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1 # -*- coding: Latin-1 -*-
3 """Heap queue algorithm (a.k.a. priority queue).
5 Heaps are arrays for which a[k] <= a[2*k+1] and a[k] <= a[2*k+2] for
6 all k, counting elements from 0. For the sake of comparison,
7 non-existing elements are considered to be infinite. The interesting
8 property of a heap is that a[0] is always its smallest element.
10 Usage:
12 heap = [] # creates an empty heap
13 heappush(heap, item) # pushes a new item on the heap
14 item = heappop(heap) # pops the smallest item from the heap
15 item = heap[0] # smallest item on the heap without popping it
16 heapify(x) # transforms list into a heap, in-place, in linear time
17 item = heapreplace(heap, item) # pops and returns smallest item, and adds
18 # new item; the heap size is unchanged
20 Our API differs from textbook heap algorithms as follows:
22 - We use 0-based indexing. This makes the relationship between the
23 index for a node and the indexes for its children slightly less
24 obvious, but is more suitable since Python uses 0-based indexing.
26 - Our heappop() method returns the smallest item, not the largest.
28 These two make it possible to view the heap as a regular Python list
29 without surprises: heap[0] is the smallest item, and heap.sort()
30 maintains the heap invariant!
31 """
33 # Original code by Kevin O'Connor, augmented by Tim Peters
35 __about__ = """Heap queues
37 [explanation by François Pinard]
39 Heaps are arrays for which a[k] <= a[2*k+1] and a[k] <= a[2*k+2] for
40 all k, counting elements from 0. For the sake of comparison,
41 non-existing elements are considered to be infinite. The interesting
42 property of a heap is that a[0] is always its smallest element.
44 The strange invariant above is meant to be an efficient memory
45 representation for a tournament. The numbers below are `k', not a[k]:
49 1 2
51 3 4 5 6
53 7 8 9 10 11 12 13 14
55 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
58 In the tree above, each cell `k' is topping `2*k+1' and `2*k+2'. In
59 an usual binary tournament we see in sports, each cell is the winner
60 over the two cells it tops, and we can trace the winner down the tree
61 to see all opponents s/he had. However, in many computer applications
62 of such tournaments, we do not need to trace the history of a winner.
63 To be more memory efficient, when a winner is promoted, we try to
64 replace it by something else at a lower level, and the rule becomes
65 that a cell and the two cells it tops contain three different items,
66 but the top cell "wins" over the two topped cells.
68 If this heap invariant is protected at all time, index 0 is clearly
69 the overall winner. The simplest algorithmic way to remove it and
70 find the "next" winner is to move some loser (let's say cell 30 in the
71 diagram above) into the 0 position, and then percolate this new 0 down
72 the tree, exchanging values, until the invariant is re-established.
73 This is clearly logarithmic on the total number of items in the tree.
74 By iterating over all items, you get an O(n ln n) sort.
76 A nice feature of this sort is that you can efficiently insert new
77 items while the sort is going on, provided that the inserted items are
78 not "better" than the last 0'th element you extracted. This is
79 especially useful in simulation contexts, where the tree holds all
80 incoming events, and the "win" condition means the smallest scheduled
81 time. When an event schedule other events for execution, they are
82 scheduled into the future, so they can easily go into the heap. So, a
83 heap is a good structure for implementing schedulers (this is what I
84 used for my MIDI sequencer :-).
86 Various structures for implementing schedulers have been extensively
87 studied, and heaps are good for this, as they are reasonably speedy,
88 the speed is almost constant, and the worst case is not much different
89 than the average case. However, there are other representations which
90 are more efficient overall, yet the worst cases might be terrible.
92 Heaps are also very useful in big disk sorts. You most probably all
93 know that a big sort implies producing "runs" (which are pre-sorted
94 sequences, which size is usually related to the amount of CPU memory),
95 followed by a merging passes for these runs, which merging is often
96 very cleverly organised[1]. It is very important that the initial
97 sort produces the longest runs possible. Tournaments are a good way
98 to that. If, using all the memory available to hold a tournament, you
99 replace and percolate items that happen to fit the current run, you'll
100 produce runs which are twice the size of the memory for random input,
101 and much better for input fuzzily ordered.
103 Moreover, if you output the 0'th item on disk and get an input which
104 may not fit in the current tournament (because the value "wins" over
105 the last output value), it cannot fit in the heap, so the size of the
106 heap decreases. The freed memory could be cleverly reused immediately
107 for progressively building a second heap, which grows at exactly the
108 same rate the first heap is melting. When the first heap completely
109 vanishes, you switch heaps and start a new run. Clever and quite
110 effective!
112 In a word, heaps are useful memory structures to know. I use them in
113 a few applications, and I think it is good to keep a `heap' module
114 around. :-)
116 --------------------
117 [1] The disk balancing algorithms which are current, nowadays, are
118 more annoying than clever, and this is a consequence of the seeking
119 capabilities of the disks. On devices which cannot seek, like big
120 tape drives, the story was quite different, and one had to be very
121 clever to ensure (far in advance) that each tape movement will be the
122 most effective possible (that is, will best participate at
123 "progressing" the merge). Some tapes were even able to read
124 backwards, and this was also used to avoid the rewinding time.
