append(): Fixing the test for convertability after consultation with
[python/dscho.git] / Doc / lib / libheapq.tex
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1 \section{\module{heapq} ---
2 Heap queue algorithm}
4 \declaremodule{standard}{heapq}
5 \modulesynopsis{Heap queue algorithm (a.k.a. priority queue).}
6 \moduleauthor{Kevin O'Connor}{}
7 \sectionauthor{Guido van Rossum}{guido@python.org}
8 % Theoretical explanation:
9 \sectionauthor{Fran\c cois Pinard}{}
10 \versionadded{2.3}
13 This module provides an implementation of the heap queue algorithm,
14 also known as the priority queue algorithm.
16 Heaps are arrays for which
17 \code{\var{heap}[\var{k}] <= \var{heap}[2*\var{k}+1]} and
18 \code{\var{heap}[\var{k}] <= \var{heap}[2*\var{k}+2]}
19 for all \var{k}, counting elements from zero. For the sake of
20 comparison, non-existing elements are considered to be infinite. The
21 interesting property of a heap is that \code{\var{heap}[0]} is always
22 its smallest element.
24 The API below differs from textbook heap algorithms in two aspects:
25 (a) We use zero-based indexing. This makes the relationship between the
26 index for a node and the indexes for its children slightly less
27 obvious, but is more suitable since Python uses zero-based indexing.
28 (b) Our pop method returns the smallest item, not the largest (called a
29 "min heap" in textbooks; a "max heap" is more common in texts because
30 of its suitability for in-place sorting).
32 These two make it possible to view the heap as a regular Python list
33 without surprises: \code{\var{heap}[0]} is the smallest item, and
34 \code{\var{heap}.sort()} maintains the heap invariant!
36 To create a heap, use a list initialized to \code{[]}, or you can
37 transform a populated list into a heap via function \function{heapify()}.
39 The following functions are provided:
41 \begin{funcdesc}{heappush}{heap, item}
42 Push the value \var{item} onto the \var{heap}, maintaining the
43 heap invariant.
44 \end{funcdesc}
46 \begin{funcdesc}{heappop}{heap}
47 Pop and return the smallest item from the \var{heap}, maintaining the
48 heap invariant. If the heap is empty, \exception{IndexError} is raised.
49 \end{funcdesc}
51 \begin{funcdesc}{heapify}{x}
52 Transform list \var{x} into a heap, in-place, in linear time.
53 \end{funcdesc}
55 \begin{funcdesc}{heapreplace}{heap, item}
56 Pop and return the smallest item from the \var{heap}, and also push
57 the new \var{item}. The heap size doesn't change.
58 If the heap is empty, \exception{IndexError} is raised.
59 This is more efficient than \function{heappop()} followed
60 by \function{heappush()}, and can be more appropriate when using
61 a fixed-size heap. Note that the value returned may be larger
62 than \var{item}! That constrains reasonable uses of this routine.
63 \end{funcdesc}
65 Example of use:
67 \begin{verbatim}
68 >>> from heapq import heappush, heappop
69 >>> heap = []
70 >>> data = [1, 3, 5, 7, 9, 2, 4, 6, 8, 0]
71 >>> for item in data:
72 ... heappush(heap, item)
73 ...
74 >>> sorted = []
75 >>> while heap:
76 ... sorted.append(heappop(heap))
77 ...
78 >>> print sorted
79 [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
80 >>> data.sort()
81 >>> print data == sorted
82 True
83 >>>
84 \end{verbatim}
87 \subsection{Theory}
89 (This explanation is due to François Pinard. The Python
90 code for this module was contributed by Kevin O'Connor.)
92 Heaps are arrays for which \code{a[\var{k}] <= a[2*\var{k}+1]} and
93 \code{a[\var{k}] <= a[2*\var{k}+2]}
94 for all \var{k}, counting elements from 0. For the sake of comparison,
95 non-existing elements are considered to be infinite. The interesting
96 property of a heap is that \code{a[0]} is always its smallest element.
