The first non-blank line \emph{after} the first line of the string
1661 determines the amount of indentation for the entire documentation
1662 string. (We can't use the first line since it is generally adjacent
1663 to the string's opening quotes so its indentation is not apparent in
1664 the string literal.) Whitespace ``equivalent'' to this indentation is
1665 then stripped from the start of all lines of the string. Lines that
1666 are indented less should not occur, but if they occur all their
1667 leading whitespace should be stripped. Equivalence of whitespace
1668 should be tested after expansion of tabs (to 8 spaces, normally).
1670 Here is an example of a multi-line docstring:
1672 \begin{verbatim}
1673 >>> def my_function():
1674 ... """Do nothing, but document it.
1675 ...
1676 ... No, really, it doesn't do anything.
1677 ... """
1678 ... pass
1679 ...
1680 >>> print my_function.__doc__
1681 Do nothing, but document it.
1683 No, really, it doesn't do anything.
1685 \end{verbatim}
1689 \chapter{Data Structures \label{structures}}
1691 This chapter describes some things you've learned about already in
1692 more detail, and adds some new things as well.
1695 \section{More on Lists \label{moreLists}}
1697 The list data type has some more methods. Here are all of the methods
1698 of list objects:
1700 \begin{methoddesc}[list]{append}{x}
1701 Add an item to the end of the list;
1702 equivalent to \code{a[len(a):] = [\var{x}]}.
1703 \end{methoddesc}
1705 \begin{methoddesc}[list]{extend}{L}
1706 Extend the list by appending all the items in the given list;
1707 equivalent to \code{a[len(a):] = \var{L}}.
1708 \end{methoddesc}
1710 \begin{methoddesc}[list]{insert}{i, x}
1711 Insert an item at a given position. The first argument is the index
1712 of the element before which to insert, so \code{a.insert(0, \var{x})}
1713 inserts at the front of the list, and \code{a.insert(len(a), \var{x})}
1714 is equivalent to \code{a.append(\var{x})}.
1715 \end{methoddesc}
1717 \begin{methoddesc}[list]{remove}{x}
1718 Remove the first item from the list whose value is \var{x}.
1719 It is an error if there is no such item.
1720 \end{methoddesc}
1722 \begin{methoddesc}[list]{pop}{\optional{i}}
1723 Remove the item at the given position in the list, and return it. If
1724 no index is specified, \code{a.pop()} returns the last item in the
1725 list. The item is also removed from the list. (The square brackets
1726 around the \var{i} in the method signature denote that the parameter
1727 is optional, not that you should type square brackets at that
1728 position. You will see this notation frequently in the
1729 \citetitle[../lib/lib.html]{Python Library Reference}.)
1730 \end{methoddesc}
1732 \begin{methoddesc}[list]{index}{x}
1733 Return the index in the list of the first item whose value is \var{x}.
1734 It is an error if there is no such item.
1735 \end{methoddesc}
1737 \begin{methoddesc}[list]{count}{x}
1738 Return the number of times \var{x} appears in the list.
1739 \end{methoddesc}
1741 \begin{methoddesc}[list]{sort}{}
1742 Sort the items of the list, in place.
1743 \end{methoddesc}
1745 \begin{methoddesc}[list]{reverse}{}
1746 Reverse the elements of the list, in place.
1747 \end{methoddesc}
1749 An example that uses most of the list methods:
1751 \begin{verbatim}
1752 >>> a = [66.6, 333, 333, 1, 1234.5]
1753 >>> print a.count(333), a.count(66.6), a.count('x')
1754 2 1 0
1755 >>> a.insert(2, -1)
1756 >>> a.append(333)
1757 >>> a
1758 [66.6, 333, -1, 333, 1, 1234.5, 333]
1759 >>> a.index(333)
1761 >>> a.remove(333)
1762 >>> a
1763 [66.6, -1, 333, 1, 1234.5, 333]
1764 >>> a.reverse()
1765 >>> a
1766 [333, 1234.5, 1, 333, -1, 66.6]
1767 >>> a.sort()
1768 >>> a
1769 [-1, 1, 66.6, 333, 333, 1234.5]
1770 \end{verbatim}
1773 \subsection{Using Lists as Stacks \label{lists-as-stacks}}
1774 \sectionauthor{Ka-Ping Yee}{ping@lfw.org}
1776 The list methods make it very easy to use a list as a stack, where the
1777 last element added is the first element retrieved (``last-in,
1778 first-out''). To add an item to the top of the stack, use
1779 \method{append()}. To retrieve an item from the top of the stack, use
1780 \method{pop()} without an explicit index. For example:
1782 \begin{verbatim}
1783 >>> stack = [3, 4, 5]
1784 >>> stack.append(6)
1785 >>> stack.append(7)
1786 >>> stack
1787 [3, 4, 5, 6, 7]
1788 >>> stack.pop()
1790 >>> stack
1791 [3, 4, 5, 6]
1792 >>> stack.pop()
1794 >>> stack.pop()
1796 >>> stack
1797 [3, 4]
1798 \end{verbatim}
1801 \subsection{Using Lists as Queues \label{lists-as-queues}}
1802 \sectionauthor{Ka-Ping Yee}{ping@lfw.org}
1804 You can also use a list conveniently as a queue, where the first
1805 element added is the first element retrieved (``first-in,
1806 first-out''). To add an item to the back of the queue, use
1807 \method{append()}. To retrieve an item from the front of the queue,
1808 use \method{pop()} with \code{0} as the index. For example:
1810 \begin{verbatim}
1811 >>> queue = ["Eric", "John", "Michael"]
1812 >>> queue.append("Terry") # Terry arrives
1813 >>> queue.append("Graham") # Graham arrives
1814 >>> queue.pop(0)
1815 'Eric'
1816 >>> queue.pop(0)
1817 'John'
1818 >>> queue
1819 ['Michael', 'Terry', 'Graham']
1820 \end{verbatim}
1823 \subsection{Functional Programming Tools \label{functional}}
1825 There are three built-in functions that are very useful when used with
1826 lists: \function{filter()}, \function{map()}, and \function{reduce()}.
1828 \samp{filter(\var{function}, \var{sequence})} returns a sequence (of
1829 the same type, if possible) consisting of those items from the
1830 sequence for which \code{\var{function}(\var{item})} is true. For
1831 example, to compute some primes:
1833 \begin{verbatim}
1834 >>> def f(x): return x % 2 != 0 and x % 3 != 0
1836 >>> filter(f, range(2, 25))
1837 [5, 7, 11, 13, 17, 19, 23]
1838 \end{verbatim}
1840 \samp{map(\var{function}, \var{sequence})} calls
1841 \code{\var{function}(\var{item})} for each of the sequence's items and
1842 returns a list of the return values. For example, to compute some
1843 cubes:
1845 \begin{verbatim}
1846 >>> def cube(x): return x*x*x
1848 >>> map(cube, range(1, 11))
1849 [1, 8, 27, 64, 125, 216, 343, 512, 729, 1000]
1850 \end{verbatim}
1852 More than one sequence may be passed; the function must then have as
1853 many arguments as there are sequences and is called with the
1854 corresponding item from each sequence (or \code{None} if some sequence
1855 is shorter than another). For example:
1857 \begin{verbatim}
1858 >>> seq = range(8)
1859 >>> def add(x, y): return x+y
1861 >>> map(add, seq, seq)
1862 [0, 2, 4, 6, 8, 10, 12, 14]
1863 \end{verbatim}
1865 \samp{reduce(\var{func}, \var{sequence})} returns a single value
1866 constructed by calling the binary function \var{func} on the first two
1867 items of the sequence, then on the result and the next item, and so
1868 on. For example, to compute the sum of the numbers 1 through 10:
1870 \begin{verbatim}
1871 >>> def add(x,y): return x+y
1873 >>> reduce(add, range(1, 11))
1875 \end{verbatim}
1877 If there's only one item in the sequence, its value is returned; if
1878 the sequence is empty, an exception is raised.
1880 A third argument can be passed to indicate the starting value. In this
1881 case the starting value is returned for an empty sequence, and the
1882 function is first applied to the starting value and the first sequence
1883 item, then to the result and the next item, and so on. For example,
1885 \begin{verbatim}
1886 >>> def sum(seq):
1887 ... def add(x,y): return x+y
1888 ... return reduce(add, seq, 0)
1889 ...
1890 >>> sum(range(1, 11))
1892 >>> sum([])
1894 \end{verbatim}
1896 Don't use this example's definition of \function{sum()}: since summing
1897 numbers is such a common need, a built-in function
1898 \code{sum(\var{sequence})} is already provided, and works exactly like
1899 this.
1900 \versionadded{2.3}
1902 \subsection{List Comprehensions}
1904 List comprehensions provide a concise way to create lists without resorting
1905 to use of \function{map()}, \function{filter()} and/or \keyword{lambda}.
1906 The resulting list definition tends often to be clearer than lists built
1907 using those constructs. Each list comprehension consists of an expression
1908 followed by a \keyword{for} clause, then zero or more \keyword{for} or
1909 \keyword{if} clauses. The result will be a list resulting from evaluating
1910 the expression in the context of the \keyword{for} and \keyword{if} clauses
1911 which follow it. If the expression would evaluate to a tuple, it must be
1912 parenthesized.
1914 \begin{verbatim}
1915 >>> freshfruit = [' banana', ' loganberry ', 'passion fruit ']
1916 >>> [weapon.strip() for weapon in freshfruit]
1917 ['banana', 'loganberry', 'passion fruit']
1918 >>> vec = [2, 4, 6]
1919 >>> [3*x for x in vec]
1920 [6, 12, 18]
1921 >>> [3*x for x in vec if x > 3]
1922 [12, 18]
1923 >>> [3*x for x in vec if x < 2]
1925 >>> [[x,x**2] for x in vec]
1926 [[2, 4], [4, 16], [6, 36]]
1927 >>> [x, x**2 for x in vec] # error - parens required for tuples
1928 File "<stdin>", line 1, in ?
1929 [x, x**2 for x in vec]
1931 SyntaxError: invalid syntax
1932 >>> [(x, x**2) for x in vec]
1933 [(2, 4), (4, 16), (6, 36)]
1934 >>> vec1 = [2, 4, 6]
1935 >>> vec2 = [4, 3, -9]
1936 >>> [x*y for x in vec1 for y in vec2]
1937 [8, 6, -18, 16, 12, -36, 24, 18, -54]
1938 >>> [x+y for x in vec1 for y in vec2]
1939 [6, 5, -7, 8, 7, -5, 10, 9, -3]
1940 >>> [vec1[i]*vec2[i] for i in range(len(vec1))]
1941 [8, 12, -54]
1942 \end{verbatim}
1944 List comprehensions are much more flexible than \function{map()} and can be
1945 applied to functions with more than one argument and to nested functions:
1947 \begin{verbatim}
1948 >>> [str(round(355/113.0, i)) for i in range(1,6)]
1949 ['3.1', '3.14', '3.142', '3.1416', '3.14159']
1950 \end{verbatim}
1953 \section{The \keyword{del} statement \label{del}}
1955 There is a way to remove an item from a list given its index instead
1956 of its value: the \keyword{del} statement. This can also be used to
1957 remove slices from a list (which we did earlier by assignment of an
1958 empty list to the slice). For example:
1960 \begin{verbatim}
1961 >>> a = [-1, 1, 66.6, 333, 333, 1234.5]
1962 >>> del a[0]
1963 >>> a
1964 [1, 66.6, 333, 333, 1234.5]
1965 >>> del a[2:4]
1966 >>> a
1967 [1, 66.6, 1234.5]
1968 \end{verbatim}
1970 \keyword{del} can also be used to delete entire variables:
1972 \begin{verbatim}
1973 >>> del a
1974 \end{verbatim}
1976 Referencing the name \code{a} hereafter is an error (at least until
1977 another value is assigned to it). We'll find other uses for
1978 \keyword{del} later.
1981 \section{Tuples and Sequences \label{tuples}}
1983 We saw that lists and strings have many common properties, such as
1984 indexing and slicing operations. They are two examples of
1985 \ulink{\emph{sequence} data types}{../lib/typesseq.html}. Since
1986 Python is an evolving language, other sequence data types may be
1987 added. There is also another standard sequence data type: the
1988 \emph{tuple}.
1990 A tuple consists of a number of values separated by commas, for
1991 instance:
1993 \begin{verbatim}
1994 >>> t = 12345, 54321, 'hello!'
1995 >>> t[0]
1996 12345
1997 >>> t
1998 (12345, 54321, 'hello!')
1999 >>> # Tuples may be nested:
2000 ... u = t, (1, 2, 3, 4, 5)
2001 >>> u
2002 ((12345, 54321, 'hello!'), (1, 2, 3, 4, 5))
2003 \end{verbatim}
2005 As you see, on output tuples are alway enclosed in parentheses, so
2006 that nested tuples are interpreted correctly; they may be input with
2007 or without surrounding parentheses, although often parentheses are
2008 necessary anyway (if the tuple is part of a larger expression).
2010 Tuples have many uses. For example: (x, y) coordinate pairs, employee
2011 records from a database, etc. Tuples, like strings, are immutable: it
2012 is not possible to assign to the individual items of a tuple (you can
2013 simulate much of the same effect with slicing and concatenation,
2014 though). It is also possible to create tuples which contain mutable
2015 objects, such as lists.
2017 A special problem is the construction of tuples containing 0 or 1
2018 items: the syntax has some extra quirks to accommodate these. Empty
2019 tuples are constructed by an empty pair of parentheses; a tuple with
2020 one item is constructed by following a value with a comma
2021 (it is not sufficient to enclose a single value in parentheses).
2022 Ugly, but effective. For example:
2024 \begin{verbatim}
2025 >>> empty = ()
2026 >>> singleton = 'hello', # <-- note trailing comma
2027 >>> len(empty)
2029 >>> len(singleton)
2031 >>> singleton
2032 ('hello',)
2033 \end{verbatim}
2035 The statement \code{t = 12345, 54321, 'hello!'} is an example of
2036 \emph{tuple packing}: the values \code{12345}, \code{54321} and
2037 \code{'hello!'} are packed together in a tuple. The reverse operation
2038 is also possible:
2040 \begin{verbatim}
2041 >>> x, y, z = t
2042 \end{verbatim}
2044 This is called, appropriately enough, \emph{sequence unpacking}.
2045 Sequence unpacking requires that the list of variables on the left
2046 have the same number of elements as the length of the sequence. Note
2047 that multiple assignment is really just a combination of tuple packing
2048 and sequence unpacking!
2050 There is a small bit of asymmetry here: packing multiple values
2051 always creates a tuple, and unpacking works for any sequence.
2053 % XXX Add a bit on the difference between tuples and lists.
2056 \section{Dictionaries \label{dictionaries}}
2058 Another useful data type built into Python is the
2059 \ulink{\emph{dictionary}}{../lib/typesmapping.html}.
2060 Dictionaries are sometimes found in other languages as ``associative
2061 memories'' or ``associative arrays''. Unlike sequences, which are
2062 indexed by a range of numbers, dictionaries are indexed by \emph{keys},
2063 which can be any immutable type; strings and numbers can always be
2064 keys. Tuples can be used as keys if they contain only strings,
2065 numbers, or tuples; if a tuple contains any mutable object either
2066 directly or indirectly, it cannot be used as a key. You can't use
2067 lists as keys, since lists can be modified in place using their
2068 \method{append()} and \method{extend()} methods, as well as slice and
2069 indexed assignments.
2071 It is best to think of a dictionary as an unordered set of
2072 \emph{key: value} pairs, with the requirement that the keys are unique
2073 (within one dictionary).
2074 A pair of braces creates an empty dictionary: \code{\{\}}.
2075 Placing a comma-separated list of key:value pairs within the
2076 braces adds initial key:value pairs to the dictionary; this is also the
2077 way dictionaries are written on output.
2079 The main operations on a dictionary are storing a value with some key
2080 and extracting the value given the key. It is also possible to delete
2081 a key:value pair
2082 with \code{del}.
2083 If you store using a key that is already in use, the old value
2084 associated with that key is forgotten. It is an error to extract a
2085 value using a non-existent key.
2087 The \method{keys()} method of a dictionary object returns a list of all
2088 the keys used in the dictionary, in random order (if you want it
2089 sorted, just apply the \method{sort()} method to the list of keys). To
2090 check whether a single key is in the dictionary, use the
2091 \method{has_key()} method of the dictionary.
