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[python/dscho.git] / Demo / threads / condition.py
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1 # Defines classes that provide synchronization objects. Note that use of
2 # this module requires that your Python support threads.
4 # condition() # a POSIX-like condition-variable object
5 # barrier(n) # an n-thread barrier
6 # event() # an event object
7 # semaphore(n=1)# a semaphore object, with initial count n
9 # CONDITIONS
11 # A condition object is created via
12 # import this_module
13 # your_condition_object = this_module.condition()
15 # Methods:
16 # .acquire()
17 # acquire the lock associated with the condition
18 # .release()
19 # release the lock associated with the condition
20 # .wait()
21 # block the thread until such time as some other thread does a
22 # .signal or .broadcast on the same condition, and release the
23 # lock associated with the condition. The lock associated with
24 # the condition MUST be in the acquired state at the time
25 # .wait is invoked.
26 # .signal()
27 # wake up exactly one thread (if any) that previously did a .wait
28 # on the condition; that thread will awaken with the lock associated
29 # with the condition in the acquired state. If no threads are
30 # .wait'ing, this is a nop. If more than one thread is .wait'ing on
31 # the condition, any of them may be awakened.
32 # .broadcast()
33 # wake up all threads (if any) that are .wait'ing on the condition;
34 # the threads are woken up serially, each with the lock in the
35 # acquired state, so should .release() as soon as possible. If no
36 # threads are .wait'ing, this is a nop.
38 # Note that if a thread does a .wait *while* a signal/broadcast is
39 # in progress, it's guaranteeed to block until a subsequent
40 # signal/broadcast.
42 # Secret feature: `broadcast' actually takes an integer argument,
43 # and will wake up exactly that many waiting threads (or the total
44 # number waiting, if that's less). Use of this is dubious, though,
45 # and probably won't be supported if this form of condition is
46 # reimplemented in C.
48 # DIFFERENCES FROM POSIX
50 # + A separate mutex is not needed to guard condition data. Instead, a
51 # condition object can (must) be .acquire'ed and .release'ed directly.
52 # This eliminates a common error in using POSIX conditions.
54 # + Because of implementation difficulties, a POSIX `signal' wakes up
55 # _at least_ one .wait'ing thread. Race conditions make it difficult
56 # to stop that. This implementation guarantees to wake up only one,
57 # but you probably shouldn't rely on that.
59 # PROTOCOL
61 # Condition objects are used to block threads until "some condition" is
62 # true. E.g., a thread may wish to wait until a producer pumps out data
63 # for it to consume, or a server may wish to wait until someone requests
64 # its services, or perhaps a whole bunch of threads want to wait until a
65 # preceding pass over the data is complete. Early models for conditions
66 # relied on some other thread figuring out when a blocked thread's
67 # condition was true, and made the other thread responsible both for
68 # waking up the blocked thread and guaranteeing that it woke up with all
69 # data in a correct state. This proved to be very delicate in practice,
70 # and gave conditions a bad name in some circles.
72 # The POSIX model addresses these problems by making a thread responsible
73 # for ensuring that its own state is correct when it wakes, and relies
74 # on a rigid protocol to make this easy; so long as you stick to the
75 # protocol, POSIX conditions are easy to "get right":
77 # A) The thread that's waiting for some arbitrarily-complex condition
78 # (ACC) to become true does:
80 # condition.acquire()
81 # while not (code to evaluate the ACC):
82 # condition.wait()
83 # # That blocks the thread, *and* releases the lock. When a
84 # # condition.signal() happens, it will wake up some thread that
85 # # did a .wait, *and* acquire the lock again before .wait
86 # # returns.
87 # #
88 # # Because the lock is acquired at this point, the state used
89 # # in evaluating the ACC is frozen, so it's safe to go back &
90 # # reevaluate the ACC.
92 # # At this point, ACC is true, and the thread has the condition
93 # # locked.
94 # # So code here can safely muck with the shared state that
95 # # went into evaluating the ACC -- if it wants to.
