- Got rid of newmodule.c
[python/dscho.git] / Doc / tut / tut.tex
blobe1ccffe2945ffe6542ade75b96b892a9878c44e7
1 \documentclass{manual}
2 \usepackage[T1]{fontenc}
4 % Things to do:
5 % Add a section on file I/O
6 % Write a chapter entitled ``Some Useful Modules''
7 % --re, math+cmath
8 % Should really move the Python startup file info to an appendix
10 \title{Python Tutorial}
12 \input{boilerplate}
14 \begin{document}
16 \maketitle
18 \ifhtml
19 \chapter*{Front Matter\label{front}}
20 \fi
22 \input{copyright}
24 \begin{abstract}
26 \noindent
27 Python is an easy to learn, powerful programming language. It has
28 efficient high-level data structures and a simple but effective
29 approach to object-oriented programming. Python's elegant syntax and
30 dynamic typing, together with its interpreted nature, make it an ideal
31 language for scripting and rapid application development in many areas
32 on most platforms.
34 The Python interpreter and the extensive standard library are freely
35 available in source or binary form for all major platforms from the
36 Python Web site, \url{http://www.python.org/}, and can be freely
37 distributed. The same site also contains distributions of and
38 pointers to many free third party Python modules, programs and tools,
39 and additional documentation.
41 The Python interpreter is easily extended with new functions and data
42 types implemented in C or \Cpp{} (or other languages callable from C).
43 Python is also suitable as an extension language for customizable
44 applications.
46 This tutorial introduces the reader informally to the basic concepts
47 and features of the Python language and system. It helps to have a
48 Python interpreter handy for hands-on experience, but all examples are
49 self-contained, so the tutorial can be read off-line as well.
51 For a description of standard objects and modules, see the
52 \citetitle[../lib/lib.html]{Python Library Reference} document. The
53 \citetitle[../ref/ref.html]{Python Reference Manual} gives a more
54 formal definition of the language. To write extensions in C or
55 \Cpp, read \citetitle[../ext/ext.html]{Extending and Embedding the
56 Python Interpreter} and \citetitle[../api/api.html]{Python/C API
57 Reference}. There are also several books covering Python in depth.
59 This tutorial does not attempt to be comprehensive and cover every
60 single feature, or even every commonly used feature. Instead, it
61 introduces many of Python's most noteworthy features, and will give
62 you a good idea of the language's flavor and style. After reading it,
63 you will be able to read and write Python modules and programs, and
64 you will be ready to learn more about the various Python library
65 modules described in the \citetitle[../lib/lib.html]{Python Library
66 Reference}.
68 \end{abstract}
70 \tableofcontents
73 \chapter{Whetting Your Appetite \label{intro}}
75 If you ever wrote a large shell script, you probably know this
76 feeling: you'd love to add yet another feature, but it's already so
77 slow, and so big, and so complicated; or the feature involves a system
78 call or other function that is only accessible from C \ldots Usually
79 the problem at hand isn't serious enough to warrant rewriting the
80 script in C; perhaps the problem requires variable-length strings or
81 other data types (like sorted lists of file names) that are easy in
82 the shell but lots of work to implement in C, or perhaps you're not
83 sufficiently familiar with C.
85 Another situation: perhaps you have to work with several C libraries,
86 and the usual C write/compile/test/re-compile cycle is too slow. You
87 need to develop software more quickly. Possibly perhaps you've
88 written a program that could use an extension language, and you don't
89 want to design a language, write and debug an interpreter for it, then
90 tie it into your application.
92 In such cases, Python may be just the language for you. Python is
93 simple to use, but it is a real programming language, offering much
94 more structure and support for large programs than the shell has. On
95 the other hand, it also offers much more error checking than C, and,
96 being a \emph{very-high-level language}, it has high-level data types
97 built in, such as flexible arrays and dictionaries that would cost you
98 days to implement efficiently in C. Because of its more general data
99 types Python is applicable to a much larger problem domain than
100 \emph{Awk} or even \emph{Perl}, yet many things are at least as easy
101 in Python as in those languages.
103 Python allows you to split up your program in modules that can be
104 reused in other Python programs. It comes with a large collection of
105 standard modules that you can use as the basis of your programs --- or
106 as examples to start learning to program in Python. There are also
107 built-in modules that provide things like file I/O, system calls,
108 sockets, and even interfaces to graphical user interface toolkits like Tk.
110 Python is an interpreted language, which can save you considerable time
111 during program development because no compilation and linking is
112 necessary. The interpreter can be used interactively, which makes it
113 easy to experiment with features of the language, to write throw-away
114 programs, or to test functions during bottom-up program development.
115 It is also a handy desk calculator.
117 Python allows writing very compact and readable programs. Programs
118 written in Python are typically much shorter than equivalent C or
119 \Cpp{} programs, for several reasons:
120 \begin{itemize}
121 \item
122 the high-level data types allow you to express complex operations in a
123 single statement;
124 \item
125 statement grouping is done by indentation instead of begin/end
126 brackets;
127 \item
128 no variable or argument declarations are necessary.
129 \end{itemize}
131 Python is \emph{extensible}: if you know how to program in C it is easy
132 to add a new built-in function or module to the interpreter, either to
133 perform critical operations at maximum speed, or to link Python
134 programs to libraries that may only be available in binary form (such
135 as a vendor-specific graphics library). Once you are really hooked,
136 you can link the Python interpreter into an application written in C
137 and use it as an extension or command language for that application.
139 By the way, the language is named after the BBC show ``Monty Python's
140 Flying Circus'' and has nothing to do with nasty reptiles. Making
141 references to Monty Python skits in documentation is not only allowed,
142 it is encouraged!
144 \section{Where From Here \label{where}}
146 Now that you are all excited about Python, you'll want to examine it
147 in some more detail. Since the best way to learn a language is
148 using it, you are invited here to do so.
150 In the next chapter, the mechanics of using the interpreter are
151 explained. This is rather mundane information, but essential for
152 trying out the examples shown later.
154 The rest of the tutorial introduces various features of the Python
155 language and system through examples, beginning with simple
156 expressions, statements and data types, through functions and modules,
157 and finally touching upon advanced concepts like exceptions
158 and user-defined classes.
160 \chapter{Using the Python Interpreter \label{using}}
162 \section{Invoking the Interpreter \label{invoking}}
164 The Python interpreter is usually installed as
165 \file{/usr/local/bin/python} on those machines where it is available;
166 putting \file{/usr/local/bin} in your \UNIX{} shell's search path
167 makes it possible to start it by typing the command
169 \begin{verbatim}
170 python
171 \end{verbatim}
173 to the shell. Since the choice of the directory where the interpreter
174 lives is an installation option, other places are possible; check with
175 your local Python guru or system administrator. (E.g.,
176 \file{/usr/local/python} is a popular alternative location.)
178 Typing an end-of-file character (\kbd{Control-D} on \UNIX,
179 \kbd{Control-Z} on DOS or Windows) at the primary prompt causes the
180 interpreter to exit with a zero exit status. If that doesn't work,
181 you can exit the interpreter by typing the following commands:
182 \samp{import sys; sys.exit()}.
184 The interpreter's line-editing features usually aren't very
185 sophisticated. On \UNIX, whoever installed the interpreter may have
186 enabled support for the GNU readline library, which adds more
187 elaborate interactive editing and history features. Perhaps the
188 quickest check to see whether command line editing is supported is
189 typing Control-P to the first Python prompt you get. If it beeps, you
190 have command line editing; see Appendix \ref{interacting} for an
191 introduction to the keys. If nothing appears to happen, or if
192 \code{\^P} is echoed, command line editing isn't available; you'll
193 only be able to use backspace to remove characters from the current
194 line.
196 The interpreter operates somewhat like the \UNIX{} shell: when called
197 with standard input connected to a tty device, it reads and executes
198 commands interactively; when called with a file name argument or with
199 a file as standard input, it reads and executes a \emph{script} from
200 that file.
202 A third way of starting the interpreter is
203 \samp{\program{python} \programopt{-c} \var{command} [arg] ...}, which
204 executes the statement(s) in \var{command}, analogous to the shell's
205 \programopt{-c} option. Since Python statements often contain spaces
206 or other characters that are special to the shell, it is best to quote
207 \var{command} in its entirety with double quotes.
209 Note that there is a difference between \samp{python file} and
210 \samp{python <file}. In the latter case, input requests from the
211 program, such as calls to \code{input()} and \code{raw_input()}, are
212 satisfied from \emph{file}. Since this file has already been read
213 until the end by the parser before the program starts executing, the
214 program will encounter end-of-file immediately. In the former case
215 (which is usually what you want) they are satisfied from whatever file
216 or device is connected to standard input of the Python interpreter.
218 When a script file is used, it is sometimes useful to be able to run
219 the script and enter interactive mode afterwards. This can be done by
220 passing \programopt{-i} before the script. (This does not work if the
221 script is read from standard input, for the same reason as explained
222 in the previous paragraph.)
224 \subsection{Argument Passing \label{argPassing}}
226 When known to the interpreter, the script name and additional
227 arguments thereafter are passed to the script in the variable
228 \code{sys.argv}, which is a list of strings. Its length is at least
229 one; when no script and no arguments are given, \code{sys.argv[0]} is
230 an empty string. When the script name is given as \code{'-'} (meaning
231 standard input), \code{sys.argv[0]} is set to \code{'-'}. When
232 \programopt{-c} \var{command} is used, \code{sys.argv[0]} is set to
233 \code{'-c'}. Options found after \programopt{-c} \var{command} are
234 not consumed by the Python interpreter's option processing but left in
235 \code{sys.argv} for the command to handle.
237 \subsection{Interactive Mode \label{interactive}}
239 When commands are read from a tty, the interpreter is said to be in
240 \emph{interactive mode}. In this mode it prompts for the next command
241 with the \emph{primary prompt}, usually three greater-than signs
242 (\samp{>\code{>}>~}); for continuation lines it prompts with the
243 \emph{secondary prompt}, by default three dots (\samp{...~}).
244 The interpreter prints a welcome message stating its version number
245 and a copyright notice before printing the first prompt:
247 \begin{verbatim}
248 python
249 Python 1.5.2b2 (#1, Feb 28 1999, 00:02:06) [GCC 2.8.1] on sunos5
250 Copyright 1991-1995 Stichting Mathematisch Centrum, Amsterdam
252 \end{verbatim}
254 Continuation lines are needed when entering a multi-line construct.
255 As an example, take a look at this \keyword{if} statement:
257 \begin{verbatim}
258 >>> the_world_is_flat = 1
259 >>> if the_world_is_flat:
260 ... print "Be careful not to fall off!"
261 ...
262 Be careful not to fall off!
263 \end{verbatim}
266 \section{The Interpreter and Its Environment \label{interp}}
268 \subsection{Error Handling \label{error}}
270 When an error occurs, the interpreter prints an error
271 message and a stack trace. In interactive mode, it then returns to
272 the primary prompt; when input came from a file, it exits with a
273 nonzero exit status after printing
274 the stack trace. (Exceptions handled by an \code{except} clause in a
275 \code{try} statement are not errors in this context.) Some errors are
276 unconditionally fatal and cause an exit with a nonzero exit; this
277 applies to internal inconsistencies and some cases of running out of
278 memory. All error messages are written to the standard error stream;
279 normal output from the executed commands is written to standard
280 output.
282 Typing the interrupt character (usually Control-C or DEL) to the
283 primary or secondary prompt cancels the input and returns to the
284 primary prompt.\footnote{
285 A problem with the GNU Readline package may prevent this.
287 Typing an interrupt while a command is executing raises the
288 \code{KeyboardInterrupt} exception, which may be handled by a
289 \code{try} statement.
291 \subsection{Executable Python Scripts \label{scripts}}
293 On BSD'ish \UNIX{} systems, Python scripts can be made directly
294 executable, like shell scripts, by putting the line
296 \begin{verbatim}
297 #! /usr/bin/env python
298 \end{verbatim}
300 (assuming that the interpreter is on the user's \envvar{PATH}) at the
301 beginning of the script and giving the file an executable mode. The
302 \samp{\#!} must be the first two characters of the file. Note that
303 the hash, or pound, character, \character{\#}, is used to start a
304 comment in Python.
306 \subsection{The Interactive Startup File \label{startup}}
308 % XXX This should probably be dumped in an appendix, since most people
309 % don't use Python interactively in non-trivial ways.
311 When you use Python interactively, it is frequently handy to have some
312 standard commands executed every time the interpreter is started. You
313 can do this by setting an environment variable named
314 \envvar{PYTHONSTARTUP} to the name of a file containing your start-up
315 commands. This is similar to the \file{.profile} feature of the
316 \UNIX{} shells.
318 This file is only read in interactive sessions, not when Python reads
319 commands from a script, and not when \file{/dev/tty} is given as the
320 explicit source of commands (which otherwise behaves like an
321 interactive session). It is executed in the same namespace where
322 interactive commands are executed, so that objects that it defines or
323 imports can be used without qualification in the interactive session.
324 You can also change the prompts \code{sys.ps1} and \code{sys.ps2} in
325 this file.
327 If you want to read an additional start-up file from the current
328 directory, you can program this in the global start-up file using code
329 like \samp{if os.path.isfile('.pythonrc.py'):
330 execfile('.pythonrc.py')}. If you want to use the startup file in a
331 script, you must do this explicitly in the script:
333 \begin{verbatim}
334 import os
335 filename = os.environ.get('PYTHONSTARTUP')
336 if filename and os.path.isfile(filename):
337 execfile(filename)
338 \end{verbatim}
341 \chapter{An Informal Introduction to Python \label{informal}}
343 In the following examples, input and output are distinguished by the
344 presence or absence of prompts (\samp{>\code{>}>~} and \samp{...~}): to repeat
345 the example, you must type everything after the prompt, when the
346 prompt appears; lines that do not begin with a prompt are output from
347 the interpreter. %
348 %\footnote{
349 % I'd prefer to use different fonts to distinguish input
350 % from output, but the amount of LaTeX hacking that would require
351 % is currently beyond my ability.
353 Note that a secondary prompt on a line by itself in an example means
354 you must type a blank line; this is used to end a multi-line command.
356 Many of the examples in this manual, even those entered at the
357 interactive prompt, include comments. Comments in Python start with
358 the hash character, \character{\#}, and extend to the end of the
359 physical line. A comment may appear at the start of a line or
360 following whitespace or code, but not within a string literal. A hash
361 character within a string literal is just a hash character.
363 Some examples:
365 \begin{verbatim}
366 # this is the first comment
367 SPAM = 1 # and this is the second comment
368 # ... and now a third!
369 STRING = "# This is not a comment."
370 \end{verbatim}
373 \section{Using Python as a Calculator \label{calculator}}
375 Let's try some simple Python commands. Start the interpreter and wait
376 for the primary prompt, \samp{>\code{>}>~}. (It shouldn't take long.)
378 \subsection{Numbers \label{numbers}}
380 The interpreter acts as a simple calculator: you can type an
381 expression at it and it will write the value. Expression syntax is
382 straightforward: the operators \code{+}, \code{-}, \code{*} and
383 \code{/} work just like in most other languages (for example, Pascal
384 or C); parentheses can be used for grouping. For example:
386 \begin{verbatim}
387 >>> 2+2
389 >>> # This is a comment
390 ... 2+2
392 >>> 2+2 # and a comment on the same line as code
394 >>> (50-5*6)/4
396 >>> # Integer division returns the floor:
397 ... 7/3
399 >>> 7/-3
401 \end{verbatim}
403 Like in C, the equal sign (\character{=}) is used to assign a value to a
404 variable. The value of an assignment is not written:
406 \begin{verbatim}
407 >>> width = 20
408 >>> height = 5*9
409 >>> width * height
411 \end{verbatim}
413 A value can be assigned to several variables simultaneously:
415 \begin{verbatim}
416 >>> x = y = z = 0 # Zero x, y and z
417 >>> x
419 >>> y
421 >>> z
423 \end{verbatim}
425 There is full support for floating point; operators with mixed type
426 operands convert the integer operand to floating point:
428 \begin{verbatim}
429 >>> 3 * 3.75 / 1.5
431 >>> 7.0 / 2
433 \end{verbatim}
435 Complex numbers are also supported; imaginary numbers are written with
436 a suffix of \samp{j} or \samp{J}. Complex numbers with a nonzero
437 real component are written as \samp{(\var{real}+\var{imag}j)}, or can
438 be created with the \samp{complex(\var{real}, \var{imag})} function.
440 \begin{verbatim}
441 >>> 1j * 1J
442 (-1+0j)
443 >>> 1j * complex(0,1)
444 (-1+0j)
445 >>> 3+1j*3
446 (3+3j)
447 >>> (3+1j)*3
448 (9+3j)
449 >>> (1+2j)/(1+1j)
450 (1.5+0.5j)
451 \end{verbatim}
453 Complex numbers are always represented as two floating point numbers,
454 the real and imaginary part. To extract these parts from a complex
455 number \var{z}, use \code{\var{z}.real} and \code{\var{z}.imag}.
457 \begin{verbatim}
458 >>> a=1.5+0.5j
459 >>> a.real
461 >>> a.imag
463 \end{verbatim}
465 The conversion functions to floating point and integer
466 (\function{float()}, \function{int()} and \function{long()}) don't
467 work for complex numbers --- there is no one correct way to convert a
468 complex number to a real number. Use \code{abs(\var{z})} to get its
469 magnitude (as a float) or \code{z.real} to get its real part.
471 \begin{verbatim}
472 >>> a=3.0+4.0j
473 >>> float(a)
474 Traceback (most recent call last):
475 File "<stdin>", line 1, in ?
476 TypeError: can't convert complex to float; use e.g. abs(z)
477 >>> a.real
479 >>> a.imag
481 >>> abs(a) # sqrt(a.real**2 + a.imag**2)
484 \end{verbatim}
486 In interactive mode, the last printed expression is assigned to the
487 variable \code{_}. This means that when you are using Python as a
488 desk calculator, it is somewhat easier to continue calculations, for
489 example:
491 \begin{verbatim}
492 >>> tax = 12.5 / 100
493 >>> price = 100.50
494 >>> price * tax
495 12.5625
496 >>> price + _
497 113.0625
498 >>> round(_, 2)
499 113.06
501 \end{verbatim}
503 This variable should be treated as read-only by the user. Don't
504 explicitly assign a value to it --- you would create an independent
505 local variable with the same name masking the built-in variable with
506 its magic behavior.
508 \subsection{Strings \label{strings}}
510 Besides numbers, Python can also manipulate strings, which can be
511 expressed in several ways. They can be enclosed in single quotes or
512 double quotes:
514 \begin{verbatim}
515 >>> 'spam eggs'
516 'spam eggs'
517 >>> 'doesn\'t'
518 "doesn't"
519 >>> "doesn't"
520 "doesn't"
521 >>> '"Yes," he said.'
522 '"Yes," he said.'
523 >>> "\"Yes,\" he said."
524 '"Yes," he said.'
525 >>> '"Isn\'t," she said.'
526 '"Isn\'t," she said.'
527 \end{verbatim}
529 String literals can span multiple lines in several ways. Continuation
530 lines can be used, with a backslash as the last character on the line
531 indicating that the next line is a logical continuation of the line:
533 \begin{verbatim}
534 hello = "This is a rather long string containing\n\
535 several lines of text just as you would do in C.\n\
536 Note that whitespace at the beginning of the line is\
537 significant."
539 print hello
540 \end{verbatim}
542 Note that newlines would still need to be embedded in the string using
543 \code{\e n}; the newline following the trailing backslash is
544 discarded. This example would print the following:
546 \begin{verbatim}
547 This is a rather long string containing
548 several lines of text just as you would do in C.
549 Note that whitespace at the beginning of the line is significant.
550 \end{verbatim}
552 If we make the string literal a ``raw'' string, however, the
553 \code{\e n} sequences are not converted to newlines, but the backslash
554 at the end of the line, and the newline character in the source, are
555 both included in the string as data. Thus, the example:
557 \begin{verbatim}
558 hello = r"This is a rather long string containing\n\
559 several lines of text much as you would do in C."
561 print hello
562 \end{verbatim}
564 would print:
566 \begin{verbatim}
567 This is a rather long string containing\n\
568 several lines of text much as you would do in C.
569 \end{verbatim}
571 Or, strings can be surrounded in a pair of matching triple-quotes:
572 \code{"""} or \code{'\code{'}'}. End of lines do not need to be escaped
573 when using triple-quotes, but they will be included in the string.
575 \begin{verbatim}
576 print """
577 Usage: thingy [OPTIONS]
578 -h Display this usage message
579 -H hostname Hostname to connect to
581 \end{verbatim}
583 produces the following output:
585 \begin{verbatim}
586 Usage: thingy [OPTIONS]
587 -h Display this usage message
588 -H hostname Hostname to connect to
589 \end{verbatim}
591 The interpreter prints the result of string operations in the same way
592 as they are typed for input: inside quotes, and with quotes and other
593 funny characters escaped by backslashes, to show the precise
594 value. The string is enclosed in double quotes if the string contains
595 a single quote and no double quotes, else it's enclosed in single
596 quotes. (The \keyword{print} statement, described later, can be used
597 to write strings without quotes or escapes.)