2093 Here is a small example using a dictionary:
2095 \begin{verbatim}
2096 >>> tel = {'jack': 4098, 'sape': 4139}
2097 >>> tel['guido'] = 4127
2098 >>> tel
2099 {'sape': 4139, 'guido': 4127, 'jack': 4098}
2100 >>> tel['jack']
2101 4098
2102 >>> del tel['sape']
2103 >>> tel['irv'] = 4127
2104 >>> tel
2105 {'guido': 4127, 'irv': 4127, 'jack': 4098}
2106 >>> tel.keys()
2107 ['guido', 'irv', 'jack']
2108 >>> tel.has_key('guido')
2109 True
2110 \end{verbatim}
2112 The \function{dict()} constructor builds dictionaries directly from
2113 lists of key-value pairs stored as tuples. When the pairs form a
2114 pattern, list comprehensions can compactly specify the key-value list.
2116 \begin{verbatim}
2117 >>> dict([('sape', 4139), ('guido', 4127), ('jack', 4098)])
2118 {'sape': 4139, 'jack': 4098, 'guido': 4127}
2119 >>> dict([(x, x**2) for x in vec]) # use a list comprehension
2120 {2: 4, 4: 16, 6: 36}
2121 \end{verbatim}
2124 \section{Looping Techniques \label{loopidioms}}
2126 When looping through dictionaries, the key and corresponding value can
2127 be retrieved at the same time using the \method{iteritems()} method.
2129 \begin{verbatim}
2130 >>> knights = {'gallahad': 'the pure', 'robin': 'the brave'}
2131 >>> for k, v in knights.iteritems():
2132 ... print k, v
2134 gallahad the pure
2135 robin the brave
2136 \end{verbatim}
2138 When looping through a sequence, the position index and corresponding
2139 value can be retrieved at the same time using the
2140 \function{enumerate()} function.
2142 \begin{verbatim}
2143 >>> for i, v in enumerate(['tic', 'tac', 'toe']):
2144 ... print i, v
2146 0 tic
2147 1 tac
2148 2 toe
2149 \end{verbatim}
2151 To loop over two or more sequences at the same time, the entries
2152 can be paired with the \function{zip()} function.
2154 \begin{verbatim}
2155 >>> questions = ['name', 'quest', 'favorite color']
2156 >>> answers = ['lancelot', 'the holy grail', 'blue']
2157 >>> for q, a in zip(questions, answers):
2158 ... print 'What is your %s? It is %s.' % (q, a)
2159 ...
2160 What is your name? It is lancelot.
2161 What is your quest? It is the holy grail.
2162 What is your favorite color? It is blue.
2163 \end{verbatim}
2166 \section{More on Conditions \label{conditions}}
2168 The conditions used in \code{while} and \code{if} statements above can
2169 contain other operators besides comparisons.
2171 The comparison operators \code{in} and \code{not in} check whether a value
2172 occurs (does not occur) in a sequence. The operators \code{is} and
2173 \code{is not} compare whether two objects are really the same object; this
2174 only matters for mutable objects like lists. All comparison operators
2175 have the same priority, which is lower than that of all numerical
2176 operators.
2178 Comparisons can be chained. For example, \code{a < b == c} tests
2179 whether \code{a} is less than \code{b} and moreover \code{b} equals
2180 \code{c}.
2182 Comparisons may be combined by the Boolean operators \code{and} and
2183 \code{or}, and the outcome of a comparison (or of any other Boolean
2184 expression) may be negated with \code{not}. These all have lower
2185 priorities than comparison operators again; between them, \code{not} has
2186 the highest priority, and \code{or} the lowest, so that
2187 \code{A and not B or C} is equivalent to \code{(A and (not B)) or C}. Of
2188 course, parentheses can be used to express the desired composition.
2190 The Boolean operators \code{and} and \code{or} are so-called
2191 \emph{short-circuit} operators: their arguments are evaluated from
2192 left to right, and evaluation stops as soon as the outcome is
2193 determined. For example, if \code{A} and \code{C} are true but
2194 \code{B} is false, \code{A and B and C} does not evaluate the
2195 expression \code{C}. In general, the return value of a short-circuit
2196 operator, when used as a general value and not as a Boolean, is the
2197 last evaluated argument.
2199 It is possible to assign the result of a comparison or other Boolean
2200 expression to a variable. For example,
2202 \begin{verbatim}
2203 >>> string1, string2, string3 = '', 'Trondheim', 'Hammer Dance'
2204 >>> non_null = string1 or string2 or string3
2205 >>> non_null
2206 'Trondheim'
2207 \end{verbatim}
2209 Note that in Python, unlike C, assignment cannot occur inside expressions.
2210 C programmers may grumble about this, but it avoids a common class of
2211 problems encountered in C programs: typing \code{=} in an expression when
2212 \code{==} was intended.
2215 \section{Comparing Sequences and Other Types \label{comparing}}
2217 Sequence objects may be compared to other objects with the same
2218 sequence type. The comparison uses \emph{lexicographical} ordering:
2219 first the first two items are compared, and if they differ this
2220 determines the outcome of the comparison; if they are equal, the next
2221 two items are compared, and so on, until either sequence is exhausted.
2222 If two items to be compared are themselves sequences of the same type,
2223 the lexicographical comparison is carried out recursively. If all
2224 items of two sequences compare equal, the sequences are considered
2225 equal. If one sequence is an initial sub-sequence of the other, the
2226 shorter sequence is the smaller (lesser) one. Lexicographical
2227 ordering for strings uses the \ASCII{} ordering for individual
2228 characters. Some examples of comparisons between sequences with the
2229 same types:
2231 \begin{verbatim}
2232 (1, 2, 3) < (1, 2, 4)
2233 [1, 2, 3] < [1, 2, 4]
2234 'ABC' < 'C' < 'Pascal' < 'Python'
2235 (1, 2, 3, 4) < (1, 2, 4)
2236 (1, 2) < (1, 2, -1)
2237 (1, 2, 3) == (1.0, 2.0, 3.0)
2238 (1, 2, ('aa', 'ab')) < (1, 2, ('abc', 'a'), 4)
2239 \end{verbatim}
2241 Note that comparing objects of different types is legal. The outcome
2242 is deterministic but arbitrary: the types are ordered by their name.
2243 Thus, a list is always smaller than a string, a string is always
2244 smaller than a tuple, etc. Mixed numeric types are compared according
2245 to their numeric value, so 0 equals 0.0, etc.\footnote{
2246 The rules for comparing objects of different types should
2247 not be relied upon; they may change in a future version of
2248 the language.
2252 \chapter{Modules \label{modules}}
2254 If you quit from the Python interpreter and enter it again, the
2255 definitions you have made (functions and variables) are lost.
2256 Therefore, if you want to write a somewhat longer program, you are
2257 better off using a text editor to prepare the input for the interpreter
2258 and running it with that file as input instead. This is known as creating a
2259 \emph{script}. As your program gets longer, you may want to split it
2260 into several files for easier maintenance. You may also want to use a
2261 handy function that you've written in several programs without copying
2262 its definition into each program.
2264 To support this, Python has a way to put definitions in a file and use
2265 them in a script or in an interactive instance of the interpreter.
2266 Such a file is called a \emph{module}; definitions from a module can be
2267 \emph{imported} into other modules or into the \emph{main} module (the
2268 collection of variables that you have access to in a script
2269 executed at the top level
2270 and in calculator mode).
2272 A module is a file containing Python definitions and statements. The
2273 file name is the module name with the suffix \file{.py} appended. Within
2274 a module, the module's name (as a string) is available as the value of
2275 the global variable \code{__name__}. For instance, use your favorite text
2276 editor to create a file called \file{fibo.py} in the current directory
2277 with the following contents:
2279 \begin{verbatim}
2280 # Fibonacci numbers module
2282 def fib(n): # write Fibonacci series up to n
2283 a, b = 0, 1
2284 while b < n:
2285 print b,
2286 a, b = b, a+b
2288 def fib2(n): # return Fibonacci series up to n
2289 result = []
2290 a, b = 0, 1
2291 while b < n:
2292 result.append(b)
2293 a, b = b, a+b
2294 return result
2295 \end{verbatim}
2297 Now enter the Python interpreter and import this module with the
2298 following command:
2300 \begin{verbatim}
2301 >>> import fibo
2302 \end{verbatim}
2304 This does not enter the names of the functions defined in \code{fibo}
2305 directly in the current symbol table; it only enters the module name
2306 \code{fibo} there.
2307 Using the module name you can access the functions:
2309 \begin{verbatim}
2310 >>> fibo.fib(1000)
2311 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987
2312 >>> fibo.fib2(100)
2313 [1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89]
2314 >>> fibo.__name__
2315 'fibo'
2316 \end{verbatim}
2318 If you intend to use a function often you can assign it to a local name:
2320 \begin{verbatim}
2321 >>> fib = fibo.fib
2322 >>> fib(500)
2323 1 1 2 3 5 8 13 21 34 55 89 144 233 377
2324 \end{verbatim}
2327 \section{More on Modules \label{moreModules}}
2329 A module can contain executable statements as well as function
2330 definitions.
2331 These statements are intended to initialize the module.
2332 They are executed only the
2333 \emph{first} time the module is imported somewhere.\footnote{
2334 In fact function definitions are also `statements' that are
2335 `executed'; the execution enters the function name in the
2336 module's global symbol table.
2339 Each module has its own private symbol table, which is used as the
2340 global symbol table by all functions defined in the module.
2341 Thus, the author of a module can use global variables in the module
2342 without worrying about accidental clashes with a user's global
2343 variables.
2344 On the other hand, if you know what you are doing you can touch a
2345 module's global variables with the same notation used to refer to its
2346 functions,
2347 \code{modname.itemname}.
2349 Modules can import other modules. It is customary but not required to
2350 place all \keyword{import} statements at the beginning of a module (or
2351 script, for that matter). The imported module names are placed in the
2352 importing module's global symbol table.
2354 There is a variant of the \keyword{import} statement that imports
2355 names from a module directly into the importing module's symbol
2356 table. For example:
2358 \begin{verbatim}
2359 >>> from fibo import fib, fib2
2360 >>> fib(500)
2361 1 1 2 3 5 8 13 21 34 55 89 144 233 377
2362 \end{verbatim}
2364 This does not introduce the module name from which the imports are taken
2365 in the local symbol table (so in the example, \code{fibo} is not
2366 defined).
2368 There is even a variant to import all names that a module defines:
2370 \begin{verbatim}
2371 >>> from fibo import *
2372 >>> fib(500)
2373 1 1 2 3 5 8 13 21 34 55 89 144 233 377
2374 \end{verbatim}
2376 This imports all names except those beginning with an underscore
2377 (\code{_}).
2380 \subsection{The Module Search Path \label{searchPath}}
2382 \indexiii{module}{search}{path}
2383 When a module named \module{spam} is imported, the interpreter searches
2384 for a file named \file{spam.py} in the current directory,
2385 and then in the list of directories specified by
2386 the environment variable \envvar{PYTHONPATH}. This has the same syntax as
2387 the shell variable \envvar{PATH}, that is, a list of
2388 directory names. When \envvar{PYTHONPATH} is not set, or when the file
2389 is not found there, the search continues in an installation-dependent
2390 default path; on \UNIX, this is usually \file{.:/usr/local/lib/python}.
2392 Actually, modules are searched in the list of directories given by the
2393 variable \code{sys.path} which is initialized from the directory
2394 containing the input script (or the current directory),
2395 \envvar{PYTHONPATH} and the installation-dependent default. This allows
2396 Python programs that know what they're doing to modify or replace the
2397 module search path. Note that because the directory containing the
2398 script being run is on the search path, it is important that the
2399 script not have the same name as a standard module, or Python will
2400 attempt to load the script as a module when that module is imported.
2401 This will generally be an error. See section~\ref{standardModules},
2402 ``Standard Modules,'' for more information.
2405 \subsection{``Compiled'' Python files}
2407 As an important speed-up of the start-up time for short programs that
2408 use a lot of standard modules, if a file called \file{spam.pyc} exists
2409 in the directory where \file{spam.py} is found, this is assumed to
2410 contain an already-``byte-compiled'' version of the module \module{spam}.
2411 The modification time of the version of \file{spam.py} used to create
2412 \file{spam.pyc} is recorded in \file{spam.pyc}, and the
2413 \file{.pyc} file is ignored if these don't match.
2415 Normally, you don't need to do anything to create the
2416 \file{spam.pyc} file. Whenever \file{spam.py} is successfully
2417 compiled, an attempt is made to write the compiled version to
2418 \file{spam.pyc}. It is not an error if this attempt fails; if for any
2419 reason the file is not written completely, the resulting
2420 \file{spam.pyc} file will be recognized as invalid and thus ignored
2421 later. The contents of the \file{spam.pyc} file are platform
2422 independent, so a Python module directory can be shared by machines of
2423 different architectures.
2425 Some tips for experts:
2427 \begin{itemize}
2429 \item
2430 When the Python interpreter is invoked with the \programopt{-O} flag,
2431 optimized code is generated and stored in \file{.pyo} files. The
2432 optimizer currently doesn't help much; it only removes
2433 \keyword{assert} statements. When \programopt{-O} is used, \emph{all}
2434 bytecode is optimized; \code{.pyc} files are ignored and \code{.py}
2435 files are compiled to optimized bytecode.
2437 \item
2438 Passing two \programopt{-O} flags to the Python interpreter
2439 (\programopt{-OO}) will cause the bytecode compiler to perform
2440 optimizations that could in some rare cases result in malfunctioning
2441 programs. Currently only \code{__doc__} strings are removed from the
2442 bytecode, resulting in more compact \file{.pyo} files. Since some
2443 programs may rely on having these available, you should only use this
2444 option if you know what you're doing.
2446 \item
2447 A program doesn't run any faster when it is read from a \file{.pyc} or
2448 \file{.pyo} file than when it is read from a \file{.py} file; the only
2449 thing that's faster about \file{.pyc} or \file{.pyo} files is the
2450 speed with which they are loaded.
2452 \item
2453 When a script is run by giving its name on the command line, the
2454 bytecode for the script is never written to a \file{.pyc} or
2455 \file{.pyo} file. Thus, the startup time of a script may be reduced
2456 by moving most of its code to a module and having a small bootstrap
2457 script that imports that module. It is also possible to name a
2458 \file{.pyc} or \file{.pyo} file directly on the command line.
2460 \item
2461 It is possible to have a file called \file{spam.pyc} (or
2462 \file{spam.pyo} when \programopt{-O} is used) without a file
2463 \file{spam.py} for the same module. This can be used to distribute a
2464 library of Python code in a form that is moderately hard to reverse
2465 engineer.
2467 \item
2468 The module \ulink{\module{compileall}}{../lib/module-compileall.html}%
2469 {} \refstmodindex{compileall} can create \file{.pyc} files (or
2470 \file{.pyo} files when \programopt{-O} is used) for all modules in a
2471 directory.
2473 \end{itemize}
2476 \section{Standard Modules \label{standardModules}}
2478 Python comes with a library of standard modules, described in a separate
2479 document, the \citetitle[../lib/lib.html]{Python Library Reference}
2480 (``Library Reference'' hereafter). Some modules are built into the
2481 interpreter; these provide access to operations that are not part of
2482 the core of the language but are nevertheless built in, either for
2483 efficiency or to provide access to operating system primitives such as
2484 system calls. The set of such modules is a configuration option which
2485 also depends on the underlying platform For example,
2486 the \module{amoeba} module is only provided on systems that somehow
2487 support Amoeba primitives. One particular module deserves some
2488 attention: \ulink{\module{sys}}{../lib/module-sys.html}%
2489 \refstmodindex{sys}, which is built into every
2490 Python interpreter. The variables \code{sys.ps1} and
2491 \code{sys.ps2} define the strings used as primary and secondary
2492 prompts:
2494 \begin{verbatim}
2495 >>> import sys
2496 >>> sys.ps1
2497 '>>> '
2498 >>> sys.ps2
2499 '... '
2500 >>> sys.ps1 = 'C> '
2501 C> print 'Yuck!'
2502 Yuck!
2505 \end{verbatim}
2507 These two variables are only defined if the interpreter is in
2508 interactive mode.
