fix to work on python <= 2.1
[python/dscho.git] / Doc / tut / tut.tex
blobd38534b800f74e15aa52ea5802d54eefe6bf99a4
1 \documentclass{manual}
2 \usepackage[T1]{fontenc}
4 % Things to do:
5 % Add a section on file I/O
6 % Write a chapter entitled ``Some Useful Modules''
7 % --re, math+cmath
8 % Should really move the Python startup file info to an appendix
10 \title{Python Tutorial}
12 \input{boilerplate}
14 \begin{document}
16 \maketitle
18 \ifhtml
19 \chapter*{Front Matter\label{front}}
20 \fi
22 \input{copyright}
24 \begin{abstract}
26 \noindent
27 Python is an easy to learn, powerful programming language. It has
28 efficient high-level data structures and a simple but effective
29 approach to object-oriented programming. Python's elegant syntax and
30 dynamic typing, together with its interpreted nature, make it an ideal
31 language for scripting and rapid application development in many areas
32 on most platforms.
34 The Python interpreter and the extensive standard library are freely
35 available in source or binary form for all major platforms from the
36 Python Web site, \url{http://www.python.org/}, and can be freely
37 distributed. The same site also contains distributions of and
38 pointers to many free third party Python modules, programs and tools,
39 and additional documentation.
41 The Python interpreter is easily extended with new functions and data
42 types implemented in C or \Cpp{} (or other languages callable from C).
43 Python is also suitable as an extension language for customizable
44 applications.
46 This tutorial introduces the reader informally to the basic concepts
47 and features of the Python language and system. It helps to have a
48 Python interpreter handy for hands-on experience, but all examples are
49 self-contained, so the tutorial can be read off-line as well.
51 For a description of standard objects and modules, see the
52 \citetitle[../lib/lib.html]{Python Library Reference} document. The
53 \citetitle[../ref/ref.html]{Python Reference Manual} gives a more
54 formal definition of the language. To write extensions in C or
55 \Cpp, read \citetitle[../ext/ext.html]{Extending and Embedding the
56 Python Interpreter} and \citetitle[../api/api.html]{Python/C API
57 Reference}. There are also several books covering Python in depth.
59 This tutorial does not attempt to be comprehensive and cover every
60 single feature, or even every commonly used feature. Instead, it
61 introduces many of Python's most noteworthy features, and will give
62 you a good idea of the language's flavor and style. After reading it,
63 you will be able to read and write Python modules and programs, and
64 you will be ready to learn more about the various Python library
65 modules described in the \citetitle[../lib/lib.html]{Python Library
66 Reference}.
68 \end{abstract}
70 \tableofcontents
73 \chapter{Whetting Your Appetite \label{intro}}
75 If you ever wrote a large shell script, you probably know this
76 feeling: you'd love to add yet another feature, but it's already so
77 slow, and so big, and so complicated; or the feature involves a system
78 call or other function that is only accessible from C \ldots Usually
79 the problem at hand isn't serious enough to warrant rewriting the
80 script in C; perhaps the problem requires variable-length strings or
81 other data types (like sorted lists of file names) that are easy in
82 the shell but lots of work to implement in C, or perhaps you're not
83 sufficiently familiar with C.
85 Another situation: perhaps you have to work with several C libraries,
86 and the usual C write/compile/test/re-compile cycle is too slow. You
87 need to develop software more quickly. Possibly perhaps you've
88 written a program that could use an extension language, and you don't
89 want to design a language, write and debug an interpreter for it, then
90 tie it into your application.
92 In such cases, Python may be just the language for you. Python is
93 simple to use, but it is a real programming language, offering much
94 more structure and support for large programs than the shell has. On
95 the other hand, it also offers much more error checking than C, and,
96 being a \emph{very-high-level language}, it has high-level data types
97 built in, such as flexible arrays and dictionaries that would cost you
98 days to implement efficiently in C. Because of its more general data
99 types Python is applicable to a much larger problem domain than
100 \emph{Awk} or even \emph{Perl}, yet many things are at least as easy
101 in Python as in those languages.
103 Python allows you to split up your program in modules that can be
104 reused in other Python programs. It comes with a large collection of
105 standard modules that you can use as the basis of your programs --- or
106 as examples to start learning to program in Python. There are also
107 built-in modules that provide things like file I/O, system calls,
108 sockets, and even interfaces to graphical user interface toolkits like Tk.
110 Python is an interpreted language, which can save you considerable time
111 during program development because no compilation and linking is
112 necessary. The interpreter can be used interactively, which makes it
113 easy to experiment with features of the language, to write throw-away
114 programs, or to test functions during bottom-up program development.
115 It is also a handy desk calculator.
117 Python allows writing very compact and readable programs. Programs
118 written in Python are typically much shorter than equivalent C or
119 \Cpp{} programs, for several reasons:
120 \begin{itemize}
121 \item
122 the high-level data types allow you to express complex operations in a
123 single statement;
124 \item
125 statement grouping is done by indentation instead of begin/end
126 brackets;
127 \item
128 no variable or argument declarations are necessary.
129 \end{itemize}
131 Python is \emph{extensible}: if you know how to program in C it is easy
132 to add a new built-in function or module to the interpreter, either to
133 perform critical operations at maximum speed, or to link Python
134 programs to libraries that may only be available in binary form (such
135 as a vendor-specific graphics library). Once you are really hooked,
136 you can link the Python interpreter into an application written in C
137 and use it as an extension or command language for that application.
139 By the way, the language is named after the BBC show ``Monty Python's
140 Flying Circus'' and has nothing to do with nasty reptiles. Making
141 references to Monty Python skits in documentation is not only allowed,
142 it is encouraged!
144 %\section{Where From Here \label{where}}
146 Now that you are all excited about Python, you'll want to examine it
147 in some more detail. Since the best way to learn a language is
148 using it, you are invited here to do so.
150 In the next chapter, the mechanics of using the interpreter are
151 explained. This is rather mundane information, but essential for
152 trying out the examples shown later.
154 The rest of the tutorial introduces various features of the Python
155 language and system through examples, beginning with simple
156 expressions, statements and data types, through functions and modules,
157 and finally touching upon advanced concepts like exceptions
158 and user-defined classes.
160 \chapter{Using the Python Interpreter \label{using}}
162 \section{Invoking the Interpreter \label{invoking}}
164 The Python interpreter is usually installed as
165 \file{/usr/local/bin/python} on those machines where it is available;
166 putting \file{/usr/local/bin} in your \UNIX{} shell's search path
167 makes it possible to start it by typing the command
169 \begin{verbatim}
170 python
171 \end{verbatim}
173 to the shell. Since the choice of the directory where the interpreter
174 lives is an installation option, other places are possible; check with
175 your local Python guru or system administrator. (E.g.,
176 \file{/usr/local/python} is a popular alternative location.)
178 Typing an end-of-file character (\kbd{Control-D} on \UNIX,
179 \kbd{Control-Z} on Windows) at the primary prompt causes the
180 interpreter to exit with a zero exit status. If that doesn't work,
181 you can exit the interpreter by typing the following commands:
182 \samp{import sys; sys.exit()}.
184 The interpreter's line-editing features usually aren't very
185 sophisticated. On \UNIX, whoever installed the interpreter may have
186 enabled support for the GNU readline library, which adds more
187 elaborate interactive editing and history features. Perhaps the
188 quickest check to see whether command line editing is supported is
189 typing Control-P to the first Python prompt you get. If it beeps, you
190 have command line editing; see Appendix \ref{interacting} for an
191 introduction to the keys. If nothing appears to happen, or if
192 \code{\^P} is echoed, command line editing isn't available; you'll
193 only be able to use backspace to remove characters from the current
194 line.
196 The interpreter operates somewhat like the \UNIX{} shell: when called
197 with standard input connected to a tty device, it reads and executes
198 commands interactively; when called with a file name argument or with
199 a file as standard input, it reads and executes a \emph{script} from
200 that file.
202 A third way of starting the interpreter is
203 \samp{\program{python} \programopt{-c} \var{command} [arg] ...}, which
204 executes the statement(s) in \var{command}, analogous to the shell's
205 \programopt{-c} option. Since Python statements often contain spaces
206 or other characters that are special to the shell, it is best to quote
207 \var{command} in its entirety with double quotes.
209 Note that there is a difference between \samp{python file} and
210 \samp{python <file}. In the latter case, input requests from the
211 program, such as calls to \function{input()} and \function{raw_input()}, are
212 satisfied from \emph{file}. Since this file has already been read
213 until the end by the parser before the program starts executing, the
214 program will encounter end-of-file immediately. In the former case
215 (which is usually what you want) they are satisfied from whatever file
216 or device is connected to standard input of the Python interpreter.
218 When a script file is used, it is sometimes useful to be able to run
219 the script and enter interactive mode afterwards. This can be done by
220 passing \programopt{-i} before the script. (This does not work if the
221 script is read from standard input, for the same reason as explained
222 in the previous paragraph.)
224 \subsection{Argument Passing \label{argPassing}}
226 When known to the interpreter, the script name and additional
227 arguments thereafter are passed to the script in the variable
228 \code{sys.argv}, which is a list of strings. Its length is at least
229 one; when no script and no arguments are given, \code{sys.argv[0]} is
230 an empty string. When the script name is given as \code{'-'} (meaning
231 standard input), \code{sys.argv[0]} is set to \code{'-'}. When
232 \programopt{-c} \var{command} is used, \code{sys.argv[0]} is set to
233 \code{'-c'}. Options found after \programopt{-c} \var{command} are
234 not consumed by the Python interpreter's option processing but left in
235 \code{sys.argv} for the command to handle.
237 \subsection{Interactive Mode \label{interactive}}
239 When commands are read from a tty, the interpreter is said to be in
240 \emph{interactive mode}. In this mode it prompts for the next command
241 with the \emph{primary prompt}, usually three greater-than signs
242 (\samp{>\code{>}>~}); for continuation lines it prompts with the
243 \emph{secondary prompt}, by default three dots (\samp{...~}).
244 The interpreter prints a welcome message stating its version number
245 and a copyright notice before printing the first prompt:
247 \begin{verbatim}
248 python
249 Python 1.5.2b2 (#1, Feb 28 1999, 00:02:06) [GCC 2.8.1] on sunos5
250 Copyright 1991-1995 Stichting Mathematisch Centrum, Amsterdam
252 \end{verbatim}
254 Continuation lines are needed when entering a multi-line construct.
255 As an example, take a look at this \keyword{if} statement:
257 \begin{verbatim}
258 >>> the_world_is_flat = 1
259 >>> if the_world_is_flat:
260 ... print "Be careful not to fall off!"
261 ...
262 Be careful not to fall off!
263 \end{verbatim}
266 \section{The Interpreter and Its Environment \label{interp}}
268 \subsection{Error Handling \label{error}}
270 When an error occurs, the interpreter prints an error
271 message and a stack trace. In interactive mode, it then returns to
272 the primary prompt; when input came from a file, it exits with a
273 nonzero exit status after printing
274 the stack trace. (Exceptions handled by an \keyword{except} clause in a
275 \keyword{try} statement are not errors in this context.) Some errors are
276 unconditionally fatal and cause an exit with a nonzero exit; this
277 applies to internal inconsistencies and some cases of running out of
278 memory. All error messages are written to the standard error stream;
279 normal output from the executed commands is written to standard
280 output.
282 Typing the interrupt character (usually Control-C or DEL) to the
283 primary or secondary prompt cancels the input and returns to the
284 primary prompt.\footnote{
285 A problem with the GNU Readline package may prevent this.
287 Typing an interrupt while a command is executing raises the
288 \exception{KeyboardInterrupt} exception, which may be handled by a
289 \keyword{try} statement.
291 \subsection{Executable Python Scripts \label{scripts}}
293 On BSD'ish \UNIX{} systems, Python scripts can be made directly
294 executable, like shell scripts, by putting the line
296 \begin{verbatim}
297 #! /usr/bin/env python
298 \end{verbatim}
300 (assuming that the interpreter is on the user's \envvar{PATH}) at the
301 beginning of the script and giving the file an executable mode. The
302 \samp{\#!} must be the first two characters of the file. On some
303 platforms, this first line must end with a \UNIX-style line ending
304 (\character{\e n}), not a Mac OS (\character{\e r}) or Windows
305 (\character{\e r\e n}) line ending. Note that
306 the hash, or pound, character, \character{\#}, is used to start a
307 comment in Python.
309 The script can be given a executable mode, or permission, using the
310 \program{chmod} command:
312 \begin{verbatim}
313 $ chmod +x myscript.py
314 \end{verbatim} % $ <-- bow to font-lock
317 \subsection{Source Code Encoding}
319 It is possible to use encodings different than \ASCII{} in Python source
320 files. The best way to do it is to put one more special comment line
321 right after the \code{\#!} line to define the source file encoding:
323 \begin{verbatim}
324 # -*- coding: iso-8859-1 -*-
325 \end{verbatim}
327 With that declaration, all characters in the source file will be treated as
328 {}\code{iso-8859-1}, and it will be
329 possible to directly write Unicode string literals in the selected
330 encoding. The list of possible encodings can be found in the
331 \citetitle[../lib/lib.html]{Python Library Reference}, in the section
332 on \module{codecs}.
334 If your editor supports saving files as \code{UTF-8} with an UTF-8
335 signature (aka BOM -- Byte Order Mark), you can use that instead of an
336 encoding declaration. IDLE supports this capability if
337 \code{Options/General/Default Source Encoding/UTF-8} is set. Notice
338 that this signature is not understood in older Python releases (2.2
339 and earlier), and also not understood by the operating system for
340 \code{\#!} files.
342 By using UTF-8 (either through the signature or an encoding
343 declaration), characters of most languages in the world can be used
344 simultaneously in string literals and comments. Using non-ASCII
345 characters in identifiers is not supported. To display all these
346 characters properly, your editor must recognize that the file is
347 UTF-8, and it must use a font that supports all the characters in the
348 file.
350 \subsection{The Interactive Startup File \label{startup}}
352 % XXX This should probably be dumped in an appendix, since most people
353 % don't use Python interactively in non-trivial ways.
355 When you use Python interactively, it is frequently handy to have some
356 standard commands executed every time the interpreter is started. You
357 can do this by setting an environment variable named
358 \envvar{PYTHONSTARTUP} to the name of a file containing your start-up
359 commands. This is similar to the \file{.profile} feature of the
360 \UNIX{} shells.
362 This file is only read in interactive sessions, not when Python reads
363 commands from a script, and not when \file{/dev/tty} is given as the
364 explicit source of commands (which otherwise behaves like an
365 interactive session). It is executed in the same namespace where
366 interactive commands are executed, so that objects that it defines or
367 imports can be used without qualification in the interactive session.
368 You can also change the prompts \code{sys.ps1} and \code{sys.ps2} in
369 this file.
371 If you want to read an additional start-up file from the current
372 directory, you can program this in the global start-up file using code
373 like \samp{if os.path.isfile('.pythonrc.py'):
374 execfile('.pythonrc.py')}. If you want to use the startup file in a
375 script, you must do this explicitly in the script:
377 \begin{verbatim}
378 import os
379 filename = os.environ.get('PYTHONSTARTUP')
380 if filename and os.path.isfile(filename):
381 execfile(filename)
382 \end{verbatim}
385 \chapter{An Informal Introduction to Python \label{informal}}
387 In the following examples, input and output are distinguished by the
388 presence or absence of prompts (\samp{>\code{>}>~} and \samp{...~}): to repeat
389 the example, you must type everything after the prompt, when the
390 prompt appears; lines that do not begin with a prompt are output from
391 the interpreter. %
392 %\footnote{
393 % I'd prefer to use different fonts to distinguish input
394 % from output, but the amount of LaTeX hacking that would require
395 % is currently beyond my ability.
397 Note that a secondary prompt on a line by itself in an example means
398 you must type a blank line; this is used to end a multi-line command.
400 Many of the examples in this manual, even those entered at the
401 interactive prompt, include comments. Comments in Python start with
402 the hash character, \character{\#}, and extend to the end of the
403 physical line. A comment may appear at the start of a line or
404 following whitespace or code, but not within a string literal. A hash
405 character within a string literal is just a hash character.
407 Some examples:
409 \begin{verbatim}
410 # this is the first comment
411 SPAM = 1 # and this is the second comment
412 # ... and now a third!
413 STRING = "# This is not a comment."
414 \end{verbatim}
417 \section{Using Python as a Calculator \label{calculator}}
419 Let's try some simple Python commands. Start the interpreter and wait
420 for the primary prompt, \samp{>\code{>}>~}. (It shouldn't take long.)
422 \subsection{Numbers \label{numbers}}
424 The interpreter acts as a simple calculator: you can type an
425 expression at it and it will write the value. Expression syntax is
426 straightforward: the operators \code{+}, \code{-}, \code{*} and
427 \code{/} work just like in most other languages (for example, Pascal
428 or C); parentheses can be used for grouping. For example:
430 \begin{verbatim}
431 >>> 2+2
433 >>> # This is a comment
434 ... 2+2
436 >>> 2+2 # and a comment on the same line as code
438 >>> (50-5*6)/4
440 >>> # Integer division returns the floor:
441 ... 7/3
443 >>> 7/-3
445 \end{verbatim}
447 Like in C, the equal sign (\character{=}) is used to assign a value to a
448 variable. The value of an assignment is not written:
450 \begin{verbatim}
451 >>> width = 20
452 >>> height = 5*9
453 >>> width * height
455 \end{verbatim}
457 A value can be assigned to several variables simultaneously:
459 \begin{verbatim}
460 >>> x = y = z = 0 # Zero x, y and z
461 >>> x
463 >>> y
465 >>> z
467 \end{verbatim}
469 There is full support for floating point; operators with mixed type
470 operands convert the integer operand to floating point:
472 \begin{verbatim}
473 >>> 3 * 3.75 / 1.5
475 >>> 7.0 / 2
477 \end{verbatim}
479 Complex numbers are also supported; imaginary numbers are written with
480 a suffix of \samp{j} or \samp{J}. Complex numbers with a nonzero
481 real component are written as \samp{(\var{real}+\var{imag}j)}, or can
482 be created with the \samp{complex(\var{real}, \var{imag})} function.
484 \begin{verbatim}
485 >>> 1j * 1J
486 (-1+0j)
487 >>> 1j * complex(0,1)
488 (-1+0j)
489 >>> 3+1j*3
490 (3+3j)
491 >>> (3+1j)*3
492 (9+3j)
493 >>> (1+2j)/(1+1j)
494 (1.5+0.5j)
495 \end{verbatim}
497 Complex numbers are always represented as two floating point numbers,
498 the real and imaginary part. To extract these parts from a complex
499 number \var{z}, use \code{\var{z}.real} and \code{\var{z}.imag}.
501 \begin{verbatim}
502 >>> a=1.5+0.5j
503 >>> a.real
505 >>> a.imag
507 \end{verbatim}
509 The conversion functions to floating point and integer
510 (\function{float()}, \function{int()} and \function{long()}) don't
511 work for complex numbers --- there is no one correct way to convert a
512 complex number to a real number. Use \code{abs(\var{z})} to get its
513 magnitude (as a float) or \code{z.real} to get its real part.
515 \begin{verbatim}
516 >>> a=3.0+4.0j
517 >>> float(a)
518 Traceback (most recent call last):
519 File "<stdin>", line 1, in ?
520 TypeError: can't convert complex to float; use e.g. abs(z)
521 >>> a.real
523 >>> a.imag
525 >>> abs(a) # sqrt(a.real**2 + a.imag**2)
528 \end{verbatim}
530 In interactive mode, the last printed expression is assigned to the
531 variable \code{_}. This means that when you are using Python as a
532 desk calculator, it is somewhat easier to continue calculations, for
533 example:
535 \begin{verbatim}
536 >>> tax = 12.5 / 100
537 >>> price = 100.50
538 >>> price * tax
539 12.5625
540 >>> price + _
541 113.0625
542 >>> round(_, 2)
543 113.06
545 \end{verbatim}
547 This variable should be treated as read-only by the user. Don't
548 explicitly assign a value to it --- you would create an independent
549 local variable with the same name masking the built-in variable with
550 its magic behavior.
552 \subsection{Strings \label{strings}}
554 Besides numbers, Python can also manipulate strings, which can be
555 expressed in several ways. They can be enclosed in single quotes or
556 double quotes:
558 \begin{verbatim}
559 >>> 'spam eggs'
560 'spam eggs'
561 >>> 'doesn\'t'
562 "doesn't"
563 >>> "doesn't"
564 "doesn't"
565 >>> '"Yes," he said.'
566 '"Yes," he said.'
567 >>> "\"Yes,\" he said."
568 '"Yes," he said.'
569 >>> '"Isn\'t," she said.'
570 '"Isn\'t," she said.'
571 \end{verbatim}
573 String literals can span multiple lines in several ways. Continuation
574 lines can be used, with a backslash as the last character on the line
575 indicating that the next line is a logical continuation of the line:
577 \begin{verbatim}
578 hello = "This is a rather long string containing\n\
579 several lines of text just as you would do in C.\n\
580 Note that whitespace at the beginning of the line is\
581 significant."
583 print hello
584 \end{verbatim}
586 Note that newlines would still need to be embedded in the string using
587 \code{\e n}; the newline following the trailing backslash is
588 discarded. This example would print the following:
590 \begin{verbatim}
591 This is a rather long string containing
592 several lines of text just as you would do in C.
593 Note that whitespace at the beginning of the line is significant.
594 \end{verbatim}
596 If we make the string literal a ``raw'' string, however, the
597 \code{\e n} sequences are not converted to newlines, but the backslash
598 at the end of the line, and the newline character in the source, are
599 both included in the string as data. Thus, the example:
601 \begin{verbatim}
602 hello = r"This is a rather long string containing\n\
603 several lines of text much as you would do in C."