599 Strings can be concatenated (glued together) with the
600 \code{+} operator, and repeated with \code{*}:
602 \begin{verbatim}
603 >>> word = 'Help' + 'A'
604 >>> word
605 'HelpA'
606 >>> '<' + word*5 + '>'
607 '<HelpAHelpAHelpAHelpAHelpA>'
608 \end{verbatim}
610 Two string literals next to each other are automatically concatenated;
611 the first line above could also have been written \samp{word = 'Help'
612 'A'}; this only works with two literals, not with arbitrary string
613 expressions:
615 \begin{verbatim}
616 >>> import string
617 >>> 'str' 'ing' # <- This is ok
618 'string'
619 >>> string.strip('str') + 'ing' # <- This is ok
620 'string'
621 >>> string.strip('str') 'ing' # <- This is invalid
622 File "<stdin>", line 1, in ?
623 string.strip('str') 'ing'
625 SyntaxError: invalid syntax
626 \end{verbatim}
628 Strings can be subscripted (indexed); like in C, the first character
629 of a string has subscript (index) 0. There is no separate character
630 type; a character is simply a string of size one. Like in Icon,
631 substrings can be specified with the \emph{slice notation}: two indices
632 separated by a colon.
634 \begin{verbatim}
635 >>> word[4]
637 >>> word[0:2]
638 'He'
639 >>> word[2:4]
640 'lp'
641 \end{verbatim}
643 Unlike a C string, Python strings cannot be changed. Assigning to an
644 indexed position in the string results in an error:
646 \begin{verbatim}
647 >>> word[0] = 'x'
648 Traceback (most recent call last):
649 File "<stdin>", line 1, in ?
650 TypeError: object doesn't support item assignment
651 >>> word[:1] = 'Splat'
652 Traceback (most recent call last):
653 File "<stdin>", line 1, in ?
654 TypeError: object doesn't support slice assignment
655 \end{verbatim}
657 However, creating a new string with the combined content is easy and
658 efficient:
660 \begin{verbatim}
661 >>> 'x' + word[1:]
662 'xelpA'
663 >>> 'Splat' + word[4]
664 'SplatA'
665 \end{verbatim}
667 Slice indices have useful defaults; an omitted first index defaults to
668 zero, an omitted second index defaults to the size of the string being
669 sliced.
671 \begin{verbatim}
672 >>> word[:2] # The first two characters
673 'He'
674 >>> word[2:] # All but the first two characters
675 'lpA'
676 \end{verbatim}
678 Here's a useful invariant of slice operations:
679 \code{s[:i] + s[i:]} equals \code{s}.
681 \begin{verbatim}
682 >>> word[:2] + word[2:]
683 'HelpA'
684 >>> word[:3] + word[3:]
685 'HelpA'
686 \end{verbatim}
688 Degenerate slice indices are handled gracefully: an index that is too
689 large is replaced by the string size, an upper bound smaller than the
690 lower bound returns an empty string.
692 \begin{verbatim}
693 >>> word[1:100]
694 'elpA'
695 >>> word[10:]
697 >>> word[2:1]
699 \end{verbatim}
701 Indices may be negative numbers, to start counting from the right.
702 For example:
704 \begin{verbatim}
705 >>> word[-1] # The last character
707 >>> word[-2] # The last-but-one character
709 >>> word[-2:] # The last two characters
710 'pA'
711 >>> word[:-2] # All but the last two characters
712 'Hel'
713 \end{verbatim}
715 But note that -0 is really the same as 0, so it does not count from
716 the right!
718 \begin{verbatim}
719 >>> word[-0] # (since -0 equals 0)
721 \end{verbatim}
723 Out-of-range negative slice indices are truncated, but don't try this
724 for single-element (non-slice) indices:
726 \begin{verbatim}
727 >>> word[-100:]
728 'HelpA'
729 >>> word[-10] # error
730 Traceback (most recent call last):
731 File "<stdin>", line 1, in ?
732 IndexError: string index out of range
733 \end{verbatim}
735 The best way to remember how slices work is to think of the indices as
736 pointing \emph{between} characters, with the left edge of the first
737 character numbered 0. Then the right edge of the last character of a
738 string of \var{n} characters has index \var{n}, for example:
740 \begin{verbatim}
741 +---+---+---+---+---+
742 | H | e | l | p | A |
743 +---+---+---+---+---+
744 0 1 2 3 4 5
745 -5 -4 -3 -2 -1
746 \end{verbatim}
748 The first row of numbers gives the position of the indices 0...5 in
749 the string; the second row gives the corresponding negative indices.
750 The slice from \var{i} to \var{j} consists of all characters between
751 the edges labeled \var{i} and \var{j}, respectively.
753 For non-negative indices, the length of a slice is the difference of
754 the indices, if both are within bounds. For example, the length of
755 \code{word[1:3]} is 2.
757 The built-in function \function{len()} returns the length of a string:
759 \begin{verbatim}
760 >>> s = 'supercalifragilisticexpialidocious'
761 >>> len(s)
763 \end{verbatim}
766 \subsection{Unicode Strings \label{unicodeStrings}}
767 \sectionauthor{Marc-Andre Lemburg}{mal@lemburg.com}
769 Starting with Python 2.0 a new data type for storing text data is
770 available to the programmer: the Unicode object. It can be used to
771 store and manipulate Unicode data (see \url{http://www.unicode.org/})
772 and integrates well with the existing string objects providing
773 auto-conversions where necessary.
775 Unicode has the advantage of providing one ordinal for every character
776 in every script used in modern and ancient texts. Previously, there
777 were only 256 possible ordinals for script characters and texts were
778 typically bound to a code page which mapped the ordinals to script
779 characters. This lead to very much confusion especially with respect
780 to internationalization (usually written as \samp{i18n} ---
781 \character{i} + 18 characters + \character{n}) of software. Unicode
782 solves these problems by defining one code page for all scripts.
784 Creating Unicode strings in Python is just as simple as creating
785 normal strings:
787 \begin{verbatim}
788 >>> u'Hello World !'
789 u'Hello World !'
790 \end{verbatim}
792 The small \character{u} in front of the quote indicates that an
793 Unicode string is supposed to be created. If you want to include
794 special characters in the string, you can do so by using the Python
795 \emph{Unicode-Escape} encoding. The following example shows how:
797 \begin{verbatim}
798 >>> u'Hello\u0020World !'
799 u'Hello World !'
800 \end{verbatim}
802 The escape sequence \code{\e u0020} indicates to insert the Unicode
803 character with the ordinal value 0x0020 (the space character) at the
804 given position.
806 Other characters are interpreted by using their respective ordinal
807 values directly as Unicode ordinals. If you have literal strings
808 in the standard Latin-1 encoding that is used in many Western countries,
809 you will find it convenient that the lower 256 characters
810 of Unicode are the same as the 256 characters of Latin-1.
812 For experts, there is also a raw mode just like the one for normal
813 strings. You have to prefix the opening quote with 'ur' to have
814 Python use the \emph{Raw-Unicode-Escape} encoding. It will only apply
815 the above \code{\e uXXXX} conversion if there is an uneven number of
816 backslashes in front of the small 'u'.
818 \begin{verbatim}
819 >>> ur'Hello\u0020World !'
820 u'Hello World !'
821 >>> ur'Hello\\u0020World !'
822 u'Hello\\\\u0020World !'
823 \end{verbatim}
825 The raw mode is most useful when you have to enter lots of
826 backslashes, as can be necessary in regular expressions.
828 Apart from these standard encodings, Python provides a whole set of
829 other ways of creating Unicode strings on the basis of a known
830 encoding.
832 The built-in function \function{unicode()}\bifuncindex{unicode} provides
833 access to all registered Unicode codecs (COders and DECoders). Some of
834 the more well known encodings which these codecs can convert are
835 \emph{Latin-1}, \emph{ASCII}, \emph{UTF-8}, and \emph{UTF-16}.
836 The latter two are variable-length encodings that store each Unicode
837 character in one or more bytes. The default encoding is
838 normally set to ASCII, which passes through characters in the range
839 0 to 127 and rejects any other characters with an error.
840 When a Unicode string is printed, written to a file, or converted
841 with \function{str()}, conversion takes place using this default encoding.
843 \begin{verbatim}
844 >>> u"abc"
845 u'abc'
846 >>> str(u"abc")
847 'abc'
848 >>> u"äöü"
849 u'\xe4\xf6\xfc'
850 >>> str(u"äöü")
851 Traceback (most recent call last):
852 File "<stdin>", line 1, in ?
853 UnicodeError: ASCII encoding error: ordinal not in range(128)
854 \end{verbatim}
856 To convert a Unicode string into an 8-bit string using a specific
857 encoding, Unicode objects provide an \function{encode()} method
858 that takes one argument, the name of the encoding. Lowercase names
859 for encodings are preferred.
861 \begin{verbatim}
862 >>> u"äöü".encode('utf-8')
863 '\xc3\xa4\xc3\xb6\xc3\xbc'
864 \end{verbatim}
866 If you have data in a specific encoding and want to produce a
867 corresponding Unicode string from it, you can use the
868 \function{unicode()} function with the encoding name as the second
869 argument.
871 \begin{verbatim}
872 >>> unicode('\xc3\xa4\xc3\xb6\xc3\xbc', 'utf-8')
873 u'\xe4\xf6\xfc'
874 \end{verbatim}
876 \subsection{Lists \label{lists}}
878 Python knows a number of \emph{compound} data types, used to group
879 together other values. The most versatile is the \emph{list}, which
880 can be written as a list of comma-separated values (items) between
881 square brackets. List items need not all have the same type.
883 \begin{verbatim}
884 >>> a = ['spam', 'eggs', 100, 1234]
885 >>> a
886 ['spam', 'eggs', 100, 1234]
887 \end{verbatim}
889 Like string indices, list indices start at 0, and lists can be sliced,
890 concatenated and so on:
892 \begin{verbatim}
893 >>> a[0]
894 'spam'
895 >>> a[3]
896 1234
897 >>> a[-2]
899 >>> a[1:-1]
900 ['eggs', 100]
901 >>> a[:2] + ['bacon', 2*2]
902 ['spam', 'eggs', 'bacon', 4]
903 >>> 3*a[:3] + ['Boe!']
904 ['spam', 'eggs', 100, 'spam', 'eggs', 100, 'spam', 'eggs', 100, 'Boe!']
905 \end{verbatim}
907 Unlike strings, which are \emph{immutable}, it is possible to change
908 individual elements of a list:
910 \begin{verbatim}
911 >>> a
912 ['spam', 'eggs', 100, 1234]
913 >>> a[2] = a[2] + 23
914 >>> a
915 ['spam', 'eggs', 123, 1234]
916 \end{verbatim}
918 Assignment to slices is also possible, and this can even change the size
919 of the list:
921 \begin{verbatim}
922 >>> # Replace some items:
923 ... a[0:2] = [1, 12]
924 >>> a
925 [1, 12, 123, 1234]
926 >>> # Remove some:
927 ... a[0:2] = []
928 >>> a
929 [123, 1234]
930 >>> # Insert some:
931 ... a[1:1] = ['bletch', 'xyzzy']
932 >>> a
933 [123, 'bletch', 'xyzzy', 1234]
934 >>> a[:0] = a # Insert (a copy of) itself at the beginning
935 >>> a
936 [123, 'bletch', 'xyzzy', 1234, 123, 'bletch', 'xyzzy', 1234]
937 \end{verbatim}
939 The built-in function \function{len()} also applies to lists:
941 \begin{verbatim}
942 >>> len(a)
944 \end{verbatim}
946 It is possible to nest lists (create lists containing other lists),
947 for example:
949 \begin{verbatim}
950 >>> q = [2, 3]
951 >>> p = [1, q, 4]
952 >>> len(p)
954 >>> p[1]
955 [2, 3]
956 >>> p[1][0]
958 >>> p[1].append('xtra') # See section 5.1
959 >>> p
960 [1, [2, 3, 'xtra'], 4]
961 >>> q
962 [2, 3, 'xtra']
963 \end{verbatim}
965 Note that in the last example, \code{p[1]} and \code{q} really refer to
966 the same object! We'll come back to \emph{object semantics} later.
968 \section{First Steps Towards Programming \label{firstSteps}}
970 Of course, we can use Python for more complicated tasks than adding
971 two and two together. For instance, we can write an initial
972 sub-sequence of the \emph{Fibonacci} series as follows:
974 \begin{verbatim}
975 >>> # Fibonacci series:
976 ... # the sum of two elements defines the next
977 ... a, b = 0, 1
978 >>> while b < 10:
979 ... print b
980 ... a, b = b, a+b
981 ...
988 \end{verbatim}
990 This example introduces several new features.
992 \begin{itemize}
994 \item
995 The first line contains a \emph{multiple assignment}: the variables
996 \code{a} and \code{b} simultaneously get the new values 0 and 1. On the
997 last line this is used again, demonstrating that the expressions on
998 the right-hand side are all evaluated first before any of the
999 assignments take place. The right-hand side expressions are evaluated
1000 from the left to the right.
1002 \item
1003 The \keyword{while} loop executes as long as the condition (here:
1004 \code{b < 10}) remains true. In Python, like in C, any non-zero
1005 integer value is true; zero is false. The condition may also be a
1006 string or list value, in fact any sequence; anything with a non-zero
1007 length is true, empty sequences are false. The test used in the
1008 example is a simple comparison. The standard comparison operators are
1009 written the same as in C: \code{<} (less than), \code{>} (greater than),
1010 \code{==} (equal to), \code{<=} (less than or equal to),
1011 \code{>=} (greater than or equal to) and \code{!=} (not equal to).
1013 \item
1014 The \emph{body} of the loop is \emph{indented}: indentation is Python's
1015 way of grouping statements. Python does not (yet!) provide an
1016 intelligent input line editing facility, so you have to type a tab or
1017 space(s) for each indented line. In practice you will prepare more
1018 complicated input for Python with a text editor; most text editors have
1019 an auto-indent facility. When a compound statement is entered
1020 interactively, it must be followed by a blank line to indicate
1021 completion (since the parser cannot guess when you have typed the last
1022 line). Note that each line within a basic block must be indented by
1023 the same amount.
1025 \item
1026 The \keyword{print} statement writes the value of the expression(s) it is
1027 given. It differs from just writing the expression you want to write
1028 (as we did earlier in the calculator examples) in the way it handles
1029 multiple expressions and strings. Strings are printed without quotes,
1030 and a space is inserted between items, so you can format things nicely,
1031 like this:
1033 \begin{verbatim}
1034 >>> i = 256*256
1035 >>> print 'The value of i is', i
1036 The value of i is 65536
1037 \end{verbatim}
1039 A trailing comma avoids the newline after the output:
1041 \begin{verbatim}
1042 >>> a, b = 0, 1
1043 >>> while b < 1000:
1044 ... print b,
1045 ... a, b = b, a+b
1046 ...
1047 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987
1048 \end{verbatim}
1050 Note that the interpreter inserts a newline before it prints the next
1051 prompt if the last line was not completed.
1053 \end{itemize}
1056 \chapter{More Control Flow Tools \label{moreControl}}
1058 Besides the \keyword{while} statement just introduced, Python knows
1059 the usual control flow statements known from other languages, with
1060 some twists.
1062 \section{\keyword{if} Statements \label{if}}
1064 Perhaps the most well-known statement type is the
1065 \keyword{if} statement. For example:
1067 \begin{verbatim}
1068 >>> x = int(raw_input("Please enter an integer: "))
1069 >>> if x < 0:
1070 ... x = 0
1071 ... print 'Negative changed to zero'
1072 ... elif x == 0:
1073 ... print 'Zero'
1074 ... elif x == 1:
1075 ... print 'Single'
1076 ... else:
1077 ... print 'More'
1078 ...
1079 \end{verbatim}
1081 There can be zero or more \keyword{elif} parts, and the
1082 \keyword{else} part is optional. The keyword `\keyword{elif}' is
1083 short for `else if', and is useful to avoid excessive indentation. An
1084 \keyword{if} \ldots\ \keyword{elif} \ldots\ \keyword{elif} \ldots\ sequence
1085 % Weird spacings happen here if the wrapping of the source text
1086 % gets changed in the wrong way.
1087 is a substitute for the \keyword{switch} or
1088 \keyword{case} statements found in other languages.
1091 \section{\keyword{for} Statements \label{for}}
1093 The \keyword{for}\stindex{for} statement in Python differs a bit from
1094 what you may be used to in C or Pascal. Rather than always
1095 iterating over an arithmetic progression of numbers (like in Pascal),
1096 or giving the user the ability to define both the iteration step and
1097 halting condition (as C), Python's
1098 \keyword{for}\stindex{for} statement iterates over the items of any
1099 sequence (a list or a string), in the order that they appear in
1100 the sequence. For example (no pun intended):
1101 % One suggestion was to give a real C example here, but that may only
1102 % serve to confuse non-C programmers.
1104 \begin{verbatim}
1105 >>> # Measure some strings:
1106 ... a = ['cat', 'window', 'defenestrate']
1107 >>> for x in a:
1108 ... print x, len(x)
1109 ...
1110 cat 3
1111 window 6
1112 defenestrate 12
1113 \end{verbatim}
1115 It is not safe to modify the sequence being iterated over in the loop
1116 (this can only happen for mutable sequence types, such as lists). If
1117 you need to modify the list you are iterating over (for example, to
1118 duplicate selected items) you must iterate over a copy. The slice
1119 notation makes this particularly convenient:
1121 \begin{verbatim}
1122 >>> for x in a[:]: # make a slice copy of the entire list
1123 ... if len(x) > 6: a.insert(0, x)
1124 ...
1125 >>> a
1126 ['defenestrate', 'cat', 'window', 'defenestrate']
1127 \end{verbatim}
1130 \section{The \function{range()} Function \label{range}}
1132 If you do need to iterate over a sequence of numbers, the built-in
1133 function \function{range()} comes in handy. It generates lists
1134 containing arithmetic progressions:
1136 \begin{verbatim}
1137 >>> range(10)
1138 [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
1139 \end{verbatim}
1141 The given end point is never part of the generated list;
1142 \code{range(10)} generates a list of 10 values, exactly the legal
1143 indices for items of a sequence of length 10. It is possible to let
1144 the range start at another number, or to specify a different increment
1145 (even negative; sometimes this is called the `step'):
1147 \begin{verbatim}
1148 >>> range(5, 10)
1149 [5, 6, 7, 8, 9]
1150 >>> range(0, 10, 3)
1151 [0, 3, 6, 9]
1152 >>> range(-10, -100, -30)
1153 [-10, -40, -70]
1154 \end{verbatim}
1156 To iterate over the indices of a sequence, combine
1157 \function{range()} and \function{len()} as follows:
1159 \begin{verbatim}
1160 >>> a = ['Mary', 'had', 'a', 'little', 'lamb']
1161 >>> for i in range(len(a)):
1162 ... print i, a[i]
1163 ...
1164 0 Mary
1165 1 had
1167 3 little
1168 4 lamb
1169 \end{verbatim}
1172 \section{\keyword{break} and \keyword{continue} Statements, and
1173 \keyword{else} Clauses on Loops
1174 \label{break}}
1176 The \keyword{break} statement, like in C, breaks out of the smallest
1177 enclosing \keyword{for} or \keyword{while} loop.
1179 The \keyword{continue} statement, also borrowed from C, continues
1180 with the next iteration of the loop.
1182 Loop statements may have an \code{else} clause; it is executed when
1183 the loop terminates through exhaustion of the list (with
1184 \keyword{for}) or when the condition becomes false (with
1185 \keyword{while}), but not when the loop is terminated by a
1186 \keyword{break} statement. This is exemplified by the following loop,
1187 which searches for prime numbers:
1189 \begin{verbatim}
1190 >>> for n in range(2, 10):
1191 ... for x in range(2, n):
1192 ... if n % x == 0:
1193 ... print n, 'equals', x, '*', n/x
1194 ... break
1195 ... else:
1196 ... # loop fell through without finding a factor
1197 ... print n, 'is a prime number'
1198 ...
1199 2 is a prime number
1200 3 is a prime number
1201 4 equals 2 * 2
1202 5 is a prime number
1203 6 equals 2 * 3
1204 7 is a prime number
1205 8 equals 2 * 4
1206 9 equals 3 * 3
1207 \end{verbatim}
1210 \section{\keyword{pass} Statements \label{pass}}
1212 The \keyword{pass} statement does nothing.
1213 It can be used when a statement is required syntactically but the
1214 program requires no action.
1215 For example:
1217 \begin{verbatim}
1218 >>> while 1:
1219 ... pass # Busy-wait for keyboard interrupt
1220 ...
1221 \end{verbatim}
1224 \section{Defining Functions \label{functions}}
1226 We can create a function that writes the Fibonacci series to an
1227 arbitrary boundary:
1229 \begin{verbatim}
1230 >>> def fib(n): # write Fibonacci series up to n
1231 ... """Print a Fibonacci series up to n."""