96 # # When done mucking with the shared state, do
97 # condition.release()
99 # B) Threads that are mucking with shared state that may affect the
100 # ACC do:
102 # condition.acquire()
103 # # muck with shared state
104 # condition.release()
105 # if it's possible that ACC is true now:
106 # condition.signal() # or .broadcast()
108 # Note: You may prefer to put the "if" clause before the release().
109 # That's fine, but do note that anyone waiting on the signal will
110 # stay blocked until the release() is done (since acquiring the
111 # condition is part of what .wait() does before it returns).
113 # TRICK OF THE TRADE
115 # With simpler forms of conditions, it can be impossible to know when
116 # a thread that's supposed to do a .wait has actually done it. But
117 # because this form of condition releases a lock as _part_ of doing a
118 # wait, the state of that lock can be used to guarantee it.
120 # E.g., suppose thread A spawns thread B and later wants to wait for B to
121 # complete:
123 # In A: In B:
125 # B_done = condition() ... do work ...
126 # B_done.acquire() B_done.acquire(); B_done.release()
127 # spawn B B_done.signal()
128 # ... some time later ... ... and B exits ...
129 # B_done.wait()
131 # Because B_done was in the acquire'd state at the time B was spawned,
132 # B's attempt to acquire B_done can't succeed until A has done its
133 # B_done.wait() (which releases B_done). So B's B_done.signal() is
134 # guaranteed to be seen by the .wait(). Without the lock trick, B
135 # may signal before A .waits, and then A would wait forever.
137 # BARRIERS
139 # A barrier object is created via
140 # import this_module
141 # your_barrier = this_module.barrier(num_threads)
143 # Methods:
144 # .enter()
145 # the thread blocks until num_threads threads in all have done
146 # .enter(). Then the num_threads threads that .enter'ed resume,
147 # and the barrier resets to capture the next num_threads threads
148 # that .enter it.
150 # EVENTS
152 # An event object is created via
153 # import this_module
154 # your_event = this_module.event()
156 # An event has two states, `posted' and `cleared'. An event is
157 # created in the cleared state.
159 # Methods:
161 # .post()
162 # Put the event in the posted state, and resume all threads
163 # .wait'ing on the event (if any).
165 # .clear()
166 # Put the event in the cleared state.
168 # .is_posted()
169 # Returns 0 if the event is in the cleared state, or 1 if the event
170 # is in the posted state.
172 # .wait()
173 # If the event is in the posted state, returns immediately.
174 # If the event is in the cleared state, blocks the calling thread
175 # until the event is .post'ed by another thread.
177 # Note that an event, once posted, remains posted until explicitly
178 # cleared. Relative to conditions, this is both the strength & weakness
179 # of events. It's a strength because the .post'ing thread doesn't have to
180 # worry about whether the threads it's trying to communicate with have
181 # already done a .wait (a condition .signal is seen only by threads that
182 # do a .wait _prior_ to the .signal; a .signal does not persist). But
183 # it's a weakness because .clear'ing an event is error-prone: it's easy
184 # to mistakenly .clear an event before all the threads you intended to
185 # see the event get around to .wait'ing on it. But so long as you don't
186 # need to .clear an event, events are easy to use safely.
188 # SEMAPHORES
190 # A semaphore object is created via
191 # import this_module
192 # your_semaphore = this_module.semaphore(count=1)
194 # A semaphore has an integer count associated with it. The initial value
195 # of the count is specified by the optional argument (which defaults to
196 # 1) passed to the semaphore constructor.
198 # Methods:
200 # .p()
201 # If the semaphore's count is greater than 0, decrements the count
202 # by 1 and returns.
203 # Else if the semaphore's count is 0, blocks the calling thread
204 # until a subsequent .v() increases the count. When that happens,
205 # the count will be decremented by 1 and the calling thread resumed.
207 # .v()
208 # Increments the semaphore's count by 1, and wakes up a thread (if
209 # any) blocked by a .p(). It's an (detected) error for a .v() to
210 # increase the semaphore's count to a value larger than the initial
211 # count.