98 The strange invariant above is meant to be an efficient memory
99 representation for a tournament. The numbers below are \var{k}, not
100 \code{a[\var{k}]}:
102 \begin{verbatim}
107 3 4 5 6
109 7 8 9 10 11 12 13 14
111 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
112 \end{verbatim}
114 In the tree above, each cell \var{k} is topping \code{2*\var{k}+1} and
115 \code{2*\var{k}+2}.
116 In an usual binary tournament we see in sports, each cell is the winner
117 over the two cells it tops, and we can trace the winner down the tree
118 to see all opponents s/he had. However, in many computer applications
119 of such tournaments, we do not need to trace the history of a winner.
120 To be more memory efficient, when a winner is promoted, we try to
121 replace it by something else at a lower level, and the rule becomes
122 that a cell and the two cells it tops contain three different items,
123 but the top cell "wins" over the two topped cells.
125 If this heap invariant is protected at all time, index 0 is clearly
126 the overall winner. The simplest algorithmic way to remove it and
127 find the "next" winner is to move some loser (let's say cell 30 in the
128 diagram above) into the 0 position, and then percolate this new 0 down
129 the tree, exchanging values, until the invariant is re-established.
130 This is clearly logarithmic on the total number of items in the tree.
131 By iterating over all items, you get an O(n log n) sort.
133 A nice feature of this sort is that you can efficiently insert new
134 items while the sort is going on, provided that the inserted items are
135 not "better" than the last 0'th element you extracted. This is
136 especially useful in simulation contexts, where the tree holds all
137 incoming events, and the "win" condition means the smallest scheduled
138 time. When an event schedule other events for execution, they are
139 scheduled into the future, so they can easily go into the heap. So, a
140 heap is a good structure for implementing schedulers (this is what I
141 used for my MIDI sequencer :-).
143 Various structures for implementing schedulers have been extensively
144 studied, and heaps are good for this, as they are reasonably speedy,
145 the speed is almost constant, and the worst case is not much different
146 than the average case. However, there are other representations which
147 are more efficient overall, yet the worst cases might be terrible.
149 Heaps are also very useful in big disk sorts. You most probably all
150 know that a big sort implies producing "runs" (which are pre-sorted
151 sequences, which size is usually related to the amount of CPU memory),
152 followed by a merging passes for these runs, which merging is often
153 very cleverly organised\footnote{The disk balancing algorithms which
154 are current, nowadays, are
155 more annoying than clever, and this is a consequence of the seeking
156 capabilities of the disks. On devices which cannot seek, like big
157 tape drives, the story was quite different, and one had to be very
158 clever to ensure (far in advance) that each tape movement will be the
159 most effective possible (that is, will best participate at
160 "progressing" the merge). Some tapes were even able to read
161 backwards, and this was also used to avoid the rewinding time.
162 Believe me, real good tape sorts were quite spectacular to watch!
163 From all times, sorting has always been a Great Art! :-)}.
164 It is very important that the initial
165 sort produces the longest runs possible. Tournaments are a good way
166 to that. If, using all the memory available to hold a tournament, you
167 replace and percolate items that happen to fit the current run, you'll
168 produce runs which are twice the size of the memory for random input,
169 and much better for input fuzzily ordered.
171 Moreover, if you output the 0'th item on disk and get an input which
172 may not fit in the current tournament (because the value "wins" over
173 the last output value), it cannot fit in the heap, so the size of the
174 heap decreases. The freed memory could be cleverly reused immediately
175 for progressively building a second heap, which grows at exactly the
176 same rate the first heap is melting. When the first heap completely
177 vanishes, you switch heaps and start a new run. Clever and quite
178 effective!
180 In a word, heaps are useful memory structures to know. I use them in
181 a few applications, and I think it is good to keep a `heap' module
182 around. :-)