1232 ... a, b = 0, 1
1233 ... while b < n:
1234 ... print b,
1235 ... a, b = b, a+b
1236 ...
1237 >>> # Now call the function we just defined:
1238 ... fib(2000)
1239 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987 1597
1240 \end{verbatim}
1242 The keyword \keyword{def} introduces a function \emph{definition}. It
1243 must be followed by the function name and the parenthesized list of
1244 formal parameters. The statements that form the body of the function
1245 start at the next line, and must be indented. The first statement of
1246 the function body can optionally be a string literal; this string
1247 literal is the function's \index{documentation strings}documentation
1248 string, or \dfn{docstring}.\index{docstrings}\index{strings, documentation}
1250 There are tools which use docstrings to automatically produce online
1251 or printed documentation, or to let the user interactively browse
1252 through code; it's good practice to include docstrings in code that
1253 you write, so try to make a habit of it.
1255 The \emph{execution} of a function introduces a new symbol table used
1256 for the local variables of the function. More precisely, all variable
1257 assignments in a function store the value in the local symbol table;
1258 whereas variable references first look in the local symbol table, then
1259 in the global symbol table, and then in the table of built-in names.
1260 Thus, global variables cannot be directly assigned a value within a
1261 function (unless named in a \keyword{global} statement), although
1262 they may be referenced.
1264 The actual parameters (arguments) to a function call are introduced in
1265 the local symbol table of the called function when it is called; thus,
1266 arguments are passed using \emph{call by value} (where the
1267 \emph{value} is always an object \emph{reference}, not the value of
1268 the object).\footnote{
1269 Actually, \emph{call by object reference} would be a better
1270 description, since if a mutable object is passed, the caller
1271 will see any changes the callee makes to it (items
1272 inserted into a list).
1273 } When a function calls another function, a new local symbol table is
1274 created for that call.
1276 A function definition introduces the function name in the current
1277 symbol table. The value of the function name
1278 has a type that is recognized by the interpreter as a user-defined
1279 function. This value can be assigned to another name which can then
1280 also be used as a function. This serves as a general renaming
1281 mechanism:
1283 \begin{verbatim}
1284 >>> fib
1285 <function object at 10042ed0>
1286 >>> f = fib
1287 >>> f(100)
1288 1 1 2 3 5 8 13 21 34 55 89
1289 \end{verbatim}
1291 You might object that \code{fib} is not a function but a procedure. In
1292 Python, like in C, procedures are just functions that don't return a
1293 value. In fact, technically speaking, procedures do return a value,
1294 albeit a rather boring one. This value is called \code{None} (it's a
1295 built-in name). Writing the value \code{None} is normally suppressed by
1296 the interpreter if it would be the only value written. You can see it
1297 if you really want to:
1299 \begin{verbatim}
1300 >>> print fib(0)
1301 None
1302 \end{verbatim}
1304 It is simple to write a function that returns a list of the numbers of
1305 the Fibonacci series, instead of printing it:
1307 \begin{verbatim}
1308 >>> def fib2(n): # return Fibonacci series up to n
1309 ... """Return a list containing the Fibonacci series up to n."""
1310 ... result = []
1311 ... a, b = 0, 1
1312 ... while b < n:
1313 ... result.append(b) # see below
1314 ... a, b = b, a+b
1315 ... return result
1316 ...
1317 >>> f100 = fib2(100) # call it
1318 >>> f100 # write the result
1319 [1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89]
1320 \end{verbatim}
1322 This example, as usual, demonstrates some new Python features:
1324 \begin{itemize}
1326 \item
1327 The \keyword{return} statement returns with a value from a function.
1328 \keyword{return} without an expression argument returns \code{None}.
1329 Falling off the end of a procedure also returns \code{None}.
1331 \item
1332 The statement \code{result.append(b)} calls a \emph{method} of the list
1333 object \code{result}. A method is a function that `belongs' to an
1334 object and is named \code{obj.methodname}, where \code{obj} is some
1335 object (this may be an expression), and \code{methodname} is the name
1336 of a method that is defined by the object's type. Different types
1337 define different methods. Methods of different types may have the
1338 same name without causing ambiguity. (It is possible to define your
1339 own object types and methods, using \emph{classes}, as discussed later
1340 in this tutorial.)
1341 The method \method{append()} shown in the example, is defined for
1342 list objects; it adds a new element at the end of the list. In this
1343 example it is equivalent to \samp{result = result + [b]}, but more
1344 efficient.
1346 \end{itemize}
1348 \section{More on Defining Functions \label{defining}}
1350 It is also possible to define functions with a variable number of
1351 arguments. There are three forms, which can be combined.
1353 \subsection{Default Argument Values \label{defaultArgs}}
1355 The most useful form is to specify a default value for one or more
1356 arguments. This creates a function that can be called with fewer
1357 arguments than it is defined
1359 \begin{verbatim}
1360 def ask_ok(prompt, retries=4, complaint='Yes or no, please!'):
1361 while 1:
1362 ok = raw_input(prompt)
1363 if ok in ('y', 'ye', 'yes'): return 1
1364 if ok in ('n', 'no', 'nop', 'nope'): return 0
1365 retries = retries - 1
1366 if retries < 0: raise IOError, 'refusenik user'
1367 print complaint
1368 \end{verbatim}
1370 This function can be called either like this:
1371 \code{ask_ok('Do you really want to quit?')} or like this:
1372 \code{ask_ok('OK to overwrite the file?', 2)}.
1374 The default values are evaluated at the point of function definition
1375 in the \emph{defining} scope, so that
1377 \begin{verbatim}
1378 i = 5
1380 def f(arg=i):
1381 print arg
1383 i = 6
1385 \end{verbatim}
1387 will print \code{5}.
1389 \strong{Important warning:} The default value is evaluated only once.
1390 This makes a difference when the default is a mutable object such as a
1391 list or dictionary. For example, the following function accumulates
1392 the arguments passed to it on subsequent calls:
1394 \begin{verbatim}
1395 def f(a, L=[]):
1396 L.append(a)
1397 return L
1399 print f(1)
1400 print f(2)
1401 print f(3)
1402 \end{verbatim}
1404 This will print
1406 \begin{verbatim}
1408 [1, 2]
1409 [1, 2, 3]
1410 \end{verbatim}
1412 If you don't want the default to be shared between subsequent calls,
1413 you can write the function like this instead:
1415 \begin{verbatim}
1416 def f(a, L=None):
1417 if L is None:
1418 L = []
1419 L.append(a)
1420 return L
1421 \end{verbatim}
1423 \subsection{Keyword Arguments \label{keywordArgs}}
1425 Functions can also be called using
1426 keyword arguments of the form \samp{\var{keyword} = \var{value}}. For
1427 instance, the following function:
1429 \begin{verbatim}
1430 def parrot(voltage, state='a stiff', action='voom', type='Norwegian Blue'):
1431 print "-- This parrot wouldn't", action,
1432 print "if you put", voltage, "Volts through it."
1433 print "-- Lovely plumage, the", type
1434 print "-- It's", state, "!"
1435 \end{verbatim}
1437 could be called in any of the following ways:
1439 \begin{verbatim}
1440 parrot(1000)
1441 parrot(action = 'VOOOOOM', voltage = 1000000)
1442 parrot('a thousand', state = 'pushing up the daisies')
1443 parrot('a million', 'bereft of life', 'jump')
1444 \end{verbatim}
1446 but the following calls would all be invalid:
1448 \begin{verbatim}
1449 parrot() # required argument missing
1450 parrot(voltage=5.0, 'dead') # non-keyword argument following keyword
1451 parrot(110, voltage=220) # duplicate value for argument
1452 parrot(actor='John Cleese') # unknown keyword
1453 \end{verbatim}
1455 In general, an argument list must have any positional arguments
1456 followed by any keyword arguments, where the keywords must be chosen
1457 from the formal parameter names. It's not important whether a formal
1458 parameter has a default value or not. No argument may receive a
1459 value more than once --- formal parameter names corresponding to
1460 positional arguments cannot be used as keywords in the same calls.
1461 Here's an example that fails due to this restriction:
1463 \begin{verbatim}
1464 >>> def function(a):
1465 ... pass
1466 ...
1467 >>> function(0, a=0)
1468 Traceback (most recent call last):
1469 File "<stdin>", line 1, in ?
1470 TypeError: keyword parameter redefined
1471 \end{verbatim}
1473 When a final formal parameter of the form \code{**\var{name}} is
1474 present, it receives a dictionary containing all keyword arguments
1475 whose keyword doesn't correspond to a formal parameter. This may be
1476 combined with a formal parameter of the form
1477 \code{*\var{name}} (described in the next subsection) which receives a
1478 tuple containing the positional arguments beyond the formal parameter
1479 list. (\code{*\var{name}} must occur before \code{**\var{name}}.)
1480 For example, if we define a function like this:
1482 \begin{verbatim}
1483 def cheeseshop(kind, *arguments, **keywords):
1484 print "-- Do you have any", kind, '?'
1485 print "-- I'm sorry, we're all out of", kind
1486 for arg in arguments: print arg
1487 print '-'*40
1488 keys = keywords.keys()
1489 keys.sort()
1490 for kw in keys: print kw, ':', keywords[kw]
1491 \end{verbatim}
1493 It could be called like this:
1495 \begin{verbatim}
1496 cheeseshop('Limburger', "It's very runny, sir.",
1497 "It's really very, VERY runny, sir.",
1498 client='John Cleese',
1499 shopkeeper='Michael Palin',
1500 sketch='Cheese Shop Sketch')
1501 \end{verbatim}
1503 and of course it would print:
1505 \begin{verbatim}
1506 -- Do you have any Limburger ?
1507 -- I'm sorry, we're all out of Limburger
1508 It's very runny, sir.
1509 It's really very, VERY runny, sir.
1510 ----------------------------------------
1511 client : John Cleese
1512 shopkeeper : Michael Palin
1513 sketch : Cheese Shop Sketch
1514 \end{verbatim}
1516 Note that the \method{sort()} method of the list of keyword argument
1517 names is called before printing the contents of the \code{keywords}
1518 dictionary; if this is not done, the order in which the arguments are
1519 printed is undefined.
1522 \subsection{Arbitrary Argument Lists \label{arbitraryArgs}}
1524 Finally, the least frequently used option is to specify that a
1525 function can be called with an arbitrary number of arguments. These
1526 arguments will be wrapped up in a tuple. Before the variable number
1527 of arguments, zero or more normal arguments may occur.
1529 \begin{verbatim}
1530 def fprintf(file, format, *args):
1531 file.write(format % args)
1532 \end{verbatim}
1535 \subsection{Lambda Forms \label{lambda}}
1537 By popular demand, a few features commonly found in functional
1538 programming languages and Lisp have been added to Python. With the
1539 \keyword{lambda} keyword, small anonymous functions can be created.
1540 Here's a function that returns the sum of its two arguments:
1541 \samp{lambda a, b: a+b}. Lambda forms can be used wherever function
1542 objects are required. They are syntactically restricted to a single
1543 expression. Semantically, they are just syntactic sugar for a normal
1544 function definition. Like nested function definitions, lambda forms
1545 can reference variables from the containing scope:
1547 \begin{verbatim}
1548 >>> def make_incrementor(n):
1549 ... return lambda x: x + n
1551 >>> f = make_incrementor(42)
1552 >>> f(0)
1554 >>> f(1)
1556 \end{verbatim}
1559 \subsection{Documentation Strings \label{docstrings}}
1561 There are emerging conventions about the content and formatting of
1562 documentation strings.
1563 \index{docstrings}\index{documentation strings}
1564 \index{strings, documentation}
1566 The first line should always be a short, concise summary of the
1567 object's purpose. For brevity, it should not explicitly state the
1568 object's name or type, since these are available by other means
1569 (except if the name happens to be a verb describing a function's
1570 operation). This line should begin with a capital letter and end with
1571 a period.
1573 If there are more lines in the documentation string, the second line
1574 should be blank, visually separating the summary from the rest of the
1575 description. The following lines should be one or more paragraphs
1576 describing the object's calling conventions, its side effects, etc.
1578 The Python parser does not strip indentation from multi-line string
1579 literals in Python, so tools that process documentation have to strip
1580 indentation if desired. This is done using the following convention.
1581 The first non-blank line \emph{after} the first line of the string
1582 determines the amount of indentation for the entire documentation
1583 string. (We can't use the first line since it is generally adjacent
1584 to the string's opening quotes so its indentation is not apparent in
1585 the string literal.) Whitespace ``equivalent'' to this indentation is
1586 then stripped from the start of all lines of the string. Lines that
1587 are indented less should not occur, but if they occur all their
1588 leading whitespace should be stripped. Equivalence of whitespace
1589 should be tested after expansion of tabs (to 8 spaces, normally).
1591 Here is an example of a multi-line docstring:
1593 \begin{verbatim}
1594 >>> def my_function():
1595 ... """Do nothing, but document it.
1596 ...
1597 ... No, really, it doesn't do anything.
1598 ... """
1599 ... pass
1600 ...
1601 >>> print my_function.__doc__
1602 Do nothing, but document it.
1604 No, really, it doesn't do anything.
1606 \end{verbatim}
1610 \chapter{Data Structures \label{structures}}
1612 This chapter describes some things you've learned about already in
1613 more detail, and adds some new things as well.
1616 \section{More on Lists \label{moreLists}}
1618 The list data type has some more methods. Here are all of the methods
1619 of list objects:
1621 \begin{methoddesc}[list]{append}{x}
1622 Add an item to the end of the list;
1623 equivalent to \code{a[len(a):] = [\var{x}]}.
1624 \end{methoddesc}
1626 \begin{methoddesc}[list]{extend}{L}
1627 Extend the list by appending all the items in the given list;
1628 equivalent to \code{a[len(a):] = \var{L}}.
1629 \end{methoddesc}
1631 \begin{methoddesc}[list]{insert}{i, x}
1632 Insert an item at a given position. The first argument is the index
1633 of the element before which to insert, so \code{a.insert(0, \var{x})}
1634 inserts at the front of the list, and \code{a.insert(len(a), \var{x})}
1635 is equivalent to \code{a.append(\var{x})}.
1636 \end{methoddesc}
1638 \begin{methoddesc}[list]{remove}{x}
1639 Remove the first item from the list whose value is \var{x}.
1640 It is an error if there is no such item.
1641 \end{methoddesc}
1643 \begin{methoddesc}[list]{pop}{\optional{i}}
1644 Remove the item at the given position in the list, and return it. If
1645 no index is specified, \code{a.pop()} returns the last item in the
1646 list. The item is also removed from the list. (The square brackets
1647 around the \var{i} in the method signature denote that the parameter
1648 is optional, not that you should type square brackets at that
1649 position. You will see this notation frequently in the
1650 \citetitle[../lib/lib.html]{Python Library Reference}.)
1651 \end{methoddesc}
1653 \begin{methoddesc}[list]{index}{x}
1654 Return the index in the list of the first item whose value is \var{x}.
1655 It is an error if there is no such item.
1656 \end{methoddesc}
1658 \begin{methoddesc}[list]{count}{x}
1659 Return the number of times \var{x} appears in the list.
1660 \end{methoddesc}
1662 \begin{methoddesc}[list]{sort}{}
1663 Sort the items of the list, in place.
1664 \end{methoddesc}
1666 \begin{methoddesc}[list]{reverse}{}
1667 Reverse the elements of the list, in place.
1668 \end{methoddesc}
1670 An example that uses most of the list methods:
1672 \begin{verbatim}
1673 >>> a = [66.6, 333, 333, 1, 1234.5]
1674 >>> print a.count(333), a.count(66.6), a.count('x')
1675 2 1 0
1676 >>> a.insert(2, -1)
1677 >>> a.append(333)
1678 >>> a
1679 [66.6, 333, -1, 333, 1, 1234.5, 333]
1680 >>> a.index(333)
1682 >>> a.remove(333)
1683 >>> a
1684 [66.6, -1, 333, 1, 1234.5, 333]
1685 >>> a.reverse()
1686 >>> a
1687 [333, 1234.5, 1, 333, -1, 66.6]
1688 >>> a.sort()
1689 >>> a
1690 [-1, 1, 66.6, 333, 333, 1234.5]
1691 \end{verbatim}
1694 \subsection{Using Lists as Stacks \label{lists-as-stacks}}
1695 \sectionauthor{Ka-Ping Yee}{ping@lfw.org}
1697 The list methods make it very easy to use a list as a stack, where the
1698 last element added is the first element retrieved (``last-in,
1699 first-out''). To add an item to the top of the stack, use
1700 \method{append()}. To retrieve an item from the top of the stack, use
1701 \method{pop()} without an explicit index. For example:
1703 \begin{verbatim}
1704 >>> stack = [3, 4, 5]
1705 >>> stack.append(6)
1706 >>> stack.append(7)
1707 >>> stack
1708 [3, 4, 5, 6, 7]
1709 >>> stack.pop()
1711 >>> stack
1712 [3, 4, 5, 6]
1713 >>> stack.pop()
1715 >>> stack.pop()
1717 >>> stack
1718 [3, 4]
1719 \end{verbatim}
1722 \subsection{Using Lists as Queues \label{lists-as-queues}}
1723 \sectionauthor{Ka-Ping Yee}{ping@lfw.org}
1725 You can also use a list conveniently as a queue, where the first
1726 element added is the first element retrieved (``first-in,
1727 first-out''). To add an item to the back of the queue, use
1728 \method{append()}. To retrieve an item from the front of the queue,
1729 use \method{pop()} with \code{0} as the index. For example:
1731 \begin{verbatim}
1732 >>> queue = ["Eric", "John", "Michael"]
1733 >>> queue.append("Terry") # Terry arrives
1734 >>> queue.append("Graham") # Graham arrives
1735 >>> queue.pop(0)
1736 'Eric'
1737 >>> queue.pop(0)
1738 'John'
1739 >>> queue
1740 ['Michael', 'Terry', 'Graham']
1741 \end{verbatim}
1744 \subsection{Functional Programming Tools \label{functional}}
1746 There are three built-in functions that are very useful when used with
1747 lists: \function{filter()}, \function{map()}, and \function{reduce()}.
1749 \samp{filter(\var{function}, \var{sequence})} returns a sequence (of
1750 the same type, if possible) consisting of those items from the
1751 sequence for which \code{\var{function}(\var{item})} is true. For
1752 example, to compute some primes:
1754 \begin{verbatim}
1755 >>> def f(x): return x % 2 != 0 and x % 3 != 0
1757 >>> filter(f, range(2, 25))
1758 [5, 7, 11, 13, 17, 19, 23]
1759 \end{verbatim}
1761 \samp{map(\var{function}, \var{sequence})} calls
1762 \code{\var{function}(\var{item})} for each of the sequence's items and
1763 returns a list of the return values. For example, to compute some
1764 cubes:
1766 \begin{verbatim}
1767 >>> def cube(x): return x*x*x
1769 >>> map(cube, range(1, 11))
1770 [1, 8, 27, 64, 125, 216, 343, 512, 729, 1000]
1771 \end{verbatim}
1773 More than one sequence may be passed; the function must then have as
1774 many arguments as there are sequences and is called with the
1775 corresponding item from each sequence (or \code{None} if some sequence
1776 is shorter than another). If \code{None} is passed for the function,
1777 a function returning its argument(s) is substituted.
1779 Combining these two special cases, we see that
1780 \samp{map(None, \var{list1}, \var{list2})} is a convenient way of
1781 turning a pair of lists into a list of pairs. For example:
1783 \begin{verbatim}
1784 >>> seq = range(8)
1785 >>> def square(x): return x*x
1787 >>> map(None, seq, map(square, seq))
1788 [(0, 0), (1, 1), (2, 4), (3, 9), (4, 16), (5, 25), (6, 36), (7, 49)]
1789 \end{verbatim}
1791 \samp{reduce(\var{func}, \var{sequence})} returns a single value
1792 constructed by calling the binary function \var{func} on the first two
1793 items of the sequence, then on the result and the next item, and so
1794 on. For example, to compute the sum of the numbers 1 through 10:
1796 \begin{verbatim}
1797 >>> def add(x,y): return x+y
1799 >>> reduce(add, range(1, 11))
1801 \end{verbatim}
1803 If there's only one item in the sequence, its value is returned; if
1804 the sequence is empty, an exception is raised.
1806 A third argument can be passed to indicate the starting value. In this
1807 case the starting value is returned for an empty sequence, and the
1808 function is first applied to the starting value and the first sequence
1809 item, then to the result and the next item, and so on. For example,
1811 \begin{verbatim}
1812 >>> def sum(seq):
1813 ... def add(x,y): return x+y
1814 ... return reduce(add, seq, 0)
1815 ...
1816 >>> sum(range(1, 11))
1818 >>> sum([])
1820 \end{verbatim}
1823 \subsection{List Comprehensions}
1825 List comprehensions provide a concise way to create lists without resorting
1826 to use of \function{map()}, \function{filter()} and/or \keyword{lambda}.