2510 The variable \code{sys.path} is a list of strings that determine the
2511 interpreter's search path for modules. It is initialized to a default
2512 path taken from the environment variable \envvar{PYTHONPATH}, or from
2513 a built-in default if \envvar{PYTHONPATH} is not set. You can modify
2514 it using standard list operations:
2516 \begin{verbatim}
2517 >>> import sys
2518 >>> sys.path.append('/ufs/guido/lib/python')
2519 \end{verbatim}
2521 \section{The \function{dir()} Function \label{dir}}
2523 The built-in function \function{dir()} is used to find out which names
2524 a module defines. It returns a sorted list of strings:
2526 \begin{verbatim}
2527 >>> import fibo, sys
2528 >>> dir(fibo)
2529 ['__name__', 'fib', 'fib2']
2530 >>> dir(sys)
2531 ['__displayhook__', '__doc__', '__excepthook__', '__name__', '__stderr__',
2532 '__stdin__', '__stdout__', '_getframe', 'api_version', 'argv',
2533 'builtin_module_names', 'byteorder', 'callstats', 'copyright',
2534 'displayhook', 'exc_clear', 'exc_info', 'exc_type', 'excepthook',
2535 'exec_prefix', 'executable', 'exit', 'getdefaultencoding', 'getdlopenflags',
2536 'getrecursionlimit', 'getrefcount', 'hexversion', 'maxint', 'maxunicode',
2537 'meta_path', 'modules', 'path', 'path_hooks', 'path_importer_cache',
2538 'platform', 'prefix', 'ps1', 'ps2', 'setcheckinterval', 'setdlopenflags',
2539 'setprofile', 'setrecursionlimit', 'settrace', 'stderr', 'stdin', 'stdout',
2540 'version', 'version_info', 'warnoptions']
2541 \end{verbatim}
2543 Without arguments, \function{dir()} lists the names you have defined
2544 currently:
2546 \begin{verbatim}
2547 >>> a = [1, 2, 3, 4, 5]
2548 >>> import fibo, sys
2549 >>> fib = fibo.fib
2550 >>> dir()
2551 ['__name__', 'a', 'fib', 'fibo', 'sys']
2552 \end{verbatim}
2554 Note that it lists all types of names: variables, modules, functions, etc.
2556 \function{dir()} does not list the names of built-in functions and
2557 variables. If you want a list of those, they are defined in the
2558 standard module \module{__builtin__}\refbimodindex{__builtin__}:
2560 \begin{verbatim}
2561 >>> import __builtin__
2562 >>> dir(__builtin__)
2563 ['ArithmeticError', 'AssertionError', 'AttributeError',
2564 'DeprecationWarning', 'EOFError', 'Ellipsis', 'EnvironmentError',
2565 'Exception', 'False', 'FloatingPointError', 'IOError', 'ImportError',
2566 'IndentationError', 'IndexError', 'KeyError', 'KeyboardInterrupt',
2567 'LookupError', 'MemoryError', 'NameError', 'None', 'NotImplemented',
2568 'NotImplementedError', 'OSError', 'OverflowError', 'OverflowWarning',
2569 'PendingDeprecationWarning', 'ReferenceError',
2570 'RuntimeError', 'RuntimeWarning', 'StandardError', 'StopIteration',
2571 'SyntaxError', 'SyntaxWarning', 'SystemError', 'SystemExit', 'TabError',
2572 'True', 'TypeError', 'UnboundLocalError', 'UnicodeError', 'UserWarning',
2573 'ValueError', 'Warning', 'ZeroDivisionError', '__debug__', '__doc__',
2574 '__import__', '__name__', 'abs', 'apply', 'bool', 'buffer',
2575 'callable', 'chr', 'classmethod', 'cmp', 'coerce', 'compile', 'complex',
2576 'copyright', 'credits', 'delattr', 'dict', 'dir', 'divmod',
2577 'enumerate', 'eval', 'execfile', 'exit', 'file', 'filter', 'float',
2578 'getattr', 'globals', 'hasattr', 'hash', 'help', 'hex', 'id',
2579 'input', 'int', 'intern', 'isinstance', 'issubclass', 'iter',
2580 'len', 'license', 'list', 'locals', 'long', 'map', 'max', 'min',
2581 'object', 'oct', 'open', 'ord', 'pow', 'property', 'quit',
2582 'range', 'raw_input', 'reduce', 'reload', 'repr', 'round',
2583 'setattr', 'slice', 'staticmethod', 'str', 'string', 'sum', 'super',
2584 'tuple', 'type', 'unichr', 'unicode', 'vars', 'xrange', 'zip']
2585 \end{verbatim}
2588 \section{Packages \label{packages}}
2590 Packages are a way of structuring Python's module namespace
2591 by using ``dotted module names''. For example, the module name
2592 \module{A.B} designates a submodule named \samp{B} in a package named
2593 \samp{A}. Just like the use of modules saves the authors of different
2594 modules from having to worry about each other's global variable names,
2595 the use of dotted module names saves the authors of multi-module
2596 packages like NumPy or the Python Imaging Library from having to worry
2597 about each other's module names.
2599 Suppose you want to design a collection of modules (a ``package'') for
2600 the uniform handling of sound files and sound data. There are many
2601 different sound file formats (usually recognized by their extension,
2602 for example: \file{.wav}, \file{.aiff}, \file{.au}), so you may need
2603 to create and maintain a growing collection of modules for the
2604 conversion between the various file formats. There are also many
2605 different operations you might want to perform on sound data (such as
2606 mixing, adding echo, applying an equalizer function, creating an
2607 artificial stereo effect), so in addition you will be writing a
2608 never-ending stream of modules to perform these operations. Here's a
2609 possible structure for your package (expressed in terms of a
2610 hierarchical filesystem):
2612 \begin{verbatim}
2613 Sound/ Top-level package
2614 __init__.py Initialize the sound package
2615 Formats/ Subpackage for file format conversions
2616 __init__.py
2617 wavread.py
2618 wavwrite.py
2619 aiffread.py
2620 aiffwrite.py
2621 auread.py
2622 auwrite.py
2624 Effects/ Subpackage for sound effects
2625 __init__.py
2626 echo.py
2627 surround.py
2628 reverse.py
2630 Filters/ Subpackage for filters
2631 __init__.py
2632 equalizer.py
2633 vocoder.py
2634 karaoke.py
2636 \end{verbatim}
2638 When importing the package, Python searches through the directories
2639 on \code{sys.path} looking for the package subdirectory.
2641 The \file{__init__.py} files are required to make Python treat the
2642 directories as containing packages; this is done to prevent
2643 directories with a common name, such as \samp{string}, from
2644 unintentionally hiding valid modules that occur later on the module
2645 search path. In the simplest case, \file{__init__.py} can just be an
2646 empty file, but it can also execute initialization code for the
2647 package or set the \code{__all__} variable, described later.
2649 Users of the package can import individual modules from the
2650 package, for example:
2652 \begin{verbatim}
2653 import Sound.Effects.echo
2654 \end{verbatim}
2656 This loads the submodule \module{Sound.Effects.echo}. It must be referenced
2657 with its full name.
2659 \begin{verbatim}
2660 Sound.Effects.echo.echofilter(input, output, delay=0.7, atten=4)
2661 \end{verbatim}
2663 An alternative way of importing the submodule is:
2665 \begin{verbatim}
2666 from Sound.Effects import echo
2667 \end{verbatim}
2669 This also loads the submodule \module{echo}, and makes it available without
2670 its package prefix, so it can be used as follows:
2672 \begin{verbatim}
2673 echo.echofilter(input, output, delay=0.7, atten=4)
2674 \end{verbatim}
2676 Yet another variation is to import the desired function or variable directly:
2678 \begin{verbatim}
2679 from Sound.Effects.echo import echofilter
2680 \end{verbatim}
2682 Again, this loads the submodule \module{echo}, but this makes its function
2683 \function{echofilter()} directly available:
2685 \begin{verbatim}
2686 echofilter(input, output, delay=0.7, atten=4)
2687 \end{verbatim}
2689 Note that when using \code{from \var{package} import \var{item}}, the
2690 item can be either a submodule (or subpackage) of the package, or some
2691 other name defined in the package, like a function, class or
2692 variable. The \code{import} statement first tests whether the item is
2693 defined in the package; if not, it assumes it is a module and attempts
2694 to load it. If it fails to find it, an
2695 \exception{ImportError} exception is raised.
2697 Contrarily, when using syntax like \code{import
2698 \var{item.subitem.subsubitem}}, each item except for the last must be
2699 a package; the last item can be a module or a package but can't be a
2700 class or function or variable defined in the previous item.
2702 \subsection{Importing * From a Package \label{pkg-import-star}}
2703 %The \code{__all__} Attribute
2705 Now what happens when the user writes \code{from Sound.Effects import
2706 *}? Ideally, one would hope that this somehow goes out to the
2707 filesystem, finds which submodules are present in the package, and
2708 imports them all. Unfortunately, this operation does not work very
2709 well on Mac and Windows platforms, where the filesystem does not
2710 always have accurate information about the case of a filename! On
2711 these platforms, there is no guaranteed way to know whether a file
2712 \file{ECHO.PY} should be imported as a module \module{echo},
2713 \module{Echo} or \module{ECHO}. (For example, Windows 95 has the
2714 annoying practice of showing all file names with a capitalized first
2715 letter.) The DOS 8+3 filename restriction adds another interesting
2716 problem for long module names.
2718 The only solution is for the package author to provide an explicit
2719 index of the package. The import statement uses the following
2720 convention: if a package's \file{__init__.py} code defines a list
2721 named \code{__all__}, it is taken to be the list of module names that
2722 should be imported when \code{from \var{package} import *} is
2723 encountered. It is up to the package author to keep this list
2724 up-to-date when a new version of the package is released. Package
2725 authors may also decide not to support it, if they don't see a use for
2726 importing * from their package. For example, the file
2727 \file{Sounds/Effects/__init__.py} could contain the following code:
2729 \begin{verbatim}
2730 __all__ = ["echo", "surround", "reverse"]
2731 \end{verbatim}
2733 This would mean that \code{from Sound.Effects import *} would
2734 import the three named submodules of the \module{Sound} package.
2736 If \code{__all__} is not defined, the statement \code{from Sound.Effects
2737 import *} does \emph{not} import all submodules from the package
2738 \module{Sound.Effects} into the current namespace; it only ensures that the
2739 package \module{Sound.Effects} has been imported (possibly running its
2740 initialization code, \file{__init__.py}) and then imports whatever names are
2741 defined in the package. This includes any names defined (and
2742 submodules explicitly loaded) by \file{__init__.py}. It also includes any
2743 submodules of the package that were explicitly loaded by previous
2744 import statements. Consider this code:
2746 \begin{verbatim}
2747 import Sound.Effects.echo
2748 import Sound.Effects.surround
2749 from Sound.Effects import *
2750 \end{verbatim}
2752 In this example, the echo and surround modules are imported in the
2753 current namespace because they are defined in the
2754 \module{Sound.Effects} package when the \code{from...import} statement
2755 is executed. (This also works when \code{__all__} is defined.)
2757 Note that in general the practice of importing \code{*} from a module or
2758 package is frowned upon, since it often causes poorly readable code.
2759 However, it is okay to use it to save typing in interactive sessions,
2760 and certain modules are designed to export only names that follow
2761 certain patterns.
2763 Remember, there is nothing wrong with using \code{from Package
2764 import specific_submodule}! In fact, this is the
2765 recommended notation unless the importing module needs to use
2766 submodules with the same name from different packages.
2769 \subsection{Intra-package References}
2771 The submodules often need to refer to each other. For example, the
2772 \module{surround} module might use the \module{echo} module. In fact,
2773 such references
2774 are so common that the \keyword{import} statement first looks in the
2775 containing package before looking in the standard module search path.
2776 Thus, the surround module can simply use \code{import echo} or
2777 \code{from echo import echofilter}. If the imported module is not
2778 found in the current package (the package of which the current module
2779 is a submodule), the \keyword{import} statement looks for a top-level
2780 module with the given name.
2782 When packages are structured into subpackages (as with the
2783 \module{Sound} package in the example), there's no shortcut to refer
2784 to submodules of sibling packages - the full name of the subpackage
2785 must be used. For example, if the module
2786 \module{Sound.Filters.vocoder} needs to use the \module{echo} module
2787 in the \module{Sound.Effects} package, it can use \code{from
2788 Sound.Effects import echo}.
2790 \subsection{Packages in Multiple Directories}
2792 Packages support one more special attribute, \member{__path__}. This
2793 is initialized to be a list containing the name of the directory
2794 holding the package's \file{__init__.py} before the code in that file
2795 is executed. This variable can be modified; doing so affects future
2796 searches for modules and subpackages contained in the package.
2798 While this feature is not often needed, it can be used to extend the
2799 set of modules found in a package.
2803 \chapter{Input and Output \label{io}}
2805 There are several ways to present the output of a program; data can be
2806 printed in a human-readable form, or written to a file for future use.
2807 This chapter will discuss some of the possibilities.
2810 \section{Fancier Output Formatting \label{formatting}}
2812 So far we've encountered two ways of writing values: \emph{expression
2813 statements} and the \keyword{print} statement. (A third way is using
2814 the \method{write()} method of file objects; the standard output file
2815 can be referenced as \code{sys.stdout}. See the Library Reference for
2816 more information on this.)
2818 Often you'll want more control over the formatting of your output than
2819 simply printing space-separated values. There are two ways to format
2820 your output; the first way is to do all the string handling yourself;
2821 using string slicing and concatenation operations you can create any
2822 lay-out you can imagine. The standard module
2823 \module{string}\refstmodindex{string} contains some useful operations
2824 for padding strings to a given column width; these will be discussed
2825 shortly. The second way is to use the \code{\%} operator with a
2826 string as the left argument. The \code{\%} operator interprets the
2827 left argument much like a \cfunction{sprintf()}-style format
2828 string to be applied to the right argument, and returns the string
2829 resulting from this formatting operation.
2831 One question remains, of course: how do you convert values to strings?
2832 Luckily, Python has ways to convert any value to a string: pass it to
2833 the \function{repr()} or \function{str()} functions. Reverse quotes
2834 (\code{``}) are equivalent to \function{repr()}, but their use is
2835 discouraged.
2837 The \function{str()} function is meant to return representations of
2838 values which are fairly human-readable, while \function{repr()} is
2839 meant to generate representations which can be read by the interpreter
2840 (or will force a \exception{SyntaxError} if there is not equivalent
2841 syntax). For objects which don't have a particular representation for
2842 human consumption, \function{str()} will return the same value as
2843 \function{repr()}. Many values, such as numbers or structures like
2844 lists and dictionaries, have the same representation using either
2845 function. Strings and floating point numbers, in particular, have two
2846 distinct representations.
2848 Some examples:
2850 \begin{verbatim}
2851 >>> s = 'Hello, world.'
2852 >>> str(s)
2853 'Hello, world.'
2854 >>> repr(s)
2855 "'Hello, world.'"
2856 >>> str(0.1)
2857 '0.1'
2858 >>> repr(0.1)
2859 '0.10000000000000001'
2860 >>> x = 10 * 3.25
2861 >>> y = 200 * 200
2862 >>> s = 'The value of x is ' + repr(x) + ', and y is ' + repr(y) + '...'
2863 >>> print s
2864 The value of x is 32.5, and y is 40000...
2865 >>> # The repr() of a string adds string quotes and backslashes:
2866 ... hello = 'hello, world\n'
2867 >>> hellos = repr(hello)
2868 >>> print hellos
2869 'hello, world\n'
2870 >>> # The argument to repr() may be any Python object:
2871 ... repr((x, y, ('spam', 'eggs')))
2872 "(32.5, 40000, ('spam', 'eggs'))"
2873 >>> # reverse quotes are convenient in interactive sessions:
2874 ... `x, y, ('spam', 'eggs')`
2875 "(32.5, 40000, ('spam', 'eggs'))"
2876 \end{verbatim}
2878 Here are two ways to write a table of squares and cubes:
2880 \begin{verbatim}
2881 >>> for x in range(1, 11):
2882 ... print repr(x).rjust(2), repr(x*x).rjust(3),
2883 ... # Note trailing comma on previous line
2884 ... print repr(x*x*x).rjust(4)
2886 1 1 1
2887 2 4 8
2888 3 9 27
2889 4 16 64
2890 5 25 125
2891 6 36 216
2892 7 49 343
2893 8 64 512
2894 9 81 729
2895 10 100 1000
2896 >>> for x in range(1,11):
2897 ... print '%2d %3d %4d' % (x, x*x, x*x*x)
2898 ...
2899 1 1 1
2900 2 4 8
2901 3 9 27
2902 4 16 64
2903 5 25 125
2904 6 36 216
2905 7 49 343
2906 8 64 512
2907 9 81 729
2908 10 100 1000
2909 \end{verbatim}
2911 (Note that one space between each column was added by the way
2912 \keyword{print} works: it always adds spaces between its arguments.)