605 print hello
606 \end{verbatim}
608 would print:
610 \begin{verbatim}
611 This is a rather long string containing\n\
612 several lines of text much as you would do in C.
613 \end{verbatim}
615 Or, strings can be surrounded in a pair of matching triple-quotes:
616 \code{"""} or \code{'\code{'}'}. End of lines do not need to be escaped
617 when using triple-quotes, but they will be included in the string.
619 \begin{verbatim}
620 print """
621 Usage: thingy [OPTIONS]
622 -h Display this usage message
623 -H hostname Hostname to connect to
625 \end{verbatim}
627 produces the following output:
629 \begin{verbatim}
630 Usage: thingy [OPTIONS]
631 -h Display this usage message
632 -H hostname Hostname to connect to
633 \end{verbatim}
635 The interpreter prints the result of string operations in the same way
636 as they are typed for input: inside quotes, and with quotes and other
637 funny characters escaped by backslashes, to show the precise
638 value. The string is enclosed in double quotes if the string contains
639 a single quote and no double quotes, else it's enclosed in single
640 quotes. (The \keyword{print} statement, described later, can be used
641 to write strings without quotes or escapes.)
643 Strings can be concatenated (glued together) with the
644 \code{+} operator, and repeated with \code{*}:
646 \begin{verbatim}
647 >>> word = 'Help' + 'A'
648 >>> word
649 'HelpA'
650 >>> '<' + word*5 + '>'
651 '<HelpAHelpAHelpAHelpAHelpA>'
652 \end{verbatim}
654 Two string literals next to each other are automatically concatenated;
655 the first line above could also have been written \samp{word = 'Help'
656 'A'}; this only works with two literals, not with arbitrary string
657 expressions:
659 \begin{verbatim}
660 >>> import string
661 >>> 'str' 'ing' # <- This is ok
662 'string'
663 >>> string.strip('str') + 'ing' # <- This is ok
664 'string'
665 >>> string.strip('str') 'ing' # <- This is invalid
666 File "<stdin>", line 1, in ?
667 string.strip('str') 'ing'
669 SyntaxError: invalid syntax
670 \end{verbatim}
672 Strings can be subscripted (indexed); like in C, the first character
673 of a string has subscript (index) 0. There is no separate character
674 type; a character is simply a string of size one. Like in Icon,
675 substrings can be specified with the \emph{slice notation}: two indices
676 separated by a colon.
678 \begin{verbatim}
679 >>> word[4]
681 >>> word[0:2]
682 'He'
683 >>> word[2:4]
684 'lp'
685 \end{verbatim}
687 Slice indices have useful defaults; an omitted first index defaults to
688 zero, an omitted second index defaults to the size of the string being
689 sliced.
691 \begin{verbatim}
692 >>> word[:2] # The first two characters
693 'He'
694 >>> word[2:] # All but the first two characters
695 'lpA'
696 \end{verbatim}
698 Unlike a C string, Python strings cannot be changed. Assigning to an
699 indexed position in the string results in an error:
701 \begin{verbatim}
702 >>> word[0] = 'x'
703 Traceback (most recent call last):
704 File "<stdin>", line 1, in ?
705 TypeError: object doesn't support item assignment
706 >>> word[:1] = 'Splat'
707 Traceback (most recent call last):
708 File "<stdin>", line 1, in ?
709 TypeError: object doesn't support slice assignment
710 \end{verbatim}
712 However, creating a new string with the combined content is easy and
713 efficient:
715 \begin{verbatim}
716 >>> 'x' + word[1:]
717 'xelpA'
718 >>> 'Splat' + word[4]
719 'SplatA'
720 \end{verbatim}
722 Here's a useful invariant of slice operations:
723 \code{s[:i] + s[i:]} equals \code{s}.
725 \begin{verbatim}
726 >>> word[:2] + word[2:]
727 'HelpA'
728 >>> word[:3] + word[3:]
729 'HelpA'
730 \end{verbatim}
732 Degenerate slice indices are handled gracefully: an index that is too
733 large is replaced by the string size, an upper bound smaller than the
734 lower bound returns an empty string.
736 \begin{verbatim}
737 >>> word[1:100]
738 'elpA'
739 >>> word[10:]
741 >>> word[2:1]
743 \end{verbatim}
745 Indices may be negative numbers, to start counting from the right.
746 For example:
748 \begin{verbatim}
749 >>> word[-1] # The last character
751 >>> word[-2] # The last-but-one character
753 >>> word[-2:] # The last two characters
754 'pA'
755 >>> word[:-2] # All but the last two characters
756 'Hel'
757 \end{verbatim}
759 But note that -0 is really the same as 0, so it does not count from
760 the right!
762 \begin{verbatim}
763 >>> word[-0] # (since -0 equals 0)
765 \end{verbatim}
767 Out-of-range negative slice indices are truncated, but don't try this
768 for single-element (non-slice) indices:
770 \begin{verbatim}
771 >>> word[-100:]
772 'HelpA'
773 >>> word[-10] # error
774 Traceback (most recent call last):
775 File "<stdin>", line 1, in ?
776 IndexError: string index out of range
777 \end{verbatim}
779 The best way to remember how slices work is to think of the indices as
780 pointing \emph{between} characters, with the left edge of the first
781 character numbered 0. Then the right edge of the last character of a
782 string of \var{n} characters has index \var{n}, for example:
784 \begin{verbatim}
785 +---+---+---+---+---+
786 | H | e | l | p | A |
787 +---+---+---+---+---+
788 0 1 2 3 4 5
789 -5 -4 -3 -2 -1
790 \end{verbatim}
792 The first row of numbers gives the position of the indices 0...5 in
793 the string; the second row gives the corresponding negative indices.
794 The slice from \var{i} to \var{j} consists of all characters between
795 the edges labeled \var{i} and \var{j}, respectively.
797 For non-negative indices, the length of a slice is the difference of
798 the indices, if both are within bounds. For example, the length of
799 \code{word[1:3]} is 2.
801 The built-in function \function{len()} returns the length of a string:
803 \begin{verbatim}
804 >>> s = 'supercalifragilisticexpialidocious'
805 >>> len(s)
807 \end{verbatim}
810 \subsection{Unicode Strings \label{unicodeStrings}}
811 \sectionauthor{Marc-Andre Lemburg}{mal@lemburg.com}
813 Starting with Python 2.0 a new data type for storing text data is
814 available to the programmer: the Unicode object. It can be used to
815 store and manipulate Unicode data (see \url{http://www.unicode.org/})
816 and integrates well with the existing string objects providing
817 auto-conversions where necessary.
819 Unicode has the advantage of providing one ordinal for every character
820 in every script used in modern and ancient texts. Previously, there
821 were only 256 possible ordinals for script characters and texts were
822 typically bound to a code page which mapped the ordinals to script
823 characters. This lead to very much confusion especially with respect
824 to internationalization (usually written as \samp{i18n} ---
825 \character{i} + 18 characters + \character{n}) of software. Unicode
826 solves these problems by defining one code page for all scripts.
828 Creating Unicode strings in Python is just as simple as creating
829 normal strings:
831 \begin{verbatim}
832 >>> u'Hello World !'
833 u'Hello World !'
834 \end{verbatim}
836 The small \character{u} in front of the quote indicates that an
837 Unicode string is supposed to be created. If you want to include
838 special characters in the string, you can do so by using the Python
839 \emph{Unicode-Escape} encoding. The following example shows how:
841 \begin{verbatim}
842 >>> u'Hello\u0020World !'
843 u'Hello World !'
844 \end{verbatim}
846 The escape sequence \code{\e u0020} indicates to insert the Unicode
847 character with the ordinal value 0x0020 (the space character) at the
848 given position.
850 Other characters are interpreted by using their respective ordinal
851 values directly as Unicode ordinals. If you have literal strings
852 in the standard Latin-1 encoding that is used in many Western countries,
853 you will find it convenient that the lower 256 characters
854 of Unicode are the same as the 256 characters of Latin-1.
856 For experts, there is also a raw mode just like the one for normal
857 strings. You have to prefix the opening quote with 'ur' to have
858 Python use the \emph{Raw-Unicode-Escape} encoding. It will only apply
859 the above \code{\e uXXXX} conversion if there is an uneven number of
860 backslashes in front of the small 'u'.
862 \begin{verbatim}
863 >>> ur'Hello\u0020World !'
864 u'Hello World !'
865 >>> ur'Hello\\u0020World !'
866 u'Hello\\\\u0020World !'
867 \end{verbatim}
869 The raw mode is most useful when you have to enter lots of
870 backslashes, as can be necessary in regular expressions.
872 Apart from these standard encodings, Python provides a whole set of
873 other ways of creating Unicode strings on the basis of a known
874 encoding.
876 The built-in function \function{unicode()}\bifuncindex{unicode} provides
877 access to all registered Unicode codecs (COders and DECoders). Some of
878 the more well known encodings which these codecs can convert are
879 \emph{Latin-1}, \emph{ASCII}, \emph{UTF-8}, and \emph{UTF-16}.
880 The latter two are variable-length encodings that store each Unicode
881 character in one or more bytes. The default encoding is
882 normally set to ASCII, which passes through characters in the range
883 0 to 127 and rejects any other characters with an error.
884 When a Unicode string is printed, written to a file, or converted
885 with \function{str()}, conversion takes place using this default encoding.
887 \begin{verbatim}
888 >>> u"abc"
889 u'abc'
890 >>> str(u"abc")
891 'abc'
892 >>> u"äöü"
893 u'\xe4\xf6\xfc'
894 >>> str(u"äöü")
895 Traceback (most recent call last):
896 File "<stdin>", line 1, in ?
897 UnicodeEncodeError: 'ascii' codec can't encode characters in position 0-2: ordinal not in range(128)
898 \end{verbatim}
900 To convert a Unicode string into an 8-bit string using a specific
901 encoding, Unicode objects provide an \function{encode()} method
902 that takes one argument, the name of the encoding. Lowercase names
903 for encodings are preferred.
905 \begin{verbatim}
906 >>> u"äöü".encode('utf-8')
907 '\xc3\xa4\xc3\xb6\xc3\xbc'
908 \end{verbatim}
910 If you have data in a specific encoding and want to produce a
911 corresponding Unicode string from it, you can use the
912 \function{unicode()} function with the encoding name as the second
913 argument.
915 \begin{verbatim}
916 >>> unicode('\xc3\xa4\xc3\xb6\xc3\xbc', 'utf-8')
917 u'\xe4\xf6\xfc'
918 \end{verbatim}
920 \subsection{Lists \label{lists}}
922 Python knows a number of \emph{compound} data types, used to group
923 together other values. The most versatile is the \emph{list}, which
924 can be written as a list of comma-separated values (items) between
925 square brackets. List items need not all have the same type.
927 \begin{verbatim}
928 >>> a = ['spam', 'eggs', 100, 1234]
929 >>> a
930 ['spam', 'eggs', 100, 1234]
931 \end{verbatim}
933 Like string indices, list indices start at 0, and lists can be sliced,
934 concatenated and so on:
936 \begin{verbatim}
937 >>> a[0]
938 'spam'
939 >>> a[3]
940 1234
941 >>> a[-2]
943 >>> a[1:-1]
944 ['eggs', 100]
945 >>> a[:2] + ['bacon', 2*2]
946 ['spam', 'eggs', 'bacon', 4]
947 >>> 3*a[:3] + ['Boe!']
948 ['spam', 'eggs', 100, 'spam', 'eggs', 100, 'spam', 'eggs', 100, 'Boe!']
949 \end{verbatim}
951 Unlike strings, which are \emph{immutable}, it is possible to change
952 individual elements of a list:
954 \begin{verbatim}
955 >>> a
956 ['spam', 'eggs', 100, 1234]
957 >>> a[2] = a[2] + 23
958 >>> a
959 ['spam', 'eggs', 123, 1234]
960 \end{verbatim}
962 Assignment to slices is also possible, and this can even change the size
963 of the list:
965 \begin{verbatim}
966 >>> # Replace some items:
967 ... a[0:2] = [1, 12]
968 >>> a
969 [1, 12, 123, 1234]
970 >>> # Remove some:
971 ... a[0:2] = []
972 >>> a
973 [123, 1234]
974 >>> # Insert some:
975 ... a[1:1] = ['bletch', 'xyzzy']
976 >>> a
977 [123, 'bletch', 'xyzzy', 1234]
978 >>> a[:0] = a # Insert (a copy of) itself at the beginning
979 >>> a
980 [123, 'bletch', 'xyzzy', 1234, 123, 'bletch', 'xyzzy', 1234]
981 \end{verbatim}
983 The built-in function \function{len()} also applies to lists:
985 \begin{verbatim}
986 >>> len(a)
988 \end{verbatim}
990 It is possible to nest lists (create lists containing other lists),
991 for example:
993 \begin{verbatim}
994 >>> q = [2, 3]
995 >>> p = [1, q, 4]
996 >>> len(p)
998 >>> p[1]
999 [2, 3]
1000 >>> p[1][0]
1002 >>> p[1].append('xtra') # See section 5.1
1003 >>> p
1004 [1, [2, 3, 'xtra'], 4]
1005 >>> q
1006 [2, 3, 'xtra']
1007 \end{verbatim}
1009 Note that in the last example, \code{p[1]} and \code{q} really refer to
1010 the same object! We'll come back to \emph{object semantics} later.
1012 \section{First Steps Towards Programming \label{firstSteps}}
1014 Of course, we can use Python for more complicated tasks than adding
1015 two and two together. For instance, we can write an initial
1016 sub-sequence of the \emph{Fibonacci} series as follows:
1018 \begin{verbatim}
1019 >>> # Fibonacci series:
1020 ... # the sum of two elements defines the next
1021 ... a, b = 0, 1
1022 >>> while b < 10:
1023 ... print b
1024 ... a, b = b, a+b
1025 ...
1032 \end{verbatim}
1034 This example introduces several new features.
1036 \begin{itemize}
1038 \item
1039 The first line contains a \emph{multiple assignment}: the variables
1040 \code{a} and \code{b} simultaneously get the new values 0 and 1. On the
1041 last line this is used again, demonstrating that the expressions on
1042 the right-hand side are all evaluated first before any of the
1043 assignments take place. The right-hand side expressions are evaluated
1044 from the left to the right.
1046 \item
1047 The \keyword{while} loop executes as long as the condition (here:
1048 \code{b < 10}) remains true. In Python, like in C, any non-zero
1049 integer value is true; zero is false. The condition may also be a
1050 string or list value, in fact any sequence; anything with a non-zero
1051 length is true, empty sequences are false. The test used in the
1052 example is a simple comparison. The standard comparison operators are
1053 written the same as in C: \code{<} (less than), \code{>} (greater than),
1054 \code{==} (equal to), \code{<=} (less than or equal to),
1055 \code{>=} (greater than or equal to) and \code{!=} (not equal to).
1057 \item
1058 The \emph{body} of the loop is \emph{indented}: indentation is Python's
1059 way of grouping statements. Python does not (yet!) provide an
1060 intelligent input line editing facility, so you have to type a tab or
1061 space(s) for each indented line. In practice you will prepare more
1062 complicated input for Python with a text editor; most text editors have
1063 an auto-indent facility. When a compound statement is entered
1064 interactively, it must be followed by a blank line to indicate
1065 completion (since the parser cannot guess when you have typed the last
1066 line). Note that each line within a basic block must be indented by
1067 the same amount.
1069 \item
1070 The \keyword{print} statement writes the value of the expression(s) it is
1071 given. It differs from just writing the expression you want to write
1072 (as we did earlier in the calculator examples) in the way it handles
1073 multiple expressions and strings. Strings are printed without quotes,
1074 and a space is inserted between items, so you can format things nicely,
1075 like this:
1077 \begin{verbatim}
1078 >>> i = 256*256
1079 >>> print 'The value of i is', i
1080 The value of i is 65536
1081 \end{verbatim}
1083 A trailing comma avoids the newline after the output:
1085 \begin{verbatim}
1086 >>> a, b = 0, 1
1087 >>> while b < 1000:
1088 ... print b,
1089 ... a, b = b, a+b
1090 ...
1091 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987
1092 \end{verbatim}
1094 Note that the interpreter inserts a newline before it prints the next
1095 prompt if the last line was not completed.
1097 \end{itemize}
1100 \chapter{More Control Flow Tools \label{moreControl}}
1102 Besides the \keyword{while} statement just introduced, Python knows
1103 the usual control flow statements known from other languages, with
1104 some twists.
1106 \section{\keyword{if} Statements \label{if}}
1108 Perhaps the most well-known statement type is the
1109 \keyword{if} statement. For example:
1111 \begin{verbatim}
1112 >>> x = int(raw_input("Please enter an integer: "))
1113 >>> if x < 0:
1114 ... x = 0
1115 ... print 'Negative changed to zero'
1116 ... elif x == 0:
1117 ... print 'Zero'
1118 ... elif x == 1:
1119 ... print 'Single'
1120 ... else:
1121 ... print 'More'
1122 ...
1123 \end{verbatim}
1125 There can be zero or more \keyword{elif} parts, and the
1126 \keyword{else} part is optional. The keyword `\keyword{elif}' is
1127 short for `else if', and is useful to avoid excessive indentation. An
1128 \keyword{if} \ldots\ \keyword{elif} \ldots\ \keyword{elif} \ldots\ sequence
1129 % Weird spacings happen here if the wrapping of the source text
1130 % gets changed in the wrong way.
1131 is a substitute for the \keyword{switch} or
1132 \keyword{case} statements found in other languages.
1135 \section{\keyword{for} Statements \label{for}}
1137 The \keyword{for}\stindex{for} statement in Python differs a bit from
1138 what you may be used to in C or Pascal. Rather than always
1139 iterating over an arithmetic progression of numbers (like in Pascal),
1140 or giving the user the ability to define both the iteration step and
1141 halting condition (as C), Python's
1142 \keyword{for}\stindex{for} statement iterates over the items of any
1143 sequence (a list or a string), in the order that they appear in
1144 the sequence. For example (no pun intended):
1145 % One suggestion was to give a real C example here, but that may only
1146 % serve to confuse non-C programmers.
1148 \begin{verbatim}
1149 >>> # Measure some strings:
1150 ... a = ['cat', 'window', 'defenestrate']
1151 >>> for x in a:
1152 ... print x, len(x)
1153 ...
1154 cat 3
1155 window 6
1156 defenestrate 12
1157 \end{verbatim}
1159 It is not safe to modify the sequence being iterated over in the loop
1160 (this can only happen for mutable sequence types, such as lists). If
1161 you need to modify the list you are iterating over (for example, to
1162 duplicate selected items) you must iterate over a copy. The slice
1163 notation makes this particularly convenient:
1165 \begin{verbatim}
1166 >>> for x in a[:]: # make a slice copy of the entire list
1167 ... if len(x) > 6: a.insert(0, x)
1168 ...
1169 >>> a
1170 ['defenestrate', 'cat', 'window', 'defenestrate']
1171 \end{verbatim}
1174 \section{The \function{range()} Function \label{range}}
1176 If you do need to iterate over a sequence of numbers, the built-in
1177 function \function{range()} comes in handy. It generates lists
1178 containing arithmetic progressions:
1180 \begin{verbatim}
1181 >>> range(10)
1182 [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
1183 \end{verbatim}
1185 The given end point is never part of the generated list;
1186 \code{range(10)} generates a list of 10 values, exactly the legal
1187 indices for items of a sequence of length 10. It is possible to let
1188 the range start at another number, or to specify a different increment
1189 (even negative; sometimes this is called the `step'):
1191 \begin{verbatim}
1192 >>> range(5, 10)
1193 [5, 6, 7, 8, 9]
1194 >>> range(0, 10, 3)
1195 [0, 3, 6, 9]
1196 >>> range(-10, -100, -30)
1197 [-10, -40, -70]
1198 \end{verbatim}
1200 To iterate over the indices of a sequence, combine
1201 \function{range()} and \function{len()} as follows:
1203 \begin{verbatim}
1204 >>> a = ['Mary', 'had', 'a', 'little', 'lamb']
1205 >>> for i in range(len(a)):
1206 ... print i, a[i]
1207 ...
1208 0 Mary
1209 1 had
1211 3 little
1212 4 lamb
1213 \end{verbatim}
1216 \section{\keyword{break} and \keyword{continue} Statements, and
1217 \keyword{else} Clauses on Loops
1218 \label{break}}
1220 The \keyword{break} statement, like in C, breaks out of the smallest
1221 enclosing \keyword{for} or \keyword{while} loop.
1223 The \keyword{continue} statement, also borrowed from C, continues
1224 with the next iteration of the loop.
1226 Loop statements may have an \code{else} clause; it is executed when
1227 the loop terminates through exhaustion of the list (with
1228 \keyword{for}) or when the condition becomes false (with
1229 \keyword{while}), but not when the loop is terminated by a
1230 \keyword{break} statement. This is exemplified by the following loop,
1231 which searches for prime numbers:
1233 \begin{verbatim}
1234 >>> for n in range(2, 10):
1235 ... for x in range(2, n):
1236 ... if n % x == 0:
1237 ... print n, 'equals', x, '*', n/x
1238 ... break
1239 ... else:
1240 ... # loop fell through without finding a factor
1241 ... print n, 'is a prime number'
1242 ...