1827 The resulting list definition tends often to be clearer than lists built
1828 using those constructs. Each list comprehension consists of an expression
1829 following by a \keyword{for} clause, then zero or more \keyword{for} or
1830 \keyword{if} clauses. The result will be a list resulting from evaluating
1831 the expression in the context of the \keyword{for} and \keyword{if} clauses
1832 which follow it. If the expression would evaluate to a tuple, it must be
1833 parenthesized.
1835 \begin{verbatim}
1836 >>> freshfruit = [' banana', ' loganberry ', 'passion fruit ']
1837 >>> [weapon.strip() for weapon in freshfruit]
1838 ['banana', 'loganberry', 'passion fruit']
1839 >>> vec = [2, 4, 6]
1840 >>> [3*x for x in vec]
1841 [6, 12, 18]
1842 >>> [3*x for x in vec if x > 3]
1843 [12, 18]
1844 >>> [3*x for x in vec if x < 2]
1846 >>> [{x: x**2} for x in vec]
1847 [{2: 4}, {4: 16}, {6: 36}]
1848 >>> [[x,x**2] for x in vec]
1849 [[2, 4], [4, 16], [6, 36]]
1850 >>> [x, x**2 for x in vec] # error - parens required for tuples
1851 File "<stdin>", line 1, in ?
1852 [x, x**2 for x in vec]
1854 SyntaxError: invalid syntax
1855 >>> [(x, x**2) for x in vec]
1856 [(2, 4), (4, 16), (6, 36)]
1857 >>> vec1 = [2, 4, 6]
1858 >>> vec2 = [4, 3, -9]
1859 >>> [x*y for x in vec1 for y in vec2]
1860 [8, 6, -18, 16, 12, -36, 24, 18, -54]
1861 >>> [x+y for x in vec1 for y in vec2]
1862 [6, 5, -7, 8, 7, -5, 10, 9, -3]
1863 >>> [vec1[i]*vec2[i] for i in range(len(vec1))]
1864 [8, 12, -54]
1865 \end{verbatim}
1868 \section{The \keyword{del} statement \label{del}}
1870 There is a way to remove an item from a list given its index instead
1871 of its value: the \keyword{del} statement. This can also be used to
1872 remove slices from a list (which we did earlier by assignment of an
1873 empty list to the slice). For example:
1875 \begin{verbatim}
1876 >>> a
1877 [-1, 1, 66.6, 333, 333, 1234.5]
1878 >>> del a[0]
1879 >>> a
1880 [1, 66.6, 333, 333, 1234.5]
1881 >>> del a[2:4]
1882 >>> a
1883 [1, 66.6, 1234.5]
1884 \end{verbatim}
1886 \keyword{del} can also be used to delete entire variables:
1888 \begin{verbatim}
1889 >>> del a
1890 \end{verbatim}
1892 Referencing the name \code{a} hereafter is an error (at least until
1893 another value is assigned to it). We'll find other uses for
1894 \keyword{del} later.
1897 \section{Tuples and Sequences \label{tuples}}
1899 We saw that lists and strings have many common properties, such as
1900 indexing and slicing operations. They are two examples of
1901 \emph{sequence} data types. Since Python is an evolving language,
1902 other sequence data types may be added. There is also another
1903 standard sequence data type: the \emph{tuple}.
1905 A tuple consists of a number of values separated by commas, for
1906 instance:
1908 \begin{verbatim}
1909 >>> t = 12345, 54321, 'hello!'
1910 >>> t[0]
1911 12345
1912 >>> t
1913 (12345, 54321, 'hello!')
1914 >>> # Tuples may be nested:
1915 ... u = t, (1, 2, 3, 4, 5)
1916 >>> u
1917 ((12345, 54321, 'hello!'), (1, 2, 3, 4, 5))
1918 \end{verbatim}
1920 As you see, on output tuples are alway enclosed in parentheses, so
1921 that nested tuples are interpreted correctly; they may be input with
1922 or without surrounding parentheses, although often parentheses are
1923 necessary anyway (if the tuple is part of a larger expression).
1925 Tuples have many uses. For example: (x, y) coordinate pairs, employee
1926 records from a database, etc. Tuples, like strings, are immutable: it
1927 is not possible to assign to the individual items of a tuple (you can
1928 simulate much of the same effect with slicing and concatenation,
1929 though). It is also possible to create tuples which contain mutable
1930 objects, such as lists.
1932 A special problem is the construction of tuples containing 0 or 1
1933 items: the syntax has some extra quirks to accommodate these. Empty
1934 tuples are constructed by an empty pair of parentheses; a tuple with
1935 one item is constructed by following a value with a comma
1936 (it is not sufficient to enclose a single value in parentheses).
1937 Ugly, but effective. For example:
1939 \begin{verbatim}
1940 >>> empty = ()
1941 >>> singleton = 'hello', # <-- note trailing comma
1942 >>> len(empty)
1944 >>> len(singleton)
1946 >>> singleton
1947 ('hello',)
1948 \end{verbatim}
1950 The statement \code{t = 12345, 54321, 'hello!'} is an example of
1951 \emph{tuple packing}: the values \code{12345}, \code{54321} and
1952 \code{'hello!'} are packed together in a tuple. The reverse operation
1953 is also possible:
1955 \begin{verbatim}
1956 >>> x, y, z = t
1957 \end{verbatim}
1959 This is called, appropriately enough, \emph{sequence unpacking}.
1960 Sequence unpacking requires that the list of variables on the left
1961 have the same number of elements as the length of the sequence. Note
1962 that multiple assignment is really just a combination of tuple packing
1963 and sequence unpacking!
1965 There is a small bit of asymmetry here: packing multiple values
1966 always creates a tuple, and unpacking works for any sequence.
1968 % XXX Add a bit on the difference between tuples and lists.
1971 \section{Dictionaries \label{dictionaries}}
1973 Another useful data type built into Python is the \emph{dictionary}.
1974 Dictionaries are sometimes found in other languages as ``associative
1975 memories'' or ``associative arrays''. Unlike sequences, which are
1976 indexed by a range of numbers, dictionaries are indexed by \emph{keys},
1977 which can be any immutable type; strings and numbers can always be
1978 keys. Tuples can be used as keys if they contain only strings,
1979 numbers, or tuples; if a tuple contains any mutable object either
1980 directly or indirectly, it cannot be used as a key. You can't use
1981 lists as keys, since lists can be modified in place using their
1982 \method{append()} and \method{extend()} methods, as well as slice and
1983 indexed assignments.
1985 It is best to think of a dictionary as an unordered set of
1986 \emph{key: value} pairs, with the requirement that the keys are unique
1987 (within one dictionary).
1988 A pair of braces creates an empty dictionary: \code{\{\}}.
1989 Placing a comma-separated list of key:value pairs within the
1990 braces adds initial key:value pairs to the dictionary; this is also the
1991 way dictionaries are written on output.
1993 The main operations on a dictionary are storing a value with some key
1994 and extracting the value given the key. It is also possible to delete
1995 a key:value pair
1996 with \code{del}.
1997 If you store using a key that is already in use, the old value
1998 associated with that key is forgotten. It is an error to extract a
1999 value using a non-existent key.
2001 The \code{keys()} method of a dictionary object returns a list of all
2002 the keys used in the dictionary, in random order (if you want it
2003 sorted, just apply the \code{sort()} method to the list of keys). To
2004 check whether a single key is in the dictionary, use the
2005 \code{has_key()} method of the dictionary.
2007 Here is a small example using a dictionary:
2009 \begin{verbatim}
2010 >>> tel = {'jack': 4098, 'sape': 4139}
2011 >>> tel['guido'] = 4127
2012 >>> tel
2013 {'sape': 4139, 'guido': 4127, 'jack': 4098}
2014 >>> tel['jack']
2015 4098
2016 >>> del tel['sape']
2017 >>> tel['irv'] = 4127
2018 >>> tel
2019 {'guido': 4127, 'irv': 4127, 'jack': 4098}
2020 >>> tel.keys()
2021 ['guido', 'irv', 'jack']
2022 >>> tel.has_key('guido')
2024 \end{verbatim}
2027 \section{Looping Techniques \label{loopidioms}}
2029 When looping through dictionaries, the key and corresponding value can
2030 be retrieved at the same time using the \method{items()} method.
2032 \begin{verbatim}
2033 >>> knights = {'gallahad': 'the pure', 'robin': 'the brave'}
2034 >>> for k, v in knights.items():
2035 ... print k, v
2037 gallahad the pure
2038 robin the brave
2039 \end{verbatim}
2041 When looping through a sequence, the position index and corresponding
2042 value can be retrieved at the same time using the
2043 \function{enumerate()} function.
2045 \begin{verbatim}
2046 >>> for i, v in enumerate(['tic', 'tac', 'toe']):
2047 ... print i, v
2049 0 tic
2050 1 tac
2051 2 toe
2052 \end{verbatim}
2054 To loop over two or more sequences at the same time, the entries
2055 can be paired with the \function{zip()} function.
2057 \begin{verbatim}
2058 >>> questions = ['name', 'quest', 'favorite color']
2059 >>> answers = ['lancelot', 'the holy grail', 'blue']
2060 >>> for q, a in zip(questions, answers):
2061 ... print 'What is your %s? It is %s.' % (q, a)
2062 ...
2063 What is your name ? It is lancelot .
2064 What is your quest ? It is the holy grail .
2065 What is your favorite color ? It is blue .
2066 \end{verbatim}
2069 \section{More on Conditions \label{conditions}}
2071 The conditions used in \code{while} and \code{if} statements above can
2072 contain other operators besides comparisons.
2074 The comparison operators \code{in} and \code{not in} check whether a value
2075 occurs (does not occur) in a sequence. The operators \code{is} and
2076 \code{is not} compare whether two objects are really the same object; this
2077 only matters for mutable objects like lists. All comparison operators
2078 have the same priority, which is lower than that of all numerical
2079 operators.
2081 Comparisons can be chained. For example, \code{a < b == c} tests
2082 whether \code{a} is less than \code{b} and moreover \code{b} equals
2083 \code{c}.
2085 Comparisons may be combined by the Boolean operators \code{and} and
2086 \code{or}, and the outcome of a comparison (or of any other Boolean
2087 expression) may be negated with \code{not}. These all have lower
2088 priorities than comparison operators again; between them, \code{not} has
2089 the highest priority, and \code{or} the lowest, so that
2090 \code{A and not B or C} is equivalent to \code{(A and (not B)) or C}. Of
2091 course, parentheses can be used to express the desired composition.
2093 The Boolean operators \code{and} and \code{or} are so-called
2094 \emph{short-circuit} operators: their arguments are evaluated from
2095 left to right, and evaluation stops as soon as the outcome is
2096 determined. For example, if \code{A} and \code{C} are true but
2097 \code{B} is false, \code{A and B and C} does not evaluate the
2098 expression \code{C}. In general, the return value of a short-circuit
2099 operator, when used as a general value and not as a Boolean, is the
2100 last evaluated argument.
2102 It is possible to assign the result of a comparison or other Boolean
2103 expression to a variable. For example,
2105 \begin{verbatim}
2106 >>> string1, string2, string3 = '', 'Trondheim', 'Hammer Dance'
2107 >>> non_null = string1 or string2 or string3
2108 >>> non_null
2109 'Trondheim'
2110 \end{verbatim}
2112 Note that in Python, unlike C, assignment cannot occur inside expressions.
2113 C programmers may grumble about this, but it avoids a common class of
2114 problems encountered in C programs: typing \code{=} in an expression when
2115 \code{==} was intended.
2118 \section{Comparing Sequences and Other Types \label{comparing}}
2120 Sequence objects may be compared to other objects with the same
2121 sequence type. The comparison uses \emph{lexicographical} ordering:
2122 first the first two items are compared, and if they differ this
2123 determines the outcome of the comparison; if they are equal, the next
2124 two items are compared, and so on, until either sequence is exhausted.
2125 If two items to be compared are themselves sequences of the same type,
2126 the lexicographical comparison is carried out recursively. If all
2127 items of two sequences compare equal, the sequences are considered
2128 equal. If one sequence is an initial sub-sequence of the other, the
2129 shorter sequence is the smaller (lesser) one. Lexicographical
2130 ordering for strings uses the \ASCII{} ordering for individual
2131 characters. Some examples of comparisons between sequences with the
2132 same types:
2134 \begin{verbatim}
2135 (1, 2, 3) < (1, 2, 4)
2136 [1, 2, 3] < [1, 2, 4]
2137 'ABC' < 'C' < 'Pascal' < 'Python'
2138 (1, 2, 3, 4) < (1, 2, 4)
2139 (1, 2) < (1, 2, -1)
2140 (1, 2, 3) == (1.0, 2.0, 3.0)
2141 (1, 2, ('aa', 'ab')) < (1, 2, ('abc', 'a'), 4)
2142 \end{verbatim}
2144 Note that comparing objects of different types is legal. The outcome
2145 is deterministic but arbitrary: the types are ordered by their name.
2146 Thus, a list is always smaller than a string, a string is always
2147 smaller than a tuple, etc. Mixed numeric types are compared according
2148 to their numeric value, so 0 equals 0.0, etc.\footnote{
2149 The rules for comparing objects of different types should
2150 not be relied upon; they may change in a future version of
2151 the language.
2155 \chapter{Modules \label{modules}}
2157 If you quit from the Python interpreter and enter it again, the
2158 definitions you have made (functions and variables) are lost.
2159 Therefore, if you want to write a somewhat longer program, you are
2160 better off using a text editor to prepare the input for the interpreter
2161 and running it with that file as input instead. This is known as creating a
2162 \emph{script}. As your program gets longer, you may want to split it
2163 into several files for easier maintenance. You may also want to use a
2164 handy function that you've written in several programs without copying
2165 its definition into each program.
2167 To support this, Python has a way to put definitions in a file and use
2168 them in a script or in an interactive instance of the interpreter.
2169 Such a file is called a \emph{module}; definitions from a module can be
2170 \emph{imported} into other modules or into the \emph{main} module (the
2171 collection of variables that you have access to in a script
2172 executed at the top level
2173 and in calculator mode).
2175 A module is a file containing Python definitions and statements. The
2176 file name is the module name with the suffix \file{.py} appended. Within
2177 a module, the module's name (as a string) is available as the value of
2178 the global variable \code{__name__}. For instance, use your favorite text
2179 editor to create a file called \file{fibo.py} in the current directory
2180 with the following contents:
2182 \begin{verbatim}
2183 # Fibonacci numbers module
2185 def fib(n): # write Fibonacci series up to n
2186 a, b = 0, 1
2187 while b < n:
2188 print b,
2189 a, b = b, a+b
2191 def fib2(n): # return Fibonacci series up to n
2192 result = []
2193 a, b = 0, 1
2194 while b < n:
2195 result.append(b)
2196 a, b = b, a+b
2197 return result
2198 \end{verbatim}
2200 Now enter the Python interpreter and import this module with the
2201 following command:
2203 \begin{verbatim}
2204 >>> import fibo
2205 \end{verbatim}
2207 This does not enter the names of the functions defined in \code{fibo}
2208 directly in the current symbol table; it only enters the module name
2209 \code{fibo} there.
2210 Using the module name you can access the functions:
2212 \begin{verbatim}
2213 >>> fibo.fib(1000)
2214 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987
2215 >>> fibo.fib2(100)
2216 [1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89]
2217 >>> fibo.__name__
2218 'fibo'
2219 \end{verbatim}
2221 If you intend to use a function often you can assign it to a local name:
2223 \begin{verbatim}
2224 >>> fib = fibo.fib
2225 >>> fib(500)
2226 1 1 2 3 5 8 13 21 34 55 89 144 233 377
2227 \end{verbatim}
2230 \section{More on Modules \label{moreModules}}
2232 A module can contain executable statements as well as function
2233 definitions.
2234 These statements are intended to initialize the module.
2235 They are executed only the
2236 \emph{first} time the module is imported somewhere.\footnote{
2237 In fact function definitions are also `statements' that are
2238 `executed'; the execution enters the function name in the
2239 module's global symbol table.
2242 Each module has its own private symbol table, which is used as the
2243 global symbol table by all functions defined in the module.
2244 Thus, the author of a module can use global variables in the module
2245 without worrying about accidental clashes with a user's global
2246 variables.
2247 On the other hand, if you know what you are doing you can touch a
2248 module's global variables with the same notation used to refer to its
2249 functions,
2250 \code{modname.itemname}.
2252 Modules can import other modules. It is customary but not required to
2253 place all \keyword{import} statements at the beginning of a module (or
2254 script, for that matter). The imported module names are placed in the
2255 importing module's global symbol table.
2257 There is a variant of the \keyword{import} statement that imports
2258 names from a module directly into the importing module's symbol
2259 table. For example:
2261 \begin{verbatim}
2262 >>> from fibo import fib, fib2
2263 >>> fib(500)
2264 1 1 2 3 5 8 13 21 34 55 89 144 233 377
2265 \end{verbatim}
2267 This does not introduce the module name from which the imports are taken
2268 in the local symbol table (so in the example, \code{fibo} is not
2269 defined).
2271 There is even a variant to import all names that a module defines:
2273 \begin{verbatim}
2274 >>> from fibo import *
2275 >>> fib(500)
2276 1 1 2 3 5 8 13 21 34 55 89 144 233 377
2277 \end{verbatim}
2279 This imports all names except those beginning with an underscore
2280 (\code{_}).
2283 \subsection{The Module Search Path \label{searchPath}}
2285 \indexiii{module}{search}{path}
2286 When a module named \module{spam} is imported, the interpreter searches
2287 for a file named \file{spam.py} in the current directory,
2288 and then in the list of directories specified by
2289 the environment variable \envvar{PYTHONPATH}. This has the same syntax as
2290 the shell variable \envvar{PATH}, that is, a list of
2291 directory names. When \envvar{PYTHONPATH} is not set, or when the file
2292 is not found there, the search continues in an installation-dependent
2293 default path; on \UNIX, this is usually \file{.:/usr/local/lib/python}.
2295 Actually, modules are searched in the list of directories given by the
2296 variable \code{sys.path} which is initialized from the directory
2297 containing the input script (or the current directory),
2298 \envvar{PYTHONPATH} and the installation-dependent default. This allows
2299 Python programs that know what they're doing to modify or replace the
2300 module search path. Note that because the directory containing the
2301 script being run is on the search path, it is important that the
2302 script not have the same name as a standard module, or Python will
2303 attempt to load the script as a module when that module is imported.
2304 This will generally be an error. See section~\ref{standardModules},
2305 ``Standard Modules.'' for more information.
2308 \subsection{``Compiled'' Python files}
2310 As an important speed-up of the start-up time for short programs that
2311 use a lot of standard modules, if a file called \file{spam.pyc} exists
2312 in the directory where \file{spam.py} is found, this is assumed to
2313 contain an already-``byte-compiled'' version of the module \module{spam}.
2314 The modification time of the version of \file{spam.py} used to create
2315 \file{spam.pyc} is recorded in \file{spam.pyc}, and the
2316 \file{.pyc} file is ignored if these don't match.
2318 Normally, you don't need to do anything to create the
2319 \file{spam.pyc} file. Whenever \file{spam.py} is successfully
2320 compiled, an attempt is made to write the compiled version to
2321 \file{spam.pyc}. It is not an error if this attempt fails; if for any
2322 reason the file is not written completely, the resulting
2323 \file{spam.pyc} file will be recognized as invalid and thus ignored
2324 later. The contents of the \file{spam.pyc} file are platform
2325 independent, so a Python module directory can be shared by machines of
2326 different architectures.
2328 Some tips for experts:
2330 \begin{itemize}
2332 \item
2333 When the Python interpreter is invoked with the \programopt{-O} flag,
2334 optimized code is generated and stored in \file{.pyo} files.
2335 The optimizer currently doesn't help much; it only removes
2336 \keyword{assert} statements and \code{SET_LINENO} instructions.
2337 When \programopt{-O} is used, \emph{all} bytecode is optimized;
2338 \code{.pyc} files are ignored and \code{.py} files are compiled to
2339 optimized bytecode.
2341 \item
2342 Passing two \programopt{-O} flags to the Python interpreter
2343 (\programopt{-OO}) will cause the bytecode compiler to perform
2344 optimizations that could in some rare cases result in malfunctioning
2345 programs. Currently only \code{__doc__} strings are removed from the
2346 bytecode, resulting in more compact \file{.pyo} files. Since some
2347 programs may rely on having these available, you should only use this
2348 option if you know what you're doing.
2350 \item
2351 A program doesn't run any faster when it is read from a \file{.pyc} or
2352 \file{.pyo} file than when it is read from a \file{.py} file; the only
2353 thing that's faster about \file{.pyc} or \file{.pyo} files is the
2354 speed with which they are loaded.
2356 \item
2357 When a script is run by giving its name on the command line, the
2358 bytecode for the script is never written to a \file{.pyc} or
2359 \file{.pyo} file. Thus, the startup time of a script may be reduced
2360 by moving most of its code to a module and having a small bootstrap
2361 script that imports that module. It is also possible to name a
2362 \file{.pyc} or \file{.pyo} file directly on the command line.