2914 This example demonstrates the \method{rjust()} method of string objects,
2915 which right-justifies a string in a field of a given width by padding
2916 it with spaces on the left. There are similar methods
2917 \method{ljust()} and \method{center()}. These
2918 methods do not write anything, they just return a new string. If
2919 the input string is too long, they don't truncate it, but return it
2920 unchanged; this will mess up your column lay-out but that's usually
2921 better than the alternative, which would be lying about a value. (If
2922 you really want truncation you can always add a slice operation, as in
2923 \samp{x.ljust(~n)[:n]}.)
2925 There is another method, \method{zfill()}, which pads a
2926 numeric string on the left with zeros. It understands about plus and
2927 minus signs:
2929 \begin{verbatim}
2930 >>> '12'.zfill(5)
2931 '00012'
2932 >>> '-3.14'.zfill(7)
2933 '-003.14'
2934 >>> '3.14159265359'.zfill(5)
2935 '3.14159265359'
2936 \end{verbatim}
2938 Using the \code{\%} operator looks like this:
2940 \begin{verbatim}
2941 >>> import math
2942 >>> print 'The value of PI is approximately %5.3f.' % math.pi
2943 The value of PI is approximately 3.142.
2944 \end{verbatim}
2946 If there is more than one format in the string, you need to pass a
2947 tuple as right operand, as in this example:
2949 \begin{verbatim}
2950 >>> table = {'Sjoerd': 4127, 'Jack': 4098, 'Dcab': 7678}
2951 >>> for name, phone in table.items():
2952 ... print '%-10s ==> %10d' % (name, phone)
2953 ...
2954 Jack ==> 4098
2955 Dcab ==> 7678
2956 Sjoerd ==> 4127
2957 \end{verbatim}
2959 Most formats work exactly as in C and require that you pass the proper
2960 type; however, if you don't you get an exception, not a core dump.
2961 The \code{\%s} format is more relaxed: if the corresponding argument is
2962 not a string object, it is converted to string using the
2963 \function{str()} built-in function. Using \code{*} to pass the width
2964 or precision in as a separate (integer) argument is supported. The
2965 C formats \code{\%n} and \code{\%p} are not supported.
2967 If you have a really long format string that you don't want to split
2968 up, it would be nice if you could reference the variables to be
2969 formatted by name instead of by position. This can be done by using
2970 form \code{\%(name)format}, as shown here:
2972 \begin{verbatim}
2973 >>> table = {'Sjoerd': 4127, 'Jack': 4098, 'Dcab': 8637678}
2974 >>> print 'Jack: %(Jack)d; Sjoerd: %(Sjoerd)d; Dcab: %(Dcab)d' % table
2975 Jack: 4098; Sjoerd: 4127; Dcab: 8637678
2976 \end{verbatim}
2978 This is particularly useful in combination with the new built-in
2979 \function{vars()} function, which returns a dictionary containing all
2980 local variables.
2982 \section{Reading and Writing Files \label{files}}
2984 % Opening files
2985 \function{open()}\bifuncindex{open} returns a file
2986 object\obindex{file}, and is most commonly used with two arguments:
2987 \samp{open(\var{filename}, \var{mode})}.
2989 \begin{verbatim}
2990 >>> f=open('/tmp/workfile', 'w')
2991 >>> print f
2992 <open file '/tmp/workfile', mode 'w' at 80a0960>
2993 \end{verbatim}
2995 The first argument is a string containing the filename. The second
2996 argument is another string containing a few characters describing the
2997 way in which the file will be used. \var{mode} can be \code{'r'} when
2998 the file will only be read, \code{'w'} for only writing (an existing
2999 file with the same name will be erased), and \code{'a'} opens the file
3000 for appending; any data written to the file is automatically added to
3001 the end. \code{'r+'} opens the file for both reading and writing.
3002 The \var{mode} argument is optional; \code{'r'} will be assumed if
3003 it's omitted.
3005 On Windows and the Macintosh, \code{'b'} appended to the
3006 mode opens the file in binary mode, so there are also modes like
3007 \code{'rb'}, \code{'wb'}, and \code{'r+b'}. Windows makes a
3008 distinction between text and binary files; the end-of-line characters
3009 in text files are automatically altered slightly when data is read or
3010 written. This behind-the-scenes modification to file data is fine for
3011 \ASCII{} text files, but it'll corrupt binary data like that in JPEGs or
3012 \file{.EXE} files. Be very careful to use binary mode when reading and
3013 writing such files. (Note that the precise semantics of text mode on
3014 the Macintosh depends on the underlying C library being used.)
3016 \subsection{Methods of File Objects \label{fileMethods}}
3018 The rest of the examples in this section will assume that a file
3019 object called \code{f} has already been created.
3021 To read a file's contents, call \code{f.read(\var{size})}, which reads
3022 some quantity of data and returns it as a string. \var{size} is an
3023 optional numeric argument. When \var{size} is omitted or negative,
3024 the entire contents of the file will be read and returned; it's your
3025 problem if the file is twice as large as your machine's memory.
3026 Otherwise, at most \var{size} bytes are read and returned. If the end
3027 of the file has been reached, \code{f.read()} will return an empty
3028 string (\code {""}).
3029 \begin{verbatim}
3030 >>> f.read()
3031 'This is the entire file.\n'
3032 >>> f.read()
3034 \end{verbatim}
3036 \code{f.readline()} reads a single line from the file; a newline
3037 character (\code{\e n}) is left at the end of the string, and is only
3038 omitted on the last line of the file if the file doesn't end in a
3039 newline. This makes the return value unambiguous; if
3040 \code{f.readline()} returns an empty string, the end of the file has
3041 been reached, while a blank line is represented by \code{'\e n'}, a
3042 string containing only a single newline.
3044 \begin{verbatim}
3045 >>> f.readline()
3046 'This is the first line of the file.\n'
3047 >>> f.readline()
3048 'Second line of the file\n'
3049 >>> f.readline()
3051 \end{verbatim}
3053 \code{f.readlines()} returns a list containing all the lines of data
3054 in the file. If given an optional parameter \var{sizehint}, it reads
3055 that many bytes from the file and enough more to complete a line, and
3056 returns the lines from that. This is often used to allow efficient
3057 reading of a large file by lines, but without having to load the
3058 entire file in memory. Only complete lines will be returned.
3060 \begin{verbatim}
3061 >>> f.readlines()
3062 ['This is the first line of the file.\n', 'Second line of the file\n']
3063 \end{verbatim}
3065 \code{f.write(\var{string})} writes the contents of \var{string} to
3066 the file, returning \code{None}.
3068 \begin{verbatim}
3069 >>> f.write('This is a test\n')
3070 \end{verbatim}
3072 \code{f.tell()} returns an integer giving the file object's current
3073 position in the file, measured in bytes from the beginning of the
3074 file. To change the file object's position, use
3075 \samp{f.seek(\var{offset}, \var{from_what})}. The position is
3076 computed from adding \var{offset} to a reference point; the reference
3077 point is selected by the \var{from_what} argument. A
3078 \var{from_what} value of 0 measures from the beginning of the file, 1
3079 uses the current file position, and 2 uses the end of the file as the
3080 reference point. \var{from_what} can be omitted and defaults to 0,
3081 using the beginning of the file as the reference point.
3083 \begin{verbatim}
3084 >>> f=open('/tmp/workfile', 'r+')
3085 >>> f.write('0123456789abcdef')
3086 >>> f.seek(5) # Go to the 6th byte in the file
3087 >>> f.read(1)
3089 >>> f.seek(-3, 2) # Go to the 3rd byte before the end
3090 >>> f.read(1)
3092 \end{verbatim}
3094 When you're done with a file, call \code{f.close()} to close it and
3095 free up any system resources taken up by the open file. After calling
3096 \code{f.close()}, attempts to use the file object will automatically fail.
3098 \begin{verbatim}
3099 >>> f.close()
3100 >>> f.read()
3101 Traceback (most recent call last):
3102 File "<stdin>", line 1, in ?
3103 ValueError: I/O operation on closed file
3104 \end{verbatim}
3106 File objects have some additional methods, such as
3107 \method{isatty()} and \method{truncate()} which are less frequently
3108 used; consult the Library Reference for a complete guide to file
3109 objects.
3111 \subsection{The \module{pickle} Module \label{pickle}}
3112 \refstmodindex{pickle}
3114 Strings can easily be written to and read from a file. Numbers take a
3115 bit more effort, since the \method{read()} method only returns
3116 strings, which will have to be passed to a function like
3117 \function{int()}, which takes a string like \code{'123'} and
3118 returns its numeric value 123. However, when you want to save more
3119 complex data types like lists, dictionaries, or class instances,
3120 things get a lot more complicated.
3122 Rather than have users be constantly writing and debugging code to
3123 save complicated data types, Python provides a standard module called
3124 \ulink{\module{pickle}}{../lib/module-pickle.html}. This is an
3125 amazing module that can take almost
3126 any Python object (even some forms of Python code!), and convert it to
3127 a string representation; this process is called \dfn{pickling}.
3128 Reconstructing the object from the string representation is called
3129 \dfn{unpickling}. Between pickling and unpickling, the string
3130 representing the object may have been stored in a file or data, or
3131 sent over a network connection to some distant machine.
3133 If you have an object \code{x}, and a file object \code{f} that's been
3134 opened for writing, the simplest way to pickle the object takes only
3135 one line of code:
3137 \begin{verbatim}
3138 pickle.dump(x, f)
3139 \end{verbatim}
3141 To unpickle the object again, if \code{f} is a file object which has
3142 been opened for reading:
3144 \begin{verbatim}
3145 x = pickle.load(f)
3146 \end{verbatim}
3148 (There are other variants of this, used when pickling many objects or
3149 when you don't want to write the pickled data to a file; consult the
3150 complete documentation for
3151 \ulink{\module{pickle}}{../lib/module-pickle.html} in the
3152 \citetitle[../lib/]{Python Library Reference}.)
3154 \ulink{\module{pickle}}{../lib/module-pickle.html} is the standard way
3155 to make Python objects which can be stored and reused by other
3156 programs or by a future invocation of the same program; the technical
3157 term for this is a \dfn{persistent} object. Because
3158 \ulink{\module{pickle}}{../lib/module-pickle.html} is so widely used,
3159 many authors who write Python extensions take care to ensure that new
3160 data types such as matrices can be properly pickled and unpickled.
3164 \chapter{Errors and Exceptions \label{errors}}
3166 Until now error messages haven't been more than mentioned, but if you
3167 have tried out the examples you have probably seen some. There are
3168 (at least) two distinguishable kinds of errors:
3169 \emph{syntax errors} and \emph{exceptions}.
3171 \section{Syntax Errors \label{syntaxErrors}}
3173 Syntax errors, also known as parsing errors, are perhaps the most common
3174 kind of complaint you get while you are still learning Python:
3176 \begin{verbatim}
3177 >>> while True print 'Hello world'
3178 File "<stdin>", line 1, in ?
3179 while True print 'Hello world'
3181 SyntaxError: invalid syntax
3182 \end{verbatim}
3184 The parser repeats the offending line and displays a little `arrow'
3185 pointing at the earliest point in the line where the error was
3186 detected. The error is caused by (or at least detected at) the token
3187 \emph{preceding} the arrow: in the example, the error is detected at
3188 the keyword \keyword{print}, since a colon (\character{:}) is missing
3189 before it. File name and line number are printed so you know where to
3190 look in case the input came from a script.
3192 \section{Exceptions \label{exceptions}}
3194 Even if a statement or expression is syntactically correct, it may
3195 cause an error when an attempt is made to execute it.
3196 Errors detected during execution are called \emph{exceptions} and are
3197 not unconditionally fatal: you will soon learn how to handle them in
3198 Python programs. Most exceptions are not handled by programs,
3199 however, and result in error messages as shown here:
3201 \begin{verbatim}
3202 >>> 10 * (1/0)
3203 Traceback (most recent call last):
3204 File "<stdin>", line 1, in ?
3205 ZeroDivisionError: integer division or modulo by zero
3206 >>> 4 + spam*3
3207 Traceback (most recent call last):
3208 File "<stdin>", line 1, in ?
3209 NameError: name 'spam' is not defined
3210 >>> '2' + 2
3211 Traceback (most recent call last):
3212 File "<stdin>", line 1, in ?
3213 TypeError: cannot concatenate 'str' and 'int' objects
3214 \end{verbatim}
3216 The last line of the error message indicates what happened.
3217 Exceptions come in different types, and the type is printed as part of
3218 the message: the types in the example are
3219 \exception{ZeroDivisionError}, \exception{NameError} and
3220 \exception{TypeError}.
3221 The string printed as the exception type is the name of the built-in
3222 exception that occurred. This is true for all built-in
3223 exceptions, but need not be true for user-defined exceptions (although
3224 it is a useful convention).
3225 Standard exception names are built-in identifiers (not reserved
3226 keywords).
3228 The rest of the line is a detail whose interpretation depends on the
3229 exception type; its meaning is dependent on the exception type.
3231 The preceding part of the error message shows the context where the
3232 exception happened, in the form of a stack backtrace.
3233 In general it contains a stack backtrace listing source lines; however,
3234 it will not display lines read from standard input.
3236 The \citetitle[../lib/module-exceptions.html]{Python Library
3237 Reference} lists the built-in exceptions and their meanings.
3240 \section{Handling Exceptions \label{handling}}
3242 It is possible to write programs that handle selected exceptions.
3243 Look at the following example, which asks the user for input until a
3244 valid integer has been entered, but allows the user to interrupt the
3245 program (using \kbd{Control-C} or whatever the operating system
3246 supports); note that a user-generated interruption is signalled by
3247 raising the \exception{KeyboardInterrupt} exception.
3249 \begin{verbatim}
3250 >>> while True:
3251 ... try:
3252 ... x = int(raw_input("Please enter a number: "))
3253 ... break
3254 ... except ValueError:
3255 ... print "Oops! That was no valid number. Try again..."
3256 ...
3257 \end{verbatim}
3259 The \keyword{try} statement works as follows.
3261 \begin{itemize}
3262 \item
3263 First, the \emph{try clause} (the statement(s) between the
3264 \keyword{try} and \keyword{except} keywords) is executed.
3266 \item
3267 If no exception occurs, the \emph{except\ clause} is skipped and
3268 execution of the \keyword{try} statement is finished.
3270 \item
3271 If an exception occurs during execution of the try clause, the rest of
3272 the clause is skipped. Then if its type matches the exception named
3273 after the \keyword{except} keyword, the rest of the try clause is
3274 skipped, the except clause is executed, and then execution continues
3275 after the \keyword{try} statement.
3277 \item
3278 If an exception occurs which does not match the exception named in the
3279 except clause, it is passed on to outer \keyword{try} statements; if
3280 no handler is found, it is an \emph{unhandled exception} and execution
3281 stops with a message as shown above.
3283 \end{itemize}
3285 A \keyword{try} statement may have more than one except clause, to
3286 specify handlers for different exceptions. At most one handler will
3287 be executed. Handlers only handle exceptions that occur in the
3288 corresponding try clause, not in other handlers of the same
3289 \keyword{try} statement. An except clause may name multiple exceptions
3290 as a parenthesized list, for example:
3292 \begin{verbatim}
3293 ... except (RuntimeError, TypeError, NameError):
3294 ... pass
3295 \end{verbatim}
3297 The last except clause may omit the exception name(s), to serve as a
3298 wildcard. Use this with extreme caution, since it is easy to mask a
3299 real programming error in this way! It can also be used to print an
3300 error message and then re-raise the exception (allowing a caller to
3301 handle the exception as well):
3303 \begin{verbatim}
3304 import sys
3306 try:
3307 f = open('myfile.txt')
3308 s = f.readline()
3309 i = int(s.strip())
3310 except IOError, (errno, strerror):
3311 print "I/O error(%s): %s" % (errno, strerror)
3312 except ValueError:
3313 print "Could not convert data to an integer."
3314 except:
3315 print "Unexpected error:", sys.exc_info()[0]
3316 raise
3317 \end{verbatim}
3319 The \keyword{try} \ldots\ \keyword{except} statement has an optional
3320 \emph{else clause}, which, when present, must follow all except
3321 clauses. It is useful for code that must be executed if the try
3322 clause does not raise an exception. For example:
3324 \begin{verbatim}
3325 for arg in sys.argv[1:]:
3326 try:
3327 f = open(arg, 'r')
3328 except IOError:
3329 print 'cannot open', arg
3330 else:
3331 print arg, 'has', len(f.readlines()), 'lines'
3332 f.close()
3333 \end{verbatim}
3335 The use of the \keyword{else} clause is better than adding additional
3336 code to the \keyword{try} clause because it avoids accidentally
3337 catching an exception that wasn't raised by the code being protected
3338 by the \keyword{try} \ldots\ \keyword{except} statement.
3341 When an exception occurs, it may have an associated value, also known as
3342 the exception's \emph{argument}.