1243 2 is a prime number
1244 3 is a prime number
1245 4 equals 2 * 2
1246 5 is a prime number
1247 6 equals 2 * 3
1248 7 is a prime number
1249 8 equals 2 * 4
1250 9 equals 3 * 3
1251 \end{verbatim}
1254 \section{\keyword{pass} Statements \label{pass}}
1256 The \keyword{pass} statement does nothing.
1257 It can be used when a statement is required syntactically but the
1258 program requires no action.
1259 For example:
1261 \begin{verbatim}
1262 >>> while True:
1263 ... pass # Busy-wait for keyboard interrupt
1264 ...
1265 \end{verbatim}
1268 \section{Defining Functions \label{functions}}
1270 We can create a function that writes the Fibonacci series to an
1271 arbitrary boundary:
1273 \begin{verbatim}
1274 >>> def fib(n): # write Fibonacci series up to n
1275 ... """Print a Fibonacci series up to n."""
1276 ... a, b = 0, 1
1277 ... while b < n:
1278 ... print b,
1279 ... a, b = b, a+b
1280 ...
1281 >>> # Now call the function we just defined:
1282 ... fib(2000)
1283 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987 1597
1284 \end{verbatim}
1286 The keyword \keyword{def} introduces a function \emph{definition}. It
1287 must be followed by the function name and the parenthesized list of
1288 formal parameters. The statements that form the body of the function
1289 start at the next line, and must be indented. The first statement of
1290 the function body can optionally be a string literal; this string
1291 literal is the function's \index{documentation strings}documentation
1292 string, or \dfn{docstring}.\index{docstrings}\index{strings, documentation}
1294 There are tools which use docstrings to automatically produce online
1295 or printed documentation, or to let the user interactively browse
1296 through code; it's good practice to include docstrings in code that
1297 you write, so try to make a habit of it.
1299 The \emph{execution} of a function introduces a new symbol table used
1300 for the local variables of the function. More precisely, all variable
1301 assignments in a function store the value in the local symbol table;
1302 whereas variable references first look in the local symbol table, then
1303 in the global symbol table, and then in the table of built-in names.
1304 Thus, global variables cannot be directly assigned a value within a
1305 function (unless named in a \keyword{global} statement), although
1306 they may be referenced.
1308 The actual parameters (arguments) to a function call are introduced in
1309 the local symbol table of the called function when it is called; thus,
1310 arguments are passed using \emph{call by value} (where the
1311 \emph{value} is always an object \emph{reference}, not the value of
1312 the object).\footnote{
1313 Actually, \emph{call by object reference} would be a better
1314 description, since if a mutable object is passed, the caller
1315 will see any changes the callee makes to it (items
1316 inserted into a list).
1317 } When a function calls another function, a new local symbol table is
1318 created for that call.
1320 A function definition introduces the function name in the current
1321 symbol table. The value of the function name
1322 has a type that is recognized by the interpreter as a user-defined
1323 function. This value can be assigned to another name which can then
1324 also be used as a function. This serves as a general renaming
1325 mechanism:
1327 \begin{verbatim}
1328 >>> fib
1329 <function object at 10042ed0>
1330 >>> f = fib
1331 >>> f(100)
1332 1 1 2 3 5 8 13 21 34 55 89
1333 \end{verbatim}
1335 You might object that \code{fib} is not a function but a procedure. In
1336 Python, like in C, procedures are just functions that don't return a
1337 value. In fact, technically speaking, procedures do return a value,
1338 albeit a rather boring one. This value is called \code{None} (it's a
1339 built-in name). Writing the value \code{None} is normally suppressed by
1340 the interpreter if it would be the only value written. You can see it
1341 if you really want to:
1343 \begin{verbatim}
1344 >>> print fib(0)
1345 None
1346 \end{verbatim}
1348 It is simple to write a function that returns a list of the numbers of
1349 the Fibonacci series, instead of printing it:
1351 \begin{verbatim}
1352 >>> def fib2(n): # return Fibonacci series up to n
1353 ... """Return a list containing the Fibonacci series up to n."""
1354 ... result = []
1355 ... a, b = 0, 1
1356 ... while b < n:
1357 ... result.append(b) # see below
1358 ... a, b = b, a+b
1359 ... return result
1360 ...
1361 >>> f100 = fib2(100) # call it
1362 >>> f100 # write the result
1363 [1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89]
1364 \end{verbatim}
1366 This example, as usual, demonstrates some new Python features:
1368 \begin{itemize}
1370 \item
1371 The \keyword{return} statement returns with a value from a function.
1372 \keyword{return} without an expression argument returns \code{None}.
1373 Falling off the end of a procedure also returns \code{None}.
1375 \item
1376 The statement \code{result.append(b)} calls a \emph{method} of the list
1377 object \code{result}. A method is a function that `belongs' to an
1378 object and is named \code{obj.methodname}, where \code{obj} is some
1379 object (this may be an expression), and \code{methodname} is the name
1380 of a method that is defined by the object's type. Different types
1381 define different methods. Methods of different types may have the
1382 same name without causing ambiguity. (It is possible to define your
1383 own object types and methods, using \emph{classes}, as discussed later
1384 in this tutorial.)
1385 The method \method{append()} shown in the example, is defined for
1386 list objects; it adds a new element at the end of the list. In this
1387 example it is equivalent to \samp{result = result + [b]}, but more
1388 efficient.
1390 \end{itemize}
1392 \section{More on Defining Functions \label{defining}}
1394 It is also possible to define functions with a variable number of
1395 arguments. There are three forms, which can be combined.
1397 \subsection{Default Argument Values \label{defaultArgs}}
1399 The most useful form is to specify a default value for one or more
1400 arguments. This creates a function that can be called with fewer
1401 arguments than it is defined
1403 \begin{verbatim}
1404 def ask_ok(prompt, retries=4, complaint='Yes or no, please!'):
1405 while True:
1406 ok = raw_input(prompt)
1407 if ok in ('y', 'ye', 'yes'): return 1
1408 if ok in ('n', 'no', 'nop', 'nope'): return 0
1409 retries = retries - 1
1410 if retries < 0: raise IOError, 'refusenik user'
1411 print complaint
1412 \end{verbatim}
1414 This function can be called either like this:
1415 \code{ask_ok('Do you really want to quit?')} or like this:
1416 \code{ask_ok('OK to overwrite the file?', 2)}.
1418 The default values are evaluated at the point of function definition
1419 in the \emph{defining} scope, so that
1421 \begin{verbatim}
1422 i = 5
1424 def f(arg=i):
1425 print arg
1427 i = 6
1429 \end{verbatim}
1431 will print \code{5}.
1433 \strong{Important warning:} The default value is evaluated only once.
1434 This makes a difference when the default is a mutable object such as a
1435 list, dictionary, or instances of most classes. For example, the
1436 following function accumulates the arguments passed to it on
1437 subsequent calls:
1439 \begin{verbatim}
1440 def f(a, L=[]):
1441 L.append(a)
1442 return L
1444 print f(1)
1445 print f(2)
1446 print f(3)
1447 \end{verbatim}
1449 This will print
1451 \begin{verbatim}
1453 [1, 2]
1454 [1, 2, 3]
1455 \end{verbatim}
1457 If you don't want the default to be shared between subsequent calls,
1458 you can write the function like this instead:
1460 \begin{verbatim}
1461 def f(a, L=None):
1462 if L is None:
1463 L = []
1464 L.append(a)
1465 return L
1466 \end{verbatim}
1468 \subsection{Keyword Arguments \label{keywordArgs}}
1470 Functions can also be called using
1471 keyword arguments of the form \samp{\var{keyword} = \var{value}}. For
1472 instance, the following function:
1474 \begin{verbatim}
1475 def parrot(voltage, state='a stiff', action='voom', type='Norwegian Blue'):
1476 print "-- This parrot wouldn't", action,
1477 print "if you put", voltage, "Volts through it."
1478 print "-- Lovely plumage, the", type
1479 print "-- It's", state, "!"
1480 \end{verbatim}
1482 could be called in any of the following ways:
1484 \begin{verbatim}
1485 parrot(1000)
1486 parrot(action = 'VOOOOOM', voltage = 1000000)
1487 parrot('a thousand', state = 'pushing up the daisies')
1488 parrot('a million', 'bereft of life', 'jump')
1489 \end{verbatim}
1491 but the following calls would all be invalid:
1493 \begin{verbatim}
1494 parrot() # required argument missing
1495 parrot(voltage=5.0, 'dead') # non-keyword argument following keyword
1496 parrot(110, voltage=220) # duplicate value for argument
1497 parrot(actor='John Cleese') # unknown keyword
1498 \end{verbatim}
1500 In general, an argument list must have any positional arguments
1501 followed by any keyword arguments, where the keywords must be chosen
1502 from the formal parameter names. It's not important whether a formal
1503 parameter has a default value or not. No argument may receive a
1504 value more than once --- formal parameter names corresponding to
1505 positional arguments cannot be used as keywords in the same calls.
1506 Here's an example that fails due to this restriction:
1508 \begin{verbatim}
1509 >>> def function(a):
1510 ... pass
1511 ...
1512 >>> function(0, a=0)
1513 Traceback (most recent call last):
1514 File "<stdin>", line 1, in ?
1515 TypeError: function() got multiple values for keyword argument 'a'
1516 \end{verbatim}
1518 When a final formal parameter of the form \code{**\var{name}} is
1519 present, it receives a dictionary containing all keyword arguments
1520 whose keyword doesn't correspond to a formal parameter. This may be
1521 combined with a formal parameter of the form
1522 \code{*\var{name}} (described in the next subsection) which receives a
1523 tuple containing the positional arguments beyond the formal parameter
1524 list. (\code{*\var{name}} must occur before \code{**\var{name}}.)
1525 For example, if we define a function like this:
1527 \begin{verbatim}
1528 def cheeseshop(kind, *arguments, **keywords):
1529 print "-- Do you have any", kind, '?'
1530 print "-- I'm sorry, we're all out of", kind
1531 for arg in arguments: print arg
1532 print '-'*40
1533 keys = keywords.keys()
1534 keys.sort()
1535 for kw in keys: print kw, ':', keywords[kw]
1536 \end{verbatim}
1538 It could be called like this:
1540 \begin{verbatim}
1541 cheeseshop('Limburger', "It's very runny, sir.",
1542 "It's really very, VERY runny, sir.",
1543 client='John Cleese',
1544 shopkeeper='Michael Palin',
1545 sketch='Cheese Shop Sketch')
1546 \end{verbatim}
1548 and of course it would print:
1550 \begin{verbatim}
1551 -- Do you have any Limburger ?
1552 -- I'm sorry, we're all out of Limburger
1553 It's very runny, sir.
1554 It's really very, VERY runny, sir.
1555 ----------------------------------------
1556 client : John Cleese
1557 shopkeeper : Michael Palin
1558 sketch : Cheese Shop Sketch
1559 \end{verbatim}
1561 Note that the \method{sort()} method of the list of keyword argument
1562 names is called before printing the contents of the \code{keywords}
1563 dictionary; if this is not done, the order in which the arguments are
1564 printed is undefined.
1567 \subsection{Arbitrary Argument Lists \label{arbitraryArgs}}
1569 Finally, the least frequently used option is to specify that a
1570 function can be called with an arbitrary number of arguments. These
1571 arguments will be wrapped up in a tuple. Before the variable number
1572 of arguments, zero or more normal arguments may occur.
1574 \begin{verbatim}
1575 def fprintf(file, format, *args):
1576 file.write(format % args)
1577 \end{verbatim}
1580 \subsection{Lambda Forms \label{lambda}}
1582 By popular demand, a few features commonly found in functional
1583 programming languages and Lisp have been added to Python. With the
1584 \keyword{lambda} keyword, small anonymous functions can be created.
1585 Here's a function that returns the sum of its two arguments:
1586 \samp{lambda a, b: a+b}. Lambda forms can be used wherever function
1587 objects are required. They are syntactically restricted to a single
1588 expression. Semantically, they are just syntactic sugar for a normal
1589 function definition. Like nested function definitions, lambda forms
1590 can reference variables from the containing scope:
1592 \begin{verbatim}
1593 >>> def make_incrementor(n):
1594 ... return lambda x: x + n
1596 >>> f = make_incrementor(42)
1597 >>> f(0)
1599 >>> f(1)
1601 \end{verbatim}
1604 \subsection{Documentation Strings \label{docstrings}}
1606 There are emerging conventions about the content and formatting of
1607 documentation strings.
1608 \index{docstrings}\index{documentation strings}
1609 \index{strings, documentation}
1611 The first line should always be a short, concise summary of the
1612 object's purpose. For brevity, it should not explicitly state the
1613 object's name or type, since these are available by other means
1614 (except if the name happens to be a verb describing a function's
1615 operation). This line should begin with a capital letter and end with
1616 a period.
1618 If there are more lines in the documentation string, the second line
1619 should be blank, visually separating the summary from the rest of the
1620 description. The following lines should be one or more paragraphs
1621 describing the object's calling conventions, its side effects, etc.
1623 The Python parser does not strip indentation from multi-line string
1624 literals in Python, so tools that process documentation have to strip
1625 indentation if desired. This is done using the following convention.
1626 The first non-blank line \emph{after} the first line of the string
1627 determines the amount of indentation for the entire documentation
1628 string. (We can't use the first line since it is generally adjacent
1629 to the string's opening quotes so its indentation is not apparent in
1630 the string literal.) Whitespace ``equivalent'' to this indentation is
1631 then stripped from the start of all lines of the string. Lines that
1632 are indented less should not occur, but if they occur all their
1633 leading whitespace should be stripped. Equivalence of whitespace
1634 should be tested after expansion of tabs (to 8 spaces, normally).
1636 Here is an example of a multi-line docstring:
1638 \begin{verbatim}
1639 >>> def my_function():
1640 ... """Do nothing, but document it.
1641 ...
1642 ... No, really, it doesn't do anything.
1643 ... """
1644 ... pass
1645 ...
1646 >>> print my_function.__doc__
1647 Do nothing, but document it.
1649 No, really, it doesn't do anything.
1651 \end{verbatim}
1655 \chapter{Data Structures \label{structures}}
1657 This chapter describes some things you've learned about already in
1658 more detail, and adds some new things as well.
1661 \section{More on Lists \label{moreLists}}
1663 The list data type has some more methods. Here are all of the methods
1664 of list objects:
1666 \begin{methoddesc}[list]{append}{x}
1667 Add an item to the end of the list;
1668 equivalent to \code{a[len(a):] = [\var{x}]}.
1669 \end{methoddesc}
1671 \begin{methoddesc}[list]{extend}{L}
1672 Extend the list by appending all the items in the given list;
1673 equivalent to \code{a[len(a):] = \var{L}}.
1674 \end{methoddesc}
1676 \begin{methoddesc}[list]{insert}{i, x}
1677 Insert an item at a given position. The first argument is the index
1678 of the element before which to insert, so \code{a.insert(0, \var{x})}
1679 inserts at the front of the list, and \code{a.insert(len(a), \var{x})}
1680 is equivalent to \code{a.append(\var{x})}.
1681 \end{methoddesc}
1683 \begin{methoddesc}[list]{remove}{x}
1684 Remove the first item from the list whose value is \var{x}.
1685 It is an error if there is no such item.
1686 \end{methoddesc}
1688 \begin{methoddesc}[list]{pop}{\optional{i}}
1689 Remove the item at the given position in the list, and return it. If
1690 no index is specified, \code{a.pop()} returns the last item in the
1691 list. The item is also removed from the list. (The square brackets
1692 around the \var{i} in the method signature denote that the parameter
1693 is optional, not that you should type square brackets at that
1694 position. You will see this notation frequently in the
1695 \citetitle[../lib/lib.html]{Python Library Reference}.)
1696 \end{methoddesc}
1698 \begin{methoddesc}[list]{index}{x}
1699 Return the index in the list of the first item whose value is \var{x}.
1700 It is an error if there is no such item.
1701 \end{methoddesc}
1703 \begin{methoddesc}[list]{count}{x}
1704 Return the number of times \var{x} appears in the list.
1705 \end{methoddesc}
1707 \begin{methoddesc}[list]{sort}{}
1708 Sort the items of the list, in place.
1709 \end{methoddesc}
1711 \begin{methoddesc}[list]{reverse}{}
1712 Reverse the elements of the list, in place.
1713 \end{methoddesc}
1715 An example that uses most of the list methods:
1717 \begin{verbatim}
1718 >>> a = [66.6, 333, 333, 1, 1234.5]
1719 >>> print a.count(333), a.count(66.6), a.count('x')
1720 2 1 0
1721 >>> a.insert(2, -1)
1722 >>> a.append(333)
1723 >>> a
1724 [66.6, 333, -1, 333, 1, 1234.5, 333]
1725 >>> a.index(333)
1727 >>> a.remove(333)
1728 >>> a
1729 [66.6, -1, 333, 1, 1234.5, 333]
1730 >>> a.reverse()
1731 >>> a
1732 [333, 1234.5, 1, 333, -1, 66.6]
1733 >>> a.sort()
1734 >>> a
1735 [-1, 1, 66.6, 333, 333, 1234.5]
1736 \end{verbatim}
1739 \subsection{Using Lists as Stacks \label{lists-as-stacks}}
1740 \sectionauthor{Ka-Ping Yee}{ping@lfw.org}
1742 The list methods make it very easy to use a list as a stack, where the
1743 last element added is the first element retrieved (``last-in,
1744 first-out''). To add an item to the top of the stack, use
1745 \method{append()}. To retrieve an item from the top of the stack, use
1746 \method{pop()} without an explicit index. For example:
1748 \begin{verbatim}
1749 >>> stack = [3, 4, 5]
1750 >>> stack.append(6)
1751 >>> stack.append(7)
1752 >>> stack
1753 [3, 4, 5, 6, 7]
1754 >>> stack.pop()
1756 >>> stack
1757 [3, 4, 5, 6]
1758 >>> stack.pop()
1760 >>> stack.pop()
1762 >>> stack
1763 [3, 4]
1764 \end{verbatim}
1767 \subsection{Using Lists as Queues \label{lists-as-queues}}
1768 \sectionauthor{Ka-Ping Yee}{ping@lfw.org}
1770 You can also use a list conveniently as a queue, where the first
1771 element added is the first element retrieved (``first-in,
1772 first-out''). To add an item to the back of the queue, use
1773 \method{append()}. To retrieve an item from the front of the queue,
1774 use \method{pop()} with \code{0} as the index. For example:
1776 \begin{verbatim}
1777 >>> queue = ["Eric", "John", "Michael"]
1778 >>> queue.append("Terry") # Terry arrives
1779 >>> queue.append("Graham") # Graham arrives
1780 >>> queue.pop(0)
1781 'Eric'
1782 >>> queue.pop(0)
1783 'John'
1784 >>> queue
1785 ['Michael', 'Terry', 'Graham']
1786 \end{verbatim}
1789 \subsection{Functional Programming Tools \label{functional}}
1791 There are three built-in functions that are very useful when used with
1792 lists: \function{filter()}, \function{map()}, and \function{reduce()}.
1794 \samp{filter(\var{function}, \var{sequence})} returns a sequence (of
1795 the same type, if possible) consisting of those items from the
1796 sequence for which \code{\var{function}(\var{item})} is true. For
1797 example, to compute some primes:
1799 \begin{verbatim}
1800 >>> def f(x): return x % 2 != 0 and x % 3 != 0
1802 >>> filter(f, range(2, 25))
1803 [5, 7, 11, 13, 17, 19, 23]
1804 \end{verbatim}
1806 \samp{map(\var{function}, \var{sequence})} calls
1807 \code{\var{function}(\var{item})} for each of the sequence's items and
1808 returns a list of the return values. For example, to compute some
1809 cubes:
1811 \begin{verbatim}
1812 >>> def cube(x): return x*x*x
1814 >>> map(cube, range(1, 11))
1815 [1, 8, 27, 64, 125, 216, 343, 512, 729, 1000]
1816 \end{verbatim}
1818 More than one sequence may be passed; the function must then have as
1819 many arguments as there are sequences and is called with the
1820 corresponding item from each sequence (or \code{None} if some sequence
1821 is shorter than another). If \code{None} is passed for the function,
1822 a function returning its argument(s) is substituted.
1824 Combining these two special cases, we see that
1825 \samp{map(None, \var{list1}, \var{list2})} is a convenient way of
1826 turning a pair of lists into a list of pairs. For example:
1828 \begin{verbatim}
1829 >>> seq = range(8)
1830 >>> def square(x): return x*x
1832 >>> map(None, seq, map(square, seq))
1833 [(0, 0), (1, 1), (2, 4), (3, 9), (4, 16), (5, 25), (6, 36), (7, 49)]
1834 \end{verbatim}
1836 \samp{reduce(\var{func}, \var{sequence})} returns a single value
1837 constructed by calling the binary function \var{func} on the first two
1838 items of the sequence, then on the result and the next item, and so
1839 on. For example, to compute the sum of the numbers 1 through 10:
1841 \begin{verbatim}
1842 >>> def add(x,y): return x+y
1844 >>> reduce(add, range(1, 11))
1846 \end{verbatim}
1848 If there's only one item in the sequence, its value is returned; if
1849 the sequence is empty, an exception is raised.
1851 A third argument can be passed to indicate the starting value. In this
1852 case the starting value is returned for an empty sequence, and the
1853 function is first applied to the starting value and the first sequence
1854 item, then to the result and the next item, and so on. For example,
1856 \begin{verbatim}
1857 >>> def sum(seq):
1858 ... def add(x,y): return x+y
1859 ... return reduce(add, seq, 0)
1860 ...