2364 \item
2365 It is possible to have a file called \file{spam.pyc} (or
2366 \file{spam.pyo} when \programopt{-O} is used) without a file
2367 \file{spam.py} for the same module. This can be used to distribute a
2368 library of Python code in a form that is moderately hard to reverse
2369 engineer.
2371 \item
2372 The module \module{compileall}\refstmodindex{compileall} can create
2373 \file{.pyc} files (or \file{.pyo} files when \programopt{-O} is used) for
2374 all modules in a directory.
2376 \end{itemize}
2379 \section{Standard Modules \label{standardModules}}
2381 Python comes with a library of standard modules, described in a separate
2382 document, the \citetitle[../lib/lib.html]{Python Library Reference}
2383 (``Library Reference'' hereafter). Some modules are built into the
2384 interpreter; these provide access to operations that are not part of
2385 the core of the language but are nevertheless built in, either for
2386 efficiency or to provide access to operating system primitives such as
2387 system calls. The set of such modules is a configuration option which
2388 also dependson the underlying platform For example,
2389 the \module{amoeba} module is only provided on systems that somehow
2390 support Amoeba primitives. One particular module deserves some
2391 attention: \module{sys}\refstmodindex{sys}, which is built into every
2392 Python interpreter. The variables \code{sys.ps1} and
2393 \code{sys.ps2} define the strings used as primary and secondary
2394 prompts:
2396 \begin{verbatim}
2397 >>> import sys
2398 >>> sys.ps1
2399 '>>> '
2400 >>> sys.ps2
2401 '... '
2402 >>> sys.ps1 = 'C> '
2403 C> print 'Yuck!'
2404 Yuck!
2406 \end{verbatim}
2408 These two variables are only defined if the interpreter is in
2409 interactive mode.
2411 The variable \code{sys.path} is a list of strings that determine the
2412 interpreter's search path for modules. It is initialized to a default
2413 path taken from the environment variable \envvar{PYTHONPATH}, or from
2414 a built-in default if \envvar{PYTHONPATH} is not set. You can modify
2415 it using standard list operations:
2417 \begin{verbatim}
2418 >>> import sys
2419 >>> sys.path.append('/ufs/guido/lib/python')
2420 \end{verbatim}
2422 \section{The \function{dir()} Function \label{dir}}
2424 The built-in function \function{dir()} is used to find out which names
2425 a module defines. It returns a sorted list of strings:
2427 \begin{verbatim}
2428 >>> import fibo, sys
2429 >>> dir(fibo)
2430 ['__name__', 'fib', 'fib2']
2431 >>> dir(sys)
2432 ['__displayhook__', '__doc__', '__excepthook__', '__name__', '__stderr__',
2433 '__stdin__', '__stdout__', '_getframe', 'argv', 'builtin_module_names',
2434 'byteorder', 'copyright', 'displayhook', 'exc_info', 'exc_type',
2435 'excepthook', 'exec_prefix', 'executable', 'exit', 'getdefaultencoding',
2436 'getdlopenflags', 'getrecursionlimit', 'getrefcount', 'hexversion',
2437 'maxint', 'maxunicode', 'modules', 'path', 'platform', 'prefix', 'ps1',
2438 'ps2', 'setcheckinterval', 'setdlopenflags', 'setprofile',
2439 'setrecursionlimit', 'settrace', 'stderr', 'stdin', 'stdout', 'version',
2440 'version_info', 'warnoptions']
2441 \end{verbatim}
2443 Without arguments, \function{dir()} lists the names you have defined
2444 currently:
2446 \begin{verbatim}
2447 >>> a = [1, 2, 3, 4, 5]
2448 >>> import fibo, sys
2449 >>> fib = fibo.fib
2450 >>> dir()
2451 ['__name__', 'a', 'fib', 'fibo', 'sys']
2452 \end{verbatim}
2454 Note that it lists all types of names: variables, modules, functions, etc.
2456 \function{dir()} does not list the names of built-in functions and
2457 variables. If you want a list of those, they are defined in the
2458 standard module \module{__builtin__}\refbimodindex{__builtin__}:
2460 \begin{verbatim}
2461 >>> import __builtin__
2462 >>> dir(__builtin__)
2463 ['ArithmeticError', 'AssertionError', 'AttributeError',
2464 'DeprecationWarning', 'EOFError', 'Ellipsis', 'EnvironmentError',
2465 'Exception', 'False', 'FloatingPointError', 'IOError', 'ImportError',
2466 'IndentationError', 'IndexError', 'KeyError', 'KeyboardInterrupt',
2467 'LookupError', 'MemoryError', 'NameError', 'None', 'NotImplemented',
2468 'NotImplementedError', 'OSError', 'OverflowError', 'OverflowWarning',
2469 'PendingDeprecationWarning', 'ReferenceError',
2470 'RuntimeError', 'RuntimeWarning', 'StandardError', 'StopIteration',
2471 'SyntaxError', 'SyntaxWarning', 'SystemError', 'SystemExit', 'TabError',
2472 'True', 'TypeError', 'UnboundLocalError', 'UnicodeError', 'UserWarning',
2473 'ValueError', 'Warning', 'ZeroDivisionError', '__debug__', '__doc__',
2474 '__import__', '__name__', 'abs', 'apply', 'bool', 'buffer',
2475 'callable', 'chr', 'classmethod', 'cmp', 'coerce', 'compile', 'complex',
2476 'copyright', 'credits', 'delattr', 'dict', 'dir', 'divmod',
2477 'enumerate', 'eval', 'execfile', 'exit', 'file', 'filter', 'float',
2478 'getattr', 'globals', 'hasattr', 'hash', 'help', 'hex', 'id',
2479 'input', 'int', 'intern', 'isinstance', 'issubclass', 'iter',
2480 'len', 'license', 'list', 'locals', 'long', 'map', 'max', 'min',
2481 'object', 'oct', 'open', 'ord', 'pow', 'property', 'quit',
2482 'range', 'raw_input', 'reduce', 'reload', 'repr', 'round',
2483 'setattr', 'slice', 'staticmethod', 'str', 'string', 'super',
2484 'tuple', 'type', 'unichr', 'unicode', 'vars', 'xrange', 'zip']
2485 \end{verbatim}
2488 \section{Packages \label{packages}}
2490 Packages are a way of structuring Python's module namespace
2491 by using ``dotted module names''. For example, the module name
2492 \module{A.B} designates a submodule named \samp{B} in a package named
2493 \samp{A}. Just like the use of modules saves the authors of different
2494 modules from having to worry about each other's global variable names,
2495 the use of dotted module names saves the authors of multi-module
2496 packages like NumPy or the Python Imaging Library from having to worry
2497 about each other's module names.
2499 Suppose you want to design a collection of modules (a ``package'') for
2500 the uniform handling of sound files and sound data. There are many
2501 different sound file formats (usually recognized by their extension,
2502 for example: \file{.wav}, \file{.aiff}, \file{.au}), so you may need
2503 to create and maintain a growing collection of modules for the
2504 conversion between the various file formats. There are also many
2505 different operations you might want to perform on sound data (such as
2506 mixing, adding echo, applying an equalizer function, creating an
2507 artificial stereo effect), so in addition you will be writing a
2508 never-ending stream of modules to perform these operations. Here's a
2509 possible structure for your package (expressed in terms of a
2510 hierarchical filesystem):
2512 \begin{verbatim}
2513 Sound/ Top-level package
2514 __init__.py Initialize the sound package
2515 Formats/ Subpackage for file format conversions
2516 __init__.py
2517 wavread.py
2518 wavwrite.py
2519 aiffread.py
2520 aiffwrite.py
2521 auread.py
2522 auwrite.py
2524 Effects/ Subpackage for sound effects
2525 __init__.py
2526 echo.py
2527 surround.py
2528 reverse.py
2530 Filters/ Subpackage for filters
2531 __init__.py
2532 equalizer.py
2533 vocoder.py
2534 karaoke.py
2536 \end{verbatim}
2538 The \file{__init__.py} files are required to make Python treat the
2539 directories as containing packages; this is done to prevent
2540 directories with a common name, such as \samp{string}, from
2541 unintentionally hiding valid modules that occur later on the module
2542 search path. In the simplest case, \file{__init__.py} can just be an
2543 empty file, but it can also execute initialization code for the
2544 package or set the \code{__all__} variable, described later.
2546 Users of the package can import individual modules from the
2547 package, for example:
2549 \begin{verbatim}
2550 import Sound.Effects.echo
2551 \end{verbatim}
2553 This loads the submodule \module{Sound.Effects.echo}. It must be referenced
2554 with its full name.
2556 \begin{verbatim}
2557 Sound.Effects.echo.echofilter(input, output, delay=0.7, atten=4)
2558 \end{verbatim}
2560 An alternative way of importing the submodule is:
2562 \begin{verbatim}
2563 from Sound.Effects import echo
2564 \end{verbatim}
2566 This also loads the submodule \module{echo}, and makes it available without
2567 its package prefix, so it can be used as follows:
2569 \begin{verbatim}
2570 echo.echofilter(input, output, delay=0.7, atten=4)
2571 \end{verbatim}
2573 Yet another variation is to import the desired function or variable directly:
2575 \begin{verbatim}
2576 from Sound.Effects.echo import echofilter
2577 \end{verbatim}
2579 Again, this loads the submodule \module{echo}, but this makes its function
2580 \function{echofilter()} directly available:
2582 \begin{verbatim}
2583 echofilter(input, output, delay=0.7, atten=4)
2584 \end{verbatim}
2586 Note that when using \code{from \var{package} import \var{item}}, the
2587 item can be either a submodule (or subpackage) of the package, or some
2588 other name defined in the package, like a function, class or
2589 variable. The \code{import} statement first tests whether the item is
2590 defined in the package; if not, it assumes it is a module and attempts
2591 to load it. If it fails to find it, an
2592 \exception{ImportError} exception is raised.
2594 Contrarily, when using syntax like \code{import
2595 \var{item.subitem.subsubitem}}, each item except for the last must be
2596 a package; the last item can be a module or a package but can't be a
2597 class or function or variable defined in the previous item.
2599 \subsection{Importing * From a Package \label{pkg-import-star}}
2600 %The \code{__all__} Attribute
2602 Now what happens when the user writes \code{from Sound.Effects import
2603 *}? Ideally, one would hope that this somehow goes out to the
2604 filesystem, finds which submodules are present in the package, and
2605 imports them all. Unfortunately, this operation does not work very
2606 well on Mac and Windows platforms, where the filesystem does not
2607 always have accurate information about the case of a filename! On
2608 these platforms, there is no guaranteed way to know whether a file
2609 \file{ECHO.PY} should be imported as a module \module{echo},
2610 \module{Echo} or \module{ECHO}. (For example, Windows 95 has the
2611 annoying practice of showing all file names with a capitalized first
2612 letter.) The DOS 8+3 filename restriction adds another interesting
2613 problem for long module names.
2615 The only solution is for the package author to provide an explicit
2616 index of the package. The import statement uses the following
2617 convention: if a package's \file{__init__.py} code defines a list
2618 named \code{__all__}, it is taken to be the list of module names that
2619 should be imported when \code{from \var{package} import *} is
2620 encountered. It is up to the package author to keep this list
2621 up-to-date when a new version of the package is released. Package
2622 authors may also decide not to support it, if they don't see a use for
2623 importing * from their package. For example, the file
2624 \file{Sounds/Effects/__init__.py} could contain the following code:
2626 \begin{verbatim}
2627 __all__ = ["echo", "surround", "reverse"]
2628 \end{verbatim}
2630 This would mean that \code{from Sound.Effects import *} would
2631 import the three named submodules of the \module{Sound} package.
2633 If \code{__all__} is not defined, the statement \code{from Sound.Effects
2634 import *} does \emph{not} import all submodules from the package
2635 \module{Sound.Effects} into the current namespace; it only ensures that the
2636 package \module{Sound.Effects} has been imported (possibly running its
2637 initialization code, \file{__init__.py}) and then imports whatever names are
2638 defined in the package. This includes any names defined (and
2639 submodules explicitly loaded) by \file{__init__.py}. It also includes any
2640 submodules of the package that were explicitly loaded by previous
2641 import statements. Consider this code:
2643 \begin{verbatim}
2644 import Sound.Effects.echo
2645 import Sound.Effects.surround
2646 from Sound.Effects import *
2647 \end{verbatim}
2649 In this example, the echo and surround modules are imported in the
2650 current namespace because they are defined in the
2651 \module{Sound.Effects} package when the \code{from...import} statement
2652 is executed. (This also works when \code{__all__} is defined.)
2654 Note that in general the practicing of importing * from a module or
2655 package is frowned upon, since it often causes poorly readable code.
2656 However, it is okay to use it to save typing in interactive sessions,
2657 and certain modules are designed to export only names that follow
2658 certain patterns.
2660 Remember, there is nothing wrong with using \code{from Package
2661 import specific_submodule}! In fact, this is the
2662 recommended notation unless the importing module needs to use
2663 submodules with the same name from different packages.
2666 \subsection{Intra-package References}
2668 The submodules often need to refer to each other. For example, the
2669 \module{surround} module might use the \module{echo} module. In fact, such references
2670 are so common that the \code{import} statement first looks in the
2671 containing package before looking in the standard module search path.
2672 Thus, the surround module can simply use \code{import echo} or
2673 \code{from echo import echofilter}. If the imported module is not
2674 found in the current package (the package of which the current module
2675 is a submodule), the \code{import} statement looks for a top-level module
2676 with the given name.
2678 When packages are structured into subpackages (as with the
2679 \module{Sound} package in the example), there's no shortcut to refer
2680 to submodules of sibling packages - the full name of the subpackage
2681 must be used. For example, if the module
2682 \module{Sound.Filters.vocoder} needs to use the \module{echo} module
2683 in the \module{Sound.Effects} package, it can use \code{from
2684 Sound.Effects import echo}.
2686 %(One could design a notation to refer to parent packages, similar to
2687 %the use of ".." to refer to the parent directory in \UNIX{} and Windows
2688 %filesystems. In fact, the \module{ni} module, which was the
2689 %ancestor of this package system, supported this using \code{__} for
2690 %the package containing the current module,
2691 %\code{__.__} for the parent package, and so on. This feature was dropped
2692 %because of its awkwardness; since most packages will have a relative
2693 %shallow substructure, this is no big loss.)
2697 \chapter{Input and Output \label{io}}
2699 There are several ways to present the output of a program; data can be
2700 printed in a human-readable form, or written to a file for future use.
2701 This chapter will discuss some of the possibilities.
2704 \section{Fancier Output Formatting \label{formatting}}
2706 So far we've encountered two ways of writing values: \emph{expression
2707 statements} and the \keyword{print} statement. (A third way is using
2708 the \method{write()} method of file objects; the standard output file
2709 can be referenced as \code{sys.stdout}. See the Library Reference for
2710 more information on this.)
2712 Often you'll want more control over the formatting of your output than
2713 simply printing space-separated values. There are two ways to format
2714 your output; the first way is to do all the string handling yourself;
2715 using string slicing and concatenation operations you can create any
2716 lay-out you can imagine. The standard module
2717 \module{string}\refstmodindex{string} contains some useful operations
2718 for padding strings to a given column width; these will be discussed
2719 shortly. The second way is to use the \code{\%} operator with a
2720 string as the left argument. The \code{\%} operator interprets the
2721 left argument much like a \cfunction{sprintf()}-style format
2722 string to be applied to the right argument, and returns the string
2723 resulting from this formatting operation.
2725 One question remains, of course: how do you convert values to strings?
2726 Luckily, Python has ways to convert any value to a string: pass it to
2727 the \function{repr()} or \function{str()} functions, or just write
2728 the value between reverse quotes (\code{``}, equivalent to
2729 \function{repr()}).
2731 The \function{str()} function is meant to return representations of
2732 values which are fairly human-readable, while \function{repr()} is
2733 meant to generate representations which can be read by the interpreter
2734 (or will force a \exception{SyntaxError} if there is not equivalent
2735 syntax). For objects which don't have a particular representation for
2736 human consumption, \function{str()} will return the same value as
2737 \function{repr()}. Many values, such as numbers or structures like
2738 lists and dictionaries, have the same representation using either
2739 function. Strings and floating point numbers, in particular, have two
2740 distinct representations.
2742 Some examples:
2744 \begin{verbatim}
2745 >>> s = 'Hello, world.'
2746 >>> str(s)
2747 'Hello, world.'
2748 >>> `s`
2749 "'Hello, world.'"
2750 >>> str(0.1)
2751 '0.1'
2752 >>> `0.1`
2753 '0.10000000000000001'
2754 >>> x = 10 * 3.25
2755 >>> y = 200 * 200
2756 >>> s = 'The value of x is ' + `x` + ', and y is ' + `y` + '...'
2757 >>> print s
2758 The value of x is 32.5, and y is 40000...
2759 >>> # Reverse quotes work on other types besides numbers:
2760 ... p = [x, y]
2761 >>> ps = repr(p)
2762 >>> ps
2763 '[32.5, 40000]'
2764 >>> # Converting a string adds string quotes and backslashes:
2765 ... hello = 'hello, world\n'
2766 >>> hellos = `hello`
2767 >>> print hellos
2768 'hello, world\n'
2769 >>> # The argument of reverse quotes may be a tuple:
2770 ... `x, y, ('spam', 'eggs')`
2771 "(32.5, 40000, ('spam', 'eggs'))"
2772 \end{verbatim}
2774 Here are two ways to write a table of squares and cubes:
2776 \begin{verbatim}
2777 >>> import string
2778 >>> for x in range(1, 11):
2779 ... print string.rjust(`x`, 2), string.rjust(`x*x`, 3),
2780 ... # Note trailing comma on previous line
2781 ... print string.rjust(`x*x*x`, 4)
2783 1 1 1
2784 2 4 8
2785 3 9 27
2786 4 16 64
2787 5 25 125
2788 6 36 216
2789 7 49 343
2790 8 64 512
2791 9 81 729
2792 10 100 1000
2793 >>> for x in range(1,11):
2794 ... print '%2d %3d %4d' % (x, x*x, x*x*x)
2795 ...
2796 1 1 1
2797 2 4 8
2798 3 9 27
2799 4 16 64
2800 5 25 125
2801 6 36 216
2802 7 49 343
2803 8 64 512
2804 9 81 729
2805 10 100 1000
2806 \end{verbatim}
2808 (Note that one space between each column was added by the way
2809 \keyword{print} works: it always adds spaces between its arguments.)
2811 This example demonstrates the function \function{string.rjust()},
2812 which right-justifies a string in a field of a given width by padding
2813 it with spaces on the left. There are similar functions
2814 \function{string.ljust()} and \function{string.center()}. These
2815 functions do not write anything, they just return a new string. If
2816 the input string is too long, they don't truncate it, but return it
2817 unchanged; this will mess up your column lay-out but that's usually
2818 better than the alternative, which would be lying about a value. (If
2819 you really want truncation you can always add a slice operation, as in
2820 \samp{string.ljust(x,~n)[0:n]}.)
2822 There is another function, \function{string.zfill()}, which pads a
2823 numeric string on the left with zeros. It understands about plus and
2824 minus signs:
2826 \begin{verbatim}
2827 >>> import string
2828 >>> string.zfill('12', 5)
2829 '00012'
2830 >>> string.zfill('-3.14', 7)
2831 '-003.14'
2832 >>> string.zfill('3.14159265359', 5)
2833 '3.14159265359'
2834 \end{verbatim}
2836 Using the \code{\%} operator looks like this:
2838 \begin{verbatim}
2839 >>> import math
2840 >>> print 'The value of PI is approximately %5.3f.' % math.pi
2841 The value of PI is approximately 3.142.
2842 \end{verbatim}
2844 If there is more than one format in the string, you need to pass a
2845 tuple as right operand, as in this example:
2847 \begin{verbatim}
2848 >>> table = {'Sjoerd': 4127, 'Jack': 4098, 'Dcab': 7678}
2849 >>> for name, phone in table.items():
2850 ... print '%-10s ==> %10d' % (name, phone)
2851 ...
2852 Jack ==> 4098
2853 Dcab ==> 7678
2854 Sjoerd ==> 4127
2855 \end{verbatim}
2857 Most formats work exactly as in C and require that you pass the proper
2858 type; however, if you don't you get an exception, not a core dump.
2859 The \code{\%s} format is more relaxed: if the corresponding argument is
2860 not a string object, it is converted to string using the
2861 \function{str()} built-in function. Using \code{*} to pass the width
2862 or precision in as a separate (integer) argument is supported. The
2863 C formats \code{\%n} and \code{\%p} are not supported.
2865 If you have a really long format string that you don't want to split
2866 up, it would be nice if you could reference the variables to be
2867 formatted by name instead of by position. This can be done by using
2868 form \code{\%(name)format}, as shown here:
2870 \begin{verbatim}
2871 >>> table = {'Sjoerd': 4127, 'Jack': 4098, 'Dcab': 8637678}
2872 >>> print 'Jack: %(Jack)d; Sjoerd: %(Sjoerd)d; Dcab: %(Dcab)d' % table
2873 Jack: 4098; Sjoerd: 4127; Dcab: 8637678
2874 \end{verbatim}
2876 This is particularly useful in combination with the new built-in
2877 \function{vars()} function, which returns a dictionary containing all
2878 local variables.