3343 The presence and type of the argument depend on the exception type.
3345 The except clause may specify a variable after the exception name (or list).
3346 The variable is bound to an exception instance with the arguments stored
3347 in \code{instance.args}. For convenience, the exception instance
3348 defines \method{__getitem__} and \method{__str__} so the arguments can
3349 be accessed or printed directly without having to reference \code{.args}.
3351 \begin{verbatim}
3352 >>> try:
3353 ... raise Exception('spam', 'eggs')
3354 ... except Exception, inst:
3355 ... print type(inst) # the exception instance
3356 ... print inst.args # arguments stored in .args
3357 ... print inst # __str__ allows args to printed directly
3358 ... x, y = inst # __getitem__ allows args to be unpacked directly
3359 ... print 'x =', x
3360 ... print 'y =', y
3362 <type 'instance'>
3363 ('spam', 'eggs')
3364 ('spam', 'eggs')
3365 x = spam
3366 y = eggs
3367 \end{verbatim}
3369 If an exception has an argument, it is printed as the last part
3370 (`detail') of the message for unhandled exceptions.
3372 Exception handlers don't just handle exceptions if they occur
3373 immediately in the try clause, but also if they occur inside functions
3374 that are called (even indirectly) in the try clause.
3375 For example:
3377 \begin{verbatim}
3378 >>> def this_fails():
3379 ... x = 1/0
3380 ...
3381 >>> try:
3382 ... this_fails()
3383 ... except ZeroDivisionError, detail:
3384 ... print 'Handling run-time error:', detail
3385 ...
3386 Handling run-time error: integer division or modulo
3387 \end{verbatim}
3390 \section{Raising Exceptions \label{raising}}
3392 The \keyword{raise} statement allows the programmer to force a
3393 specified exception to occur.
3394 For example:
3396 \begin{verbatim}
3397 >>> raise NameError, 'HiThere'
3398 Traceback (most recent call last):
3399 File "<stdin>", line 1, in ?
3400 NameError: HiThere
3401 \end{verbatim}
3403 The first argument to \keyword{raise} names the exception to be
3404 raised. The optional second argument specifies the exception's
3405 argument.
3407 If you need to determine whether an exception was raised but don't
3408 intend to handle it, a simpler form of the \keyword{raise} statement
3409 allows you to re-raise the exception:
3411 \begin{verbatim}
3412 >>> try:
3413 ... raise NameError, 'HiThere'
3414 ... except NameError:
3415 ... print 'An exception flew by!'
3416 ... raise
3418 An exception flew by!
3419 Traceback (most recent call last):
3420 File "<stdin>", line 2, in ?
3421 NameError: HiThere
3422 \end{verbatim}
3425 \section{User-defined Exceptions \label{userExceptions}}
3427 Programs may name their own exceptions by creating a new exception
3428 class. Exceptions should typically be derived from the
3429 \exception{Exception} class, either directly or indirectly. For
3430 example:
3432 \begin{verbatim}
3433 >>> class MyError(Exception):
3434 ... def __init__(self, value):
3435 ... self.value = value
3436 ... def __str__(self):
3437 ... return repr(self.value)
3438 ...
3439 >>> try:
3440 ... raise MyError(2*2)
3441 ... except MyError, e:
3442 ... print 'My exception occurred, value:', e.value
3443 ...
3444 My exception occurred, value: 4
3445 >>> raise MyError, 'oops!'
3446 Traceback (most recent call last):
3447 File "<stdin>", line 1, in ?
3448 __main__.MyError: 'oops!'
3449 \end{verbatim}
3451 Exception classes can be defined which do anything any other class can
3452 do, but are usually kept simple, often only offering a number of
3453 attributes that allow information about the error to be extracted by
3454 handlers for the exception. When creating a module which can raise
3455 several distinct errors, a common practice is to create a base class
3456 for exceptions defined by that module, and subclass that to create
3457 specific exception classes for different error conditions:
3459 \begin{verbatim}
3460 class Error(Exception):
3461 """Base class for exceptions in this module."""
3462 pass
3464 class InputError(Error):
3465 """Exception raised for errors in the input.
3467 Attributes:
3468 expression -- input expression in which the error occurred
3469 message -- explanation of the error
3472 def __init__(self, expression, message):
3473 self.expression = expression
3474 self.message = message
3476 class TransitionError(Error):
3477 """Raised when an operation attempts a state transition that's not
3478 allowed.
3480 Attributes:
3481 previous -- state at beginning of transition
3482 next -- attempted new state
3483 message -- explanation of why the specific transition is not allowed
3486 def __init__(self, previous, next, message):
3487 self.previous = previous
3488 self.next = next
3489 self.message = message
3490 \end{verbatim}
3492 Most exceptions are defined with names that end in ``Error,'' similar
3493 to the naming of the standard exceptions.
3495 Many standard modules define their own exceptions to report errors
3496 that may occur in functions they define. More information on classes
3497 is presented in chapter \ref{classes}, ``Classes.''
3500 \section{Defining Clean-up Actions \label{cleanup}}
3502 The \keyword{try} statement has another optional clause which is
3503 intended to define clean-up actions that must be executed under all
3504 circumstances. For example:
3506 \begin{verbatim}
3507 >>> try:
3508 ... raise KeyboardInterrupt
3509 ... finally:
3510 ... print 'Goodbye, world!'
3511 ...
3512 Goodbye, world!
3513 Traceback (most recent call last):
3514 File "<stdin>", line 2, in ?
3515 KeyboardInterrupt
3516 \end{verbatim}
3518 A \emph{finally clause} is executed whether or not an exception has
3519 occurred in the try clause. When an exception has occurred, it is
3520 re-raised after the finally clause is executed. The finally clause is
3521 also executed ``on the way out'' when the \keyword{try} statement is
3522 left via a \keyword{break} or \keyword{return} statement.
3524 The code in the finally clause is useful for releasing external
3525 resources (such as files or network connections), regardless of
3526 whether or not the use of the resource was successful.
3528 A \keyword{try} statement must either have one or more except clauses
3529 or one finally clause, but not both.
3532 \chapter{Classes \label{classes}}
3534 Python's class mechanism adds classes to the language with a minimum
3535 of new syntax and semantics. It is a mixture of the class mechanisms
3536 found in \Cpp{} and Modula-3. As is true for modules, classes in Python
3537 do not put an absolute barrier between definition and user, but rather
3538 rely on the politeness of the user not to ``break into the
3539 definition.'' The most important features of classes are retained
3540 with full power, however: the class inheritance mechanism allows
3541 multiple base classes, a derived class can override any methods of its
3542 base class or classes, a method can call the method of a base class with the
3543 same name. Objects can contain an arbitrary amount of private data.
3545 In \Cpp{} terminology, all class members (including the data members) are
3546 \emph{public}, and all member functions are \emph{virtual}. There are
3547 no special constructors or destructors. As in Modula-3, there are no
3548 shorthands for referencing the object's members from its methods: the
3549 method function is declared with an explicit first argument
3550 representing the object, which is provided implicitly by the call. As
3551 in Smalltalk, classes themselves are objects, albeit in the wider
3552 sense of the word: in Python, all data types are objects. This
3553 provides semantics for importing and renaming. Unlike
3554 \Cpp{} and Modula-3, built-in types can be used as base classes for
3555 extension by the user. Also, like in \Cpp{} but unlike in Modula-3, most
3556 built-in operators with special syntax (arithmetic operators,
3557 subscripting etc.) can be redefined for class instances.
3559 \section{A Word About Terminology \label{terminology}}
3561 Lacking universally accepted terminology to talk about classes, I will
3562 make occasional use of Smalltalk and \Cpp{} terms. (I would use Modula-3
3563 terms, since its object-oriented semantics are closer to those of
3564 Python than \Cpp, but I expect that few readers have heard of it.)
3566 I also have to warn you that there's a terminological pitfall for
3567 object-oriented readers: the word ``object'' in Python does not
3568 necessarily mean a class instance. Like \Cpp{} and Modula-3, and
3569 unlike Smalltalk, not all types in Python are classes: the basic
3570 built-in types like integers and lists are not, and even somewhat more
3571 exotic types like files aren't. However, \emph{all} Python types
3572 share a little bit of common semantics that is best described by using
3573 the word object.
3575 Objects have individuality, and multiple names (in multiple scopes)
3576 can be bound to the same object. This is known as aliasing in other
3577 languages. This is usually not appreciated on a first glance at
3578 Python, and can be safely ignored when dealing with immutable basic
3579 types (numbers, strings, tuples). However, aliasing has an
3580 (intended!) effect on the semantics of Python code involving mutable
3581 objects such as lists, dictionaries, and most types representing
3582 entities outside the program (files, windows, etc.). This is usually
3583 used to the benefit of the program, since aliases behave like pointers
3584 in some respects. For example, passing an object is cheap since only
3585 a pointer is passed by the implementation; and if a function modifies
3586 an object passed as an argument, the caller will see the change --- this
3587 eliminates the need for two different argument passing mechanisms as in
3588 Pascal.
3591 \section{Python Scopes and Name Spaces \label{scopes}}
3593 Before introducing classes, I first have to tell you something about
3594 Python's scope rules. Class definitions play some neat tricks with
3595 namespaces, and you need to know how scopes and namespaces work to
3596 fully understand what's going on. Incidentally, knowledge about this
3597 subject is useful for any advanced Python programmer.
3599 Let's begin with some definitions.
3601 A \emph{namespace} is a mapping from names to objects. Most
3602 namespaces are currently implemented as Python dictionaries, but
3603 that's normally not noticeable in any way (except for performance),
3604 and it may change in the future. Examples of namespaces are: the set
3605 of built-in names (functions such as \function{abs()}, and built-in
3606 exception names); the global names in a module; and the local names in
3607 a function invocation. In a sense the set of attributes of an object
3608 also form a namespace. The important thing to know about namespaces
3609 is that there is absolutely no relation between names in different
3610 namespaces; for instance, two different modules may both define a
3611 function ``maximize'' without confusion --- users of the modules must
3612 prefix it with the module name.
3614 By the way, I use the word \emph{attribute} for any name following a
3615 dot --- for example, in the expression \code{z.real}, \code{real} is
3616 an attribute of the object \code{z}. Strictly speaking, references to
3617 names in modules are attribute references: in the expression
3618 \code{modname.funcname}, \code{modname} is a module object and
3619 \code{funcname} is an attribute of it. In this case there happens to
3620 be a straightforward mapping between the module's attributes and the
3621 global names defined in the module: they share the same namespace!
3622 \footnote{
3623 Except for one thing. Module objects have a secret read-only
3624 attribute called \member{__dict__} which returns the dictionary
3625 used to implement the module's namespace; the name
3626 \member{__dict__} is an attribute but not a global name.
3627 Obviously, using this violates the abstraction of namespace
3628 implementation, and should be restricted to things like
3629 post-mortem debuggers.
3632 Attributes may be read-only or writable. In the latter case,
3633 assignment to attributes is possible. Module attributes are writable:
3634 you can write \samp{modname.the_answer = 42}. Writable attributes may
3635 also be deleted with the \keyword{del} statement. For example,
3636 \samp{del modname.the_answer} will remove the attribute
3637 \member{the_answer} from the object named by \code{modname}.
3639 Name spaces are created at different moments and have different
3640 lifetimes. The namespace containing the built-in names is created
3641 when the Python interpreter starts up, and is never deleted. The
3642 global namespace for a module is created when the module definition
3643 is read in; normally, module namespaces also last until the
3644 interpreter quits. The statements executed by the top-level
3645 invocation of the interpreter, either read from a script file or
3646 interactively, are considered part of a module called
3647 \module{__main__}, so they have their own global namespace. (The
3648 built-in names actually also live in a module; this is called
3649 \module{__builtin__}.)
3651 The local namespace for a function is created when the function is
3652 called, and deleted when the function returns or raises an exception
3653 that is not handled within the function. (Actually, forgetting would
3654 be a better way to describe what actually happens.) Of course,
3655 recursive invocations each have their own local namespace.
3657 A \emph{scope} is a textual region of a Python program where a
3658 namespace is directly accessible. ``Directly accessible'' here means
3659 that an unqualified reference to a name attempts to find the name in
3660 the namespace.
3662 Although scopes are determined statically, they are used dynamically.
3663 At any time during execution, there are at least three nested scopes whose
3664 namespaces are directly accessible: the innermost scope, which is searched
3665 first, contains the local names; the namespaces of any enclosing
3666 functions, which are searched starting with the nearest enclosing scope;
3667 the middle scope, searched next, contains the current module's global names;
3668 and the outermost scope (searched last) is the namespace containing built-in
3669 names.
3671 If a name is declared global, then all references and assignments go
3672 directly to the middle scope containing the module's global names.
3673 Otherwise, all variables found outside of the innermost scope are read-only.
3675 Usually, the local scope references the local names of the (textually)
3676 current function. Outside of functions, the local scope references
3677 the same namespace as the global scope: the module's namespace.
3678 Class definitions place yet another namespace in the local scope.
3680 It is important to realize that scopes are determined textually: the
3681 global scope of a function defined in a module is that module's
3682 namespace, no matter from where or by what alias the function is
3683 called. On the other hand, the actual search for names is done
3684 dynamically, at run time --- however, the language definition is
3685 evolving towards static name resolution, at ``compile'' time, so don't
3686 rely on dynamic name resolution! (In fact, local variables are
3687 already determined statically.)
3689 A special quirk of Python is that assignments always go into the
3690 innermost scope. Assignments do not copy data --- they just
3691 bind names to objects. The same is true for deletions: the statement
3692 \samp{del x} removes the binding of \code{x} from the namespace
3693 referenced by the local scope. In fact, all operations that introduce
3694 new names use the local scope: in particular, import statements and
3695 function definitions bind the module or function name in the local
3696 scope. (The \keyword{global} statement can be used to indicate that
3697 particular variables live in the global scope.)
3700 \section{A First Look at Classes \label{firstClasses}}
3702 Classes introduce a little bit of new syntax, three new object types,
3703 and some new semantics.
3706 \subsection{Class Definition Syntax \label{classDefinition}}
3708 The simplest form of class definition looks like this:
3710 \begin{verbatim}
3711 class ClassName:
3712 <statement-1>
3716 <statement-N>
3717 \end{verbatim}
3719 Class definitions, like function definitions
3720 (\keyword{def} statements) must be executed before they have any
3721 effect. (You could conceivably place a class definition in a branch
3722 of an \keyword{if} statement, or inside a function.)
3724 In practice, the statements inside a class definition will usually be
3725 function definitions, but other statements are allowed, and sometimes
3726 useful --- we'll come back to this later. The function definitions
3727 inside a class normally have a peculiar form of argument list,
3728 dictated by the calling conventions for methods --- again, this is
3729 explained later.
3731 When a class definition is entered, a new namespace is created, and
3732 used as the local scope --- thus, all assignments to local variables
3733 go into this new namespace. In particular, function definitions bind
3734 the name of the new function here.
3736 When a class definition is left normally (via the end), a \emph{class
3737 object} is created. This is basically a wrapper around the contents
3738 of the namespace created by the class definition; we'll learn more
3739 about class objects in the next section. The original local scope
3740 (the one in effect just before the class definitions was entered) is
3741 reinstated, and the class object is bound here to the class name given
3742 in the class definition header (\class{ClassName} in the example).
3745 \subsection{Class Objects \label{classObjects}}
3747 Class objects support two kinds of operations: attribute references
3748 and instantiation.
3750 \emph{Attribute references} use the standard syntax used for all
3751 attribute references in Python: \code{obj.name}. Valid attribute
3752 names are all the names that were in the class's namespace when the
3753 class object was created. So, if the class definition looked like
3754 this:
3756 \begin{verbatim}
3757 class MyClass:
3758 "A simple example class"
3759 i = 12345
3760 def f(self):
3761 return 'hello world'
3762 \end{verbatim}
3764 then \code{MyClass.i} and \code{MyClass.f} are valid attribute
3765 references, returning an integer and a method object, respectively.
3766 Class attributes can also be assigned to, so you can change the value
3767 of \code{MyClass.i} by assignment. \member{__doc__} is also a valid
3768 attribute, returning the docstring belonging to the class: \code{"A
3769 simple example class"}.
3771 Class \emph{instantiation} uses function notation. Just pretend that
3772 the class object is a parameterless function that returns a new
3773 instance of the class. For example (assuming the above class):
3775 \begin{verbatim}
3776 x = MyClass()
3777 \end{verbatim}
3779 creates a new \emph{instance} of the class and assigns this object to
3780 the local variable \code{x}.