1861 >>> sum(range(1, 11))
1863 >>> sum([])
1865 \end{verbatim}
1867 Don't use this example's definition of \function{sum()}: since summing
1868 numbers is such a common need, a built-in function
1869 \code{sum(\var{sequence})} is already provided, and works exactly like
1870 this.
1871 \versionadded{2.3}
1873 \subsection{List Comprehensions}
1875 List comprehensions provide a concise way to create lists without resorting
1876 to use of \function{map()}, \function{filter()} and/or \keyword{lambda}.
1877 The resulting list definition tends often to be clearer than lists built
1878 using those constructs. Each list comprehension consists of an expression
1879 followed by a \keyword{for} clause, then zero or more \keyword{for} or
1880 \keyword{if} clauses. The result will be a list resulting from evaluating
1881 the expression in the context of the \keyword{for} and \keyword{if} clauses
1882 which follow it. If the expression would evaluate to a tuple, it must be
1883 parenthesized.
1885 \begin{verbatim}
1886 >>> freshfruit = [' banana', ' loganberry ', 'passion fruit ']
1887 >>> [weapon.strip() for weapon in freshfruit]
1888 ['banana', 'loganberry', 'passion fruit']
1889 >>> vec = [2, 4, 6]
1890 >>> [3*x for x in vec]
1891 [6, 12, 18]
1892 >>> [3*x for x in vec if x > 3]
1893 [12, 18]
1894 >>> [3*x for x in vec if x < 2]
1896 >>> [[x,x**2] for x in vec]
1897 [[2, 4], [4, 16], [6, 36]]
1898 >>> [x, x**2 for x in vec] # error - parens required for tuples
1899 File "<stdin>", line 1, in ?
1900 [x, x**2 for x in vec]
1902 SyntaxError: invalid syntax
1903 >>> [(x, x**2) for x in vec]
1904 [(2, 4), (4, 16), (6, 36)]
1905 >>> vec1 = [2, 4, 6]
1906 >>> vec2 = [4, 3, -9]
1907 >>> [x*y for x in vec1 for y in vec2]
1908 [8, 6, -18, 16, 12, -36, 24, 18, -54]
1909 >>> [x+y for x in vec1 for y in vec2]
1910 [6, 5, -7, 8, 7, -5, 10, 9, -3]
1911 >>> [vec1[i]*vec2[i] for i in range(len(vec1))]
1912 [8, 12, -54]
1913 \end{verbatim}
1915 To make list comprehensions match the behavior of \keyword{for}
1916 loops, assignments to the loop variable remain visible outside
1917 of the comprehension:
1919 \begin{verbatim}
1920 >>> x = 100 # this gets overwritten
1921 >>> [x**3 for x in range(5)]
1922 [0, 1, 8, 27, 64]
1923 >>> x # the final value for range(5)
1925 \end{verbatim}
1928 \section{The \keyword{del} statement \label{del}}
1930 There is a way to remove an item from a list given its index instead
1931 of its value: the \keyword{del} statement. This can also be used to
1932 remove slices from a list (which we did earlier by assignment of an
1933 empty list to the slice). For example:
1935 \begin{verbatim}
1936 >>> a = [-1, 1, 66.6, 333, 333, 1234.5]
1937 >>> del a[0]
1938 >>> a
1939 [1, 66.6, 333, 333, 1234.5]
1940 >>> del a[2:4]
1941 >>> a
1942 [1, 66.6, 1234.5]
1943 \end{verbatim}
1945 \keyword{del} can also be used to delete entire variables:
1947 \begin{verbatim}
1948 >>> del a
1949 \end{verbatim}
1951 Referencing the name \code{a} hereafter is an error (at least until
1952 another value is assigned to it). We'll find other uses for
1953 \keyword{del} later.
1956 \section{Tuples and Sequences \label{tuples}}
1958 We saw that lists and strings have many common properties, such as
1959 indexing and slicing operations. They are two examples of
1960 \emph{sequence} data types. Since Python is an evolving language,
1961 other sequence data types may be added. There is also another
1962 standard sequence data type: the \emph{tuple}.
1964 A tuple consists of a number of values separated by commas, for
1965 instance:
1967 \begin{verbatim}
1968 >>> t = 12345, 54321, 'hello!'
1969 >>> t[0]
1970 12345
1971 >>> t
1972 (12345, 54321, 'hello!')
1973 >>> # Tuples may be nested:
1974 ... u = t, (1, 2, 3, 4, 5)
1975 >>> u
1976 ((12345, 54321, 'hello!'), (1, 2, 3, 4, 5))
1977 \end{verbatim}
1979 As you see, on output tuples are alway enclosed in parentheses, so
1980 that nested tuples are interpreted correctly; they may be input with
1981 or without surrounding parentheses, although often parentheses are
1982 necessary anyway (if the tuple is part of a larger expression).
1984 Tuples have many uses. For example: (x, y) coordinate pairs, employee
1985 records from a database, etc. Tuples, like strings, are immutable: it
1986 is not possible to assign to the individual items of a tuple (you can
1987 simulate much of the same effect with slicing and concatenation,
1988 though). It is also possible to create tuples which contain mutable
1989 objects, such as lists.
1991 A special problem is the construction of tuples containing 0 or 1
1992 items: the syntax has some extra quirks to accommodate these. Empty
1993 tuples are constructed by an empty pair of parentheses; a tuple with
1994 one item is constructed by following a value with a comma
1995 (it is not sufficient to enclose a single value in parentheses).
1996 Ugly, but effective. For example:
1998 \begin{verbatim}
1999 >>> empty = ()
2000 >>> singleton = 'hello', # <-- note trailing comma
2001 >>> len(empty)
2003 >>> len(singleton)
2005 >>> singleton
2006 ('hello',)
2007 \end{verbatim}
2009 The statement \code{t = 12345, 54321, 'hello!'} is an example of
2010 \emph{tuple packing}: the values \code{12345}, \code{54321} and
2011 \code{'hello!'} are packed together in a tuple. The reverse operation
2012 is also possible:
2014 \begin{verbatim}
2015 >>> x, y, z = t
2016 \end{verbatim}
2018 This is called, appropriately enough, \emph{sequence unpacking}.
2019 Sequence unpacking requires that the list of variables on the left
2020 have the same number of elements as the length of the sequence. Note
2021 that multiple assignment is really just a combination of tuple packing
2022 and sequence unpacking!
2024 There is a small bit of asymmetry here: packing multiple values
2025 always creates a tuple, and unpacking works for any sequence.
2027 % XXX Add a bit on the difference between tuples and lists.
2030 \section{Dictionaries \label{dictionaries}}
2032 Another useful data type built into Python is the \emph{dictionary}.
2033 Dictionaries are sometimes found in other languages as ``associative
2034 memories'' or ``associative arrays''. Unlike sequences, which are
2035 indexed by a range of numbers, dictionaries are indexed by \emph{keys},
2036 which can be any immutable type; strings and numbers can always be
2037 keys. Tuples can be used as keys if they contain only strings,
2038 numbers, or tuples; if a tuple contains any mutable object either
2039 directly or indirectly, it cannot be used as a key. You can't use
2040 lists as keys, since lists can be modified in place using their
2041 \method{append()} and \method{extend()} methods, as well as slice and
2042 indexed assignments.
2044 It is best to think of a dictionary as an unordered set of
2045 \emph{key: value} pairs, with the requirement that the keys are unique
2046 (within one dictionary).
2047 A pair of braces creates an empty dictionary: \code{\{\}}.
2048 Placing a comma-separated list of key:value pairs within the
2049 braces adds initial key:value pairs to the dictionary; this is also the
2050 way dictionaries are written on output.
2052 The main operations on a dictionary are storing a value with some key
2053 and extracting the value given the key. It is also possible to delete
2054 a key:value pair
2055 with \code{del}.
2056 If you store using a key that is already in use, the old value
2057 associated with that key is forgotten. It is an error to extract a
2058 value using a non-existent key.
2060 The \code{keys()} method of a dictionary object returns a list of all
2061 the keys used in the dictionary, in random order (if you want it
2062 sorted, just apply the \code{sort()} method to the list of keys). To
2063 check whether a single key is in the dictionary, use the
2064 \code{has_key()} method of the dictionary.
2066 Here is a small example using a dictionary:
2068 \begin{verbatim}
2069 >>> tel = {'jack': 4098, 'sape': 4139}
2070 >>> tel['guido'] = 4127
2071 >>> tel
2072 {'sape': 4139, 'guido': 4127, 'jack': 4098}
2073 >>> tel['jack']
2074 4098
2075 >>> del tel['sape']
2076 >>> tel['irv'] = 4127
2077 >>> tel
2078 {'guido': 4127, 'irv': 4127, 'jack': 4098}
2079 >>> tel.keys()
2080 ['guido', 'irv', 'jack']
2081 >>> tel.has_key('guido')
2082 True
2083 \end{verbatim}
2085 The \function{dict()} contructor builds dictionaries directly from
2086 lists of key-value pairs stored as tuples. When the pairs form a
2087 pattern, list comprehensions can compactly specify the key-value list.
2089 \begin{verbatim}
2090 >>> dict([('sape', 4139), ('guido', 4127), ('jack', 4098)])
2091 {'sape': 4139, 'jack': 4098, 'guido': 4127}
2092 >>> dict([(x, x**2) for x in vec]) # use a list comprehension
2093 {2: 4, 4: 16, 6: 36}
2094 \end{verbatim}
2097 \section{Looping Techniques \label{loopidioms}}
2099 When looping through dictionaries, the key and corresponding value can
2100 be retrieved at the same time using the \method{items()} method.
2102 \begin{verbatim}
2103 >>> knights = {'gallahad': 'the pure', 'robin': 'the brave'}
2104 >>> for k, v in knights.items():
2105 ... print k, v
2107 gallahad the pure
2108 robin the brave
2109 \end{verbatim}
2111 When looping through a sequence, the position index and corresponding
2112 value can be retrieved at the same time using the
2113 \function{enumerate()} function.
2115 \begin{verbatim}
2116 >>> for i, v in enumerate(['tic', 'tac', 'toe']):
2117 ... print i, v
2119 0 tic
2120 1 tac
2121 2 toe
2122 \end{verbatim}
2124 To loop over two or more sequences at the same time, the entries
2125 can be paired with the \function{zip()} function.
2127 \begin{verbatim}
2128 >>> questions = ['name', 'quest', 'favorite color']
2129 >>> answers = ['lancelot', 'the holy grail', 'blue']
2130 >>> for q, a in zip(questions, answers):
2131 ... print 'What is your %s? It is %s.' % (q, a)
2132 ...
2133 What is your name? It is lancelot.
2134 What is your quest? It is the holy grail.
2135 What is your favorite color? It is blue.
2136 \end{verbatim}
2139 \section{More on Conditions \label{conditions}}
2141 The conditions used in \code{while} and \code{if} statements above can
2142 contain other operators besides comparisons.
2144 The comparison operators \code{in} and \code{not in} check whether a value
2145 occurs (does not occur) in a sequence. The operators \code{is} and
2146 \code{is not} compare whether two objects are really the same object; this
2147 only matters for mutable objects like lists. All comparison operators
2148 have the same priority, which is lower than that of all numerical
2149 operators.
2151 Comparisons can be chained. For example, \code{a < b == c} tests
2152 whether \code{a} is less than \code{b} and moreover \code{b} equals
2153 \code{c}.
2155 Comparisons may be combined by the Boolean operators \code{and} and
2156 \code{or}, and the outcome of a comparison (or of any other Boolean
2157 expression) may be negated with \code{not}. These all have lower
2158 priorities than comparison operators again; between them, \code{not} has
2159 the highest priority, and \code{or} the lowest, so that
2160 \code{A and not B or C} is equivalent to \code{(A and (not B)) or C}. Of
2161 course, parentheses can be used to express the desired composition.
2163 The Boolean operators \code{and} and \code{or} are so-called
2164 \emph{short-circuit} operators: their arguments are evaluated from
2165 left to right, and evaluation stops as soon as the outcome is
2166 determined. For example, if \code{A} and \code{C} are true but
2167 \code{B} is false, \code{A and B and C} does not evaluate the
2168 expression \code{C}. In general, the return value of a short-circuit
2169 operator, when used as a general value and not as a Boolean, is the
2170 last evaluated argument.
2172 It is possible to assign the result of a comparison or other Boolean
2173 expression to a variable. For example,
2175 \begin{verbatim}
2176 >>> string1, string2, string3 = '', 'Trondheim', 'Hammer Dance'
2177 >>> non_null = string1 or string2 or string3
2178 >>> non_null
2179 'Trondheim'
2180 \end{verbatim}
2182 Note that in Python, unlike C, assignment cannot occur inside expressions.
2183 C programmers may grumble about this, but it avoids a common class of
2184 problems encountered in C programs: typing \code{=} in an expression when
2185 \code{==} was intended.
2188 \section{Comparing Sequences and Other Types \label{comparing}}
2190 Sequence objects may be compared to other objects with the same
2191 sequence type. The comparison uses \emph{lexicographical} ordering:
2192 first the first two items are compared, and if they differ this
2193 determines the outcome of the comparison; if they are equal, the next
2194 two items are compared, and so on, until either sequence is exhausted.
2195 If two items to be compared are themselves sequences of the same type,
2196 the lexicographical comparison is carried out recursively. If all
2197 items of two sequences compare equal, the sequences are considered
2198 equal. If one sequence is an initial sub-sequence of the other, the
2199 shorter sequence is the smaller (lesser) one. Lexicographical
2200 ordering for strings uses the \ASCII{} ordering for individual
2201 characters. Some examples of comparisons between sequences with the
2202 same types:
2204 \begin{verbatim}
2205 (1, 2, 3) < (1, 2, 4)
2206 [1, 2, 3] < [1, 2, 4]
2207 'ABC' < 'C' < 'Pascal' < 'Python'
2208 (1, 2, 3, 4) < (1, 2, 4)
2209 (1, 2) < (1, 2, -1)
2210 (1, 2, 3) == (1.0, 2.0, 3.0)
2211 (1, 2, ('aa', 'ab')) < (1, 2, ('abc', 'a'), 4)
2212 \end{verbatim}
2214 Note that comparing objects of different types is legal. The outcome
2215 is deterministic but arbitrary: the types are ordered by their name.
2216 Thus, a list is always smaller than a string, a string is always
2217 smaller than a tuple, etc. Mixed numeric types are compared according
2218 to their numeric value, so 0 equals 0.0, etc.\footnote{
2219 The rules for comparing objects of different types should
2220 not be relied upon; they may change in a future version of
2221 the language.
2225 \chapter{Modules \label{modules}}
2227 If you quit from the Python interpreter and enter it again, the
2228 definitions you have made (functions and variables) are lost.
2229 Therefore, if you want to write a somewhat longer program, you are
2230 better off using a text editor to prepare the input for the interpreter
2231 and running it with that file as input instead. This is known as creating a
2232 \emph{script}. As your program gets longer, you may want to split it
2233 into several files for easier maintenance. You may also want to use a
2234 handy function that you've written in several programs without copying
2235 its definition into each program.
2237 To support this, Python has a way to put definitions in a file and use
2238 them in a script or in an interactive instance of the interpreter.
2239 Such a file is called a \emph{module}; definitions from a module can be
2240 \emph{imported} into other modules or into the \emph{main} module (the
2241 collection of variables that you have access to in a script
2242 executed at the top level
2243 and in calculator mode).
2245 A module is a file containing Python definitions and statements. The
2246 file name is the module name with the suffix \file{.py} appended. Within
2247 a module, the module's name (as a string) is available as the value of
2248 the global variable \code{__name__}. For instance, use your favorite text
2249 editor to create a file called \file{fibo.py} in the current directory
2250 with the following contents:
2252 \begin{verbatim}
2253 # Fibonacci numbers module
2255 def fib(n): # write Fibonacci series up to n
2256 a, b = 0, 1
2257 while b < n:
2258 print b,
2259 a, b = b, a+b
2261 def fib2(n): # return Fibonacci series up to n
2262 result = []
2263 a, b = 0, 1
2264 while b < n:
2265 result.append(b)
2266 a, b = b, a+b
2267 return result
2268 \end{verbatim}
2270 Now enter the Python interpreter and import this module with the
2271 following command:
2273 \begin{verbatim}
2274 >>> import fibo
2275 \end{verbatim}
2277 This does not enter the names of the functions defined in \code{fibo}
2278 directly in the current symbol table; it only enters the module name
2279 \code{fibo} there.
2280 Using the module name you can access the functions:
2282 \begin{verbatim}
2283 >>> fibo.fib(1000)
2284 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987
2285 >>> fibo.fib2(100)
2286 [1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89]
2287 >>> fibo.__name__
2288 'fibo'
2289 \end{verbatim}
2291 If you intend to use a function often you can assign it to a local name:
2293 \begin{verbatim}
2294 >>> fib = fibo.fib
2295 >>> fib(500)
2296 1 1 2 3 5 8 13 21 34 55 89 144 233 377
2297 \end{verbatim}
2300 \section{More on Modules \label{moreModules}}
2302 A module can contain executable statements as well as function
2303 definitions.
2304 These statements are intended to initialize the module.
2305 They are executed only the
2306 \emph{first} time the module is imported somewhere.\footnote{
2307 In fact function definitions are also `statements' that are
2308 `executed'; the execution enters the function name in the
2309 module's global symbol table.
2312 Each module has its own private symbol table, which is used as the
2313 global symbol table by all functions defined in the module.
2314 Thus, the author of a module can use global variables in the module
2315 without worrying about accidental clashes with a user's global
2316 variables.
2317 On the other hand, if you know what you are doing you can touch a
2318 module's global variables with the same notation used to refer to its
2319 functions,
2320 \code{modname.itemname}.
2322 Modules can import other modules. It is customary but not required to
2323 place all \keyword{import} statements at the beginning of a module (or
2324 script, for that matter). The imported module names are placed in the
2325 importing module's global symbol table.
2327 There is a variant of the \keyword{import} statement that imports
2328 names from a module directly into the importing module's symbol
2329 table. For example:
2331 \begin{verbatim}
2332 >>> from fibo import fib, fib2
2333 >>> fib(500)
2334 1 1 2 3 5 8 13 21 34 55 89 144 233 377
2335 \end{verbatim}
2337 This does not introduce the module name from which the imports are taken
2338 in the local symbol table (so in the example, \code{fibo} is not
2339 defined).
2341 There is even a variant to import all names that a module defines:
2343 \begin{verbatim}
2344 >>> from fibo import *
2345 >>> fib(500)
2346 1 1 2 3 5 8 13 21 34 55 89 144 233 377
2347 \end{verbatim}
2349 This imports all names except those beginning with an underscore
2350 (\code{_}).
2353 \subsection{The Module Search Path \label{searchPath}}
2355 \indexiii{module}{search}{path}
2356 When a module named \module{spam} is imported, the interpreter searches
2357 for a file named \file{spam.py} in the current directory,
2358 and then in the list of directories specified by
2359 the environment variable \envvar{PYTHONPATH}. This has the same syntax as
2360 the shell variable \envvar{PATH}, that is, a list of
2361 directory names. When \envvar{PYTHONPATH} is not set, or when the file
2362 is not found there, the search continues in an installation-dependent
2363 default path; on \UNIX, this is usually \file{.:/usr/local/lib/python}.
2365 Actually, modules are searched in the list of directories given by the
2366 variable \code{sys.path} which is initialized from the directory
2367 containing the input script (or the current directory),
2368 \envvar{PYTHONPATH} and the installation-dependent default. This allows
2369 Python programs that know what they're doing to modify or replace the
2370 module search path. Note that because the directory containing the
2371 script being run is on the search path, it is important that the
2372 script not have the same name as a standard module, or Python will
2373 attempt to load the script as a module when that module is imported.
2374 This will generally be an error. See section~\ref{standardModules},
2375 ``Standard Modules.'' for more information.
2378 \subsection{``Compiled'' Python files}
2380 As an important speed-up of the start-up time for short programs that
2381 use a lot of standard modules, if a file called \file{spam.pyc} exists
2382 in the directory where \file{spam.py} is found, this is assumed to
2383 contain an already-``byte-compiled'' version of the module \module{spam}.
2384 The modification time of the version of \file{spam.py} used to create
2385 \file{spam.pyc} is recorded in \file{spam.pyc}, and the
2386 \file{.pyc} file is ignored if these don't match.
2388 Normally, you don't need to do anything to create the
2389 \file{spam.pyc} file. Whenever \file{spam.py} is successfully
2390 compiled, an attempt is made to write the compiled version to
2391 \file{spam.pyc}. It is not an error if this attempt fails; if for any
2392 reason the file is not written completely, the resulting
2393 \file{spam.pyc} file will be recognized as invalid and thus ignored
2394 later. The contents of the \file{spam.pyc} file are platform
2395 independent, so a Python module directory can be shared by machines of
2396 different architectures.
2398 Some tips for experts:
2400 \begin{itemize}
2402 \item
2403 When the Python interpreter is invoked with the \programopt{-O} flag,
2404 optimized code is generated and stored in \file{.pyo} files. The
2405 optimizer currently doesn't help much; it only removes
2406 \keyword{assert} statements. When \programopt{-O} is used, \emph{all}
2407 bytecode is optimized; \code{.pyc} files are ignored and \code{.py}
2408 files are compiled to optimized bytecode.
2410 \item
2411 Passing two \programopt{-O} flags to the Python interpreter
2412 (\programopt{-OO}) will cause the bytecode compiler to perform
2413 optimizations that could in some rare cases result in malfunctioning
2414 programs. Currently only \code{__doc__} strings are removed from the
2415 bytecode, resulting in more compact \file{.pyo} files. Since some
2416 programs may rely on having these available, you should only use this
2417 option if you know what you're doing.
