Apparently the code to forestall Tk eating events was too aggressive (Tk user input...
[python/dscho.git] / Mac / Demo / freezing.html
blob1580bcec87fac12fc50a80e1460e6f960c6536b1
1 <HTML>
2 <HEAD>
3 <TITLE>Creating standalone applications with Python</TITLE>
4 </HEAD>
5 <BODY>
6 <H1>Creating standalone applications with Python</H1>
8 With <a href="example2.html#applet">BuildApplet</a> you can build a standalone
9 Python application that works like
10 any other Mac application: you can double-click it, run it while the
11 Python interpreter is running other scripts, drop files on it, etc. It is, however,
12 still dependent on the whole Python installation on your machine: the PythonCore
13 engine, the plugin modules and the various Lib folders.<p>
15 In some cases you may want to create a true application, for instance because
16 you want to send it off to people who may not have Python installed on their
17 machine, or because you the application is important and you do not want changes
18 in your Python installation like new versions to influence it.
20 <H2>The easy way</H2>
22 The easiest way to create an application from a Python script is simply by dropping
23 it on the <code>BuildApplication</code> applet in the main Python folder.
24 BuildApplication has a similar interface as BuildApplet: you drop a script on
25 it and it will process it, along with an optional <code>.rsrc</code> file.
26 <P>
28 What BuildApplication does, however, is very different. It parses your script,
29 recursively looking for all modules you use, bundles the compiled code for
30 all these modules in PYC resources, adds the executable machine code for the
31 PythonCore engine, any dynamically loaded modules you use and a main program, combines
32 all this into a single file and adds a few preference resources (which you
33 can inspect with <code>EditPythonPrefs</code>, incidentally) to isolate the
34 new program from the existing Python installation.<P>
36 Usually you do not need to worry about all this, but occasionally you may have
37 to exercise some control over the process, for instance because your
38 program imports modules that don't exist (which can happen if your script
39 is multi-platform and those modules will never be used on the Mac). See
40 the section on <a href="#directives">directives</a> below for details.
41 If you get strange error messages about missing modules it may also be worthwhile
42 to run macfreeze in report mode on your program, see below.
43 <P>
45 <H2>Doing it the hard way</H2>
47 With the <EM>macfreeze</EM> script, for which BuildApplication is a simple
48 wrapper, you can go a step further and create CodeWarrior projects and
49 sourcefiles which can then be used to build your final application. While
50 BuildApplication is good enough for 90% of the use cases there are situations
51 where you need macfreeze itself, mainly if you want to embed your frozen Python
52 script into an existing C application, or when you need the extra bit of speed:
53 the resulting application will start up a bit quicker than one generated
54 with BuildApplication. <p>
56 When you start
57 <code>Mac:Tools:macfreeze:macfreeze.py</code> you are asked for the
58 script file, and you can select which type of freeze to do. The first
59 time you should always choose <em>report only</em>, which will produce a
60 listing of modules and where they are included from in the console
61 window. Macfreeze actually parses all modules, so it may crash in the
62 process. If it does try again with a higher debug value, this should
63 show you where it crashes. <p>
65 <h2><a name="directives">Directives</a></h2>
67 For more elaborate programs you will often see that freeze includes
68 modules you don't need (because they are for a different platform, for
69 instance) or that it cannot find all your modules (because you modify
70 <code>sys.path</code> early in your initialization). It is possible to
71 include directives to tell macfreeze to add items to the search path and
72 include or exclude certain modules. All your directives should be in the
73 main script file. <p>
75 Directives have the following form:
76 <pre>
77 # macfreeze: command argument
78 </pre>
79 The trigger <code>macfreeze:</code> must be spelled exactly like that,
80 but the whitespace can be any combination of spaces and tabs. Macfreeze
81 understands the following directives:
83 <DL>
84 <DT> <code>path</code>
85 <DD> Prepend a folder to <code>sys.path</code>. The argument is a
86 pathname, which should probably be relative (starting with a colon) and
87 is interpreted relative to the folder where the script lives.
89 <DT> <code>include</code>
90 <DD> Include a module. The module can either be given by filename or by
91 module name, in which case it is looked up through the normal method.
93 <DT> <code>exclude</code>
94 <DD> Exclude a module. The module must be given by modulename. Even when
95 freeze deems the module necessary it will not be included in the
96 application.
98 <DT> <code>optional</code>
99 <DD> Include a module if it can be found, but don't complain if it can't.
101 </DL>
103 There is actually a fourth way that macfreeze can operate: it can be used
104 to generate only the resource file containing the compiled <code>PYC</code>
105 resources. This may be useful if you have embedded Python in your own
106 application. The resource file generated is the same as for the CodeWarrior
107 generation process. <p>
109 <h2>Freezing with CodeWarrior</h2>
111 To freeze with CodeWarrior you need CodeWarrior, obviously, and a full
112 source distribution of Python. You select the <em>Codewarrior source and
113 project</em> option. You specify an output folder, which is by default
114 the name of your script with <code>.py</code> removed and
115 <code>build.</code> prepended. If the output folder does not exist yet
116 it is created, and a template project file and bundle resource file are
117 deposited there. Next, a source file <code>macfreezeconfig.c</code> is
118 created which includes all builtin modules your script uses, and a
119 resource file <code>frozenmodules.rsrc</code> which contains the
120 <code>PYC</code> resources for all your Python modules. <p>
122 The project expects to live in a folder one level below the Python root
123 folder, so the next thing you should do is move the build folder there.
124 It is a good idea to leave an alias with the same name in the original
125 location: when you run freeze again it will regenerate the
126 <code>frozenmodules.rsrc</code> file but not the project and bundle
127 files. This is probably what you want: if you modify your python sources
128 you have to re-freeze, but you may have changed the project and bundle
129 files, so you don't want to regenerate them. <p>
131 An alternative is to leave the build folder where it is, but then you
132 have to adapt the search path in the project. <p>
134 The project is set up to include all the standard builtin modules, but
135 the CW linker is smart enough to exclude any object code that isn't
136 referenced. Still, it may be worthwhile to remove any sources for
137 modules that you are sure are not used to cut back on compilation time.
138 You may also want to examine the various resource files (for Tcl/Tk, for
139 instance): the loader has no way to know that these aren't used. <p>
141 You may also need to add sourcefiles if your script uses non-standard
142 builtin modules, like anything from the <code>Extensions</code> folder. <p>
144 The <code>frozenbundle.rsrc</code> resource file contains the bundle
145 information. It is almost identical to the bundle file used for applets,
146 with the exception that it sets the <code>sys.path</code> initialization
147 to <code>$(APPLICATION)</code> only. This means that all modules will only
148 be looked for in PYC resources in your application. <p>
150 </BODY>
151 </HTML>