3782 The instantiation operation (``calling'' a class object) creates an
3783 empty object. Many classes like to create objects in a known initial
3784 state. Therefore a class may define a special method named
3785 \method{__init__()}, like this:
3787 \begin{verbatim}
3788 def __init__(self):
3789 self.data = []
3790 \end{verbatim}
3792 When a class defines an \method{__init__()} method, class
3793 instantiation automatically invokes \method{__init__()} for the
3794 newly-created class instance. So in this example, a new, initialized
3795 instance can be obtained by:
3797 \begin{verbatim}
3798 x = MyClass()
3799 \end{verbatim}
3801 Of course, the \method{__init__()} method may have arguments for
3802 greater flexibility. In that case, arguments given to the class
3803 instantiation operator are passed on to \method{__init__()}. For
3804 example,
3806 \begin{verbatim}
3807 >>> class Complex:
3808 ... def __init__(self, realpart, imagpart):
3809 ... self.r = realpart
3810 ... self.i = imagpart
3811 ...
3812 >>> x = Complex(3.0, -4.5)
3813 >>> x.r, x.i
3814 (3.0, -4.5)
3815 \end{verbatim}
3818 \subsection{Instance Objects \label{instanceObjects}}
3820 Now what can we do with instance objects? The only operations
3821 understood by instance objects are attribute references. There are
3822 two kinds of valid attribute names.
3824 The first I'll call \emph{data attributes}. These correspond to
3825 ``instance variables'' in Smalltalk, and to ``data members'' in
3826 \Cpp. Data attributes need not be declared; like local variables,
3827 they spring into existence when they are first assigned to. For
3828 example, if \code{x} is the instance of \class{MyClass} created above,
3829 the following piece of code will print the value \code{16}, without
3830 leaving a trace:
3832 \begin{verbatim}
3833 x.counter = 1
3834 while x.counter < 10:
3835 x.counter = x.counter * 2
3836 print x.counter
3837 del x.counter
3838 \end{verbatim}
3840 The second kind of attribute references understood by instance objects
3841 are \emph{methods}. A method is a function that ``belongs to'' an
3842 object. (In Python, the term method is not unique to class instances:
3843 other object types can have methods as well. For example, list objects have
3844 methods called append, insert, remove, sort, and so on. However,
3845 below, we'll use the term method exclusively to mean methods of class
3846 instance objects, unless explicitly stated otherwise.)
3848 Valid method names of an instance object depend on its class. By
3849 definition, all attributes of a class that are (user-defined) function
3850 objects define corresponding methods of its instances. So in our
3851 example, \code{x.f} is a valid method reference, since
3852 \code{MyClass.f} is a function, but \code{x.i} is not, since
3853 \code{MyClass.i} is not. But \code{x.f} is not the same thing as
3854 \code{MyClass.f} --- it is a \obindex{method}\emph{method object}, not
3855 a function object.
3858 \subsection{Method Objects \label{methodObjects}}
3860 Usually, a method is called immediately:
3862 \begin{verbatim}
3863 x.f()
3864 \end{verbatim}
3866 In our example, this will return the string \code{'hello world'}.
3867 However, it is not necessary to call a method right away:
3868 \code{x.f} is a method object, and can be stored away and called at a
3869 later time. For example:
3871 \begin{verbatim}
3872 xf = x.f
3873 while True:
3874 print xf()
3875 \end{verbatim}
3877 will continue to print \samp{hello world} until the end of time.
3879 What exactly happens when a method is called? You may have noticed
3880 that \code{x.f()} was called without an argument above, even though
3881 the function definition for \method{f} specified an argument. What
3882 happened to the argument? Surely Python raises an exception when a
3883 function that requires an argument is called without any --- even if
3884 the argument isn't actually used...
3886 Actually, you may have guessed the answer: the special thing about
3887 methods is that the object is passed as the first argument of the
3888 function. In our example, the call \code{x.f()} is exactly equivalent
3889 to \code{MyClass.f(x)}. In general, calling a method with a list of
3890 \var{n} arguments is equivalent to calling the corresponding function
3891 with an argument list that is created by inserting the method's object
3892 before the first argument.
3894 If you still don't understand how methods work, a look at the
3895 implementation can perhaps clarify matters. When an instance
3896 attribute is referenced that isn't a data attribute, its class is
3897 searched. If the name denotes a valid class attribute that is a
3898 function object, a method object is created by packing (pointers to)
3899 the instance object and the function object just found together in an
3900 abstract object: this is the method object. When the method object is
3901 called with an argument list, it is unpacked again, a new argument
3902 list is constructed from the instance object and the original argument
3903 list, and the function object is called with this new argument list.
3906 \section{Random Remarks \label{remarks}}
3908 % [These should perhaps be placed more carefully...]
3911 Data attributes override method attributes with the same name; to
3912 avoid accidental name conflicts, which may cause hard-to-find bugs in
3913 large programs, it is wise to use some kind of convention that
3914 minimizes the chance of conflicts. Possible conventions include
3915 capitalizing method names, prefixing data attribute names with a small
3916 unique string (perhaps just an underscore), or using verbs for methods
3917 and nouns for data attributes.
3920 Data attributes may be referenced by methods as well as by ordinary
3921 users (``clients'') of an object. In other words, classes are not
3922 usable to implement pure abstract data types. In fact, nothing in
3923 Python makes it possible to enforce data hiding --- it is all based
3924 upon convention. (On the other hand, the Python implementation,
3925 written in C, can completely hide implementation details and control
3926 access to an object if necessary; this can be used by extensions to
3927 Python written in C.)
3930 Clients should use data attributes with care --- clients may mess up
3931 invariants maintained by the methods by stamping on their data
3932 attributes. Note that clients may add data attributes of their own to
3933 an instance object without affecting the validity of the methods, as
3934 long as name conflicts are avoided --- again, a naming convention can
3935 save a lot of headaches here.
3938 There is no shorthand for referencing data attributes (or other
3939 methods!) from within methods. I find that this actually increases
3940 the readability of methods: there is no chance of confusing local
3941 variables and instance variables when glancing through a method.
3944 Conventionally, the first argument of methods is often called
3945 \code{self}. This is nothing more than a convention: the name
3946 \code{self} has absolutely no special meaning to Python. (Note,
3947 however, that by not following the convention your code may be less
3948 readable by other Python programmers, and it is also conceivable that
3949 a \emph{class browser} program be written which relies upon such a
3950 convention.)
3953 Any function object that is a class attribute defines a method for
3954 instances of that class. It is not necessary that the function
3955 definition is textually enclosed in the class definition: assigning a
3956 function object to a local variable in the class is also ok. For
3957 example:
3959 \begin{verbatim}
3960 # Function defined outside the class
3961 def f1(self, x, y):
3962 return min(x, x+y)
3964 class C:
3965 f = f1
3966 def g(self):
3967 return 'hello world'
3968 h = g
3969 \end{verbatim}
3971 Now \code{f}, \code{g} and \code{h} are all attributes of class
3972 \class{C} that refer to function objects, and consequently they are all
3973 methods of instances of \class{C} --- \code{h} being exactly equivalent
3974 to \code{g}. Note that this practice usually only serves to confuse
3975 the reader of a program.
3978 Methods may call other methods by using method attributes of the
3979 \code{self} argument:
3981 \begin{verbatim}
3982 class Bag:
3983 def __init__(self):
3984 self.data = []
3985 def add(self, x):
3986 self.data.append(x)
3987 def addtwice(self, x):
3988 self.add(x)
3989 self.add(x)
3990 \end{verbatim}
3992 Methods may reference global names in the same way as ordinary
3993 functions. The global scope associated with a method is the module
3994 containing the class definition. (The class itself is never used as a
3995 global scope!) While one rarely encounters a good reason for using
3996 global data in a method, there are many legitimate uses of the global
3997 scope: for one thing, functions and modules imported into the global
3998 scope can be used by methods, as well as functions and classes defined
3999 in it. Usually, the class containing the method is itself defined in
4000 this global scope, and in the next section we'll find some good
4001 reasons why a method would want to reference its own class!
4004 \section{Inheritance \label{inheritance}}
4006 Of course, a language feature would not be worthy of the name ``class''
4007 without supporting inheritance. The syntax for a derived class
4008 definition looks as follows:
4010 \begin{verbatim}
4011 class DerivedClassName(BaseClassName):
4012 <statement-1>
4016 <statement-N>
4017 \end{verbatim}
4019 The name \class{BaseClassName} must be defined in a scope containing
4020 the derived class definition. Instead of a base class name, an
4021 expression is also allowed. This is useful when the base class is
4022 defined in another module,
4024 \begin{verbatim}
4025 class DerivedClassName(modname.BaseClassName):
4026 \end{verbatim}
4028 Execution of a derived class definition proceeds the same as for a
4029 base class. When the class object is constructed, the base class is
4030 remembered. This is used for resolving attribute references: if a
4031 requested attribute is not found in the class, it is searched in the
4032 base class. This rule is applied recursively if the base class itself
4033 is derived from some other class.
4035 There's nothing special about instantiation of derived classes:
4036 \code{DerivedClassName()} creates a new instance of the class. Method
4037 references are resolved as follows: the corresponding class attribute
4038 is searched, descending down the chain of base classes if necessary,
4039 and the method reference is valid if this yields a function object.
4041 Derived classes may override methods of their base classes. Because
4042 methods have no special privileges when calling other methods of the
4043 same object, a method of a base class that calls another method
4044 defined in the same base class, may in fact end up calling a method of
4045 a derived class that overrides it. (For \Cpp{} programmers: all methods
4046 in Python are effectively \keyword{virtual}.)
4048 An overriding method in a derived class may in fact want to extend
4049 rather than simply replace the base class method of the same name.
4050 There is a simple way to call the base class method directly: just
4051 call \samp{BaseClassName.methodname(self, arguments)}. This is
4052 occasionally useful to clients as well. (Note that this only works if
4053 the base class is defined or imported directly in the global scope.)
4056 \subsection{Multiple Inheritance \label{multiple}}
4058 Python supports a limited form of multiple inheritance as well. A
4059 class definition with multiple base classes looks as follows:
4061 \begin{verbatim}
4062 class DerivedClassName(Base1, Base2, Base3):
4063 <statement-1>
4067 <statement-N>
4068 \end{verbatim}
4070 The only rule necessary to explain the semantics is the resolution
4071 rule used for class attribute references. This is depth-first,
4072 left-to-right. Thus, if an attribute is not found in
4073 \class{DerivedClassName}, it is searched in \class{Base1}, then
4074 (recursively) in the base classes of \class{Base1}, and only if it is
4075 not found there, it is searched in \class{Base2}, and so on.
4077 (To some people breadth first --- searching \class{Base2} and
4078 \class{Base3} before the base classes of \class{Base1} --- looks more
4079 natural. However, this would require you to know whether a particular
4080 attribute of \class{Base1} is actually defined in \class{Base1} or in
4081 one of its base classes before you can figure out the consequences of
4082 a name conflict with an attribute of \class{Base2}. The depth-first
4083 rule makes no differences between direct and inherited attributes of
4084 \class{Base1}.)
4086 It is clear that indiscriminate use of multiple inheritance is a
4087 maintenance nightmare, given the reliance in Python on conventions to
4088 avoid accidental name conflicts. A well-known problem with multiple
4089 inheritance is a class derived from two classes that happen to have a
4090 common base class. While it is easy enough to figure out what happens
4091 in this case (the instance will have a single copy of ``instance
4092 variables'' or data attributes used by the common base class), it is
4093 not clear that these semantics are in any way useful.
4096 \section{Private Variables \label{private}}
4098 There is limited support for class-private
4099 identifiers. Any identifier of the form \code{__spam} (at least two
4100 leading underscores, at most one trailing underscore) is now textually
4101 replaced with \code{_classname__spam}, where \code{classname} is the
4102 current class name with leading underscore(s) stripped. This mangling
4103 is done without regard of the syntactic position of the identifier, so
4104 it can be used to define class-private instance and class variables,
4105 methods, as well as globals, and even to store instance variables
4106 private to this class on instances of \emph{other} classes. Truncation
4107 may occur when the mangled name would be longer than 255 characters.
4108 Outside classes, or when the class name consists of only underscores,
4109 no mangling occurs.
4111 Name mangling is intended to give classes an easy way to define
4112 ``private'' instance variables and methods, without having to worry
4113 about instance variables defined by derived classes, or mucking with
4114 instance variables by code outside the class. Note that the mangling
4115 rules are designed mostly to avoid accidents; it still is possible for
4116 a determined soul to access or modify a variable that is considered
4117 private. This can even be useful in special circumstances, such as in
4118 the debugger, and that's one reason why this loophole is not closed.
4119 (Buglet: derivation of a class with the same name as the base class
4120 makes use of private variables of the base class possible.)
4122 Notice that code passed to \code{exec}, \code{eval()} or
4123 \code{evalfile()} does not consider the classname of the invoking
4124 class to be the current class; this is similar to the effect of the
4125 \code{global} statement, the effect of which is likewise restricted to
4126 code that is byte-compiled together. The same restriction applies to
4127 \code{getattr()}, \code{setattr()} and \code{delattr()}, as well as
4128 when referencing \code{__dict__} directly.
4131 \section{Odds and Ends \label{odds}}
4133 Sometimes it is useful to have a data type similar to the Pascal
4134 ``record'' or C ``struct'', bundling together a couple of named data
4135 items. An empty class definition will do nicely:
4137 \begin{verbatim}
4138 class Employee:
4139 pass
4141 john = Employee() # Create an empty employee record
4143 # Fill the fields of the record
4144 john.name = 'John Doe'
4145 john.dept = 'computer lab'
4146 john.salary = 1000
4147 \end{verbatim}
4149 A piece of Python code that expects a particular abstract data type
4150 can often be passed a class that emulates the methods of that data
4151 type instead. For instance, if you have a function that formats some
4152 data from a file object, you can define a class with methods
4153 \method{read()} and \method{readline()} that gets the data from a string
4154 buffer instead, and pass it as an argument.% (Unfortunately, this
4155 %technique has its limitations: a class can't define operations that
4156 %are accessed by special syntax such as sequence subscripting or
4157 %arithmetic operators, and assigning such a ``pseudo-file'' to
4158 %\code{sys.stdin} will not cause the interpreter to read further input
4159 %from it.)
4162 Instance method objects have attributes, too: \code{m.im_self} is the
4163 object of which the method is an instance, and \code{m.im_func} is the
4164 function object corresponding to the method.
4167 \section{Exceptions Are Classes Too\label{exceptionClasses}}
4169 User-defined exceptions are identified by classes as well. Using this
4170 mechanism it is possible to create extensible hierarchies of exceptions.
4172 There are two new valid (semantic) forms for the raise statement:
4174 \begin{verbatim}
4175 raise Class, instance
4177 raise instance
4178 \end{verbatim}
4180 In the first form, \code{instance} must be an instance of
4181 \class{Class} or of a class derived from it. The second form is a
4182 shorthand for:
4184 \begin{verbatim}
4185 raise instance.__class__, instance
4186 \end{verbatim}
4188 A class in an except clause is compatible with an exception if it is the same
4189 class or a base class thereof (but not the other way around --- an
4190 except clause listing a derived class is not compatible with a base
4191 class). For example, the following code will print B, C, D in that
4192 order:
4194 \begin{verbatim}
4195 class B:
4196 pass
4197 class C(B):
4198 pass
4199 class D(C):
4200 pass
4202 for c in [B, C, D]:
4203 try:
4204 raise c()
4205 except D:
4206 print "D"
4207 except C:
4208 print "C"
4209 except B:
4210 print "B"
4211 \end{verbatim}
4213 Note that if the except clauses were reversed (with
4214 \samp{except B} first), it would have printed B, B, B --- the first
4215 matching except clause is triggered.
4217 When an error message is printed for an unhandled exception which is a
4218 class, the class name is printed, then a colon and a space, and
4219 finally the instance converted to a string using the built-in function
4220 \function{str()}.