2419 \item
2420 A program doesn't run any faster when it is read from a \file{.pyc} or
2421 \file{.pyo} file than when it is read from a \file{.py} file; the only
2422 thing that's faster about \file{.pyc} or \file{.pyo} files is the
2423 speed with which they are loaded.
2425 \item
2426 When a script is run by giving its name on the command line, the
2427 bytecode for the script is never written to a \file{.pyc} or
2428 \file{.pyo} file. Thus, the startup time of a script may be reduced
2429 by moving most of its code to a module and having a small bootstrap
2430 script that imports that module. It is also possible to name a
2431 \file{.pyc} or \file{.pyo} file directly on the command line.
2433 \item
2434 It is possible to have a file called \file{spam.pyc} (or
2435 \file{spam.pyo} when \programopt{-O} is used) without a file
2436 \file{spam.py} for the same module. This can be used to distribute a
2437 library of Python code in a form that is moderately hard to reverse
2438 engineer.
2440 \item
2441 The module \module{compileall}\refstmodindex{compileall} can create
2442 \file{.pyc} files (or \file{.pyo} files when \programopt{-O} is used) for
2443 all modules in a directory.
2445 \end{itemize}
2448 \section{Standard Modules \label{standardModules}}
2450 Python comes with a library of standard modules, described in a separate
2451 document, the \citetitle[../lib/lib.html]{Python Library Reference}
2452 (``Library Reference'' hereafter). Some modules are built into the
2453 interpreter; these provide access to operations that are not part of
2454 the core of the language but are nevertheless built in, either for
2455 efficiency or to provide access to operating system primitives such as
2456 system calls. The set of such modules is a configuration option which
2457 also dependson the underlying platform For example,
2458 the \module{amoeba} module is only provided on systems that somehow
2459 support Amoeba primitives. One particular module deserves some
2460 attention: \module{sys}\refstmodindex{sys}, which is built into every
2461 Python interpreter. The variables \code{sys.ps1} and
2462 \code{sys.ps2} define the strings used as primary and secondary
2463 prompts:
2465 \begin{verbatim}
2466 >>> import sys
2467 >>> sys.ps1
2468 '>>> '
2469 >>> sys.ps2
2470 '... '
2471 >>> sys.ps1 = 'C> '
2472 C> print 'Yuck!'
2473 Yuck!
2476 \end{verbatim}
2478 These two variables are only defined if the interpreter is in
2479 interactive mode.
2481 The variable \code{sys.path} is a list of strings that determine the
2482 interpreter's search path for modules. It is initialized to a default
2483 path taken from the environment variable \envvar{PYTHONPATH}, or from
2484 a built-in default if \envvar{PYTHONPATH} is not set. You can modify
2485 it using standard list operations:
2487 \begin{verbatim}
2488 >>> import sys
2489 >>> sys.path.append('/ufs/guido/lib/python')
2490 \end{verbatim}
2492 \section{The \function{dir()} Function \label{dir}}
2494 The built-in function \function{dir()} is used to find out which names
2495 a module defines. It returns a sorted list of strings:
2497 \begin{verbatim}
2498 >>> import fibo, sys
2499 >>> dir(fibo)
2500 ['__name__', 'fib', 'fib2']
2501 >>> dir(sys)
2502 ['__displayhook__', '__doc__', '__excepthook__', '__name__', '__stderr__',
2503 '__stdin__', '__stdout__', '_getframe', 'api_version', 'argv',
2504 'builtin_module_names', 'byteorder', 'callstats', 'copyright',
2505 'displayhook', 'exc_clear', 'exc_info', 'exc_type', 'excepthook',
2506 'exec_prefix', 'executable', 'exit', 'getdefaultencoding', 'getdlopenflags',
2507 'getrecursionlimit', 'getrefcount', 'hexversion', 'maxint', 'maxunicode',
2508 'meta_path', 'modules', 'path', 'path_hooks', 'path_importer_cache',
2509 'platform', 'prefix', 'ps1', 'ps2', 'setcheckinterval', 'setdlopenflags',
2510 'setprofile', 'setrecursionlimit', 'settrace', 'stderr', 'stdin', 'stdout',
2511 'version', 'version_info', 'warnoptions']
2512 \end{verbatim}
2514 Without arguments, \function{dir()} lists the names you have defined
2515 currently:
2517 \begin{verbatim}
2518 >>> a = [1, 2, 3, 4, 5]
2519 >>> import fibo, sys
2520 >>> fib = fibo.fib
2521 >>> dir()
2522 ['__name__', 'a', 'fib', 'fibo', 'sys']
2523 \end{verbatim}
2525 Note that it lists all types of names: variables, modules, functions, etc.
2527 \function{dir()} does not list the names of built-in functions and
2528 variables. If you want a list of those, they are defined in the
2529 standard module \module{__builtin__}\refbimodindex{__builtin__}:
2531 \begin{verbatim}
2532 >>> import __builtin__
2533 >>> dir(__builtin__)
2534 ['ArithmeticError', 'AssertionError', 'AttributeError',
2535 'DeprecationWarning', 'EOFError', 'Ellipsis', 'EnvironmentError',
2536 'Exception', 'False', 'FloatingPointError', 'IOError', 'ImportError',
2537 'IndentationError', 'IndexError', 'KeyError', 'KeyboardInterrupt',
2538 'LookupError', 'MemoryError', 'NameError', 'None', 'NotImplemented',
2539 'NotImplementedError', 'OSError', 'OverflowError', 'OverflowWarning',
2540 'PendingDeprecationWarning', 'ReferenceError',
2541 'RuntimeError', 'RuntimeWarning', 'StandardError', 'StopIteration',
2542 'SyntaxError', 'SyntaxWarning', 'SystemError', 'SystemExit', 'TabError',
2543 'True', 'TypeError', 'UnboundLocalError', 'UnicodeError', 'UserWarning',
2544 'ValueError', 'Warning', 'ZeroDivisionError', '__debug__', '__doc__',
2545 '__import__', '__name__', 'abs', 'apply', 'bool', 'buffer',
2546 'callable', 'chr', 'classmethod', 'cmp', 'coerce', 'compile', 'complex',
2547 'copyright', 'credits', 'delattr', 'dict', 'dir', 'divmod',
2548 'enumerate', 'eval', 'execfile', 'exit', 'file', 'filter', 'float',
2549 'getattr', 'globals', 'hasattr', 'hash', 'help', 'hex', 'id',
2550 'input', 'int', 'intern', 'isinstance', 'issubclass', 'iter',
2551 'len', 'license', 'list', 'locals', 'long', 'map', 'max', 'min',
2552 'object', 'oct', 'open', 'ord', 'pow', 'property', 'quit',
2553 'range', 'raw_input', 'reduce', 'reload', 'repr', 'round',
2554 'setattr', 'slice', 'staticmethod', 'str', 'string', 'sum', 'super',
2555 'tuple', 'type', 'unichr', 'unicode', 'vars', 'xrange', 'zip']
2556 \end{verbatim}
2559 \section{Packages \label{packages}}
2561 Packages are a way of structuring Python's module namespace
2562 by using ``dotted module names''. For example, the module name
2563 \module{A.B} designates a submodule named \samp{B} in a package named
2564 \samp{A}. Just like the use of modules saves the authors of different
2565 modules from having to worry about each other's global variable names,
2566 the use of dotted module names saves the authors of multi-module
2567 packages like NumPy or the Python Imaging Library from having to worry
2568 about each other's module names.
2570 Suppose you want to design a collection of modules (a ``package'') for
2571 the uniform handling of sound files and sound data. There are many
2572 different sound file formats (usually recognized by their extension,
2573 for example: \file{.wav}, \file{.aiff}, \file{.au}), so you may need
2574 to create and maintain a growing collection of modules for the
2575 conversion between the various file formats. There are also many
2576 different operations you might want to perform on sound data (such as
2577 mixing, adding echo, applying an equalizer function, creating an
2578 artificial stereo effect), so in addition you will be writing a
2579 never-ending stream of modules to perform these operations. Here's a
2580 possible structure for your package (expressed in terms of a
2581 hierarchical filesystem):
2583 \begin{verbatim}
2584 Sound/ Top-level package
2585 __init__.py Initialize the sound package
2586 Formats/ Subpackage for file format conversions
2587 __init__.py
2588 wavread.py
2589 wavwrite.py
2590 aiffread.py
2591 aiffwrite.py
2592 auread.py
2593 auwrite.py
2595 Effects/ Subpackage for sound effects
2596 __init__.py
2597 echo.py
2598 surround.py
2599 reverse.py
2601 Filters/ Subpackage for filters
2602 __init__.py
2603 equalizer.py
2604 vocoder.py
2605 karaoke.py
2607 \end{verbatim}
2609 When importing the package, Python searchs through the directories
2610 on \code{sys.path} looking for the package subdirectory.
2612 The \file{__init__.py} files are required to make Python treat the
2613 directories as containing packages; this is done to prevent
2614 directories with a common name, such as \samp{string}, from
2615 unintentionally hiding valid modules that occur later on the module
2616 search path. In the simplest case, \file{__init__.py} can just be an
2617 empty file, but it can also execute initialization code for the
2618 package or set the \code{__all__} variable, described later.
2620 Users of the package can import individual modules from the
2621 package, for example:
2623 \begin{verbatim}
2624 import Sound.Effects.echo
2625 \end{verbatim}
2627 This loads the submodule \module{Sound.Effects.echo}. It must be referenced
2628 with its full name.
2630 \begin{verbatim}
2631 Sound.Effects.echo.echofilter(input, output, delay=0.7, atten=4)
2632 \end{verbatim}
2634 An alternative way of importing the submodule is:
2636 \begin{verbatim}
2637 from Sound.Effects import echo
2638 \end{verbatim}
2640 This also loads the submodule \module{echo}, and makes it available without
2641 its package prefix, so it can be used as follows:
2643 \begin{verbatim}
2644 echo.echofilter(input, output, delay=0.7, atten=4)
2645 \end{verbatim}
2647 Yet another variation is to import the desired function or variable directly:
2649 \begin{verbatim}
2650 from Sound.Effects.echo import echofilter
2651 \end{verbatim}
2653 Again, this loads the submodule \module{echo}, but this makes its function
2654 \function{echofilter()} directly available:
2656 \begin{verbatim}
2657 echofilter(input, output, delay=0.7, atten=4)
2658 \end{verbatim}
2660 Note that when using \code{from \var{package} import \var{item}}, the
2661 item can be either a submodule (or subpackage) of the package, or some
2662 other name defined in the package, like a function, class or
2663 variable. The \code{import} statement first tests whether the item is
2664 defined in the package; if not, it assumes it is a module and attempts
2665 to load it. If it fails to find it, an
2666 \exception{ImportError} exception is raised.
2668 Contrarily, when using syntax like \code{import
2669 \var{item.subitem.subsubitem}}, each item except for the last must be
2670 a package; the last item can be a module or a package but can't be a
2671 class or function or variable defined in the previous item.
2673 \subsection{Importing * From a Package \label{pkg-import-star}}
2674 %The \code{__all__} Attribute
2676 Now what happens when the user writes \code{from Sound.Effects import
2677 *}? Ideally, one would hope that this somehow goes out to the
2678 filesystem, finds which submodules are present in the package, and
2679 imports them all. Unfortunately, this operation does not work very
2680 well on Mac and Windows platforms, where the filesystem does not
2681 always have accurate information about the case of a filename! On
2682 these platforms, there is no guaranteed way to know whether a file
2683 \file{ECHO.PY} should be imported as a module \module{echo},
2684 \module{Echo} or \module{ECHO}. (For example, Windows 95 has the
2685 annoying practice of showing all file names with a capitalized first
2686 letter.) The DOS 8+3 filename restriction adds another interesting
2687 problem for long module names.
2689 The only solution is for the package author to provide an explicit
2690 index of the package. The import statement uses the following
2691 convention: if a package's \file{__init__.py} code defines a list
2692 named \code{__all__}, it is taken to be the list of module names that
2693 should be imported when \code{from \var{package} import *} is
2694 encountered. It is up to the package author to keep this list
2695 up-to-date when a new version of the package is released. Package
2696 authors may also decide not to support it, if they don't see a use for
2697 importing * from their package. For example, the file
2698 \file{Sounds/Effects/__init__.py} could contain the following code:
2700 \begin{verbatim}
2701 __all__ = ["echo", "surround", "reverse"]
2702 \end{verbatim}
2704 This would mean that \code{from Sound.Effects import *} would
2705 import the three named submodules of the \module{Sound} package.
2707 If \code{__all__} is not defined, the statement \code{from Sound.Effects
2708 import *} does \emph{not} import all submodules from the package
2709 \module{Sound.Effects} into the current namespace; it only ensures that the
2710 package \module{Sound.Effects} has been imported (possibly running its
2711 initialization code, \file{__init__.py}) and then imports whatever names are
2712 defined in the package. This includes any names defined (and
2713 submodules explicitly loaded) by \file{__init__.py}. It also includes any
2714 submodules of the package that were explicitly loaded by previous
2715 import statements. Consider this code:
2717 \begin{verbatim}
2718 import Sound.Effects.echo
2719 import Sound.Effects.surround
2720 from Sound.Effects import *
2721 \end{verbatim}
2723 In this example, the echo and surround modules are imported in the
2724 current namespace because they are defined in the
2725 \module{Sound.Effects} package when the \code{from...import} statement
2726 is executed. (This also works when \code{__all__} is defined.)
2728 Note that in general the practice of importing \code{*} from a module or
2729 package is frowned upon, since it often causes poorly readable code.
2730 However, it is okay to use it to save typing in interactive sessions,
2731 and certain modules are designed to export only names that follow
2732 certain patterns.
2734 Remember, there is nothing wrong with using \code{from Package
2735 import specific_submodule}! In fact, this is the
2736 recommended notation unless the importing module needs to use
2737 submodules with the same name from different packages.
2740 \subsection{Intra-package References}
2742 The submodules often need to refer to each other. For example, the
2743 \module{surround} module might use the \module{echo} module. In fact, such references
2744 are so common that the \code{import} statement first looks in the
2745 containing package before looking in the standard module search path.
2746 Thus, the surround module can simply use \code{import echo} or
2747 \code{from echo import echofilter}. If the imported module is not
2748 found in the current package (the package of which the current module
2749 is a submodule), the \code{import} statement looks for a top-level module
2750 with the given name.
2752 When packages are structured into subpackages (as with the
2753 \module{Sound} package in the example), there's no shortcut to refer
2754 to submodules of sibling packages - the full name of the subpackage
2755 must be used. For example, if the module
2756 \module{Sound.Filters.vocoder} needs to use the \module{echo} module
2757 in the \module{Sound.Effects} package, it can use \code{from
2758 Sound.Effects import echo}.
2760 %(One could design a notation to refer to parent packages, similar to
2761 %the use of ".." to refer to the parent directory in \UNIX{} and Windows
2762 %filesystems. In fact, the \module{ni} module, which was the
2763 %ancestor of this package system, supported this using \code{__} for
2764 %the package containing the current module,
2765 %\code{__.__} for the parent package, and so on. This feature was dropped
2766 %because of its awkwardness; since most packages will have a relative
2767 %shallow substructure, this is no big loss.)
2769 \subsection{Packages in Multiple Directories}
2771 Packages support one more special attribute, \member{__path__}. This
2772 is initialized to be a list containing the name of the directory
2773 holding the package's \file{__init__.py} before the code in that file
2774 is executed. This variable can be modified; doing so affects future
2775 searches for modules and subpackages contained in the package.
2777 While this feature is not often needed, it can be used to extend the
2778 set of modules found in a package.
2782 \chapter{Input and Output \label{io}}
2784 There are several ways to present the output of a program; data can be
2785 printed in a human-readable form, or written to a file for future use.
2786 This chapter will discuss some of the possibilities.
2789 \section{Fancier Output Formatting \label{formatting}}
2791 So far we've encountered two ways of writing values: \emph{expression
2792 statements} and the \keyword{print} statement. (A third way is using
2793 the \method{write()} method of file objects; the standard output file
2794 can be referenced as \code{sys.stdout}. See the Library Reference for
2795 more information on this.)
2797 Often you'll want more control over the formatting of your output than
2798 simply printing space-separated values. There are two ways to format
2799 your output; the first way is to do all the string handling yourself;
2800 using string slicing and concatenation operations you can create any
2801 lay-out you can imagine. The standard module
2802 \module{string}\refstmodindex{string} contains some useful operations
2803 for padding strings to a given column width; these will be discussed
2804 shortly. The second way is to use the \code{\%} operator with a
2805 string as the left argument. The \code{\%} operator interprets the
2806 left argument much like a \cfunction{sprintf()}-style format
2807 string to be applied to the right argument, and returns the string
2808 resulting from this formatting operation.
2810 One question remains, of course: how do you convert values to strings?
2811 Luckily, Python has ways to convert any value to a string: pass it to
2812 the \function{repr()} or \function{str()} functions. Reverse quotes
2813 (\code{``}) are equivalent to \function{repr()}, but their use is
2814 discouraged.
2816 The \function{str()} function is meant to return representations of
2817 values which are fairly human-readable, while \function{repr()} is
2818 meant to generate representations which can be read by the interpreter
2819 (or will force a \exception{SyntaxError} if there is not equivalent
2820 syntax). For objects which don't have a particular representation for
2821 human consumption, \function{str()} will return the same value as
2822 \function{repr()}. Many values, such as numbers or structures like
2823 lists and dictionaries, have the same representation using either
2824 function. Strings and floating point numbers, in particular, have two
2825 distinct representations.
2827 Some examples:
2829 \begin{verbatim}
2830 >>> s = 'Hello, world.'
2831 >>> str(s)
2832 'Hello, world.'
2833 >>> repr(s)
2834 "'Hello, world.'"
2835 >>> str(0.1)
2836 '0.1'
2837 >>> repr(0.1)
2838 '0.10000000000000001'
2839 >>> x = 10 * 3.25
2840 >>> y = 200 * 200
2841 >>> s = 'The value of x is ' + repr(x) + ', and y is ' + repr(y) + '...'
2842 >>> print s
2843 The value of x is 32.5, and y is 40000...
2844 >>> # The repr() of a string adds string quotes and backslashes:
2845 ... hello = 'hello, world\n'
2846 >>> hellos = repr(hello)
2847 >>> print hellos
2848 'hello, world\n'
2849 >>> # The argument to repr() may be any Python object:
2850 ... repr((x, y, ('spam', 'eggs')))
2851 "(32.5, 40000, ('spam', 'eggs'))"
2852 >>> # reverse quotes are convenient in interactive sessions:
2853 ... `x, y, ('spam', 'eggs')`
2854 "(32.5, 40000, ('spam', 'eggs'))"
2855 \end{verbatim}
2857 Here are two ways to write a table of squares and cubes:
2859 \begin{verbatim}
2860 >>> import string
2861 >>> for x in range(1, 11):
2862 ... print string.rjust(repr(x), 2), string.rjust(repr(x*x), 3),
2863 ... # Note trailing comma on previous line
2864 ... print string.rjust(repr(x*x*x), 4)
2866 1 1 1
2867 2 4 8
2868 3 9 27
2869 4 16 64
2870 5 25 125
2871 6 36 216
2872 7 49 343
2873 8 64 512
2874 9 81 729
2875 10 100 1000
2876 >>> for x in range(1,11):
2877 ... print '%2d %3d %4d' % (x, x*x, x*x*x)
2878 ...
2879 1 1 1
2880 2 4 8
2881 3 9 27
2882 4 16 64
2883 5 25 125
2884 6 36 216
2885 7 49 343
2886 8 64 512
2887 9 81 729
2888 10 100 1000
2889 \end{verbatim}
2891 (Note that one space between each column was added by the way
2892 \keyword{print} works: it always adds spaces between its arguments.)
2894 This example demonstrates the function \function{string.rjust()},
2895 which right-justifies a string in a field of a given width by padding
2896 it with spaces on the left. There are similar functions
2897 \function{string.ljust()} and \function{string.center()}. These
2898 functions do not write anything, they just return a new string. If
2899 the input string is too long, they don't truncate it, but return it
2900 unchanged; this will mess up your column lay-out but that's usually
2901 better than the alternative, which would be lying about a value. (If
2902 you really want truncation you can always add a slice operation, as in
2903 \samp{string.ljust(x,~n)[0:n]}.)
2905 There is another function, \function{string.zfill()}, which pads a
2906 numeric string on the left with zeros. It understands about plus and
2907 minus signs:
2909 \begin{verbatim}
2910 >>> import string
2911 >>> string.zfill('12', 5)
2912 '00012'
2913 >>> string.zfill('-3.14', 7)
2914 '-003.14'
2915 >>> string.zfill('3.14159265359', 5)
2916 '3.14159265359'
2917 \end{verbatim}
2919 Using the \code{\%} operator looks like this:
2921 \begin{verbatim}
2922 >>> import math
2923 >>> print 'The value of PI is approximately %5.3f.' % math.pi
2924 The value of PI is approximately 3.142.
2925 \end{verbatim}
2927 If there is more than one format in the string, you need to pass a
2928 tuple as right operand, as in this example:
2930 \begin{verbatim}
2931 >>> table = {'Sjoerd': 4127, 'Jack': 4098, 'Dcab': 7678}
2932 >>> for name, phone in table.items():
2933 ... print '%-10s ==> %10d' % (name, phone)
2934 ...
2935 Jack ==> 4098
2936 Dcab ==> 7678
2937 Sjoerd ==> 4127
2938 \end{verbatim}
2940 Most formats work exactly as in C and require that you pass the proper
2941 type; however, if you don't you get an exception, not a core dump.