125 Believe me, real good tape sorts were quite spectacular to watch!
126 From all times, sorting has always been a Great Art! :-)
129 __all__ = ['heappush', 'heappop', 'heapify', 'heapreplace']
131 def heappush(heap, item):
132 """Push item onto heap, maintaining the heap invariant."""
133 heap.append(item)
134 _siftdown(heap, 0, len(heap)-1)
136 def heappop(heap):
137 """Pop the smallest item off the heap, maintaining the heap invariant."""
138 lastelt = heap.pop() # raises appropriate IndexError if heap is empty
139 if heap:
140 returnitem = heap[0]
141 heap[0] = lastelt
142 _siftup(heap, 0)
143 else:
144 returnitem = lastelt
145 return returnitem
147 def heapreplace(heap, item):
148 """Pop and return the current smallest value, and add the new item.
150 This is more efficient than heappop() followed by heappush(), and can be
151 more appropriate when using a fixed-size heap. Note that the value
152 returned may be larger than item! That constrains reasonable uses of
153 this routine.
155 returnitem = heap[0] # raises appropriate IndexError if heap is empty
156 heap[0] = item
157 _siftup(heap, 0)
158 return returnitem
160 def heapify(x):
161 """Transform list into a heap, in-place, in O(len(heap)) time."""
162 n = len(x)
163 # Transform bottom-up. The largest index there's any point to looking at
164 # is the largest with a child index in-range, so must have 2*i + 1 < n,
165 # or i < (n-1)/2. If n is even = 2*j, this is (2*j-1)/2 = j-1/2 so
166 # j-1 is the largest, which is n//2 - 1. If n is odd = 2*j+1, this is
167 # (2*j+1-1)/2 = j so j-1 is the largest, and that's again n//2-1.
168 for i in xrange(n//2 - 1, -1, -1):
169 _siftup(x, i)
171 # 'heap' is a heap at all indices >= startpos, except possibly for pos. pos
172 # is the index of a leaf with a possibly out-of-order value. Restore the
173 # heap invariant.
174 def _siftdown(heap, startpos, pos):
175 newitem = heap[pos]
176 # Follow the path to the root, moving parents down until finding a place
177 # newitem fits.
178 while pos > startpos:
179 parentpos = (pos - 1) >> 1
180 parent = heap[parentpos]
181 if parent <= newitem:
182 break
183 heap[pos] = parent
184 pos = parentpos
185 heap[pos] = newitem
187 # The child indices of heap index pos are already heaps, and we want to make
188 # a heap at index pos too. We do this by bubbling the smaller child of
189 # pos up (and so on with that child's children, etc) until hitting a leaf,
190 # then using _siftdown to move the oddball originally at index pos into place.
192 # We *could* break out of the loop as soon as we find a pos where newitem <=
193 # both its children, but turns out that's not a good idea, and despite that
194 # many books write the algorithm that way. During a heap pop, the last array
195 # element is sifted in, and that tends to be large, so that comparing it
196 # against values starting from the root usually doesn't pay (= usually doesn't
197 # get us out of the loop early). See Knuth, Volume 3, where this is
198 # explained and quantified in an exercise.
200 # Cutting the # of comparisons is important, since these routines have no
201 # way to extract "the priority" from an array element, so that intelligence
202 # is likely to be hiding in custom __cmp__ methods, or in array elements
203 # storing (priority, record) tuples. Comparisons are thus potentially
204 # expensive.
206 # On random arrays of length 1000, making this change cut the number of
207 # comparisons made by heapify() a little, and those made by exhaustive
208 # heappop() a lot, in accord with theory. Here are typical results from 3
209 # runs (3 just to demonstrate how small the variance is):
211 # Compares needed by heapify Compares needed by 1000 heappops
212 # -------------------------- --------------------------------
213 # 1837 cut to 1663 14996 cut to 8680
214 # 1855 cut to 1659 14966 cut to 8678
215 # 1847 cut to 1660 15024 cut to 8703
217 # Building the heap by using heappush() 1000 times instead required
218 # 2198, 2148, and 2219 compares: heapify() is more efficient, when
219 # you can use it.
221 # The total compares needed by list.sort() on the same lists were 8627,
222 # 8627, and 8632 (this should be compared to the sum of heapify() and
223 # heappop() compares): list.sort() is (unsurprisingly!) more efficient
224 # for sorting.
226 def _siftup(heap, pos):
227 endpos = len(heap)
228 startpos = pos
229 newitem = heap[pos]
230 # Bubble up the smaller child until hitting a leaf.
231 childpos = 2*pos + 1 # leftmost child position
232 while childpos < endpos:
233 # Set childpos to index of smaller child.
234 rightpos = childpos + 1
235 if rightpos < endpos and heap[rightpos] <= heap[childpos]:
236 childpos = rightpos
237 # Move the smaller child up.
238 heap[pos] = heap[childpos]
239 pos = childpos
240 childpos = 2*pos + 1
241 # The leaf at pos is empty now. Put newitem there, and bubble it up
242 # to its final resting place (by sifting its parents down).
243 heap[pos] = newitem
244 _siftdown(heap, startpos, pos)
246 if __name__ == "__main__":
247 # Simple sanity test
248 heap = []
249 data = [1, 3, 5, 7, 9, 2, 4, 6, 8, 0]
250 for item in data:
251 heappush(heap, item)
252 sort = []
253 while heap:
254 sort.append(heappop(heap))
255 print sort