213 import thread
215 class condition:
216 def __init__(self):
217 # the lock actually used by .acquire() and .release()
218 self.mutex = thread.allocate_lock()
220 # lock used to block threads until a signal
221 self.checkout = thread.allocate_lock()
222 self.checkout.acquire()
224 # internal critical-section lock, & the data it protects
225 self.idlock = thread.allocate_lock()
226 self.id = 0
227 self.waiting = 0 # num waiters subject to current release
228 self.pending = 0 # num waiters awaiting next signal
229 self.torelease = 0 # num waiters to release
230 self.releasing = 0 # 1 iff release is in progress
232 def acquire(self):
233 self.mutex.acquire()
235 def release(self):
236 self.mutex.release()
238 def wait(self):
239 mutex, checkout, idlock = self.mutex, self.checkout, self.idlock
240 if not mutex.locked():
241 raise ValueError, \
242 "condition must be .acquire'd when .wait() invoked"
244 idlock.acquire()
245 myid = self.id
246 self.pending = self.pending + 1
247 idlock.release()
249 mutex.release()
251 while 1:
252 checkout.acquire(); idlock.acquire()
253 if myid < self.id:
254 break
255 checkout.release(); idlock.release()
257 self.waiting = self.waiting - 1
258 self.torelease = self.torelease - 1
259 if self.torelease:
260 checkout.release()
261 else:
262 self.releasing = 0
263 if self.waiting == self.pending == 0:
264 self.id = 0
265 idlock.release()
266 mutex.acquire()
268 def signal(self):
269 self.broadcast(1)
271 def broadcast(self, num = -1):
272 if num < -1:
273 raise ValueError, '.broadcast called with num ' + `num`
274 if num == 0:
275 return
276 self.idlock.acquire()
277 if self.pending:
278 self.waiting = self.waiting + self.pending
279 self.pending = 0
280 self.id = self.id + 1
281 if num == -1:
282 self.torelease = self.waiting
283 else:
284 self.torelease = min( self.waiting,
285 self.torelease + num )
286 if self.torelease and not self.releasing:
287 self.releasing = 1
288 self.checkout.release()
289 self.idlock.release()
291 class barrier:
292 def __init__(self, n):
293 self.n = n
294 self.togo = n
295 self.full = condition()
297 def enter(self):
298 full = self.full
299 full.acquire()
300 self.togo = self.togo - 1
301 if self.togo:
302 full.wait()
303 else:
304 self.togo = self.n
305 full.broadcast()
306 full.release()
308 class event:
309 def __init__(self):
310 self.state = 0
311 self.posted = condition()
313 def post(self):
314 self.posted.acquire()
315 self.state = 1
316 self.posted.broadcast()
317 self.posted.release()
319 def clear(self):
320 self.posted.acquire()
321 self.state = 0
322 self.posted.release()
324 def is_posted(self):
325 self.posted.acquire()
326 answer = self.state
327 self.posted.release()
328 return answer
330 def wait(self):
331 self.posted.acquire()
332 if not self.state:
333 self.posted.wait()
334 self.posted.release()
336 class semaphore:
337 def __init__(self, count=1):
338 if count <= 0:
339 raise ValueError, 'semaphore count %d; must be >= 1' % count
340 self.count = count
341 self.maxcount = count
342 self.nonzero = condition()
344 def p(self):
345 self.nonzero.acquire()
346 while self.count == 0:
347 self.nonzero.wait()
348 self.count = self.count - 1
349 self.nonzero.release()
351 def v(self):
352 self.nonzero.acquire()
353 if self.count == self.maxcount:
354 raise ValueError, '.v() tried to raise semaphore count above ' \
355 'initial value ' + `maxcount`
356 self.count = self.count + 1
357 self.nonzero.signal()
358 self.nonzero.release()
360 # The rest of the file is a test case, that runs a number of parallelized
361 # quicksorts in parallel. If it works, you'll get about 600 lines of
362 # tracing output, with a line like
363 # test passed! 209 threads created in all
364 # as the last line. The content and order of preceding lines will
365 # vary across runs.