2880 \section{Reading and Writing Files \label{files}}
2882 % Opening files
2883 \function{open()}\bifuncindex{open} returns a file
2884 object\obindex{file}, and is most commonly used with two arguments:
2885 \samp{open(\var{filename}, \var{mode})}.
2887 \begin{verbatim}
2888 >>> f=open('/tmp/workfile', 'w')
2889 >>> print f
2890 <open file '/tmp/workfile', mode 'w' at 80a0960>
2891 \end{verbatim}
2893 The first argument is a string containing the filename. The second
2894 argument is another string containing a few characters describing the
2895 way in which the file will be used. \var{mode} can be \code{'r'} when
2896 the file will only be read, \code{'w'} for only writing (an existing
2897 file with the same name will be erased), and \code{'a'} opens the file
2898 for appending; any data written to the file is automatically added to
2899 the end. \code{'r+'} opens the file for both reading and writing.
2900 The \var{mode} argument is optional; \code{'r'} will be assumed if
2901 it's omitted.
2903 On Windows and the Macintosh, \code{'b'} appended to the
2904 mode opens the file in binary mode, so there are also modes like
2905 \code{'rb'}, \code{'wb'}, and \code{'r+b'}. Windows makes a
2906 distinction between text and binary files; the end-of-line characters
2907 in text files are automatically altered slightly when data is read or
2908 written. This behind-the-scenes modification to file data is fine for
2909 \ASCII{} text files, but it'll corrupt binary data like that in JPEGs or
2910 \file{.EXE} files. Be very careful to use binary mode when reading and
2911 writing such files. (Note that the precise semantics of text mode on
2912 the Macintosh depends on the underlying C library being used.)
2914 \subsection{Methods of File Objects \label{fileMethods}}
2916 The rest of the examples in this section will assume that a file
2917 object called \code{f} has already been created.
2919 To read a file's contents, call \code{f.read(\var{size})}, which reads
2920 some quantity of data and returns it as a string. \var{size} is an
2921 optional numeric argument. When \var{size} is omitted or negative,
2922 the entire contents of the file will be read and returned; it's your
2923 problem if the file is twice as large as your machine's memory.
2924 Otherwise, at most \var{size} bytes are read and returned. If the end
2925 of the file has been reached, \code{f.read()} will return an empty
2926 string (\code {""}).
2927 \begin{verbatim}
2928 >>> f.read()
2929 'This is the entire file.\n'
2930 >>> f.read()
2932 \end{verbatim}
2934 \code{f.readline()} reads a single line from the file; a newline
2935 character (\code{\e n}) is left at the end of the string, and is only
2936 omitted on the last line of the file if the file doesn't end in a
2937 newline. This makes the return value unambiguous; if
2938 \code{f.readline()} returns an empty string, the end of the file has
2939 been reached, while a blank line is represented by \code{'\e n'}, a
2940 string containing only a single newline.
2942 \begin{verbatim}
2943 >>> f.readline()
2944 'This is the first line of the file.\n'
2945 >>> f.readline()
2946 'Second line of the file\n'
2947 >>> f.readline()
2949 \end{verbatim}
2951 \code{f.readlines()} returns a list containing all the lines of data
2952 in the file. If given an optional parameter \var{sizehint}, it reads
2953 that many bytes from the file and enough more to complete a line, and
2954 returns the lines from that. This is often used to allow efficient
2955 reading of a large file by lines, but without having to load the
2956 entire file in memory. Only complete lines will be returned.
2958 \begin{verbatim}
2959 >>> f.readlines()
2960 ['This is the first line of the file.\n', 'Second line of the file\n']
2961 \end{verbatim}
2963 \code{f.write(\var{string})} writes the contents of \var{string} to
2964 the file, returning \code{None}.
2966 \begin{verbatim}
2967 >>> f.write('This is a test\n')
2968 \end{verbatim}
2970 \code{f.tell()} returns an integer giving the file object's current
2971 position in the file, measured in bytes from the beginning of the
2972 file. To change the file object's position, use
2973 \samp{f.seek(\var{offset}, \var{from_what})}. The position is
2974 computed from adding \var{offset} to a reference point; the reference
2975 point is selected by the \var{from_what} argument. A
2976 \var{from_what} value of 0 measures from the beginning of the file, 1
2977 uses the current file position, and 2 uses the end of the file as the
2978 reference point. \var{from_what} can be omitted and defaults to 0,
2979 using the beginning of the file as the reference point.
2981 \begin{verbatim}
2982 >>> f=open('/tmp/workfile', 'r+')
2983 >>> f.write('0123456789abcdef')
2984 >>> f.seek(5) # Go to the 6th byte in the file
2985 >>> f.read(1)
2987 >>> f.seek(-3, 2) # Go to the 3rd byte before the end
2988 >>> f.read(1)
2990 \end{verbatim}
2992 When you're done with a file, call \code{f.close()} to close it and
2993 free up any system resources taken up by the open file. After calling
2994 \code{f.close()}, attempts to use the file object will automatically fail.
2996 \begin{verbatim}
2997 >>> f.close()
2998 >>> f.read()
2999 Traceback (most recent call last):
3000 File "<stdin>", line 1, in ?
3001 ValueError: I/O operation on closed file
3002 \end{verbatim}
3004 File objects have some additional methods, such as
3005 \method{isatty()} and \method{truncate()} which are less frequently
3006 used; consult the Library Reference for a complete guide to file
3007 objects.
3009 \subsection{The \module{pickle} Module \label{pickle}}
3010 \refstmodindex{pickle}
3012 Strings can easily be written to and read from a file. Numbers take a
3013 bit more effort, since the \method{read()} method only returns
3014 strings, which will have to be passed to a function like
3015 \function{string.atoi()}, which takes a string like \code{'123'} and
3016 returns its numeric value 123. However, when you want to save more
3017 complex data types like lists, dictionaries, or class instances,
3018 things get a lot more complicated.
3020 Rather than have users be constantly writing and debugging code to
3021 save complicated data types, Python provides a standard module called
3022 \module{pickle}. This is an amazing module that can take almost
3023 any Python object (even some forms of Python code!), and convert it to
3024 a string representation; this process is called \dfn{pickling}.
3025 Reconstructing the object from the string representation is called
3026 \dfn{unpickling}. Between pickling and unpickling, the string
3027 representing the object may have been stored in a file or data, or
3028 sent over a network connection to some distant machine.
3030 If you have an object \code{x}, and a file object \code{f} that's been
3031 opened for writing, the simplest way to pickle the object takes only
3032 one line of code:
3034 \begin{verbatim}
3035 pickle.dump(x, f)
3036 \end{verbatim}
3038 To unpickle the object again, if \code{f} is a file object which has
3039 been opened for reading:
3041 \begin{verbatim}
3042 x = pickle.load(f)
3043 \end{verbatim}
3045 (There are other variants of this, used when pickling many objects or
3046 when you don't want to write the pickled data to a file; consult the
3047 complete documentation for \module{pickle} in the Library Reference.)
3049 \module{pickle} is the standard way to make Python objects which can
3050 be stored and reused by other programs or by a future invocation of
3051 the same program; the technical term for this is a
3052 \dfn{persistent} object. Because \module{pickle} is so widely used,
3053 many authors who write Python extensions take care to ensure that new
3054 data types such as matrices can be properly pickled and unpickled.
3058 \chapter{Errors and Exceptions \label{errors}}
3060 Until now error messages haven't been more than mentioned, but if you
3061 have tried out the examples you have probably seen some. There are
3062 (at least) two distinguishable kinds of errors:
3063 \emph{syntax errors} and \emph{exceptions}.
3065 \section{Syntax Errors \label{syntaxErrors}}
3067 Syntax errors, also known as parsing errors, are perhaps the most common
3068 kind of complaint you get while you are still learning Python:
3070 \begin{verbatim}
3071 >>> while 1 print 'Hello world'
3072 File "<stdin>", line 1, in ?
3073 while 1 print 'Hello world'
3075 SyntaxError: invalid syntax
3076 \end{verbatim}
3078 The parser repeats the offending line and displays a little `arrow'
3079 pointing at the earliest point in the line where the error was
3080 detected. The error is caused by (or at least detected at) the token
3081 \emph{preceding} the arrow: in the example, the error is detected at
3082 the keyword \keyword{print}, since a colon (\character{:}) is missing
3083 before it. File name and line number are printed so you know where to
3084 look in case the input came from a script.
3086 \section{Exceptions \label{exceptions}}
3088 Even if a statement or expression is syntactically correct, it may
3089 cause an error when an attempt is made to execute it.
3090 Errors detected during execution are called \emph{exceptions} and are
3091 not unconditionally fatal: you will soon learn how to handle them in
3092 Python programs. Most exceptions are not handled by programs,
3093 however, and result in error messages as shown here:
3095 \begin{verbatim}
3096 >>> 10 * (1/0)
3097 Traceback (most recent call last):
3098 File "<stdin>", line 1, in ?
3099 ZeroDivisionError: integer division or modulo
3100 >>> 4 + spam*3
3101 Traceback (most recent call last):
3102 File "<stdin>", line 1, in ?
3103 NameError: name 'spam' is not defined
3104 >>> '2' + 2
3105 Traceback (most recent call last):
3106 File "<stdin>", line 1, in ?
3107 TypeError: illegal argument type for built-in operation
3108 \end{verbatim}
3110 The last line of the error message indicates what happened.
3111 Exceptions come in different types, and the type is printed as part of
3112 the message: the types in the example are
3113 \exception{ZeroDivisionError}, \exception{NameError} and
3114 \exception{TypeError}.
3115 The string printed as the exception type is the name of the built-in
3116 name for the exception that occurred. This is true for all built-in
3117 exceptions, but need not be true for user-defined exceptions (although
3118 it is a useful convention).
3119 Standard exception names are built-in identifiers (not reserved
3120 keywords).
3122 The rest of the line is a detail whose interpretation depends on the
3123 exception type; its meaning is dependent on the exception type.
3125 The preceding part of the error message shows the context where the
3126 exception happened, in the form of a stack backtrace.
3127 In general it contains a stack backtrace listing source lines; however,
3128 it will not display lines read from standard input.
3130 The \citetitle[../lib/module-exceptions.html]{Python Library
3131 Reference} lists the built-in exceptions and their meanings.
3134 \section{Handling Exceptions \label{handling}}
3136 It is possible to write programs that handle selected exceptions.
3137 Look at the following example, which asks the user for input until a
3138 valid integer has been entered, but allows the user to interrupt the
3139 program (using \kbd{Control-C} or whatever the operating system
3140 supports); note that a user-generated interruption is signalled by
3141 raising the \exception{KeyboardInterrupt} exception.
3143 \begin{verbatim}
3144 >>> while 1:
3145 ... try:
3146 ... x = int(raw_input("Please enter a number: "))
3147 ... break
3148 ... except ValueError:
3149 ... print "Oops! That was no valid number. Try again..."
3150 ...
3151 \end{verbatim}
3153 The \keyword{try} statement works as follows.
3155 \begin{itemize}
3156 \item
3157 First, the \emph{try clause} (the statement(s) between the
3158 \keyword{try} and \keyword{except} keywords) is executed.
3160 \item
3161 If no exception occurs, the \emph{except\ clause} is skipped and
3162 execution of the \keyword{try} statement is finished.
3164 \item
3165 If an exception occurs during execution of the try clause, the rest of
3166 the clause is skipped. Then if its type matches the exception named
3167 after the \keyword{except} keyword, the rest of the try clause is
3168 skipped, the except clause is executed, and then execution continues
3169 after the \keyword{try} statement.
3171 \item
3172 If an exception occurs which does not match the exception named in the
3173 except clause, it is passed on to outer \keyword{try} statements; if
3174 no handler is found, it is an \emph{unhandled exception} and execution
3175 stops with a message as shown above.
3177 \end{itemize}
3179 A \keyword{try} statement may have more than one except clause, to
3180 specify handlers for different exceptions. At most one handler will
3181 be executed. Handlers only handle exceptions that occur in the
3182 corresponding try clause, not in other handlers of the same
3183 \keyword{try} statement. An except clause may name multiple exceptions
3184 as a parenthesized list, for example:
3186 \begin{verbatim}
3187 ... except (RuntimeError, TypeError, NameError):
3188 ... pass
3189 \end{verbatim}
3191 The last except clause may omit the exception name(s), to serve as a
3192 wildcard. Use this with extreme caution, since it is easy to mask a
3193 real programming error in this way! It can also be used to print an
3194 error message and then re-raise the exception (allowing a caller to
3195 handle the exception as well):
3197 \begin{verbatim}
3198 import string, sys
3200 try:
3201 f = open('myfile.txt')
3202 s = f.readline()
3203 i = int(string.strip(s))
3204 except IOError, (errno, strerror):
3205 print "I/O error(%s): %s" % (errno, strerror)
3206 except ValueError:
3207 print "Could not convert data to an integer."
3208 except:
3209 print "Unexpected error:", sys.exc_info()[0]
3210 raise
3211 \end{verbatim}
3213 The \keyword{try} \ldots\ \keyword{except} statement has an optional
3214 \emph{else clause}, which, when present, must follow all except
3215 clauses. It is useful for code that must be executed if the try
3216 clause does not raise an exception. For example:
3218 \begin{verbatim}
3219 for arg in sys.argv[1:]:
3220 try:
3221 f = open(arg, 'r')
3222 except IOError:
3223 print 'cannot open', arg
3224 else:
3225 print arg, 'has', len(f.readlines()), 'lines'
3226 f.close()
3227 \end{verbatim}
3229 The use of the \keyword{else} clause is better than adding additional
3230 code to the \keyword{try} clause because it avoids accidentally
3231 catching an exception that wasn't raised by the code being protected
3232 by the \keyword{try} \ldots\ \keyword{except} statement.
3235 When an exception occurs, it may have an associated value, also known as
3236 the exception's \emph{argument}.
3237 The presence and type of the argument depend on the exception type.
3238 For exception types which have an argument, the except clause may
3239 specify a variable after the exception name (or list) to receive the
3240 argument's value, as follows:
3242 \begin{verbatim}
3243 >>> try:
3244 ... spam()
3245 ... except NameError, x:
3246 ... print 'name', x, 'undefined'
3247 ...
3248 name spam undefined
3249 \end{verbatim}
3251 If an exception has an argument, it is printed as the last part
3252 (`detail') of the message for unhandled exceptions.
3254 Exception handlers don't just handle exceptions if they occur
3255 immediately in the try clause, but also if they occur inside functions
3256 that are called (even indirectly) in the try clause.
3257 For example:
3259 \begin{verbatim}
3260 >>> def this_fails():
3261 ... x = 1/0
3262 ...
3263 >>> try:
3264 ... this_fails()
3265 ... except ZeroDivisionError, detail:
3266 ... print 'Handling run-time error:', detail
3267 ...
3268 Handling run-time error: integer division or modulo
3269 \end{verbatim}
3272 \section{Raising Exceptions \label{raising}}
3274 The \keyword{raise} statement allows the programmer to force a
3275 specified exception to occur.
3276 For example:
3278 \begin{verbatim}
3279 >>> raise NameError, 'HiThere'
3280 Traceback (most recent call last):
3281 File "<stdin>", line 1, in ?
3282 NameError: HiThere
3283 \end{verbatim}
3285 The first argument to \keyword{raise} names the exception to be
3286 raised. The optional second argument specifies the exception's
3287 argument.
3289 If you need to determine whether an exception was raised but don't
3290 intend to handle it, a simpler form of the \keyword{raise} statement
3291 allows you to re-raise the exception:
3293 \begin{verbatim}
3294 >>> try:
3295 ... raise NameError, 'HiThere'
3296 ... except NameError:
3297 ... print 'An exception flew by!'
3298 ... raise
3300 An exception flew by!
3301 Traceback (most recent call last):
3302 File "<stdin>", line 2, in ?
3303 NameError: HiThere
3304 \end{verbatim}
3307 \section{User-defined Exceptions \label{userExceptions}}
3309 Programs may name their own exceptions by creating a new exception
3310 class. Exceptions should typically be derived from the
3311 \exception{Exception} class, either directly or indirectly. For
3312 example:
3314 \begin{verbatim}
3315 >>> class MyError(Exception):
3316 ... def __init__(self, value):
3317 ... self.value = value
3318 ... def __str__(self):
3319 ... return `self.value`
3320 ...
3321 >>> try:
3322 ... raise MyError(2*2)
3323 ... except MyError, e:
3324 ... print 'My exception occurred, value:', e.value
3325 ...
3326 My exception occurred, value: 4
3327 >>> raise MyError, 'oops!'
3328 Traceback (most recent call last):
3329 File "<stdin>", line 1, in ?
3330 __main__.MyError: 'oops!'
3331 \end{verbatim}
3333 Exception classes can be defined which do anything any other class can
3334 do, but are usually kept simple, often only offering a number of
3335 attributes that allow information about the error to be extracted by
3336 handlers for the exception. When creating a module which can raise
3337 several distinct errors, a common practice is to create a base class
3338 for exceptions defined by that module, and subclass that to create
3339 specific exception classes for different error conditions:
3341 \begin{verbatim}
3342 class Error(Exception):
3343 """Base class for exceptions in this module."""
3344 pass
3346 class InputError(Error):
3347 """Exception raised for errors in the input.
3349 Attributes:
3350 expression -- input expression in which the error occurred
3351 message -- explanation of the error
3354 def __init__(self, expression, message):
3355 self.expression = expression
3356 self.message = message
3358 class TransitionError(Error):
3359 """Raised when an operation attempts a state transition that's not
3360 allowed.
3362 Attributes:
3363 previous -- state at beginning of transition
3364 next -- attempted new state
3365 message -- explanation of why the specific transition is not allowed
3368 def __init__(self, previous, next, message):
3369 self.previous = previous
3370 self.next = next
3371 self.message = message
3372 \end{verbatim}
3374 Most exceptions are defined with names that end in ``Error,'' similar
3375 to the naming of the standard exceptions.
3377 Many standard modules define their own exceptions to report errors
3378 that may occur in functions they define. More information on classes
3379 is presented in chapter \ref{classes}, ``Classes.''
3382 \section{Defining Clean-up Actions \label{cleanup}}
3384 The \keyword{try} statement has another optional clause which is
3385 intended to define clean-up actions that must be executed under all
3386 circumstances. For example:
3388 \begin{verbatim}
3389 >>> try:
3390 ... raise KeyboardInterrupt
3391 ... finally:
3392 ... print 'Goodbye, world!'
3393 ...
3394 Goodbye, world!
3395 Traceback (most recent call last):
3396 File "<stdin>", line 2, in ?
3397 KeyboardInterrupt
3398 \end{verbatim}
3400 A \emph{finally clause} is executed whether or not an exception has
3401 occurred in the try clause. When an exception has occurred, it is
3402 re-raised after the finally clause is executed. The finally clause is
3403 also executed ``on the way out'' when the \keyword{try} statement is
3404 left via a \keyword{break} or \keyword{return} statement.
3406 The code in the finally clause is useful for releasing external
3407 resources (such as files or network connections), regardless of
3408 whether or not the use of the resource was successful.
3410 A \keyword{try} statement must either have one or more except clauses
3411 or one finally clause, but not both.
3414 \chapter{Classes \label{classes}}
3416 Python's class mechanism adds classes to the language with a minimum
3417 of new syntax and semantics. It is a mixture of the class mechanisms
3418 found in \Cpp{} and Modula-3. As is true for modules, classes in Python
3419 do not put an absolute barrier between definition and user, but rather
3420 rely on the politeness of the user not to ``break into the
3421 definition.'' The most important features of classes are retained
3422 with full power, however: the class inheritance mechanism allows
3423 multiple base classes, a derived class can override any methods of its
3424 base class or classes, a method can call the method of a base class with the
3425 same name. Objects can contain an arbitrary amount of private data.
3427 In \Cpp{} terminology, all class members (including the data members) are
3428 \emph{public}, and all member functions are \emph{virtual}. There are
3429 no special constructors or destructors. As in Modula-3, there are no
3430 shorthands for referencing the object's members from its methods: the
3431 method function is declared with an explicit first argument
3432 representing the object, which is provided implicitly by the call. As
3433 in Smalltalk, classes themselves are objects, albeit in the wider
3434 sense of the word: in Python, all data types are objects. This
3435 provides semantics for importing and renaming. But, just like in
3436 \Cpp{} or Modula-3, built-in types cannot be used as base classes for
3437 extension by the user. Also, like in \Cpp{} but unlike in Modula-3, most
3438 built-in operators with special syntax (arithmetic operators,
3439 subscripting etc.) can be redefined for class instances.