4223 \section{Iterators\label{iterators}}
4225 By now, you've probably noticed that most container objects can be looped
4226 over using a \keyword{for} statement:
4228 \begin{verbatim}
4229 for element in [1, 2, 3]:
4230 print element
4231 for element in (1, 2, 3):
4232 print element
4233 for key in {'one':1, 'two':2}:
4234 print key
4235 for char in "123":
4236 print char
4237 for line in open("myfile.txt"):
4238 print line
4239 \end{verbatim}
4241 This style of access is clear, concise, and convenient. The use of iterators
4242 pervades and unifies Python. Behind the scenes, the \keyword{for}
4243 statement calls \function{iter()} on the container object. The
4244 function returns an iterator object that defines the method
4245 \method{next()} which accesses elements in the container one at a
4246 time. When there are no more elements, \method{next()} raises a
4247 \exception{StopIteration} exception which tells the \keyword{for} loop
4248 to terminate. This example shows how it all works:
4250 \begin{verbatim}
4251 >>> s = 'abc'
4252 >>> it = iter(s)
4253 >>> it
4254 <iterator object at 0x00A1DB50>
4255 >>> it.next()
4257 >>> it.next()
4259 >>> it.next()
4261 >>> it.next()
4263 Traceback (most recent call last):
4264 File "<pyshell#6>", line 1, in -toplevel-
4265 it.next()
4266 StopIteration
4267 \end{verbatim}
4269 Having seen the mechanics behind the iterator protocol, it is easy to add
4270 iterator behavior to your classes. Define a \method{__iter__()} method
4271 which returns an object with a \method{next()} method. If the class defines
4272 \method{next()}, then \method{__iter__()} can just return \code{self}:
4274 \begin{verbatim}
4275 >>> class Reverse:
4276 "Iterator for looping over a sequence backwards"
4277 def __init__(self, data):
4278 self.data = data
4279 self.index = len(data)
4280 def __iter__(self):
4281 return self
4282 def next(self):
4283 if self.index == 0:
4284 raise StopIteration
4285 self.index = self.index - 1
4286 return self.data[self.index]
4288 >>> for char in Reverse('spam'):
4289 print char
4295 \end{verbatim}
4298 \section{Generators\label{generators}}
4300 Generators are a simple and powerful tool for creating iterators. They are
4301 written like regular functions but use the \keyword{yield} statement whenever
4302 they want to return data. Each time the \method{next()} is called, the
4303 generator resumes where it left-off (it remembers all the data values and
4304 which statement was last executed). An example shows that generators can
4305 be trivially easy to create:
4307 \begin{verbatim}
4308 >>> def reverse(data):
4309 for index in range(len(data)-1, -1, -1):
4310 yield data[index]
4312 >>> for char in reverse('golf'):
4313 print char
4319 \end{verbatim}
4321 Anything that can be done with generators can also be done with class based
4322 iterators as described in the previous section. What makes generators so
4323 compact is that the \method{__iter__()} and \method{next()} methods are
4324 created automatically.
4326 Another key feature is that the local variables and execution state
4327 are automatically saved between calls. This made the function easier to write
4328 and much more clear than an approach using class variables like
4329 \code{self.index} and \code{self.data}.
4331 In addition to automatic method creation and saving program state, when
4332 generators terminate, they automatically raise \exception{StopIteration}.
4333 In combination, these features make it easy to create iterators with no
4334 more effort than writing a regular function.
4338 \chapter{Brief Tour of the Standard Library \label{briefTour}}
4341 \section{Operating System Interface\label{os-interface}}
4343 The \ulink{\module{os}}{../lib/module-os.html}
4344 module provides dozens of functions for interacting with the
4345 operating system:
4347 \begin{verbatim}
4348 >>> import os
4349 >>> os.system('time 0:02')
4351 >>> os.getcwd() # Return the current working directory
4352 'C:\\Python24'
4353 >>> os.chdir('/server/accesslogs')
4354 \end{verbatim}
4356 Be sure to use the \samp{import os} style instead of
4357 \samp{from os import *}. This will keep \function{os.open()} from
4358 shadowing the builtin \function{open()} function which operates much
4359 differently.
4361 The builtin \function{dir()} and \function{help()} functions are useful
4362 as interactive aids for working with large modules like \module{os}:
4364 \begin{verbatim}
4365 >>> import os
4366 >>> dir(os)
4367 <returns a list of all module functions>
4368 >>> help(os)
4369 <returns an extensive manual page created from the module's docstrings>
4370 \end{verbatim}
4372 For daily file and directory management tasks, the
4373 \ulink{\module{shutil}}{../lib/module-shutil.html}
4374 module provides a higher level interface that is easier to use:
4376 \begin{verbatim}
4377 >>> import shutil
4378 >>> shutil.copyfile('data.db', 'archive.db')
4379 >>> shutil.move('/build/executables', 'installdir')
4380 \end{verbatim}
4383 \section{File Wildcards\label{file-wildcards}}
4385 The \ulink{\module{glob}}{../lib/module-glob.html}
4386 module provides a function for making file lists from directory
4387 wildcard searches:
4389 \begin{verbatim}
4390 >>> import glob
4391 >>> glob.glob('*.py')
4392 ['primes.py', 'random.py', 'quote.py']
4393 \end{verbatim}
4396 \section{Command Line Arguments\label{command-line-arguments}}
4398 Common utility scripts often invoke processing command line arguments.
4399 These arguments are stored in the
4400 \ulink{\module{sys}}{../lib/module-sys.html}\ module's \var{argv}
4401 attribute as a list. For instance the following output results from
4402 running \samp{python demo.py one two three} at the command line:
4404 \begin{verbatim}
4405 >>> import sys
4406 >>> print sys.argv
4407 ['demo.py', 'one', 'two', 'three']
4408 \end{verbatim}
4410 The \ulink{\module{getopt}}{../lib/module-getopt.html}
4411 module processes \var{sys.argv} using the conventions of the \UNIX{}
4412 \function{getopt()} function. More powerful and flexible command line
4413 processing is provided by the
4414 \ulink{\module{optparse}}{../lib/module-optparse.html} module.
4417 \section{Error Output Redirection and Program Termination\label{stderr}}
4419 The \ulink{\module{sys}}{../lib/module-sys.html}
4420 module also has attributes for \var{stdin}, \var{stdout}, and
4421 \var{stderr}. The latter is useful for emitting warnings and error
4422 messages to make them visible even when \var{stdout} has been redirected:
4424 \begin{verbatim}
4425 >>> sys.stderr.write('Warning, log file not found starting a new one')
4426 Warning, log file not found starting a new one
4427 \end{verbatim}
4429 The most direct way to terminate a script is to use \samp{sys.exit()}.
4432 \section{String Pattern Matching\label{string-pattern-matching}}
4434 The \ulink{\module{re}}{../lib/module-re.html}
4435 module provides regular expression tools for advanced string processing.
4436 For complex matching and manipulation, regular expressions offer succinct,
4437 optimized solutions:
4439 \begin{verbatim}
4440 >>> import re
4441 >>> re.findall(r'\bf[a-z]*', 'which foot or hand fell fastest')
4442 ['foot', 'fell', 'fastest']
4443 >>> re.sub(r'(\b[a-z]+) \1', r'\1', 'cat in the the hat')
4444 'cat in the hat'
4445 \end{verbatim}
4447 When only simple capabilities are needed, string methods are preferred
4448 because they are easier to read and debug:
4450 \begin{verbatim}
4451 >>> 'tea for too'.replace('too', 'two')
4452 'tea for two'
4453 \end{verbatim}
4455 \section{Mathematics\label{mathematics}}
4457 The \ulink{\module{math}}{../lib/module-math.html} module gives
4458 access to the underlying C library functions for floating point math:
4460 \begin{verbatim}
4461 >>> import math
4462 >>> math.cos(math.pi / 4.0)
4463 0.70710678118654757
4464 >>> math.log(1024, 2)
4465 10.0
4466 \end{verbatim}
4468 The \ulink{\module{random}}{../lib/module-random.html}
4469 module provides tools for making random selections:
4471 \begin{verbatim}
4472 >>> import random
4473 >>> random.choice(['apple', 'pear', 'banana'])
4474 'apple'
4475 >>> random.sample(xrange(100), 10) # sampling without replacement
4476 [30, 83, 16, 4, 8, 81, 41, 50, 18, 33]
4477 >>> random.random() # random float
4478 0.17970987693706186
4479 >>> random.randrange(6) # random integer chosen from range(6)
4481 \end{verbatim}
4484 \section{Internet Access\label{internet-access}}
4486 There are a number of modules for accessing the internet and processing
4487 internet protocols. Two of the simplest are
4488 \ulink{\module{urllib2}}{../lib/module-urllib2.html}
4489 for retrieving data from urls and
4490 \ulink{\module{smtplib}}{../lib/module-smtplib.html}
4491 for sending mail:
4493 \begin{verbatim}
4494 >>> import urllib2
4495 >>> for line in urllib2.urlopen('http://tycho.usno.navy.mil/cgi-bin/timer.pl'):
4496 ... if 'EST' in line: # look for Eastern Standard Time
4497 ... print line
4499 <BR>Nov. 25, 09:43:32 PM EST
4501 >>> import smtplib
4502 >>> server = smtplib.SMTP('localhost')
4503 >>> server.sendmail('soothsayer@tmp.org', 'jceasar@tmp.org',
4504 """To: jceasar@tmp.org
4505 From: soothsayer@tmp.org
4507 Beware the Ides of March.
4508 """)
4509 >>> server.quit()
4510 \end{verbatim}
4513 \section{Dates and Times\label{dates-and-times}}
4515 The \ulink{\module{datetime}}{../lib/module-datetime.html} module
4516 supplies classes for manipulating dates and times in both simple
4517 and complex ways. While date and time arithmetic is supported, the
4518 focus of the implementation is on efficient member extraction for
4519 output formatting and manipulation. The module also supports objects
4520 that are time zone aware.
4522 \begin{verbatim}
4523 # dates are easily constructed and formatted
4524 >>> from datetime import date
4525 >>> now = date.today()
4526 >>> now
4527 datetime.date(2003, 12, 2)
4528 >>> now.strftime("%m-%d-%y or %d%b %Y is a %A on the %d day of %B")
4529 '12-02-03 or 02Dec 2003 is a Tuesday on the 02 day of December'
4531 # dates support calendar arithmetic
4532 >>> birthday = date(1964, 7, 31)
4533 >>> age = now - birthday
4534 >>> age.days
4535 14368
4536 \end{verbatim}
4539 \section{Data Compression\label{data-compression}}
4541 Common data archiving and compression formats are directly supported
4542 by modules including:
4543 \ulink{\module{zlib}}{../lib/module-zlib.html},
4544 \ulink{\module{gzip}}{../lib/module-gzip.html},
4545 \ulink{\module{bz2}}{../lib/module-bz2.html},
4546 \ulink{\module{zipfile}}{../lib/module-zipfile.html}, and
4547 \ulink{\module{tarfile}}{../lib/module-tarfile.html}.
4549 \begin{verbatim}
4550 >>> import zlib
4551 >>> s = 'witch which has which witches wrist watch'
4552 >>> len(s)
4554 >>> t = zlib.compress(s)
4555 >>> len(t)
4557 >>> zlib.decompress(t)
4558 'witch which has which witches wrist watch'
4559 >>> zlib.crc32(t)
4560 -1438085031
4561 \end{verbatim}
4564 \section{Performance Measurement\label{performance-measurement}}
4566 Some Python users develop a deep interest in knowing the relative
4567 performance between different approaches to the same problem.
4568 Python provides a measurement tool that answers those questions
4569 immediately.
4571 For example, it may be tempting to use the tuple packing and unpacking
4572 feature instead of the traditional approach to swapping arguments.
4573 The \ulink{\module{timeit}}{../lib/module-timeit.html} module
4574 quickly demonstrates that the traditional approach is faster:
4576 \begin{verbatim}
4577 >>> from timeit import Timer
4578 >>> Timer('t=a; a=b; b=t', 'a=1; b=2').timeit()
4579 0.60864915603680925
4580 >>> Timer('a,b = b,a', 'a=1; b=2').timeit()
4581 0.8625194857439773
4582 \end{verbatim}
4584 In contrast to \module{timeit}'s fine level of granularity, the
4585 \ulink{\module{profile}}{../lib/module-profile.html} and \module{pstats}
4586 modules provide tools for identifying time critical sections in larger
4587 blocks of code.
4590 \section{Quality Control\label{quality-control}}
4592 One approach for developing high quality software is to write tests for
4593 each function as it is developed and to run those tests frequently during
4594 the development process.
4596 The \ulink{\module{doctest}}{../lib/module-doctest.html} module provides
4597 a tool for scanning a module and validating tests embedded in a program's
4598 docstrings. Test construction is as simple as cutting-and-pasting a
4599 typical call along with its results into the docstring. This improves
4600 the documentation by providing the user with an example and it allows the
4601 doctest module to make sure the code remains true to the documentation:
4603 \begin{verbatim}
4604 def average(values):
4605 """Computes the arithmetic mean of a list of numbers.
4607 >>> print average([20, 30, 70])
4608 40.0
4610 return sum(values, 0.0) / len(values)
4612 import doctest
4613 doctest.testmod() # automatically validate the embedded tests
4614 \end{verbatim}
4616 The \ulink{\module{unittest}}{../lib/module-unittest.html} module is not
4617 as effortless as the \module{doctest} module, but it allows a more
4618 comprehensive set of tests to be maintained in a separate file:
4620 \begin{verbatim}
4621 import unittest
4623 class TestStatisticalFunctions(unittest.TestCase):
4625 def test_average(self):
4626 self.assertEqual(average([20, 30, 70]), 40.0)
4627 self.assertEqual(round(average([1, 5, 7]), 1), 4.3)
4628 self.assertRaises(ZeroDivisionError, average, [])
4629 self.assertRaises(TypeError, average, 20, 30, 70)
4631 unittest.main() # Calling from the command line invokes all tests
4632 \end{verbatim}
4634 \section{Batteries Included\label{batteries-included}}
4636 Python has a ``batteries included'' philosophy. This is best seen
4637 through the sophisticated and robust capabilities of its larger
4638 packages. For example:
4640 * The \ulink{\module{xmlrpclib}}{../lib/module-xmlrpclib.html} and
4641 \ulink{\module{SimpleXMLRPCServer}}{../lib/module-SimpleXMLRPCServer.html}
4642 modules make implementing remote procedure calls into an almost trivial
4643 task. Despite the names, no direct knowledge or handling of XML is needed.
4645 * The \ulink{\module{email}}{../lib/module-email.html}
4646 package is a library for managing email messages,
4647 including MIME and other RFC 2822-based message documents. Unlike
4648 \module{smtplib} and \module{poplib} which actually send and receive
4649 messages, the email package has a complete toolset for building or
4650 decoding complex message structures (including attachments)
4651 and for implementing internet encoding and header protocols.
4653 * The \ulink{\module{xml.dom}}{../lib/module-xml.dom.html} and
4654 \ulink{\module{xml.sax}}{../lib/module-xml.sax.html} packages provide
4655 robust support for parsing this popular data interchange format. Likewise,
4656 the \module{csv} module supports direct reads and writes in a common
4657 database format. Together, these modules and packages greatly simplify
4658 data interchange between python applications and other tools.
4660 * Internationalization is supported by a number of modules including
4661 \ulink{\module{gettext}}{../lib/module-gettext.html},
4662 \ulink{\module{locale}}{../lib/module-locale.html}, and the
4663 \ulink{\module{codecs}}{../lib/module-codecs.html} package.
4667 \chapter{What Now? \label{whatNow}}
4669 Reading this tutorial has probably reinforced your interest in using
4670 Python --- you should be eager to apply Python to solve your
4671 real-world problems. Now what should you do?
4673 You should read, or at least page through, the
4674 \citetitle[../lib/lib.html]{Python Library Reference},
4675 which gives complete (though terse) reference material about types,
4676 functions, and modules that can save you a lot of time when writing
4677 Python programs. The standard Python distribution includes a
4678 \emph{lot} of code in both C and Python; there are modules to read
4679 \UNIX{} mailboxes, retrieve documents via HTTP, generate random
4680 numbers, parse command-line options, write CGI programs, compress
4681 data, and a lot more; skimming through the Library Reference will give
4682 you an idea of what's available.
4684 The major Python Web site is \url{http://www.python.org/}; it contains
4685 code, documentation, and pointers to Python-related pages around the
4686 Web. This Web site is mirrored in various places around the
4687 world, such as Europe, Japan, and Australia; a mirror may be faster
4688 than the main site, depending on your geographical location. A more
4689 informal site is \url{http://starship.python.net/}, which contains a
4690 bunch of Python-related personal home pages; many people have
4691 downloadable software there. Many more user-created Python modules
4692 can be found in the \ulink{Python Package
4693 Index}{http://www.python.org/pypi} (PyPI).
4695 For Python-related questions and problem reports, you can post to the
4696 newsgroup \newsgroup{comp.lang.python}, or send them to the mailing
4697 list at \email{python-list@python.org}. The newsgroup and mailing list
4698 are gatewayed, so messages posted to one will automatically be
4699 forwarded to the other. There are around 120 postings a day (with peaks
4700 up to several hundred),
4701 % Postings figure based on average of last six months activity as
4702 % reported by www.egroups.com; Jan. 2000 - June 2000: 21272 msgs / 182
4703 % days = 116.9 msgs / day and steadily increasing.