367 def _new_thread(func, *args):
368 global TID
369 tid.acquire(); id = TID = TID+1; tid.release()
370 io.acquire(); alive.append(id); \
371 print 'starting thread', id, '--', len(alive), 'alive'; \
372 io.release()
373 thread.start_new_thread( func, (id,) + args )
375 def _qsort(tid, a, l, r, finished):
376 # sort a[l:r]; post finished when done
377 io.acquire(); print 'thread', tid, 'qsort', l, r; io.release()
378 if r-l > 1:
379 pivot = a[l]
380 j = l+1 # make a[l:j] <= pivot, and a[j:r] > pivot
381 for i in range(j, r):
382 if a[i] <= pivot:
383 a[j], a[i] = a[i], a[j]
384 j = j + 1
385 a[l], a[j-1] = a[j-1], pivot
387 l_subarray_sorted = event()
388 r_subarray_sorted = event()
389 _new_thread(_qsort, a, l, j-1, l_subarray_sorted)
390 _new_thread(_qsort, a, j, r, r_subarray_sorted)
391 l_subarray_sorted.wait()
392 r_subarray_sorted.wait()
394 io.acquire(); print 'thread', tid, 'qsort done'; \
395 alive.remove(tid); io.release()
396 finished.post()
398 def _randarray(tid, a, finished):
399 io.acquire(); print 'thread', tid, 'randomizing array'; \
400 io.release()
401 for i in range(1, len(a)):
402 wh.acquire(); j = randint(0,i); wh.release()
403 a[i], a[j] = a[j], a[i]
404 io.acquire(); print 'thread', tid, 'randomizing done'; \
405 alive.remove(tid); io.release()
406 finished.post()
408 def _check_sort(a):
409 if a != range(len(a)):
410 raise ValueError, ('a not sorted', a)
412 def _run_one_sort(tid, a, bar, done):
413 # randomize a, and quicksort it
414 # for variety, all the threads running this enter a barrier
415 # at the end, and post `done' after the barrier exits
416 io.acquire(); print 'thread', tid, 'randomizing', a; \
417 io.release()
418 finished = event()
419 _new_thread(_randarray, a, finished)
420 finished.wait()
422 io.acquire(); print 'thread', tid, 'sorting', a; io.release()
423 finished.clear()
424 _new_thread(_qsort, a, 0, len(a), finished)
425 finished.wait()
426 _check_sort(a)
428 io.acquire(); print 'thread', tid, 'entering barrier'; \
429 io.release()
430 bar.enter()
431 io.acquire(); print 'thread', tid, 'leaving barrier'; \
432 io.release()
433 io.acquire(); alive.remove(tid); io.release()
434 bar.enter() # make sure they've all removed themselves from alive
435 ## before 'done' is posted
436 bar.enter() # just to be cruel
437 done.post()
439 def test():
440 global TID, tid, io, wh, randint, alive
441 import whrandom
442 randint = whrandom.randint
444 TID = 0 # thread ID (1, 2, ...)
445 tid = thread.allocate_lock() # for changing TID
446 io = thread.allocate_lock() # for printing, and 'alive'
447 wh = thread.allocate_lock() # for calls to whrandom
448 alive = [] # IDs of active threads
450 NSORTS = 5
451 arrays = []
452 for i in range(NSORTS):
453 arrays.append( range( (i+1)*10 ) )
455 bar = barrier(NSORTS)
456 finished = event()
457 for i in range(NSORTS):
458 _new_thread(_run_one_sort, arrays[i], bar, finished)
459 finished.wait()
461 print 'all threads done, and checking results ...'
462 if alive:
463 raise ValueError, ('threads still alive at end', alive)
464 for i in range(NSORTS):
465 a = arrays[i]
466 if len(a) != (i+1)*10:
467 raise ValueError, ('length of array', i, 'screwed up')
468 _check_sort(a)
470 print 'test passed!', TID, 'threads created in all'
472 if __name__ == '__main__':
473 test()
475 # end of module