3441 \section{A Word About Terminology \label{terminology}}
3443 Lacking universally accepted terminology to talk about classes, I will
3444 make occasional use of Smalltalk and \Cpp{} terms. (I would use Modula-3
3445 terms, since its object-oriented semantics are closer to those of
3446 Python than \Cpp, but I expect that few readers have heard of it.)
3448 I also have to warn you that there's a terminological pitfall for
3449 object-oriented readers: the word ``object'' in Python does not
3450 necessarily mean a class instance. Like \Cpp{} and Modula-3, and
3451 unlike Smalltalk, not all types in Python are classes: the basic
3452 built-in types like integers and lists are not, and even somewhat more
3453 exotic types like files aren't. However, \emph{all} Python types
3454 share a little bit of common semantics that is best described by using
3455 the word object.
3457 Objects have individuality, and multiple names (in multiple scopes)
3458 can be bound to the same object. This is known as aliasing in other
3459 languages. This is usually not appreciated on a first glance at
3460 Python, and can be safely ignored when dealing with immutable basic
3461 types (numbers, strings, tuples). However, aliasing has an
3462 (intended!) effect on the semantics of Python code involving mutable
3463 objects such as lists, dictionaries, and most types representing
3464 entities outside the program (files, windows, etc.). This is usually
3465 used to the benefit of the program, since aliases behave like pointers
3466 in some respects. For example, passing an object is cheap since only
3467 a pointer is passed by the implementation; and if a function modifies
3468 an object passed as an argument, the caller will see the change --- this
3469 obviates the need for two different argument passing mechanisms as in
3470 Pascal.
3473 \section{Python Scopes and Name Spaces \label{scopes}}
3475 Before introducing classes, I first have to tell you something about
3476 Python's scope rules. Class definitions play some neat tricks with
3477 namespaces, and you need to know how scopes and namespaces work to
3478 fully understand what's going on. Incidentally, knowledge about this
3479 subject is useful for any advanced Python programmer.
3481 Let's begin with some definitions.
3483 A \emph{namespace} is a mapping from names to objects. Most
3484 namespaces are currently implemented as Python dictionaries, but
3485 that's normally not noticeable in any way (except for performance),
3486 and it may change in the future. Examples of namespaces are: the set
3487 of built-in names (functions such as \function{abs()}, and built-in
3488 exception names); the global names in a module; and the local names in
3489 a function invocation. In a sense the set of attributes of an object
3490 also form a namespace. The important thing to know about namespaces
3491 is that there is absolutely no relation between names in different
3492 namespaces; for instance, two different modules may both define a
3493 function ``maximize'' without confusion --- users of the modules must
3494 prefix it with the module name.
3496 By the way, I use the word \emph{attribute} for any name following a
3497 dot --- for example, in the expression \code{z.real}, \code{real} is
3498 an attribute of the object \code{z}. Strictly speaking, references to
3499 names in modules are attribute references: in the expression
3500 \code{modname.funcname}, \code{modname} is a module object and
3501 \code{funcname} is an attribute of it. In this case there happens to
3502 be a straightforward mapping between the module's attributes and the
3503 global names defined in the module: they share the same namespace!
3504 \footnote{
3505 Except for one thing. Module objects have a secret read-only
3506 attribute called \member{__dict__} which returns the dictionary
3507 used to implement the module's namespace; the name
3508 \member{__dict__} is an attribute but not a global name.
3509 Obviously, using this violates the abstraction of namespace
3510 implementation, and should be restricted to things like
3511 post-mortem debuggers.
3514 Attributes may be read-only or writable. In the latter case,
3515 assignment to attributes is possible. Module attributes are writable:
3516 you can write \samp{modname.the_answer = 42}. Writable attributes may
3517 also be deleted with the \keyword{del} statement. For example,
3518 \samp{del modname.the_answer} will remove the attribute
3519 \member{the_answer} from the object named by \code{modname}.
3521 Name spaces are created at different moments and have different
3522 lifetimes. The namespace containing the built-in names is created
3523 when the Python interpreter starts up, and is never deleted. The
3524 global namespace for a module is created when the module definition
3525 is read in; normally, module namespaces also last until the
3526 interpreter quits. The statements executed by the top-level
3527 invocation of the interpreter, either read from a script file or
3528 interactively, are considered part of a module called
3529 \module{__main__}, so they have their own global namespace. (The
3530 built-in names actually also live in a module; this is called
3531 \module{__builtin__}.)
3533 The local namespace for a function is created when the function is
3534 called, and deleted when the function returns or raises an exception
3535 that is not handled within the function. (Actually, forgetting would
3536 be a better way to describe what actually happens.) Of course,
3537 recursive invocations each have their own local namespace.
3539 A \emph{scope} is a textual region of a Python program where a
3540 namespace is directly accessible. ``Directly accessible'' here means
3541 that an unqualified reference to a name attempts to find the name in
3542 the namespace.
3544 Although scopes are determined statically, they are used dynamically.
3545 At any time during execution, exactly three nested scopes are in use
3546 (exactly three namespaces are directly accessible): the
3547 innermost scope, which is searched first, contains the local names,
3548 the middle scope, searched next, contains the current module's global
3549 names, and the outermost scope (searched last) is the namespace
3550 containing built-in names.
3552 Usually, the local scope references the local names of the (textually)
3553 current function. Outside of functions, the local scope references
3554 the same namespace as the global scope: the module's namespace.
3555 Class definitions place yet another namespace in the local scope.
3557 It is important to realize that scopes are determined textually: the
3558 global scope of a function defined in a module is that module's
3559 namespace, no matter from where or by what alias the function is
3560 called. On the other hand, the actual search for names is done
3561 dynamically, at run time --- however, the language definition is
3562 evolving towards static name resolution, at ``compile'' time, so don't
3563 rely on dynamic name resolution! (In fact, local variables are
3564 already determined statically.)
3566 A special quirk of Python is that assignments always go into the
3567 innermost scope. Assignments do not copy data --- they just
3568 bind names to objects. The same is true for deletions: the statement
3569 \samp{del x} removes the binding of \code{x} from the namespace
3570 referenced by the local scope. In fact, all operations that introduce
3571 new names use the local scope: in particular, import statements and
3572 function definitions bind the module or function name in the local
3573 scope. (The \keyword{global} statement can be used to indicate that
3574 particular variables live in the global scope.)
3577 \section{A First Look at Classes \label{firstClasses}}
3579 Classes introduce a little bit of new syntax, three new object types,
3580 and some new semantics.
3583 \subsection{Class Definition Syntax \label{classDefinition}}
3585 The simplest form of class definition looks like this:
3587 \begin{verbatim}
3588 class ClassName:
3589 <statement-1>
3593 <statement-N>
3594 \end{verbatim}
3596 Class definitions, like function definitions
3597 (\keyword{def} statements) must be executed before they have any
3598 effect. (You could conceivably place a class definition in a branch
3599 of an \keyword{if} statement, or inside a function.)
3601 In practice, the statements inside a class definition will usually be
3602 function definitions, but other statements are allowed, and sometimes
3603 useful --- we'll come back to this later. The function definitions
3604 inside a class normally have a peculiar form of argument list,
3605 dictated by the calling conventions for methods --- again, this is
3606 explained later.
3608 When a class definition is entered, a new namespace is created, and
3609 used as the local scope --- thus, all assignments to local variables
3610 go into this new namespace. In particular, function definitions bind
3611 the name of the new function here.
3613 When a class definition is left normally (via the end), a \emph{class
3614 object} is created. This is basically a wrapper around the contents
3615 of the namespace created by the class definition; we'll learn more
3616 about class objects in the next section. The original local scope
3617 (the one in effect just before the class definitions was entered) is
3618 reinstated, and the class object is bound here to the class name given
3619 in the class definition header (\class{ClassName} in the example).
3622 \subsection{Class Objects \label{classObjects}}
3624 Class objects support two kinds of operations: attribute references
3625 and instantiation.
3627 \emph{Attribute references} use the standard syntax used for all
3628 attribute references in Python: \code{obj.name}. Valid attribute
3629 names are all the names that were in the class's namespace when the
3630 class object was created. So, if the class definition looked like
3631 this:
3633 \begin{verbatim}
3634 class MyClass:
3635 "A simple example class"
3636 i = 12345
3637 def f(self):
3638 return 'hello world'
3639 \end{verbatim}
3641 then \code{MyClass.i} and \code{MyClass.f} are valid attribute
3642 references, returning an integer and a method object, respectively.
3643 Class attributes can also be assigned to, so you can change the value
3644 of \code{MyClass.i} by assignment. \member{__doc__} is also a valid
3645 attribute, returning the docstring belonging to the class: \code{"A
3646 simple example class"}).
3648 Class \emph{instantiation} uses function notation. Just pretend that
3649 the class object is a parameterless function that returns a new
3650 instance of the class. For example (assuming the above class):
3652 \begin{verbatim}
3653 x = MyClass()
3654 \end{verbatim}
3656 creates a new \emph{instance} of the class and assigns this object to
3657 the local variable \code{x}.
3659 The instantiation operation (``calling'' a class object) creates an
3660 empty object. Many classes like to create objects in a known initial
3661 state. Therefore a class may define a special method named
3662 \method{__init__()}, like this:
3664 \begin{verbatim}
3665 def __init__(self):
3666 self.data = []
3667 \end{verbatim}
3669 When a class defines an \method{__init__()} method, class
3670 instantiation automatically invokes \method{__init__()} for the
3671 newly-created class instance. So in this example, a new, initialized
3672 instance can be obtained by:
3674 \begin{verbatim}
3675 x = MyClass()
3676 \end{verbatim}
3678 Of course, the \method{__init__()} method may have arguments for
3679 greater flexibility. In that case, arguments given to the class
3680 instantiation operator are passed on to \method{__init__()}. For
3681 example,
3683 \begin{verbatim}
3684 >>> class Complex:
3685 ... def __init__(self, realpart, imagpart):
3686 ... self.r = realpart
3687 ... self.i = imagpart
3688 ...
3689 >>> x = Complex(3.0, -4.5)
3690 >>> x.r, x.i
3691 (3.0, -4.5)
3692 \end{verbatim}
3695 \subsection{Instance Objects \label{instanceObjects}}
3697 Now what can we do with instance objects? The only operations
3698 understood by instance objects are attribute references. There are
3699 two kinds of valid attribute names.
3701 The first I'll call \emph{data attributes}. These correspond to
3702 ``instance variables'' in Smalltalk, and to ``data members'' in
3703 \Cpp. Data attributes need not be declared; like local variables,
3704 they spring into existence when they are first assigned to. For
3705 example, if \code{x} is the instance of \class{MyClass} created above,
3706 the following piece of code will print the value \code{16}, without
3707 leaving a trace:
3709 \begin{verbatim}
3710 x.counter = 1
3711 while x.counter < 10:
3712 x.counter = x.counter * 2
3713 print x.counter
3714 del x.counter
3715 \end{verbatim}
3717 The second kind of attribute references understood by instance objects
3718 are \emph{methods}. A method is a function that ``belongs to'' an
3719 object. (In Python, the term method is not unique to class instances:
3720 other object types can have methods as well. For example, list objects have
3721 methods called append, insert, remove, sort, and so on. However,
3722 below, we'll use the term method exclusively to mean methods of class
3723 instance objects, unless explicitly stated otherwise.)
3725 Valid method names of an instance object depend on its class. By
3726 definition, all attributes of a class that are (user-defined) function
3727 objects define corresponding methods of its instances. So in our
3728 example, \code{x.f} is a valid method reference, since
3729 \code{MyClass.f} is a function, but \code{x.i} is not, since
3730 \code{MyClass.i} is not. But \code{x.f} is not the same thing as
3731 \code{MyClass.f} --- it is a \obindex{method}\emph{method object}, not
3732 a function object.
3735 \subsection{Method Objects \label{methodObjects}}
3737 Usually, a method is called immediately:
3739 \begin{verbatim}
3740 x.f()
3741 \end{verbatim}
3743 In our example, this will return the string \code{'hello world'}.
3744 However, it is not necessary to call a method right away:
3745 \code{x.f} is a method object, and can be stored away and called at a
3746 later time. For example:
3748 \begin{verbatim}
3749 xf = x.f
3750 while 1:
3751 print xf()
3752 \end{verbatim}
3754 will continue to print \samp{hello world} until the end of time.
3756 What exactly happens when a method is called? You may have noticed
3757 that \code{x.f()} was called without an argument above, even though
3758 the function definition for \method{f} specified an argument. What
3759 happened to the argument? Surely Python raises an exception when a
3760 function that requires an argument is called without any --- even if
3761 the argument isn't actually used...
3763 Actually, you may have guessed the answer: the special thing about
3764 methods is that the object is passed as the first argument of the
3765 function. In our example, the call \code{x.f()} is exactly equivalent
3766 to \code{MyClass.f(x)}. In general, calling a method with a list of
3767 \var{n} arguments is equivalent to calling the corresponding function
3768 with an argument list that is created by inserting the method's object
3769 before the first argument.
3771 If you still don't understand how methods work, a look at the
3772 implementation can perhaps clarify matters. When an instance
3773 attribute is referenced that isn't a data attribute, its class is
3774 searched. If the name denotes a valid class attribute that is a
3775 function object, a method object is created by packing (pointers to)
3776 the instance object and the function object just found together in an
3777 abstract object: this is the method object. When the method object is
3778 called with an argument list, it is unpacked again, a new argument
3779 list is constructed from the instance object and the original argument
3780 list, and the function object is called with this new argument list.
3783 \section{Random Remarks \label{remarks}}
3785 [These should perhaps be placed more carefully...]
3788 Data attributes override method attributes with the same name; to
3789 avoid accidental name conflicts, which may cause hard-to-find bugs in
3790 large programs, it is wise to use some kind of convention that
3791 minimizes the chance of conflicts. Possible conventions include
3792 capitalizing method names, prefixing data attribute names with a small
3793 unique string (perhaps just an underscore), or using verbs for methods
3794 and nouns for data attributes.
3797 Data attributes may be referenced by methods as well as by ordinary
3798 users (``clients'') of an object. In other words, classes are not
3799 usable to implement pure abstract data types. In fact, nothing in
3800 Python makes it possible to enforce data hiding --- it is all based
3801 upon convention. (On the other hand, the Python implementation,
3802 written in C, can completely hide implementation details and control
3803 access to an object if necessary; this can be used by extensions to
3804 Python written in C.)
3807 Clients should use data attributes with care --- clients may mess up
3808 invariants maintained by the methods by stamping on their data
3809 attributes. Note that clients may add data attributes of their own to
3810 an instance object without affecting the validity of the methods, as
3811 long as name conflicts are avoided --- again, a naming convention can
3812 save a lot of headaches here.
3815 There is no shorthand for referencing data attributes (or other
3816 methods!) from within methods. I find that this actually increases
3817 the readability of methods: there is no chance of confusing local
3818 variables and instance variables when glancing through a method.
3821 Conventionally, the first argument of methods is often called
3822 \code{self}. This is nothing more than a convention: the name
3823 \code{self} has absolutely no special meaning to Python. (Note,
3824 however, that by not following the convention your code may be less
3825 readable by other Python programmers, and it is also conceivable that
3826 a \emph{class browser} program be written which relies upon such a
3827 convention.)
3830 Any function object that is a class attribute defines a method for
3831 instances of that class. It is not necessary that the function
3832 definition is textually enclosed in the class definition: assigning a
3833 function object to a local variable in the class is also ok. For
3834 example:
3836 \begin{verbatim}
3837 # Function defined outside the class
3838 def f1(self, x, y):
3839 return min(x, x+y)
3841 class C:
3842 f = f1
3843 def g(self):
3844 return 'hello world'
3845 h = g
3846 \end{verbatim}
3848 Now \code{f}, \code{g} and \code{h} are all attributes of class
3849 \class{C} that refer to function objects, and consequently they are all
3850 methods of instances of \class{C} --- \code{h} being exactly equivalent
3851 to \code{g}. Note that this practice usually only serves to confuse
3852 the reader of a program.
3855 Methods may call other methods by using method attributes of the
3856 \code{self} argument:
3858 \begin{verbatim}
3859 class Bag:
3860 def __init__(self):
3861 self.data = []
3862 def add(self, x):
3863 self.data.append(x)
3864 def addtwice(self, x):
3865 self.add(x)
3866 self.add(x)
3867 \end{verbatim}
3869 Methods may reference global names in the same way as ordinary
3870 functions. The global scope associated with a method is the module
3871 containing the class definition. (The class itself is never used as a
3872 global scope!) While one rarely encounters a good reason for using
3873 global data in a method, there are many legitimate uses of the global
3874 scope: for one thing, functions and modules imported into the global
3875 scope can be used by methods, as well as functions and classes defined
3876 in it. Usually, the class containing the method is itself defined in
3877 this global scope, and in the next section we'll find some good
3878 reasons why a method would want to reference its own class!
3881 \section{Inheritance \label{inheritance}}
3883 Of course, a language feature would not be worthy of the name ``class''
3884 without supporting inheritance. The syntax for a derived class
3885 definition looks as follows:
3887 \begin{verbatim}
3888 class DerivedClassName(BaseClassName):
3889 <statement-1>
3893 <statement-N>
3894 \end{verbatim}
3896 The name \class{BaseClassName} must be defined in a scope containing
3897 the derived class definition. Instead of a base class name, an
3898 expression is also allowed. This is useful when the base class is
3899 defined in another module,
3901 \begin{verbatim}
3902 class DerivedClassName(modname.BaseClassName):
3903 \end{verbatim}
3905 Execution of a derived class definition proceeds the same as for a
3906 base class. When the class object is constructed, the base class is
3907 remembered. This is used for resolving attribute references: if a
3908 requested attribute is not found in the class, it is searched in the
3909 base class. This rule is applied recursively if the base class itself
3910 is derived from some other class.
3912 There's nothing special about instantiation of derived classes:
3913 \code{DerivedClassName()} creates a new instance of the class. Method
3914 references are resolved as follows: the corresponding class attribute
3915 is searched, descending down the chain of base classes if necessary,
3916 and the method reference is valid if this yields a function object.
3918 Derived classes may override methods of their base classes. Because
3919 methods have no special privileges when calling other methods of the
3920 same object, a method of a base class that calls another method
3921 defined in the same base class, may in fact end up calling a method of
3922 a derived class that overrides it. (For \Cpp{} programmers: all methods
3923 in Python are effectively \keyword{virtual}.)
3925 An overriding method in a derived class may in fact want to extend
3926 rather than simply replace the base class method of the same name.
3927 There is a simple way to call the base class method directly: just
3928 call \samp{BaseClassName.methodname(self, arguments)}. This is
3929 occasionally useful to clients as well. (Note that this only works if
3930 the base class is defined or imported directly in the global scope.)
3933 \subsection{Multiple Inheritance \label{multiple}}
3935 Python supports a limited form of multiple inheritance as well. A
3936 class definition with multiple base classes looks as follows:
3938 \begin{verbatim}
3939 class DerivedClassName(Base1, Base2, Base3):
3940 <statement-1>
3944 <statement-N>
3945 \end{verbatim}
3947 The only rule necessary to explain the semantics is the resolution
3948 rule used for class attribute references. This is depth-first,
3949 left-to-right. Thus, if an attribute is not found in
3950 \class{DerivedClassName}, it is searched in \class{Base1}, then
3951 (recursively) in the base classes of \class{Base1}, and only if it is
3952 not found there, it is searched in \class{Base2}, and so on.
3954 (To some people breadth first --- searching \class{Base2} and
3955 \class{Base3} before the base classes of \class{Base1} --- looks more
3956 natural. However, this would require you to know whether a particular
3957 attribute of \class{Base1} is actually defined in \class{Base1} or in
3958 one of its base classes before you can figure out the consequences of
3959 a name conflict with an attribute of \class{Base2}. The depth-first
3960 rule makes no differences between direct and inherited attributes of
3961 \class{Base1}.)
3963 It is clear that indiscriminate use of multiple inheritance is a
3964 maintenance nightmare, given the reliance in Python on conventions to
3965 avoid accidental name conflicts. A well-known problem with multiple
3966 inheritance is a class derived from two classes that happen to have a
3967 common base class. While it is easy enough to figure out what happens
3968 in this case (the instance will have a single copy of ``instance
3969 variables'' or data attributes used by the common base class), it is
3970 not clear that these semantics are in any way useful.
3973 \section{Private Variables \label{private}}
3975 There is limited support for class-private
3976 identifiers. Any identifier of the form \code{__spam} (at least two
3977 leading underscores, at most one trailing underscore) is now textually
3978 replaced with \code{_classname__spam}, where \code{classname} is the
3979 current class name with leading underscore(s) stripped. This mangling
3980 is done without regard of the syntactic position of the identifier, so
3981 it can be used to define class-private instance and class variables,
3982 methods, as well as globals, and even to store instance variables
3983 private to this class on instances of \emph{other} classes. Truncation
3984 may occur when the mangled name would be longer than 255 characters.
3985 Outside classes, or when the class name consists of only underscores,
3986 no mangling occurs.