4704 asking (and answering) questions, suggesting new features, and
4705 announcing new modules. Before posting, be sure to check the list of
4706 \ulink{Frequently Asked Questions}{http://www.python.org/doc/faq/} (also called the FAQ), or look for it in the
4707 \file{Misc/} directory of the Python source distribution. Mailing
4708 list archives are available at \url{http://www.python.org/pipermail/}.
4709 The FAQ answers many of the questions that come up again and again,
4710 and may already contain the solution for your problem.
4713 \appendix
4715 \chapter{Interactive Input Editing and History Substitution\label{interacting}}
4717 Some versions of the Python interpreter support editing of the current
4718 input line and history substitution, similar to facilities found in
4719 the Korn shell and the GNU Bash shell. This is implemented using the
4720 \emph{GNU Readline} library, which supports Emacs-style and vi-style
4721 editing. This library has its own documentation which I won't
4722 duplicate here; however, the basics are easily explained. The
4723 interactive editing and history described here are optionally
4724 available in the \UNIX{} and CygWin versions of the interpreter.
4726 This chapter does \emph{not} document the editing facilities of Mark
4727 Hammond's PythonWin package or the Tk-based environment, IDLE,
4728 distributed with Python. The command line history recall which
4729 operates within DOS boxes on NT and some other DOS and Windows flavors
4730 is yet another beast.
4732 \section{Line Editing \label{lineEditing}}
4734 If supported, input line editing is active whenever the interpreter
4735 prints a primary or secondary prompt. The current line can be edited
4736 using the conventional Emacs control characters. The most important
4737 of these are: \kbd{C-A} (Control-A) moves the cursor to the beginning
4738 of the line, \kbd{C-E} to the end, \kbd{C-B} moves it one position to
4739 the left, \kbd{C-F} to the right. Backspace erases the character to
4740 the left of the cursor, \kbd{C-D} the character to its right.
4741 \kbd{C-K} kills (erases) the rest of the line to the right of the
4742 cursor, \kbd{C-Y} yanks back the last killed string.
4743 \kbd{C-underscore} undoes the last change you made; it can be repeated
4744 for cumulative effect.
4746 \section{History Substitution \label{history}}
4748 History substitution works as follows. All non-empty input lines
4749 issued are saved in a history buffer, and when a new prompt is given
4750 you are positioned on a new line at the bottom of this buffer.
4751 \kbd{C-P} moves one line up (back) in the history buffer,
4752 \kbd{C-N} moves one down. Any line in the history buffer can be
4753 edited; an asterisk appears in front of the prompt to mark a line as
4754 modified. Pressing the \kbd{Return} key passes the current line to
4755 the interpreter. \kbd{C-R} starts an incremental reverse search;
4756 \kbd{C-S} starts a forward search.
4758 \section{Key Bindings \label{keyBindings}}
4760 The key bindings and some other parameters of the Readline library can
4761 be customized by placing commands in an initialization file called
4762 \file{\~{}/.inputrc}. Key bindings have the form
4764 \begin{verbatim}
4765 key-name: function-name
4766 \end{verbatim}
4770 \begin{verbatim}
4771 "string": function-name
4772 \end{verbatim}
4774 and options can be set with
4776 \begin{verbatim}
4777 set option-name value
4778 \end{verbatim}
4780 For example:
4782 \begin{verbatim}
4783 # I prefer vi-style editing:
4784 set editing-mode vi
4786 # Edit using a single line:
4787 set horizontal-scroll-mode On
4789 # Rebind some keys:
4790 Meta-h: backward-kill-word
4791 "\C-u": universal-argument
4792 "\C-x\C-r": re-read-init-file
4793 \end{verbatim}
4795 Note that the default binding for \kbd{Tab} in Python is to insert a
4796 \kbd{Tab} character instead of Readline's default filename completion
4797 function. If you insist, you can override this by putting
4799 \begin{verbatim}
4800 Tab: complete
4801 \end{verbatim}
4803 in your \file{\~{}/.inputrc}. (Of course, this makes it harder to
4804 type indented continuation lines if you're accustomed to using
4805 \kbd{Tab} for that purpose.)
4807 Automatic completion of variable and module names is optionally
4808 available. To enable it in the interpreter's interactive mode, add
4809 the following to your startup file:\footnote{
4810 Python will execute the contents of a file identified by the
4811 \envvar{PYTHONSTARTUP} environment variable when you start an
4812 interactive interpreter.}
4813 \refstmodindex{rlcompleter}\refbimodindex{readline}
4815 \begin{verbatim}
4816 import rlcompleter, readline
4817 readline.parse_and_bind('tab: complete')
4818 \end{verbatim}
4820 This binds the \kbd{Tab} key to the completion function, so hitting
4821 the \kbd{Tab} key twice suggests completions; it looks at Python
4822 statement names, the current local variables, and the available module
4823 names. For dotted expressions such as \code{string.a}, it will
4824 evaluate the expression up to the final \character{.} and then
4825 suggest completions from the attributes of the resulting object. Note
4826 that this may execute application-defined code if an object with a
4827 \method{__getattr__()} method is part of the expression.
4829 A more capable startup file might look like this example. Note that
4830 this deletes the names it creates once they are no longer needed; this
4831 is done since the startup file is executed in the same namespace as
4832 the interactive commands, and removing the names avoids creating side
4833 effects in the interactive environments. You may find it convenient
4834 to keep some of the imported modules, such as
4835 \ulink{\module{os}}{../lib/module-os.html}, which turn
4836 out to be needed in most sessions with the interpreter.
4838 \begin{verbatim}
4839 # Add auto-completion and a stored history file of commands to your Python
4840 # interactive interpreter. Requires Python 2.0+, readline. Autocomplete is
4841 # bound to the Esc key by default (you can change it - see readline docs).
4843 # Store the file in ~/.pystartup, and set an environment variable to point
4844 # to it: "export PYTHONSTARTUP=/max/home/itamar/.pystartup" in bash.
4846 # Note that PYTHONSTARTUP does *not* expand "~", so you have to put in the
4847 # full path to your home directory.
4849 import atexit
4850 import os
4851 import readline
4852 import rlcompleter
4854 historyPath = os.path.expanduser("~/.pyhistory")
4856 def save_history(historyPath=historyPath):
4857 import readline
4858 readline.write_history_file(historyPath)
4860 if os.path.exists(historyPath):
4861 readline.read_history_file(historyPath)
4863 atexit.register(save_history)
4864 del os, atexit, readline, rlcompleter, save_history, historyPath
4865 \end{verbatim}
4868 \section{Commentary \label{commentary}}
4870 This facility is an enormous step forward compared to earlier versions
4871 of the interpreter; however, some wishes are left: It would be nice if
4872 the proper indentation were suggested on continuation lines (the
4873 parser knows if an indent token is required next). The completion
4874 mechanism might use the interpreter's symbol table. A command to
4875 check (or even suggest) matching parentheses, quotes, etc., would also
4876 be useful.
4879 \chapter{Floating Point Arithmetic: Issues and Limitations\label{fp-issues}}
4880 \sectionauthor{Tim Peters}{tim_one@email.msn.com}
4882 Floating-point numbers are represented in computer hardware as
4883 base 2 (binary) fractions. For example, the decimal fraction
4885 \begin{verbatim}
4886 0.125
4887 \end{verbatim}
4889 has value 1/10 + 2/100 + 5/1000, and in the same way the binary fraction
4891 \begin{verbatim}
4892 0.001
4893 \end{verbatim}
4895 has value 0/2 + 0/4 + 1/8. These two fractions have identical values,
4896 the only real difference being that the first is written in base 10
4897 fractional notation, and the second in base 2.
4899 Unfortunately, most decimal fractions cannot be represented exactly as
4900 binary fractions. A consequence is that, in general, the decimal
4901 floating-point numbers you enter are only approximated by the binary
4902 floating-point numbers actually stored in the machine.
4904 The problem is easier to understand at first in base 10. Consider the
4905 fraction 1/3. You can approximate that as a base 10 fraction:
4907 \begin{verbatim}
4909 \end{verbatim}
4911 or, better,
4913 \begin{verbatim}
4914 0.33
4915 \end{verbatim}
4917 or, better,
4919 \begin{verbatim}
4920 0.333
4921 \end{verbatim}
4923 and so on. No matter how many digits you're willing to write down, the
4924 result will never be exactly 1/3, but will be an increasingly better
4925 approximation to 1/3.
4927 In the same way, no matter how many base 2 digits you're willing to
4928 use, the decimal value 0.1 cannot be represented exactly as a base 2
4929 fraction. In base 2, 1/10 is the infinitely repeating fraction
4931 \begin{verbatim}
4932 0.0001100110011001100110011001100110011001100110011...
4933 \end{verbatim}
4935 Stop at any finite number of bits, and you get an approximation. This
4936 is why you see things like:
4938 \begin{verbatim}
4939 >>> 0.1
4940 0.10000000000000001
4941 \end{verbatim}
4943 On most machines today, that is what you'll see if you enter 0.1 at
4944 a Python prompt. You may not, though, because the number of bits
4945 used by the hardware to store floating-point values can vary across
4946 machines, and Python only prints a decimal approximation to the true
4947 decimal value of the binary approximation stored by the machine. On
4948 most machines, if Python were to print the true decimal value of
4949 the binary approximation stored for 0.1, it would have to display
4951 \begin{verbatim}
4952 >>> 0.1
4953 0.1000000000000000055511151231257827021181583404541015625
4954 \end{verbatim}
4956 instead! The Python prompt (implicitly) uses the builtin
4957 \function{repr()} function to obtain a string version of everything it
4958 displays. For floats, \code{repr(\var{float})} rounds the true
4959 decimal value to 17 significant digits, giving
4961 \begin{verbatim}
4962 0.10000000000000001
4963 \end{verbatim}
4965 \code{repr(\var{float})} produces 17 significant digits because it
4966 turns out that's enough (on most machines) so that
4967 \code{eval(repr(\var{x})) == \var{x}} exactly for all finite floats
4968 \var{x}, but rounding to 16 digits is not enough to make that true.
4970 Note that this is in the very nature of binary floating-point: this is
4971 not a bug in Python, it is not a bug in your code either, and you'll
4972 see the same kind of thing in all languages that support your
4973 hardware's floating-point arithmetic (although some languages may
4974 not \emph{display} the difference by default, or in all output modes).
4976 Python's builtin \function{str()} function produces only 12
4977 significant digits, and you may wish to use that instead. It's
4978 unusual for \code{eval(str(\var{x}))} to reproduce \var{x}, but the
4979 output may be more pleasant to look at:
4981 \begin{verbatim}
4982 >>> print str(0.1)
4984 \end{verbatim}
4986 It's important to realize that this is, in a real sense, an illusion:
4987 the value in the machine is not exactly 1/10, you're simply rounding
4988 the \emph{display} of the true machine value.
4990 Other surprises follow from this one. For example, after seeing
4992 \begin{verbatim}
4993 >>> 0.1
4994 0.10000000000000001
4995 \end{verbatim}
4997 you may be tempted to use the \function{round()} function to chop it
4998 back to the single digit you expect. But that makes no difference:
5000 \begin{verbatim}
5001 >>> round(0.1, 1)
5002 0.10000000000000001
5003 \end{verbatim}
5005 The problem is that the binary floating-point value stored for "0.1"
5006 was already the best possible binary approximation to 1/10, so trying
5007 to round it again can't make it better: it was already as good as it
5008 gets.
5010 Another consequence is that since 0.1 is not exactly 1/10, adding 0.1
5011 to itself 10 times may not yield exactly 1.0, either:
5013 \begin{verbatim}
5014 >>> sum = 0.0
5015 >>> for i in range(10):
5016 ... sum += 0.1
5018 >>> sum
5019 0.99999999999999989
5020 \end{verbatim}
5022 Binary floating-point arithmetic holds many surprises like this. The
5023 problem with "0.1" is explained in precise detail below, in the
5024 "Representation Error" section. See
5025 \citetitle[http://www.lahey.com/float.htm]{The Perils of Floating
5026 Point} for a more complete account of other common surprises.
5028 As that says near the end, ``there are no easy answers.'' Still,
5029 don't be unduly wary of floating-point! The errors in Python float
5030 operations are inherited from the floating-point hardware, and on most
5031 machines are on the order of no more than 1 part in 2**53 per
5032 operation. That's more than adequate for most tasks, but you do need
5033 to keep in mind that it's not decimal arithmetic, and that every float
5034 operation can suffer a new rounding error.
5036 While pathological cases do exist, for most casual use of
5037 floating-point arithmetic you'll see the result you expect in the end
5038 if you simply round the display of your final results to the number of
5039 decimal digits you expect. \function{str()} usually suffices, and for
5040 finer control see the discussion of Pythons's \code{\%} format
5041 operator: the \code{\%g}, \code{\%f} and \code{\%e} format codes
5042 supply flexible and easy ways to round float results for display.
5045 \section{Representation Error
5046 \label{fp-error}}
5048 This section explains the ``0.1'' example in detail, and shows how
5049 you can perform an exact analysis of cases like this yourself. Basic
5050 familiarity with binary floating-point representation is assumed.
5052 \dfn{Representation error} refers to that some (most, actually)
5053 decimal fractions cannot be represented exactly as binary (base 2)
5054 fractions. This is the chief reason why Python (or Perl, C, \Cpp,
5055 Java, Fortran, and many others) often won't display the exact decimal
5056 number you expect:
5058 \begin{verbatim}
5059 >>> 0.1
5060 0.10000000000000001
5061 \end{verbatim}
5063 Why is that? 1/10 is not exactly representable as a binary fraction.
5064 Almost all machines today (November 2000) use IEEE-754 floating point
5065 arithmetic, and almost all platforms map Python floats to IEEE-754
5066 "double precision". 754 doubles contain 53 bits of precision, so on
5067 input the computer strives to convert 0.1 to the closest fraction it can
5068 of the form \var{J}/2**\var{N} where \var{J} is an integer containing
5069 exactly 53 bits. Rewriting
5071 \begin{verbatim}
5072 1 / 10 ~= J / (2**N)
5073 \end{verbatim}
5077 \begin{verbatim}
5078 J ~= 2**N / 10
5079 \end{verbatim}
5081 and recalling that \var{J} has exactly 53 bits (is \code{>= 2**52} but
5082 \code{< 2**53}), the best value for \var{N} is 56:
5084 \begin{verbatim}
5085 >>> 2L**52
5086 4503599627370496L
5087 >>> 2L**53
5088 9007199254740992L
5089 >>> 2L**56/10
5090 7205759403792793L
5091 \end{verbatim}
5093 That is, 56 is the only value for \var{N} that leaves \var{J} with
5094 exactly 53 bits. The best possible value for \var{J} is then that
5095 quotient rounded:
5097 \begin{verbatim}
5098 >>> q, r = divmod(2L**56, 10)
5099 >>> r
5101 \end{verbatim}
5103 Since the remainder is more than half of 10, the best approximation is
5104 obtained by rounding up:
5106 \begin{verbatim}
5107 >>> q+1
5108 7205759403792794L
5109 \end{verbatim}
5111 Therefore the best possible approximation to 1/10 in 754 double
5112 precision is that over 2**56, or
5114 \begin{verbatim}
5115 7205759403792794 / 72057594037927936
5116 \end{verbatim}
5118 Note that since we rounded up, this is actually a little bit larger than
5119 1/10; if we had not rounded up, the quotient would have been a little
5120 bit smaller than 1/10. But in no case can it be \emph{exactly} 1/10!
5122 So the computer never ``sees'' 1/10: what it sees is the exact
5123 fraction given above, the best 754 double approximation it can get:
5125 \begin{verbatim}
5126 >>> .1 * 2L**56
5127 7205759403792794.0
5128 \end{verbatim}
5130 If we multiply that fraction by 10**30, we can see the (truncated)
5131 value of its 30 most significant decimal digits:
5133 \begin{verbatim}
5134 >>> 7205759403792794L * 10L**30 / 2L**56
5135 100000000000000005551115123125L
5136 \end{verbatim}
5138 meaning that the exact number stored in the computer is approximately
5139 equal to the decimal value 0.100000000000000005551115123125. Rounding
5140 that to 17 significant digits gives the 0.10000000000000001 that Python
5141 displays (well, will display on any 754-conforming platform that does
5142 best-possible input and output conversions in its C library --- yours may
5143 not!).
5145 \chapter{History and License}
5146 \input{license}
5148 \input{glossary}
5150 \input{tut.ind}
5152 \end{document}