2942 The \code{\%s} format is more relaxed: if the corresponding argument is
2943 not a string object, it is converted to string using the
2944 \function{str()} built-in function. Using \code{*} to pass the width
2945 or precision in as a separate (integer) argument is supported. The
2946 C formats \code{\%n} and \code{\%p} are not supported.
2948 If you have a really long format string that you don't want to split
2949 up, it would be nice if you could reference the variables to be
2950 formatted by name instead of by position. This can be done by using
2951 form \code{\%(name)format}, as shown here:
2953 \begin{verbatim}
2954 >>> table = {'Sjoerd': 4127, 'Jack': 4098, 'Dcab': 8637678}
2955 >>> print 'Jack: %(Jack)d; Sjoerd: %(Sjoerd)d; Dcab: %(Dcab)d' % table
2956 Jack: 4098; Sjoerd: 4127; Dcab: 8637678
2957 \end{verbatim}
2959 This is particularly useful in combination with the new built-in
2960 \function{vars()} function, which returns a dictionary containing all
2961 local variables.
2963 \section{Reading and Writing Files \label{files}}
2965 % Opening files
2966 \function{open()}\bifuncindex{open} returns a file
2967 object\obindex{file}, and is most commonly used with two arguments:
2968 \samp{open(\var{filename}, \var{mode})}.
2970 \begin{verbatim}
2971 >>> f=open('/tmp/workfile', 'w')
2972 >>> print f
2973 <open file '/tmp/workfile', mode 'w' at 80a0960>
2974 \end{verbatim}
2976 The first argument is a string containing the filename. The second
2977 argument is another string containing a few characters describing the
2978 way in which the file will be used. \var{mode} can be \code{'r'} when
2979 the file will only be read, \code{'w'} for only writing (an existing
2980 file with the same name will be erased), and \code{'a'} opens the file
2981 for appending; any data written to the file is automatically added to
2982 the end. \code{'r+'} opens the file for both reading and writing.
2983 The \var{mode} argument is optional; \code{'r'} will be assumed if
2984 it's omitted.
2986 On Windows and the Macintosh, \code{'b'} appended to the
2987 mode opens the file in binary mode, so there are also modes like
2988 \code{'rb'}, \code{'wb'}, and \code{'r+b'}. Windows makes a
2989 distinction between text and binary files; the end-of-line characters
2990 in text files are automatically altered slightly when data is read or
2991 written. This behind-the-scenes modification to file data is fine for
2992 \ASCII{} text files, but it'll corrupt binary data like that in JPEGs or
2993 \file{.EXE} files. Be very careful to use binary mode when reading and
2994 writing such files. (Note that the precise semantics of text mode on
2995 the Macintosh depends on the underlying C library being used.)
2997 \subsection{Methods of File Objects \label{fileMethods}}
2999 The rest of the examples in this section will assume that a file
3000 object called \code{f} has already been created.
3002 To read a file's contents, call \code{f.read(\var{size})}, which reads
3003 some quantity of data and returns it as a string. \var{size} is an
3004 optional numeric argument. When \var{size} is omitted or negative,
3005 the entire contents of the file will be read and returned; it's your
3006 problem if the file is twice as large as your machine's memory.
3007 Otherwise, at most \var{size} bytes are read and returned. If the end
3008 of the file has been reached, \code{f.read()} will return an empty
3009 string (\code {""}).
3010 \begin{verbatim}
3011 >>> f.read()
3012 'This is the entire file.\n'
3013 >>> f.read()
3015 \end{verbatim}
3017 \code{f.readline()} reads a single line from the file; a newline
3018 character (\code{\e n}) is left at the end of the string, and is only
3019 omitted on the last line of the file if the file doesn't end in a
3020 newline. This makes the return value unambiguous; if
3021 \code{f.readline()} returns an empty string, the end of the file has
3022 been reached, while a blank line is represented by \code{'\e n'}, a
3023 string containing only a single newline.
3025 \begin{verbatim}
3026 >>> f.readline()
3027 'This is the first line of the file.\n'
3028 >>> f.readline()
3029 'Second line of the file\n'
3030 >>> f.readline()
3032 \end{verbatim}
3034 \code{f.readlines()} returns a list containing all the lines of data
3035 in the file. If given an optional parameter \var{sizehint}, it reads
3036 that many bytes from the file and enough more to complete a line, and
3037 returns the lines from that. This is often used to allow efficient
3038 reading of a large file by lines, but without having to load the
3039 entire file in memory. Only complete lines will be returned.
3041 \begin{verbatim}
3042 >>> f.readlines()
3043 ['This is the first line of the file.\n', 'Second line of the file\n']
3044 \end{verbatim}
3046 \code{f.write(\var{string})} writes the contents of \var{string} to
3047 the file, returning \code{None}.
3049 \begin{verbatim}
3050 >>> f.write('This is a test\n')
3051 \end{verbatim}
3053 \code{f.tell()} returns an integer giving the file object's current
3054 position in the file, measured in bytes from the beginning of the
3055 file. To change the file object's position, use
3056 \samp{f.seek(\var{offset}, \var{from_what})}. The position is
3057 computed from adding \var{offset} to a reference point; the reference
3058 point is selected by the \var{from_what} argument. A
3059 \var{from_what} value of 0 measures from the beginning of the file, 1
3060 uses the current file position, and 2 uses the end of the file as the
3061 reference point. \var{from_what} can be omitted and defaults to 0,
3062 using the beginning of the file as the reference point.
3064 \begin{verbatim}
3065 >>> f=open('/tmp/workfile', 'r+')
3066 >>> f.write('0123456789abcdef')
3067 >>> f.seek(5) # Go to the 6th byte in the file
3068 >>> f.read(1)
3070 >>> f.seek(-3, 2) # Go to the 3rd byte before the end
3071 >>> f.read(1)
3073 \end{verbatim}
3075 When you're done with a file, call \code{f.close()} to close it and
3076 free up any system resources taken up by the open file. After calling
3077 \code{f.close()}, attempts to use the file object will automatically fail.
3079 \begin{verbatim}
3080 >>> f.close()
3081 >>> f.read()
3082 Traceback (most recent call last):
3083 File "<stdin>", line 1, in ?
3084 ValueError: I/O operation on closed file
3085 \end{verbatim}
3087 File objects have some additional methods, such as
3088 \method{isatty()} and \method{truncate()} which are less frequently
3089 used; consult the Library Reference for a complete guide to file
3090 objects.
3092 \subsection{The \module{pickle} Module \label{pickle}}
3093 \refstmodindex{pickle}
3095 Strings can easily be written to and read from a file. Numbers take a
3096 bit more effort, since the \method{read()} method only returns
3097 strings, which will have to be passed to a function like
3098 \function{string.atoi()}, which takes a string like \code{'123'} and
3099 returns its numeric value 123. However, when you want to save more
3100 complex data types like lists, dictionaries, or class instances,
3101 things get a lot more complicated.
3103 Rather than have users be constantly writing and debugging code to
3104 save complicated data types, Python provides a standard module called
3105 \module{pickle}. This is an amazing module that can take almost
3106 any Python object (even some forms of Python code!), and convert it to
3107 a string representation; this process is called \dfn{pickling}.
3108 Reconstructing the object from the string representation is called
3109 \dfn{unpickling}. Between pickling and unpickling, the string
3110 representing the object may have been stored in a file or data, or
3111 sent over a network connection to some distant machine.
3113 If you have an object \code{x}, and a file object \code{f} that's been
3114 opened for writing, the simplest way to pickle the object takes only
3115 one line of code:
3117 \begin{verbatim}
3118 pickle.dump(x, f)
3119 \end{verbatim}
3121 To unpickle the object again, if \code{f} is a file object which has
3122 been opened for reading:
3124 \begin{verbatim}
3125 x = pickle.load(f)
3126 \end{verbatim}
3128 (There are other variants of this, used when pickling many objects or
3129 when you don't want to write the pickled data to a file; consult the
3130 complete documentation for \module{pickle} in the Library Reference.)
3132 \module{pickle} is the standard way to make Python objects which can
3133 be stored and reused by other programs or by a future invocation of
3134 the same program; the technical term for this is a
3135 \dfn{persistent} object. Because \module{pickle} is so widely used,
3136 many authors who write Python extensions take care to ensure that new
3137 data types such as matrices can be properly pickled and unpickled.
3141 \chapter{Errors and Exceptions \label{errors}}
3143 Until now error messages haven't been more than mentioned, but if you
3144 have tried out the examples you have probably seen some. There are
3145 (at least) two distinguishable kinds of errors:
3146 \emph{syntax errors} and \emph{exceptions}.
3148 \section{Syntax Errors \label{syntaxErrors}}
3150 Syntax errors, also known as parsing errors, are perhaps the most common
3151 kind of complaint you get while you are still learning Python:
3153 \begin{verbatim}
3154 >>> while True print 'Hello world'
3155 File "<stdin>", line 1, in ?
3156 while True print 'Hello world'
3158 SyntaxError: invalid syntax
3159 \end{verbatim}
3161 The parser repeats the offending line and displays a little `arrow'
3162 pointing at the earliest point in the line where the error was
3163 detected. The error is caused by (or at least detected at) the token
3164 \emph{preceding} the arrow: in the example, the error is detected at
3165 the keyword \keyword{print}, since a colon (\character{:}) is missing
3166 before it. File name and line number are printed so you know where to
3167 look in case the input came from a script.
3169 \section{Exceptions \label{exceptions}}
3171 Even if a statement or expression is syntactically correct, it may
3172 cause an error when an attempt is made to execute it.
3173 Errors detected during execution are called \emph{exceptions} and are
3174 not unconditionally fatal: you will soon learn how to handle them in
3175 Python programs. Most exceptions are not handled by programs,
3176 however, and result in error messages as shown here:
3178 \begin{verbatim}
3179 >>> 10 * (1/0)
3180 Traceback (most recent call last):
3181 File "<stdin>", line 1, in ?
3182 ZeroDivisionError: integer division or modulo by zero
3183 >>> 4 + spam*3
3184 Traceback (most recent call last):
3185 File "<stdin>", line 1, in ?
3186 NameError: name 'spam' is not defined
3187 >>> '2' + 2
3188 Traceback (most recent call last):
3189 File "<stdin>", line 1, in ?
3190 TypeError: cannot concatenate 'str' and 'int' objects
3191 \end{verbatim}
3193 The last line of the error message indicates what happened.
3194 Exceptions come in different types, and the type is printed as part of
3195 the message: the types in the example are
3196 \exception{ZeroDivisionError}, \exception{NameError} and
3197 \exception{TypeError}.
3198 The string printed as the exception type is the name of the built-in
3199 name for the exception that occurred. This is true for all built-in
3200 exceptions, but need not be true for user-defined exceptions (although
3201 it is a useful convention).
3202 Standard exception names are built-in identifiers (not reserved
3203 keywords).
3205 The rest of the line is a detail whose interpretation depends on the
3206 exception type; its meaning is dependent on the exception type.
3208 The preceding part of the error message shows the context where the
3209 exception happened, in the form of a stack backtrace.
3210 In general it contains a stack backtrace listing source lines; however,
3211 it will not display lines read from standard input.
3213 The \citetitle[../lib/module-exceptions.html]{Python Library
3214 Reference} lists the built-in exceptions and their meanings.
3217 \section{Handling Exceptions \label{handling}}
3219 It is possible to write programs that handle selected exceptions.
3220 Look at the following example, which asks the user for input until a
3221 valid integer has been entered, but allows the user to interrupt the
3222 program (using \kbd{Control-C} or whatever the operating system
3223 supports); note that a user-generated interruption is signalled by
3224 raising the \exception{KeyboardInterrupt} exception.
3226 \begin{verbatim}
3227 >>> while True:
3228 ... try:
3229 ... x = int(raw_input("Please enter a number: "))
3230 ... break
3231 ... except ValueError:
3232 ... print "Oops! That was no valid number. Try again..."
3233 ...
3234 \end{verbatim}
3236 The \keyword{try} statement works as follows.
3238 \begin{itemize}
3239 \item
3240 First, the \emph{try clause} (the statement(s) between the
3241 \keyword{try} and \keyword{except} keywords) is executed.
3243 \item
3244 If no exception occurs, the \emph{except\ clause} is skipped and
3245 execution of the \keyword{try} statement is finished.
3247 \item
3248 If an exception occurs during execution of the try clause, the rest of
3249 the clause is skipped. Then if its type matches the exception named
3250 after the \keyword{except} keyword, the rest of the try clause is
3251 skipped, the except clause is executed, and then execution continues
3252 after the \keyword{try} statement.
3254 \item
3255 If an exception occurs which does not match the exception named in the
3256 except clause, it is passed on to outer \keyword{try} statements; if
3257 no handler is found, it is an \emph{unhandled exception} and execution
3258 stops with a message as shown above.
3260 \end{itemize}
3262 A \keyword{try} statement may have more than one except clause, to
3263 specify handlers for different exceptions. At most one handler will
3264 be executed. Handlers only handle exceptions that occur in the
3265 corresponding try clause, not in other handlers of the same
3266 \keyword{try} statement. An except clause may name multiple exceptions
3267 as a parenthesized list, for example:
3269 \begin{verbatim}
3270 ... except (RuntimeError, TypeError, NameError):
3271 ... pass
3272 \end{verbatim}
3274 The last except clause may omit the exception name(s), to serve as a
3275 wildcard. Use this with extreme caution, since it is easy to mask a
3276 real programming error in this way! It can also be used to print an
3277 error message and then re-raise the exception (allowing a caller to
3278 handle the exception as well):
3280 \begin{verbatim}
3281 import string, sys
3283 try:
3284 f = open('myfile.txt')
3285 s = f.readline()
3286 i = int(string.strip(s))
3287 except IOError, (errno, strerror):
3288 print "I/O error(%s): %s" % (errno, strerror)
3289 except ValueError:
3290 print "Could not convert data to an integer."
3291 except:
3292 print "Unexpected error:", sys.exc_info()[0]
3293 raise
3294 \end{verbatim}
3296 The \keyword{try} \ldots\ \keyword{except} statement has an optional
3297 \emph{else clause}, which, when present, must follow all except
3298 clauses. It is useful for code that must be executed if the try
3299 clause does not raise an exception. For example:
3301 \begin{verbatim}
3302 for arg in sys.argv[1:]:
3303 try:
3304 f = open(arg, 'r')
3305 except IOError:
3306 print 'cannot open', arg
3307 else:
3308 print arg, 'has', len(f.readlines()), 'lines'
3309 f.close()
3310 \end{verbatim}
3312 The use of the \keyword{else} clause is better than adding additional
3313 code to the \keyword{try} clause because it avoids accidentally
3314 catching an exception that wasn't raised by the code being protected
3315 by the \keyword{try} \ldots\ \keyword{except} statement.
3318 When an exception occurs, it may have an associated value, also known as
3319 the exception's \emph{argument}.
3320 The presence and type of the argument depend on the exception type.
3321 For exception types which have an argument, the except clause may
3322 specify a variable after the exception name (or list) to receive the
3323 argument's value, as follows:
3325 \begin{verbatim}
3326 >>> try:
3327 ... spam()
3328 ... except NameError, x:
3329 ... print 'name', x, 'undefined'
3330 ...
3331 name spam undefined
3332 \end{verbatim}
3334 If an exception has an argument, it is printed as the last part
3335 (`detail') of the message for unhandled exceptions.
3337 Exception handlers don't just handle exceptions if they occur
3338 immediately in the try clause, but also if they occur inside functions
3339 that are called (even indirectly) in the try clause.
3340 For example:
3342 \begin{verbatim}
3343 >>> def this_fails():
3344 ... x = 1/0
3345 ...
3346 >>> try:
3347 ... this_fails()
3348 ... except ZeroDivisionError, detail:
3349 ... print 'Handling run-time error:', detail
3350 ...
3351 Handling run-time error: integer division or modulo
3352 \end{verbatim}
3355 \section{Raising Exceptions \label{raising}}
3357 The \keyword{raise} statement allows the programmer to force a
3358 specified exception to occur.
3359 For example:
3361 \begin{verbatim}
3362 >>> raise NameError, 'HiThere'
3363 Traceback (most recent call last):
3364 File "<stdin>", line 1, in ?
3365 NameError: HiThere
3366 \end{verbatim}
3368 The first argument to \keyword{raise} names the exception to be
3369 raised. The optional second argument specifies the exception's
3370 argument.
3372 If you need to determine whether an exception was raised but don't
3373 intend to handle it, a simpler form of the \keyword{raise} statement
3374 allows you to re-raise the exception:
3376 \begin{verbatim}
3377 >>> try:
3378 ... raise NameError, 'HiThere'
3379 ... except NameError:
3380 ... print 'An exception flew by!'
3381 ... raise
3383 An exception flew by!
3384 Traceback (most recent call last):
3385 File "<stdin>", line 2, in ?
3386 NameError: HiThere
3387 \end{verbatim}
3390 \section{User-defined Exceptions \label{userExceptions}}
3392 Programs may name their own exceptions by creating a new exception
3393 class. Exceptions should typically be derived from the
3394 \exception{Exception} class, either directly or indirectly. For
3395 example:
3397 \begin{verbatim}
3398 >>> class MyError(Exception):
3399 ... def __init__(self, value):
3400 ... self.value = value
3401 ... def __str__(self):
3402 ... return repr(self.value)
3403 ...
3404 >>> try:
3405 ... raise MyError(2*2)
3406 ... except MyError, e:
3407 ... print 'My exception occurred, value:', e.value
3408 ...
3409 My exception occurred, value: 4
3410 >>> raise MyError, 'oops!'
3411 Traceback (most recent call last):
3412 File "<stdin>", line 1, in ?
3413 __main__.MyError: 'oops!'
3414 \end{verbatim}
3416 Exception classes can be defined which do anything any other class can
3417 do, but are usually kept simple, often only offering a number of
3418 attributes that allow information about the error to be extracted by
3419 handlers for the exception. When creating a module which can raise
3420 several distinct errors, a common practice is to create a base class
3421 for exceptions defined by that module, and subclass that to create
3422 specific exception classes for different error conditions:
3424 \begin{verbatim}
3425 class Error(Exception):
3426 """Base class for exceptions in this module."""
3427 pass
3429 class InputError(Error):
3430 """Exception raised for errors in the input.
3432 Attributes:
3433 expression -- input expression in which the error occurred
3434 message -- explanation of the error
3437 def __init__(self, expression, message):
3438 self.expression = expression
3439 self.message = message
3441 class TransitionError(Error):
3442 """Raised when an operation attempts a state transition that's not
3443 allowed.
3445 Attributes:
3446 previous -- state at beginning of transition
3447 next -- attempted new state
3448 message -- explanation of why the specific transition is not allowed
3451 def __init__(self, previous, next, message):
3452 self.previous = previous
3453 self.next = next
3454 self.message = message
3455 \end{verbatim}
3457 Most exceptions are defined with names that end in ``Error,'' similar
3458 to the naming of the standard exceptions.
3460 Many standard modules define their own exceptions to report errors
3461 that may occur in functions they define. More information on classes
3462 is presented in chapter \ref{classes}, ``Classes.''
3465 \section{Defining Clean-up Actions \label{cleanup}}
3467 The \keyword{try} statement has another optional clause which is
3468 intended to define clean-up actions that must be executed under all
3469 circumstances. For example:
3471 \begin{verbatim}
3472 >>> try:
3473 ... raise KeyboardInterrupt
3474 ... finally:
3475 ... print 'Goodbye, world!'
3476 ...
3477 Goodbye, world!
3478 Traceback (most recent call last):
3479 File "<stdin>", line 2, in ?
3480 KeyboardInterrupt
3481 \end{verbatim}
3483 A \emph{finally clause} is executed whether or not an exception has
3484 occurred in the try clause. When an exception has occurred, it is
3485 re-raised after the finally clause is executed. The finally clause is
3486 also executed ``on the way out'' when the \keyword{try} statement is
3487 left via a \keyword{break} or \keyword{return} statement.
3489 The code in the finally clause is useful for releasing external
3490 resources (such as files or network connections), regardless of
3491 whether or not the use of the resource was successful.
3493 A \keyword{try} statement must either have one or more except clauses
3494 or one finally clause, but not both.
3497 \chapter{Classes \label{classes}}
3499 Python's class mechanism adds classes to the language with a minimum
3500 of new syntax and semantics. It is a mixture of the class mechanisms
3501 found in \Cpp{} and Modula-3. As is true for modules, classes in Python
3502 do not put an absolute barrier between definition and user, but rather
3503 rely on the politeness of the user not to ``break into the
3504 definition.'' The most important features of classes are retained
3505 with full power, however: the class inheritance mechanism allows
3506 multiple base classes, a derived class can override any methods of its
3507 base class or classes, a method can call the method of a base class with the
3508 same name. Objects can contain an arbitrary amount of private data.
3510 In \Cpp{} terminology, all class members (including the data members) are
3511 \emph{public}, and all member functions are \emph{virtual}. There are
3512 no special constructors or destructors. As in Modula-3, there are no
3513 shorthands for referencing the object's members from its methods: the
3514 method function is declared with an explicit first argument
3515 representing the object, which is provided implicitly by the call. As
3516 in Smalltalk, classes themselves are objects, albeit in the wider
3517 sense of the word: in Python, all data types are objects. This
3518 provides semantics for importing and renaming. But, just like in
3519 \Cpp{} or Modula-3, built-in types cannot be used as base classes for
3520 extension by the user. Also, like in \Cpp{} but unlike in Modula-3, most
3521 built-in operators with special syntax (arithmetic operators,
3522 subscripting etc.) can be redefined for class instances.
3524 \section{A Word About Terminology \label{terminology}}
3526 Lacking universally accepted terminology to talk about classes, I will
3527 make occasional use of Smalltalk and \Cpp{} terms. (I would use Modula-3
3528 terms, since its object-oriented semantics are closer to those of
3529 Python than \Cpp, but I expect that few readers have heard of it.)
3531 I also have to warn you that there's a terminological pitfall for
3532 object-oriented readers: the word ``object'' in Python does not
3533 necessarily mean a class instance. Like \Cpp{} and Modula-3, and
3534 unlike Smalltalk, not all types in Python are classes: the basic
3535 built-in types like integers and lists are not, and even somewhat more
3536 exotic types like files aren't. However, \emph{all} Python types
3537 share a little bit of common semantics that is best described by using
3538 the word object.
3540 Objects have individuality, and multiple names (in multiple scopes)
3541 can be bound to the same object. This is known as aliasing in other
3542 languages. This is usually not appreciated on a first glance at
3543 Python, and can be safely ignored when dealing with immutable basic
3544 types (numbers, strings, tuples). However, aliasing has an
3545 (intended!) effect on the semantics of Python code involving mutable
3546 objects such as lists, dictionaries, and most types representing
3547 entities outside the program (files, windows, etc.). This is usually
3548 used to the benefit of the program, since aliases behave like pointers
3549 in some respects. For example, passing an object is cheap since only
3550 a pointer is passed by the implementation; and if a function modifies
3551 an object passed as an argument, the caller will see the change --- this
3552 eliminates the need for two different argument passing mechanisms as in
3553 Pascal.
3556 \section{Python Scopes and Name Spaces \label{scopes}}
3558 Before introducing classes, I first have to tell you something about
3559 Python's scope rules. Class definitions play some neat tricks with
3560 namespaces, and you need to know how scopes and namespaces work to
3561 fully understand what's going on. Incidentally, knowledge about this
3562 subject is useful for any advanced Python programmer.
3564 Let's begin with some definitions.
3566 A \emph{namespace} is a mapping from names to objects. Most
3567 namespaces are currently implemented as Python dictionaries, but
3568 that's normally not noticeable in any way (except for performance),
3569 and it may change in the future. Examples of namespaces are: the set
3570 of built-in names (functions such as \function{abs()}, and built-in
3571 exception names); the global names in a module; and the local names in
3572 a function invocation. In a sense the set of attributes of an object
3573 also form a namespace. The important thing to know about namespaces
3574 is that there is absolutely no relation between names in different
3575 namespaces; for instance, two different modules may both define a
3576 function ``maximize'' without confusion --- users of the modules must
3577 prefix it with the module name.
3579 By the way, I use the word \emph{attribute} for any name following a
3580 dot --- for example, in the expression \code{z.real}, \code{real} is
3581 an attribute of the object \code{z}. Strictly speaking, references to
3582 names in modules are attribute references: in the expression
3583 \code{modname.funcname}, \code{modname} is a module object and
3584 \code{funcname} is an attribute of it. In this case there happens to
3585 be a straightforward mapping between the module's attributes and the
3586 global names defined in the module: they share the same namespace!
3587 \footnote{
3588 Except for one thing. Module objects have a secret read-only
3589 attribute called \member{__dict__} which returns the dictionary
3590 used to implement the module's namespace; the name
3591 \member{__dict__} is an attribute but not a global name.
3592 Obviously, using this violates the abstraction of namespace
3593 implementation, and should be restricted to things like
3594 post-mortem debuggers.
3597 Attributes may be read-only or writable. In the latter case,
3598 assignment to attributes is possible. Module attributes are writable:
3599 you can write \samp{modname.the_answer = 42}. Writable attributes may
3600 also be deleted with the \keyword{del} statement. For example,
3601 \samp{del modname.the_answer} will remove the attribute
3602 \member{the_answer} from the object named by \code{modname}.
3604 Name spaces are created at different moments and have different
3605 lifetimes. The namespace containing the built-in names is created
3606 when the Python interpreter starts up, and is never deleted. The
3607 global namespace for a module is created when the module definition
3608 is read in; normally, module namespaces also last until the
3609 interpreter quits. The statements executed by the top-level
3610 invocation of the interpreter, either read from a script file or
3611 interactively, are considered part of a module called
3612 \module{__main__}, so they have their own global namespace. (The
3613 built-in names actually also live in a module; this is called
3614 \module{__builtin__}.)
3616 The local namespace for a function is created when the function is
3617 called, and deleted when the function returns or raises an exception
3618 that is not handled within the function. (Actually, forgetting would
3619 be a better way to describe what actually happens.) Of course,
3620 recursive invocations each have their own local namespace.
3622 A \emph{scope} is a textual region of a Python program where a
3623 namespace is directly accessible. ``Directly accessible'' here means
3624 that an unqualified reference to a name attempts to find the name in
3625 the namespace.
3627 Although scopes are determined statically, they are used dynamically.
3628 At any time during execution, there are at least three nested scopes whose
3629 namespaces are directly accessible: the innermost scope, which is searched
3630 first, contains the local names; the namespaces of any enclosing
3631 functions, which are searched starting with the nearest enclosing scope;
3632 the middle scope, searched next, contains the current module's global names;
3633 and the outermost scope (searched last) is the namespace containing built-in
3634 names.
3636 If a name is declared global, then all references and assignments go
3637 directly to the middle scope containing the module's global names.
3638 Otherwise, all variables found outside of the innermost scope are read-only.
3640 Usually, the local scope references the local names of the (textually)
3641 current function. Outside of functions, the local scope references
3642 the same namespace as the global scope: the module's namespace.
3643 Class definitions place yet another namespace in the local scope.
3645 It is important to realize that scopes are determined textually: the
3646 global scope of a function defined in a module is that module's
3647 namespace, no matter from where or by what alias the function is
3648 called. On the other hand, the actual search for names is done
3649 dynamically, at run time --- however, the language definition is
3650 evolving towards static name resolution, at ``compile'' time, so don't
3651 rely on dynamic name resolution! (In fact, local variables are
3652 already determined statically.)
3654 A special quirk of Python is that assignments always go into the
3655 innermost scope. Assignments do not copy data --- they just
3656 bind names to objects. The same is true for deletions: the statement
3657 \samp{del x} removes the binding of \code{x} from the namespace
3658 referenced by the local scope. In fact, all operations that introduce
3659 new names use the local scope: in particular, import statements and
3660 function definitions bind the module or function name in the local
3661 scope. (The \keyword{global} statement can be used to indicate that
3662 particular variables live in the global scope.)
3665 \section{A First Look at Classes \label{firstClasses}}
3667 Classes introduce a little bit of new syntax, three new object types,
3668 and some new semantics.
3671 \subsection{Class Definition Syntax \label{classDefinition}}
3673 The simplest form of class definition looks like this:
3675 \begin{verbatim}
3676 class ClassName:
3677 <statement-1>
3681 <statement-N>
3682 \end{verbatim}
3684 Class definitions, like function definitions
3685 (\keyword{def} statements) must be executed before they have any
3686 effect. (You could conceivably place a class definition in a branch
3687 of an \keyword{if} statement, or inside a function.)
3689 In practice, the statements inside a class definition will usually be
3690 function definitions, but other statements are allowed, and sometimes
3691 useful --- we'll come back to this later. The function definitions
3692 inside a class normally have a peculiar form of argument list,
3693 dictated by the calling conventions for methods --- again, this is
3694 explained later.
3696 When a class definition is entered, a new namespace is created, and
3697 used as the local scope --- thus, all assignments to local variables
3698 go into this new namespace. In particular, function definitions bind
3699 the name of the new function here.
3701 When a class definition is left normally (via the end), a \emph{class
3702 object} is created. This is basically a wrapper around the contents
3703 of the namespace created by the class definition; we'll learn more
3704 about class objects in the next section. The original local scope
3705 (the one in effect just before the class definitions was entered) is
3706 reinstated, and the class object is bound here to the class name given
3707 in the class definition header (\class{ClassName} in the example).
3710 \subsection{Class Objects \label{classObjects}}
3712 Class objects support two kinds of operations: attribute references
3713 and instantiation.
3715 \emph{Attribute references} use the standard syntax used for all
3716 attribute references in Python: \code{obj.name}. Valid attribute
3717 names are all the names that were in the class's namespace when the
3718 class object was created. So, if the class definition looked like
3719 this:
3721 \begin{verbatim}
3722 class MyClass:
3723 "A simple example class"
3724 i = 12345
3725 def f(self):
3726 return 'hello world'
3727 \end{verbatim}
3729 then \code{MyClass.i} and \code{MyClass.f} are valid attribute
3730 references, returning an integer and a method object, respectively.
3731 Class attributes can also be assigned to, so you can change the value
3732 of \code{MyClass.i} by assignment. \member{__doc__} is also a valid
3733 attribute, returning the docstring belonging to the class: \code{"A
3734 simple example class"}).
3736 Class \emph{instantiation} uses function notation. Just pretend that
3737 the class object is a parameterless function that returns a new
3738 instance of the class. For example (assuming the above class):
3740 \begin{verbatim}
3741 x = MyClass()
3742 \end{verbatim}
3744 creates a new \emph{instance} of the class and assigns this object to
3745 the local variable \code{x}.
3747 The instantiation operation (``calling'' a class object) creates an
3748 empty object. Many classes like to create objects in a known initial
3749 state. Therefore a class may define a special method named
3750 \method{__init__()}, like this:
3752 \begin{verbatim}
3753 def __init__(self):
3754 self.data = []
3755 \end{verbatim}
3757 When a class defines an \method{__init__()} method, class
3758 instantiation automatically invokes \method{__init__()} for the
3759 newly-created class instance. So in this example, a new, initialized
3760 instance can be obtained by:
3762 \begin{verbatim}
3763 x = MyClass()
3764 \end{verbatim}
3766 Of course, the \method{__init__()} method may have arguments for
3767 greater flexibility. In that case, arguments given to the class
3768 instantiation operator are passed on to \method{__init__()}. For
3769 example,
3771 \begin{verbatim}
3772 >>> class Complex:
3773 ... def __init__(self, realpart, imagpart):
3774 ... self.r = realpart
3775 ... self.i = imagpart
3776 ...
3777 >>> x = Complex(3.0, -4.5)
3778 >>> x.r, x.i
3779 (3.0, -4.5)
3780 \end{verbatim}
3783 \subsection{Instance Objects \label{instanceObjects}}
3785 Now what can we do with instance objects? The only operations
3786 understood by instance objects are attribute references. There are
3787 two kinds of valid attribute names.
3789 The first I'll call \emph{data attributes}. These correspond to
3790 ``instance variables'' in Smalltalk, and to ``data members'' in
3791 \Cpp. Data attributes need not be declared; like local variables,
3792 they spring into existence when they are first assigned to. For
3793 example, if \code{x} is the instance of \class{MyClass} created above,
3794 the following piece of code will print the value \code{16}, without
3795 leaving a trace:
3797 \begin{verbatim}
3798 x.counter = 1
3799 while x.counter < 10:
3800 x.counter = x.counter * 2
3801 print x.counter
3802 del x.counter
3803 \end{verbatim}
3805 The second kind of attribute references understood by instance objects
3806 are \emph{methods}. A method is a function that ``belongs to'' an
3807 object. (In Python, the term method is not unique to class instances:
3808 other object types can have methods as well. For example, list objects have
3809 methods called append, insert, remove, sort, and so on. However,
3810 below, we'll use the term method exclusively to mean methods of class
3811 instance objects, unless explicitly stated otherwise.)
3813 Valid method names of an instance object depend on its class. By
3814 definition, all attributes of a class that are (user-defined) function
3815 objects define corresponding methods of its instances. So in our
3816 example, \code{x.f} is a valid method reference, since
3817 \code{MyClass.f} is a function, but \code{x.i} is not, since
3818 \code{MyClass.i} is not. But \code{x.f} is not the same thing as
3819 \code{MyClass.f} --- it is a \obindex{method}\emph{method object}, not
3820 a function object.
3823 \subsection{Method Objects \label{methodObjects}}
3825 Usually, a method is called immediately:
3827 \begin{verbatim}
3828 x.f()
3829 \end{verbatim}
3831 In our example, this will return the string \code{'hello world'}.
3832 However, it is not necessary to call a method right away:
3833 \code{x.f} is a method object, and can be stored away and called at a
3834 later time. For example:
3836 \begin{verbatim}
3837 xf = x.f
3838 while True:
3839 print xf()
3840 \end{verbatim}
3842 will continue to print \samp{hello world} until the end of time.
3844 What exactly happens when a method is called? You may have noticed
3845 that \code{x.f()} was called without an argument above, even though
3846 the function definition for \method{f} specified an argument. What
3847 happened to the argument? Surely Python raises an exception when a
3848 function that requires an argument is called without any --- even if
3849 the argument isn't actually used...
3851 Actually, you may have guessed the answer: the special thing about
3852 methods is that the object is passed as the first argument of the
3853 function. In our example, the call \code{x.f()} is exactly equivalent
3854 to \code{MyClass.f(x)}. In general, calling a method with a list of
3855 \var{n} arguments is equivalent to calling the corresponding function
3856 with an argument list that is created by inserting the method's object
3857 before the first argument.
3859 If you still don't understand how methods work, a look at the
3860 implementation can perhaps clarify matters. When an instance
3861 attribute is referenced that isn't a data attribute, its class is
3862 searched. If the name denotes a valid class attribute that is a
3863 function object, a method object is created by packing (pointers to)
3864 the instance object and the function object just found together in an
3865 abstract object: this is the method object. When the method object is
3866 called with an argument list, it is unpacked again, a new argument
3867 list is constructed from the instance object and the original argument
3868 list, and the function object is called with this new argument list.
3871 \section{Random Remarks \label{remarks}}
3873 [These should perhaps be placed more carefully...]
3876 Data attributes override method attributes with the same name; to
3877 avoid accidental name conflicts, which may cause hard-to-find bugs in
3878 large programs, it is wise to use some kind of convention that
3879 minimizes the chance of conflicts. Possible conventions include
3880 capitalizing method names, prefixing data attribute names with a small
3881 unique string (perhaps just an underscore), or using verbs for methods
3882 and nouns for data attributes.
3885 Data attributes may be referenced by methods as well as by ordinary
3886 users (``clients'') of an object. In other words, classes are not
3887 usable to implement pure abstract data types. In fact, nothing in
3888 Python makes it possible to enforce data hiding --- it is all based
3889 upon convention. (On the other hand, the Python implementation,
3890 written in C, can completely hide implementation details and control
3891 access to an object if necessary; this can be used by extensions to
3892 Python written in C.)
3895 Clients should use data attributes with care --- clients may mess up
3896 invariants maintained by the methods by stamping on their data
3897 attributes. Note that clients may add data attributes of their own to
3898 an instance object without affecting the validity of the methods, as
3899 long as name conflicts are avoided --- again, a naming convention can
3900 save a lot of headaches here.
3903 There is no shorthand for referencing data attributes (or other
3904 methods!) from within methods. I find that this actually increases
3905 the readability of methods: there is no chance of confusing local
3906 variables and instance variables when glancing through a method.
3909 Conventionally, the first argument of methods is often called
3910 \code{self}. This is nothing more than a convention: the name
3911 \code{self} has absolutely no special meaning to Python. (Note,
3912 however, that by not following the convention your code may be less
3913 readable by other Python programmers, and it is also conceivable that
3914 a \emph{class browser} program be written which relies upon such a
3915 convention.)
3918 Any function object that is a class attribute defines a method for
3919 instances of that class. It is not necessary that the function
3920 definition is textually enclosed in the class definition: assigning a
3921 function object to a local variable in the class is also ok. For
3922 example:
3924 \begin{verbatim}
3925 # Function defined outside the class
3926 def f1(self, x, y):
3927 return min(x, x+y)
3929 class C:
3930 f = f1
3931 def g(self):
3932 return 'hello world'
3933 h = g
3934 \end{verbatim}
3936 Now \code{f}, \code{g} and \code{h} are all attributes of class
3937 \class{C} that refer to function objects, and consequently they are all
3938 methods of instances of \class{C} --- \code{h} being exactly equivalent
3939 to \code{g}. Note that this practice usually only serves to confuse
3940 the reader of a program.
3943 Methods may call other methods by using method attributes of the
3944 \code{self} argument:
3946 \begin{verbatim}
3947 class Bag:
3948 def __init__(self):
3949 self.data = []
3950 def add(self, x):
3951 self.data.append(x)
3952 def addtwice(self, x):
3953 self.add(x)
3954 self.add(x)
3955 \end{verbatim}
3957 Methods may reference global names in the same way as ordinary
3958 functions. The global scope associated with a method is the module
3959 containing the class definition. (The class itself is never used as a
3960 global scope!) While one rarely encounters a good reason for using
3961 global data in a method, there are many legitimate uses of the global
3962 scope: for one thing, functions and modules imported into the global
3963 scope can be used by methods, as well as functions and classes defined
3964 in it. Usually, the class containing the method is itself defined in
3965 this global scope, and in the next section we'll find some good
3966 reasons why a method would want to reference its own class!
3969 \section{Inheritance \label{inheritance}}
3971 Of course, a language feature would not be worthy of the name ``class''
3972 without supporting inheritance. The syntax for a derived class
3973 definition looks as follows:
3975 \begin{verbatim}
3976 class DerivedClassName(BaseClassName):
3977 <statement-1>
3981 <statement-N>
3982 \end{verbatim}
3984 The name \class{BaseClassName} must be defined in a scope containing
3985 the derived class definition. Instead of a base class name, an
3986 expression is also allowed. This is useful when the base class is
3987 defined in another module,
3989 \begin{verbatim}
3990 class DerivedClassName(modname.BaseClassName):
3991 \end{verbatim}
3993 Execution of a derived class definition proceeds the same as for a
3994 base class. When the class object is constructed, the base class is
3995 remembered. This is used for resolving attribute references: if a
3996 requested attribute is not found in the class, it is searched in the
3997 base class. This rule is applied recursively if the base class itself
3998 is derived from some other class.
4000 There's nothing special about instantiation of derived classes:
4001 \code{DerivedClassName()} creates a new instance of the class. Method
4002 references are resolved as follows: the corresponding class attribute
4003 is searched, descending down the chain of base classes if necessary,
4004 and the method reference is valid if this yields a function object.
4006 Derived classes may override methods of their base classes. Because
4007 methods have no special privileges when calling other methods of the
4008 same object, a method of a base class that calls another method
4009 defined in the same base class, may in fact end up calling a method of
4010 a derived class that overrides it. (For \Cpp{} programmers: all methods
4011 in Python are effectively \keyword{virtual}.)
4013 An overriding method in a derived class may in fact want to extend
4014 rather than simply replace the base class method of the same name.
4015 There is a simple way to call the base class method directly: just
4016 call \samp{BaseClassName.methodname(self, arguments)}. This is
4017 occasionally useful to clients as well. (Note that this only works if
4018 the base class is defined or imported directly in the global scope.)
4021 \subsection{Multiple Inheritance \label{multiple}}
4023 Python supports a limited form of multiple inheritance as well. A
4024 class definition with multiple base classes looks as follows:
4026 \begin{verbatim}
4027 class DerivedClassName(Base1, Base2, Base3):
4028 <statement-1>
4032 <statement-N>
4033 \end{verbatim}
4035 The only rule necessary to explain the semantics is the resolution
4036 rule used for class attribute references. This is depth-first,
4037 left-to-right. Thus, if an attribute is not found in
4038 \class{DerivedClassName}, it is searched in \class{Base1}, then
4039 (recursively) in the base classes of \class{Base1}, and only if it is
4040 not found there, it is searched in \class{Base2}, and so on.
4042 (To some people breadth first --- searching \class{Base2} and
4043 \class{Base3} before the base classes of \class{Base1} --- looks more
4044 natural. However, this would require you to know whether a particular
4045 attribute of \class{Base1} is actually defined in \class{Base1} or in
4046 one of its base classes before you can figure out the consequences of
4047 a name conflict with an attribute of \class{Base2}. The depth-first
4048 rule makes no differences between direct and inherited attributes of
4049 \class{Base1}.)
4051 It is clear that indiscriminate use of multiple inheritance is a
4052 maintenance nightmare, given the reliance in Python on conventions to
4053 avoid accidental name conflicts. A well-known problem with multiple
4054 inheritance is a class derived from two classes that happen to have a
4055 common base class. While it is easy enough to figure out what happens
4056 in this case (the instance will have a single copy of ``instance
4057 variables'' or data attributes used by the common base class), it is
4058 not clear that these semantics are in any way useful.
4061 \section{Private Variables \label{private}}
4063 There is limited support for class-private
4064 identifiers. Any identifier of the form \code{__spam} (at least two
4065 leading underscores, at most one trailing underscore) is now textually
4066 replaced with \code{_classname__spam}, where \code{classname} is the
4067 current class name with leading underscore(s) stripped. This mangling
4068 is done without regard of the syntactic position of the identifier, so
4069 it can be used to define class-private instance and class variables,
4070 methods, as well as globals, and even to store instance variables
4071 private to this class on instances of \emph{other} classes. Truncation
4072 may occur when the mangled name would be longer than 255 characters.
4073 Outside classes, or when the class name consists of only underscores,
4074 no mangling occurs.
4076 Name mangling is intended to give classes an easy way to define
4077 ``private'' instance variables and methods, without having to worry
4078 about instance variables defined by derived classes, or mucking with
4079 instance variables by code outside the class. Note that the mangling
4080 rules are designed mostly to avoid accidents; it still is possible for
4081 a determined soul to access or modify a variable that is considered
4082 private. This can even be useful in special circumstances, such as in
4083 the debugger, and that's one reason why this loophole is not closed.
4084 (Buglet: derivation of a class with the same name as the base class
4085 makes use of private variables of the base class possible.)
4087 Notice that code passed to \code{exec}, \code{eval()} or
4088 \code{evalfile()} does not consider the classname of the invoking
4089 class to be the current class; this is similar to the effect of the
4090 \code{global} statement, the effect of which is likewise restricted to
4091 code that is byte-compiled together. The same restriction applies to
4092 \code{getattr()}, \code{setattr()} and \code{delattr()}, as well as
4093 when referencing \code{__dict__} directly.
4096 \section{Odds and Ends \label{odds}}
4098 Sometimes it is useful to have a data type similar to the Pascal
4099 ``record'' or C ``struct'', bundling together a couple of named data
4100 items. An empty class definition will do nicely:
4102 \begin{verbatim}
4103 class Employee:
4104 pass
4106 john = Employee() # Create an empty employee record
4108 # Fill the fields of the record
4109 john.name = 'John Doe'
4110 john.dept = 'computer lab'
4111 john.salary = 1000
4112 \end{verbatim}
4114 A piece of Python code that expects a particular abstract data type
4115 can often be passed a class that emulates the methods of that data
4116 type instead. For instance, if you have a function that formats some
4117 data from a file object, you can define a class with methods
4118 \method{read()} and \method{readline()} that gets the data from a string
4119 buffer instead, and pass it as an argument.% (Unfortunately, this
4120 %technique has its limitations: a class can't define operations that
4121 %are accessed by special syntax such as sequence subscripting or
4122 %arithmetic operators, and assigning such a ``pseudo-file'' to
4123 %\code{sys.stdin} will not cause the interpreter to read further input
4124 %from it.)
4127 Instance method objects have attributes, too: \code{m.im_self} is the
4128 object of which the method is an instance, and \code{m.im_func} is the
4129 function object corresponding to the method.
4131 \subsection{Exceptions Are Classes Too\label{exceptionClasses}}
4133 User-defined exceptions are identified by classes as well. Using this
4134 mechanism it is possible to create extensible hierarchies of exceptions.
4136 There are two new valid (semantic) forms for the raise statement:
4138 \begin{verbatim}
4139 raise Class, instance
4141 raise instance
4142 \end{verbatim}
4144 In the first form, \code{instance} must be an instance of
4145 \class{Class} or of a class derived from it. The second form is a
4146 shorthand for:
4148 \begin{verbatim}
4149 raise instance.__class__, instance
4150 \end{verbatim}
4152 A class in an except clause is compatible with an exception if it is the same
4153 class or a base class thereof (but not the other way around --- an
4154 except clause listing a derived class is not compatible with a base
4155 class). For example, the following code will print B, C, D in that
4156 order:
4158 \begin{verbatim}
4159 class B:
4160 pass
4161 class C(B):
4162 pass
4163 class D(C):
4164 pass
4166 for c in [B, C, D]:
4167 try:
4168 raise c()
4169 except D:
4170 print "D"
4171 except C:
4172 print "C"
4173 except B:
4174 print "B"
4175 \end{verbatim}
4177 Note that if the except clauses were reversed (with
4178 \samp{except B} first), it would have printed B, B, B --- the first
4179 matching except clause is triggered.
4181 When an error message is printed for an unhandled exception which is a
4182 class, the class name is printed, then a colon and a space, and
4183 finally the instance converted to a string using the built-in function
4184 \function{str()}.
4187 \chapter{What Now? \label{whatNow}}
4189 Reading this tutorial has probably reinforced your interest in using
4190 Python --- you should be eager to apply Python to solve your
4191 real-world problems. Now what should you do?
4193 You should read, or at least page through, the
4194 \citetitle[../lib/lib.html]{Python Library Reference},
4195 which gives complete (though terse) reference material about types,
4196 functions, and modules that can save you a lot of time when writing
4197 Python programs. The standard Python distribution includes a
4198 \emph{lot} of code in both C and Python; there are modules to read
4199 \UNIX{} mailboxes, retrieve documents via HTTP, generate random
4200 numbers, parse command-line options, write CGI programs, compress
4201 data, and a lot more; skimming through the Library Reference will give
4202 you an idea of what's available.
4204 The major Python Web site is \url{http://www.python.org/}; it contains
4205 code, documentation, and pointers to Python-related pages around the
4206 Web. This Web site is mirrored in various places around the
4207 world, such as Europe, Japan, and Australia; a mirror may be faster
4208 than the main site, depending on your geographical location. A more
4209 informal site is \url{http://starship.python.net/}, which contains a
4210 bunch of Python-related personal home pages; many people have
4211 downloadable software there. Many more user-created Python modules
4212 can be found in a third-party repository at
4213 \url{http://www.vex.net/parnassus}.
4215 For Python-related questions and problem reports, you can post to the
4216 newsgroup \newsgroup{comp.lang.python}, or send them to the mailing
4217 list at \email{python-list@python.org}. The newsgroup and mailing list
4218 are gatewayed, so messages posted to one will automatically be
4219 forwarded to the other. There are around 120 postings a day (with peaks
4220 up to several hundred),
4221 % Postings figure based on average of last six months activity as
4222 % reported by www.egroups.com; Jan. 2000 - June 2000: 21272 msgs / 182
4223 % days = 116.9 msgs / day and steadily increasing.
4224 asking (and answering) questions, suggesting new features, and
4225 announcing new modules. Before posting, be sure to check the list of
4226 Frequently Asked Questions (also called the FAQ), at
4227 \url{http://www.python.org/doc/FAQ.html}, or look for it in the
4228 \file{Misc/} directory of the Python source distribution. Mailing
4229 list archives are available at \url{http://www.python.org/pipermail/}.
4230 The FAQ answers many of the questions that come up again and again,
4231 and may already contain the solution for your problem.
4234 \appendix
4236 \chapter{Interactive Input Editing and History Substitution\label{interacting}}
4238 Some versions of the Python interpreter support editing of the current
4239 input line and history substitution, similar to facilities found in
4240 the Korn shell and the GNU Bash shell. This is implemented using the
4241 \emph{GNU Readline} library, which supports Emacs-style and vi-style
4242 editing. This library has its own documentation which I won't
4243 duplicate here; however, the basics are easily explained. The
4244 interactive editing and history described here are optionally
4245 available in the \UNIX{} and CygWin versions of the interpreter.
4247 This chapter does \emph{not} document the editing facilities of Mark
4248 Hammond's PythonWin package or the Tk-based environment, IDLE,
4249 distributed with Python. The command line history recall which
4250 operates within DOS boxes on NT and some other DOS and Windows flavors
4251 is yet another beast.
4253 \section{Line Editing \label{lineEditing}}
4255 If supported, input line editing is active whenever the interpreter
4256 prints a primary or secondary prompt. The current line can be edited
4257 using the conventional Emacs control characters. The most important
4258 of these are: \kbd{C-A} (Control-A) moves the cursor to the beginning
4259 of the line, \kbd{C-E} to the end, \kbd{C-B} moves it one position to
4260 the left, \kbd{C-F} to the right. Backspace erases the character to
4261 the left of the cursor, \kbd{C-D} the character to its right.
4262 \kbd{C-K} kills (erases) the rest of the line to the right of the
4263 cursor, \kbd{C-Y} yanks back the last killed string.
4264 \kbd{C-underscore} undoes the last change you made; it can be repeated
4265 for cumulative effect.
4267 \section{History Substitution \label{history}}
4269 History substitution works as follows. All non-empty input lines
4270 issued are saved in a history buffer, and when a new prompt is given
4271 you are positioned on a new line at the bottom of this buffer.
4272 \kbd{C-P} moves one line up (back) in the history buffer,
4273 \kbd{C-N} moves one down. Any line in the history buffer can be
4274 edited; an asterisk appears in front of the prompt to mark a line as
4275 modified. Pressing the \kbd{Return} key passes the current line to
4276 the interpreter. \kbd{C-R} starts an incremental reverse search;
4277 \kbd{C-S} starts a forward search.
4279 \section{Key Bindings \label{keyBindings}}
4281 The key bindings and some other parameters of the Readline library can
4282 be customized by placing commands in an initialization file called
4283 \file{\~{}/.inputrc}. Key bindings have the form
4285 \begin{verbatim}
4286 key-name: function-name
4287 \end{verbatim}
4291 \begin{verbatim}
4292 "string": function-name
4293 \end{verbatim}
4295 and options can be set with
4297 \begin{verbatim}
4298 set option-name value
4299 \end{verbatim}
4301 For example:
4303 \begin{verbatim}
4304 # I prefer vi-style editing:
4305 set editing-mode vi
4307 # Edit using a single line:
4308 set horizontal-scroll-mode On
4310 # Rebind some keys:
4311 Meta-h: backward-kill-word
4312 "\C-u": universal-argument
4313 "\C-x\C-r": re-read-init-file
4314 \end{verbatim}
4316 Note that the default binding for \kbd{Tab} in Python is to insert a
4317 \kbd{Tab} character instead of Readline's default filename completion
4318 function. If you insist, you can override this by putting
4320 \begin{verbatim}
4321 Tab: complete
4322 \end{verbatim}
4324 in your \file{\~{}/.inputrc}. (Of course, this makes it harder to
4325 type indented continuation lines.)
4327 Automatic completion of variable and module names is optionally
4328 available. To enable it in the interpreter's interactive mode, add
4329 the following to your startup file:\footnote{
4330 Python will execute the contents of a file identified by the
4331 \envvar{PYTHONSTARTUP} environment variable when you start an
4332 interactive interpreter.}
4333 \refstmodindex{rlcompleter}\refbimodindex{readline}
4335 \begin{verbatim}
4336 import rlcompleter, readline
4337 readline.parse_and_bind('tab: complete')
4338 \end{verbatim}
4340 This binds the \kbd{Tab} key to the completion function, so hitting
4341 the \kbd{Tab} key twice suggests completions; it looks at Python
4342 statement names, the current local variables, and the available module
4343 names. For dotted expressions such as \code{string.a}, it will
4344 evaluate the the expression up to the final \character{.} and then
4345 suggest completions from the attributes of the resulting object. Note
4346 that this may execute application-defined code if an object with a
4347 \method{__getattr__()} method is part of the expression.
4349 A more capable startup file might look like this example. Note that
4350 this deletes the names it creates once they are no longer needed; this
4351 is done since the startup file is executed in the same namespace as
4352 the interactive commands, and removing the names avoids creating side
4353 effects in the interactive environments. You may find it convenient
4354 to keep some of the imported modules, such as \module{os}, which turn
4355 out to be needed in most sessions with the interpreter.
4357 \begin{verbatim}
4358 # Add auto-completion and a stored history file of commands to your Python
4359 # interactive interpreter. Requires Python 2.0+, readline. Autocomplete is
4360 # bound to the Esc key by default (you can change it - see readline docs).
4362 # Store the file in ~/.pystartup, and set an environment variable to point
4363 # to it, e.g. "export PYTHONSTARTUP=/max/home/itamar/.pystartup" in bash.
4365 # Note that PYTHONSTARTUP does *not* expand "~", so you have to put in the
4366 # full path to your home directory.
4368 import atexit
4369 import os
4370 import readline
4371 import rlcompleter
4373 historyPath = os.path.expanduser("~/.pyhistory")
4375 def save_history(historyPath=historyPath):
4376 import readline
4377 readline.write_history_file(historyPath)
4379 if os.path.exists(historyPath):
4380 readline.read_history_file(historyPath)
4382 atexit.register(save_history)
4383 del os, atexit, readline, rlcompleter, save_history, historyPath
4384 \end{verbatim}
4387 \section{Commentary \label{commentary}}
4389 This facility is an enormous step forward compared to earlier versions
4390 of the interpreter; however, some wishes are left: It would be nice if
4391 the proper indentation were suggested on continuation lines (the
4392 parser knows if an indent token is required next). The completion
4393 mechanism might use the interpreter's symbol table. A command to
4394 check (or even suggest) matching parentheses, quotes, etc., would also
4395 be useful.
4398 \chapter{Floating Point Arithmetic: Issues and Limitations\label{fp-issues}}
4399 \sectionauthor{Tim Peters}{tim_one@email.msn.com}
4401 Floating-point numbers are represented in computer hardware as
4402 base 2 (binary) fractions. For example, the decimal fraction
4404 \begin{verbatim}
4405 0.125
4406 \end{verbatim}
4408 has value 1/10 + 2/100 + 5/1000, and in the same way the binary fraction
4410 \begin{verbatim}
4411 0.001
4412 \end{verbatim}
4414 has value 0/2 + 0/4 + 1/8. These two fractions have identical values,
4415 the only real difference being that the first is written in base 10
4416 fractional notation, and the second in base 2.
4418 Unfortunately, most decimal fractions cannot be represented exactly as
4419 binary fractions. A consequence is that, in general, the decimal
4420 floating-point numbers you enter are only approximated by the binary
4421 floating-point numbers actually stored in the machine.
4423 The problem is easier to understand at first in base 10. Consider the
4424 fraction 1/3. You can approximate that as a base 10 fraction:
4426 \begin{verbatim}
4428 \end{verbatim}
4430 or, better,
4432 \begin{verbatim}
4433 0.33
4434 \end{verbatim}
4436 or, better,
4438 \begin{verbatim}
4439 0.333
4440 \end{verbatim}
4442 and so on. No matter how many digits you're willing to write down, the
4443 result will never be exactly 1/3, but will be an increasingly better
4444 approximation to 1/3.
4446 In the same way, no matter how many base 2 digits you're willing to
4447 use, the decimal value 0.1 cannot be represented exactly as a base 2
4448 fraction. In base 2, 1/10 is the infinitely repeating fraction
4450 \begin{verbatim}
4451 0.0001100110011001100110011001100110011001100110011...
4452 \end{verbatim}
4454 Stop at any finite number of bits, and you get an approximation. This
4455 is why you see things like:
4457 \begin{verbatim}
4458 >>> 0.1
4459 0.10000000000000001
4460 \end{verbatim}
4462 On most machines today, that is what you'll see if you enter 0.1 at
4463 a Python prompt. You may not, though, because the number of bits
4464 used by the hardware to store floating-point values can vary across
4465 machines, and Python only prints a decimal approximation to the true
4466 decimal value of the binary approximation stored by the machine. On
4467 most machines, if Python were to print the true decimal value of
4468 the binary approximation stored for 0.1, it would have to display
4470 \begin{verbatim}
4471 >>> 0.1
4472 0.1000000000000000055511151231257827021181583404541015625
4473 \end{verbatim}
4475 instead! The Python prompt (implicitly) uses the builtin
4476 \function{repr()} function to obtain a string version of everything it
4477 displays. For floats, \code{repr(\var{float})} rounds the true
4478 decimal value to 17 significant digits, giving
4480 \begin{verbatim}
4481 0.10000000000000001
4482 \end{verbatim}
4484 \code{repr(\var{float})} produces 17 significant digits because it
4485 turns out that's enough (on most machines) so that
4486 \code{eval(repr(\var{x})) == \var{x}} exactly for all finite floats
4487 \var{x}, but rounding to 16 digits is not enough to make that true.
4489 Note that this is in the very nature of binary floating-point: this is
4490 not a bug in Python, it is not a bug in your code either, and you'll
4491 see the same kind of thing in all languages that support your
4492 hardware's floating-point arithmetic (although some languages may
4493 not \emph{display} the difference by default, or in all output modes).
4495 Python's builtin \function{str()} function produces only 12
4496 significant digits, and you may wish to use that instead. It's
4497 unusual for \code{eval(str(\var{x}))} to reproduce \var{x}, but the
4498 output may be more pleasant to look at:
4500 \begin{verbatim}
4501 >>> print str(0.1)
4503 \end{verbatim}
4505 It's important to realize that this is, in a real sense, an illusion:
4506 the value in the machine is not exactly 1/10, you're simply rounding
4507 the \emph{display} of the true machine value.
4509 Other surprises follow from this one. For example, after seeing
4511 \begin{verbatim}
4512 >>> 0.1
4513 0.10000000000000001
4514 \end{verbatim}
4516 you may be tempted to use the \function{round()} function to chop it
4517 back to the single digit you expect. But that makes no difference:
4519 \begin{verbatim}
4520 >>> round(0.1, 1)
4521 0.10000000000000001
4522 \end{verbatim}
4524 The problem is that the binary floating-point value stored for "0.1"
4525 was already the best possible binary approximation to 1/10, so trying
4526 to round it again can't make it better: it was already as good as it
4527 gets.
4529 Another consequence is that since 0.1 is not exactly 1/10, adding 0.1
4530 to itself 10 times may not yield exactly 1.0, either:
4532 \begin{verbatim}
4533 >>> sum = 0.0
4534 >>> for i in range(10):
4535 ... sum += 0.1
4537 >>> sum
4538 0.99999999999999989
4539 \end{verbatim}
4541 Binary floating-point arithmetic holds many surprises like this. The
4542 problem with "0.1" is explained in precise detail below, in the
4543 "Representation Error" section. See
4544 \citetitle[http://www.lahey.com/float.htm]{The Perils of Floating
4545 Point} for a more complete account of other common surprises.
4547 As that says near the end, ``there are no easy answers.'' Still,
4548 don't be unduly wary of floating-point! The errors in Python float
4549 operations are inherited from the floating-point hardware, and on most
4550 machines are on the order of no more than 1 part in 2**53 per
4551 operation. That's more than adequate for most tasks, but you do need
4552 to keep in mind that it's not decimal arithmetic, and that every float
4553 operation can suffer a new rounding error.
4555 While pathological cases do exist, for most casual use of
4556 floating-point arithmetic you'll see the result you expect in the end
4557 if you simply round the display of your final results to the number of
4558 decimal digits you expect. \function{str()} usually suffices, and for
4559 finer control see the discussion of Pythons's \code{\%} format
4560 operator: the \code{\%g}, \code{\%f} and \code{\%e} format codes
4561 supply flexible and easy ways to round float results for display.
4564 \section{Representation Error
4565 \label{fp-error}}
4567 This section explains the ``0.1'' example in detail, and shows how
4568 you can perform an exact analysis of cases like this yourself. Basic
4569 familiarity with binary floating-point representation is assumed.
4571 \dfn{Representation error} refers to that some (most, actually)
4572 decimal fractions cannot be represented exactly as binary (base 2)
4573 fractions. This is the chief reason why Python (or Perl, C, \Cpp,
4574 Java, Fortran, and many others) often won't display the exact decimal
4575 number you expect:
4577 \begin{verbatim}
4578 >>> 0.1
4579 0.10000000000000001
4580 \end{verbatim}
4582 Why is that? 1/10 is not exactly representable as a binary fraction.
4583 Almost all machines today (November 2000) use IEEE-754 floating point
4584 arithmetic, and almost all platforms map Python floats to IEEE-754
4585 "double precision". 754 doubles contain 53 bits of precision, so on
4586 input the computer strives to convert 0.1 to the closest fraction it can
4587 of the form \var{J}/2**\var{N} where \var{J} is an integer containing
4588 exactly 53 bits. Rewriting
4590 \begin{verbatim}
4591 1 / 10 ~= J / (2**N)
4592 \end{verbatim}
4596 \begin{verbatim}
4597 J ~= 2**N / 10
4598 \end{verbatim}
4600 and recalling that \var{J} has exactly 53 bits (is \code{>= 2**52} but
4601 \code{< 2**53}), the best value for \var{N} is 56:
4603 \begin{verbatim}
4604 >>> 2L**52
4605 4503599627370496L
4606 >>> 2L**53
4607 9007199254740992L
4608 >>> 2L**56/10
4609 7205759403792793L
4610 \end{verbatim}
4612 That is, 56 is the only value for \var{N} that leaves \var{J} with
4613 exactly 53 bits. The best possible value for \var{J} is then that
4614 quotient rounded:
4616 \begin{verbatim}
4617 >>> q, r = divmod(2L**56, 10)
4618 >>> r
4620 \end{verbatim}
4622 Since the remainder is more than half of 10, the best approximation is
4623 obtained by rounding up:
4625 \begin{verbatim}
4626 >>> q+1
4627 7205759403792794L
4628 \end{verbatim}
4630 Therefore the best possible approximation to 1/10 in 754 double
4631 precision is that over 2**56, or
4633 \begin{verbatim}
4634 7205759403792794 / 72057594037927936
4635 \end{verbatim}
4637 Note that since we rounded up, this is actually a little bit larger than
4638 1/10; if we had not rounded up, the quotient would have been a little
4639 bit smaller than 1/10. But in no case can it be \emph{exactly} 1/10!
4641 So the computer never ``sees'' 1/10: what it sees is the exact
4642 fraction given above, the best 754 double approximation it can get:
4644 \begin{verbatim}
4645 >>> .1 * 2L**56
4646 7205759403792794.0
4647 \end{verbatim}
4649 If we multiply that fraction by 10**30, we can see the (truncated)
4650 value of its 30 most significant decimal digits:
4652 \begin{verbatim}
4653 >>> 7205759403792794L * 10L**30 / 2L**56
4654 100000000000000005551115123125L
4655 \end{verbatim}
4657 meaning that the exact number stored in the computer is approximately
4658 equal to the decimal value 0.100000000000000005551115123125. Rounding
4659 that to 17 significant digits gives the 0.10000000000000001 that Python
4660 displays (well, will display on any 754-conforming platform that does
4661 best-possible input and output conversions in its C library --- yours may
4662 not!).
4664 \chapter{History and License}
4665 \input{license}
4667 \end{document}