3988 Name mangling is intended to give classes an easy way to define
3989 ``private'' instance variables and methods, without having to worry
3990 about instance variables defined by derived classes, or mucking with
3991 instance variables by code outside the class. Note that the mangling
3992 rules are designed mostly to avoid accidents; it still is possible for
3993 a determined soul to access or modify a variable that is considered
3994 private. This can even be useful in special circumstances, such as in
3995 the debugger, and that's one reason why this loophole is not closed.
3996 (Buglet: derivation of a class with the same name as the base class
3997 makes use of private variables of the base class possible.)
3999 Notice that code passed to \code{exec}, \code{eval()} or
4000 \code{evalfile()} does not consider the classname of the invoking
4001 class to be the current class; this is similar to the effect of the
4002 \code{global} statement, the effect of which is likewise restricted to
4003 code that is byte-compiled together. The same restriction applies to
4004 \code{getattr()}, \code{setattr()} and \code{delattr()}, as well as
4005 when referencing \code{__dict__} directly.
4007 Here's an example of a class that implements its own
4008 \method{__getattr__()} and \method{__setattr__()} methods and stores
4009 all attributes in a private variable, in a way that works in all
4010 versions of Python, including those available before this feature was
4011 added:
4013 \begin{verbatim}
4014 class VirtualAttributes:
4015 __vdict = None
4016 __vdict_name = locals().keys()[0]
4018 def __init__(self):
4019 self.__dict__[self.__vdict_name] = {}
4021 def __getattr__(self, name):
4022 return self.__vdict[name]
4024 def __setattr__(self, name, value):
4025 self.__vdict[name] = value
4026 \end{verbatim}
4029 \section{Odds and Ends \label{odds}}
4031 Sometimes it is useful to have a data type similar to the Pascal
4032 ``record'' or C ``struct'', bundling together a couple of named data
4033 items. An empty class definition will do nicely:
4035 \begin{verbatim}
4036 class Employee:
4037 pass
4039 john = Employee() # Create an empty employee record
4041 # Fill the fields of the record
4042 john.name = 'John Doe'
4043 john.dept = 'computer lab'
4044 john.salary = 1000
4045 \end{verbatim}
4047 A piece of Python code that expects a particular abstract data type
4048 can often be passed a class that emulates the methods of that data
4049 type instead. For instance, if you have a function that formats some
4050 data from a file object, you can define a class with methods
4051 \method{read()} and \method{readline()} that gets the data from a string
4052 buffer instead, and pass it as an argument.% (Unfortunately, this
4053 %technique has its limitations: a class can't define operations that
4054 %are accessed by special syntax such as sequence subscripting or
4055 %arithmetic operators, and assigning such a ``pseudo-file'' to
4056 %\code{sys.stdin} will not cause the interpreter to read further input
4057 %from it.)
4060 Instance method objects have attributes, too: \code{m.im_self} is the
4061 object of which the method is an instance, and \code{m.im_func} is the
4062 function object corresponding to the method.
4064 \subsection{Exceptions Can Be Classes \label{exceptionClasses}}
4066 User-defined exceptions are no longer limited to being string objects
4067 --- they can be identified by classes as well. Using this mechanism it
4068 is possible to create extensible hierarchies of exceptions.
4070 There are two new valid (semantic) forms for the raise statement:
4072 \begin{verbatim}
4073 raise Class, instance
4075 raise instance
4076 \end{verbatim}
4078 In the first form, \code{instance} must be an instance of
4079 \class{Class} or of a class derived from it. The second form is a
4080 shorthand for:
4082 \begin{verbatim}
4083 raise instance.__class__, instance
4084 \end{verbatim}
4086 An except clause may list classes as well as string objects. A class
4087 in an except clause is compatible with an exception if it is the same
4088 class or a base class thereof (but not the other way around --- an
4089 except clause listing a derived class is not compatible with a base
4090 class). For example, the following code will print B, C, D in that
4091 order:
4093 \begin{verbatim}
4094 class B:
4095 pass
4096 class C(B):
4097 pass
4098 class D(C):
4099 pass
4101 for c in [B, C, D]:
4102 try:
4103 raise c()
4104 except D:
4105 print "D"
4106 except C:
4107 print "C"
4108 except B:
4109 print "B"
4110 \end{verbatim}
4112 Note that if the except clauses were reversed (with
4113 \samp{except B} first), it would have printed B, B, B --- the first
4114 matching except clause is triggered.
4116 When an error message is printed for an unhandled exception which is a
4117 class, the class name is printed, then a colon and a space, and
4118 finally the instance converted to a string using the built-in function
4119 \function{str()}.
4122 \chapter{What Now? \label{whatNow}}
4124 Reading this tutorial has probably reinforced your interest in using
4125 Python --- you should be eager to apply Python to solve your
4126 real-world problems. Now what should you do?
4128 You should read, or at least page through, the
4129 \citetitle[../lib/lib.html]{Python Library Reference},
4130 which gives complete (though terse) reference material about types,
4131 functions, and modules that can save you a lot of time when writing
4132 Python programs. The standard Python distribution includes a
4133 \emph{lot} of code in both C and Python; there are modules to read
4134 \UNIX{} mailboxes, retrieve documents via HTTP, generate random
4135 numbers, parse command-line options, write CGI programs, compress
4136 data, and a lot more; skimming through the Library Reference will give
4137 you an idea of what's available.
4139 The major Python Web site is \url{http://www.python.org/}; it contains
4140 code, documentation, and pointers to Python-related pages around the
4141 Web. This Web site is mirrored in various places around the
4142 world, such as Europe, Japan, and Australia; a mirror may be faster
4143 than the main site, depending on your geographical location. A more
4144 informal site is \url{http://starship.python.net/}, which contains a
4145 bunch of Python-related personal home pages; many people have
4146 downloadable software there.
4148 For Python-related questions and problem reports, you can post to the
4149 newsgroup \newsgroup{comp.lang.python}, or send them to the mailing
4150 list at \email{python-list@python.org}. The newsgroup and mailing list
4151 are gatewayed, so messages posted to one will automatically be
4152 forwarded to the other. There are around 120 postings a day,
4153 % Postings figure based on average of last six months activity as
4154 % reported by www.egroups.com; Jan. 2000 - June 2000: 21272 msgs / 182
4155 % days = 116.9 msgs / day and steadily increasing.
4156 asking (and answering) questions, suggesting new features, and
4157 announcing new modules. Before posting, be sure to check the list of
4158 Frequently Asked Questions (also called the FAQ), at
4159 \url{http://www.python.org/doc/FAQ.html}, or look for it in the
4160 \file{Misc/} directory of the Python source distribution. Mailing
4161 list archives are available at \url{http://www.python.org/pipermail/}.
4162 The FAQ answers many of the questions that come up again and again,
4163 and may already contain the solution for your problem.
4166 \appendix
4168 \chapter{Interactive Input Editing and History Substitution
4169 \label{interacting}}
4171 Some versions of the Python interpreter support editing of the current
4172 input line and history substitution, similar to facilities found in
4173 the Korn shell and the GNU Bash shell. This is implemented using the
4174 \emph{GNU Readline} library, which supports Emacs-style and vi-style
4175 editing. This library has its own documentation which I won't
4176 duplicate here; however, the basics are easily explained. The
4177 interactive editing and history described here are optionally
4178 available in the \UNIX{} and CygWin versions of the interpreter.
4180 This chapter does \emph{not} document the editing facilities of Mark
4181 Hammond's PythonWin package or the Tk-based environment, IDLE,
4182 distributed with Python. The command line history recall which
4183 operates within DOS boxes on NT and some other DOS and Windows flavors
4184 is yet another beast.
4186 \section{Line Editing \label{lineEditing}}
4188 If supported, input line editing is active whenever the interpreter
4189 prints a primary or secondary prompt. The current line can be edited
4190 using the conventional Emacs control characters. The most important
4191 of these are: \kbd{C-A} (Control-A) moves the cursor to the beginning
4192 of the line, \kbd{C-E} to the end, \kbd{C-B} moves it one position to
4193 the left, \kbd{C-F} to the right. Backspace erases the character to
4194 the left of the cursor, \kbd{C-D} the character to its right.
4195 \kbd{C-K} kills (erases) the rest of the line to the right of the
4196 cursor, \kbd{C-Y} yanks back the last killed string.
4197 \kbd{C-underscore} undoes the last change you made; it can be repeated
4198 for cumulative effect.
4200 \section{History Substitution \label{history}}
4202 History substitution works as follows. All non-empty input lines
4203 issued are saved in a history buffer, and when a new prompt is given
4204 you are positioned on a new line at the bottom of this buffer.
4205 \kbd{C-P} moves one line up (back) in the history buffer,
4206 \kbd{C-N} moves one down. Any line in the history buffer can be
4207 edited; an asterisk appears in front of the prompt to mark a line as
4208 modified. Pressing the \kbd{Return} key passes the current line to
4209 the interpreter. \kbd{C-R} starts an incremental reverse search;
4210 \kbd{C-S} starts a forward search.
4212 \section{Key Bindings \label{keyBindings}}
4214 The key bindings and some other parameters of the Readline library can
4215 be customized by placing commands in an initialization file called
4216 \file{\~{}/.inputrc}. Key bindings have the form
4218 \begin{verbatim}
4219 key-name: function-name
4220 \end{verbatim}
4224 \begin{verbatim}
4225 "string": function-name
4226 \end{verbatim}
4228 and options can be set with
4230 \begin{verbatim}
4231 set option-name value
4232 \end{verbatim}
4234 For example:
4236 \begin{verbatim}
4237 # I prefer vi-style editing:
4238 set editing-mode vi
4240 # Edit using a single line:
4241 set horizontal-scroll-mode On
4243 # Rebind some keys:
4244 Meta-h: backward-kill-word
4245 "\C-u": universal-argument
4246 "\C-x\C-r": re-read-init-file
4247 \end{verbatim}
4249 Note that the default binding for \kbd{Tab} in Python is to insert a
4250 \kbd{Tab} character instead of Readline's default filename completion
4251 function. If you insist, you can override this by putting
4253 \begin{verbatim}
4254 Tab: complete
4255 \end{verbatim}
4257 in your \file{\~{}/.inputrc}. (Of course, this makes it harder to
4258 type indented continuation lines.)
4260 Automatic completion of variable and module names is optionally
4261 available. To enable it in the interpreter's interactive mode, add
4262 the following to your startup file:\footnote{
4263 Python will execute the contents of a file identified by the
4264 \envvar{PYTHONSTARTUP} environment variable when you start an
4265 interactive interpreter.}
4266 \refstmodindex{rlcompleter}\refbimodindex{readline}
4268 \begin{verbatim}
4269 import rlcompleter, readline
4270 readline.parse_and_bind('tab: complete')
4271 \end{verbatim}
4273 This binds the \kbd{Tab} key to the completion function, so hitting
4274 the \kbd{Tab} key twice suggests completions; it looks at Python
4275 statement names, the current local variables, and the available module
4276 names. For dotted expressions such as \code{string.a}, it will
4277 evaluate the the expression up to the final \character{.} and then
4278 suggest completions from the attributes of the resulting object. Note
4279 that this may execute application-defined code if an object with a
4280 \method{__getattr__()} method is part of the expression.
4282 A more capable startup file might look like this example. Note that
4283 this deletes the names it creates once they are no longer needed; this
4284 is done since the startup file is executed in the same namespace as
4285 the interactive commands, and removing the names avoids creating side
4286 effects in the interactive environments. You may find it convenient
4287 to keep some of the imported modules, such as \module{os}, which turn
4288 out to be needed in most sessions with the interpreter.
4290 \begin{verbatim}
4291 # Add auto-completion and a stored history file of commands to your Python
4292 # interactive interpreter. Requires Python 2.0+, readline. Autocomplete is
4293 # bound to the Esc key by default (you can change it - see readline docs).
4295 # Store the file in ~/.pystartup, and set an environment variable to point
4296 # to it, e.g. "export PYTHONSTARTUP=/max/home/itamar/.pystartup" in bash.
4298 # Note that PYTHONSTARTUP does *not* expand "~", so you have to put in the
4299 # full path to your home directory.
4301 import atexit
4302 import os
4303 import readline
4304 import rlcompleter
4306 historyPath = os.path.expanduser("~/.pyhistory")
4308 def save_history(historyPath=historyPath):
4309 import readline
4310 readline.write_history_file(historyPath)
4312 if os.path.exists(historyPath):
4313 readline.read_history_file(historyPath)
4315 atexit.register(save_history)
4316 del os, atexit, readline, rlcompleter, save_history, historyPath
4317 \end{verbatim}
4320 \section{Commentary \label{commentary}}
4322 This facility is an enormous step forward compared to earlier versions
4323 of the interpreter; however, some wishes are left: It would be nice if
4324 the proper indentation were suggested on continuation lines (the
4325 parser knows if an indent token is required next). The completion
4326 mechanism might use the interpreter's symbol table. A command to
4327 check (or even suggest) matching parentheses, quotes, etc., would also
4328 be useful.
4331 \chapter{Floating Point Arithmetic: Issues and Limitations
4332 \label{fp-issues}}
4333 \sectionauthor{Tim Peters}{tim.one@home.com}
4335 Floating-point numbers are represented in computer hardware as
4336 base 2 (binary) fractions. For example, the decimal fraction
4338 \begin{verbatim}
4339 0.125
4340 \end{verbatim}
4342 has value 1/10 + 2/100 + 5/1000, and in the same way the binary fraction
4344 \begin{verbatim}
4345 0.001
4346 \end{verbatim}
4348 has value 0/2 + 0/4 + 1/8. These two fractions have identical values,
4349 the only real difference being that the first is written in base 10
4350 fractional notation, and the second in base 2.
4352 Unfortunately, most decimal fractions cannot be represented exactly as
4353 binary fractions. A consequence is that, in general, the decimal
4354 floating-point numbers you enter are only approximated by the binary
4355 floating-point numbers actually stored in the machine.
4357 The problem is easier to understand at first in base 10. Consider the
4358 fraction 1/3. You can approximate that as a base 10 fraction:
4360 \begin{verbatim}
4362 \end{verbatim}
4364 or, better,
4366 \begin{verbatim}
4367 0.33
4368 \end{verbatim}
4370 or, better,
4372 \begin{verbatim}
4373 0.333
4374 \end{verbatim}
4376 and so on. No matter how many digits you're willing to write down, the
4377 result will never be exactly 1/3, but will be an increasingly better
4378 approximation to 1/3.
4380 In the same way, no matter how many base 2 digits you're willing to
4381 use, the decimal value 0.1 cannot be represented exactly as a base 2
4382 fraction. In base 2, 1/10 is the infinitely repeating fraction
4384 \begin{verbatim}
4385 0.0001100110011001100110011001100110011001100110011...
4386 \end{verbatim}
4388 Stop at any finite number of bits, and you get an approximation. This
4389 is why you see things like:
4391 \begin{verbatim}
4392 >>> 0.1
4393 0.10000000000000001
4394 \end{verbatim}
4396 On most machines today, that is what you'll see if you enter 0.1 at
4397 a Python prompt. You may not, though, because the number of bits
4398 used by the hardware to store floating-point values can vary across
4399 machines, and Python only prints a decimal approximation to the true
4400 decimal value of the binary approximation stored by the machine. On
4401 most machines, if Python were to print the true decimal value of
4402 the binary approximation stored for 0.1, it would have to display
4404 \begin{verbatim}
4405 >>> 0.1
4406 0.1000000000000000055511151231257827021181583404541015625
4407 \end{verbatim}
4409 instead! The Python prompt (implicitly) uses the builtin
4410 \function{repr()} function to obtain a string version of everything it
4411 displays. For floats, \code{repr(\var{float})} rounds the true
4412 decimal value to 17 significant digits, giving
4414 \begin{verbatim}
4415 0.10000000000000001
4416 \end{verbatim}
4418 \code{repr(\var{float})} produces 17 significant digits because it
4419 turns out that's enough (on most machines) so that
4420 \code{eval(repr(\var{x})) == \var{x}} exactly for all finite floats
4421 \var{x}, but rounding to 16 digits is not enough to make that true.
4423 Note that this is in the very nature of binary floating-point: this is
4424 not a bug in Python, it is not a bug in your code either, and you'll
4425 see the same kind of thing in all languages that support your
4426 hardware's floating-point arithmetic (although some languages may
4427 not \emph{display} the difference by default, or in all output modes).
4429 Python's builtin \function{str()} function produces only 12
4430 significant digits, and you may wish to use that instead. It's
4431 unusual for \code{eval(str(\var{x}))} to reproduce \var{x}, but the
4432 output may be more pleasant to look at:
4434 \begin{verbatim}
4435 >>> print str(0.1)
4437 \end{verbatim}
4439 It's important to realize that this is, in a real sense, an illusion:
4440 the value in the machine is not exactly 1/10, you're simply rounding
4441 the \emph{display} of the true machine value.
4443 Other surprises follow from this one. For example, after seeing
4445 \begin{verbatim}
4446 >>> 0.1
4447 0.10000000000000001
4448 \end{verbatim}
4450 you may be tempted to use the \function{round()} function to chop it
4451 back to the single digit you expect. But that makes no difference:
4453 \begin{verbatim}
4454 >>> round(0.1, 1)
4455 0.10000000000000001
4456 \end{verbatim}
4458 The problem is that the binary floating-point value stored for "0.1"
4459 was already the best possible binary approximation to 1/10, so trying
4460 to round it again can't make it better: it was already as good as it
4461 gets.
4463 Another consequence is that since 0.1 is not exactly 1/10, adding 0.1
4464 to itself 10 times may not yield exactly 1.0, either:
4466 \begin{verbatim}
4467 >>> sum = 0.0
4468 >>> for i in range(10):
4469 ... sum += 0.1
4471 >>> sum
4472 0.99999999999999989
4473 \end{verbatim}
4475 Binary floating-point arithmetic holds many surprises like this. The
4476 problem with "0.1" is explained in precise detail below, in the
4477 "Representation Error" section. See
4478 \citetitle[http://www.lahey.com/float.htm]{The Perils of Floating
4479 Point} for a more complete account of other common surprises.
4481 As that says near the end, ``there are no easy answers.'' Still,
4482 don't be unduly wary of floating-point! The errors in Python float
4483 operations are inherited from the floating-point hardware, and on most
4484 machines are on the order of no more than 1 part in 2**53 per
4485 operation. That's more than adequate for most tasks, but you do need
4486 to keep in mind that it's not decimal arithmetic, and that every float
4487 operation can suffer a new rounding error.
4489 While pathological cases do exist, for most casual use of
4490 floating-point arithmetic you'll see the result you expect in the end
4491 if you simply round the display of your final results to the number of
4492 decimal digits you expect. \function{str()} usually suffices, and for
4493 finer control see the discussion of Pythons's \code{\%} format
4494 operator: the \code{\%g}, \code{\%f} and \code{\%e} format codes
4495 supply flexible and easy ways to round float results for display.
4498 \section{Representation Error
4499 \label{fp-error}}
4501 This section explains the ``0.1'' example in detail, and shows how
4502 you can perform an exact analysis of cases like this yourself. Basic
4503 familiarity with binary floating-point representation is assumed.
4505 \dfn{Representation error} refers to that some (most, actually)
4506 decimal fractions cannot be represented exactly as binary (base 2)
4507 fractions. This is the chief reason why Python (or Perl, C, \Cpp,
4508 Java, Fortran, and many others) often won't display the exact decimal
4509 number you expect:
4511 \begin{verbatim}
4512 >>> 0.1
4513 0.10000000000000001
4514 \end{verbatim}
4516 Why is that? 1/10 is not exactly representable as a binary fraction.
4517 Almost all machines today (November 2000) use IEEE-754 floating point
4518 arithmetic, and almost all platforms map Python floats to IEEE-754
4519 "double precision". 754 doubles contain 53 bits of precision, so on
4520 input the computer strives to convert 0.1 to the closest fraction it can
4521 of the form \var{J}/2**\var{N} where \var{J} is an integer containing
4522 exactly 53 bits. Rewriting
4524 \begin{verbatim}
4525 1 / 10 ~= J / (2**N)
4526 \end{verbatim}
4530 \begin{verbatim}
4531 J ~= 2**N / 10
4532 \end{verbatim}
4534 and recalling that \var{J} has exactly 53 bits (is \code{>= 2**52} but
4535 \code{< 2**53}), the best value for \var{N} is 56:
4537 \begin{verbatim}
4538 >>> 2L**52
4539 4503599627370496L
4540 >>> 2L**53
4541 9007199254740992L
4542 >>> 2L**56/10
4543 7205759403792793L
4544 \end{verbatim}
4546 That is, 56 is the only value for \var{N} that leaves \var{J} with
4547 exactly 53 bits. The best possible value for \var{J} is then that
4548 quotient rounded:
4550 \begin{verbatim}
4551 >>> q, r = divmod(2L**56, 10)
4552 >>> r
4554 \end{verbatim}
4556 Since the remainder is more than half of 10, the best approximation is
4557 obtained by rounding up:
4559 \begin{verbatim}
4560 >>> q+1
4561 7205759403792794L
4562 \end{verbatim}
4564 Therefore the best possible approximation to 1/10 in 754 double
4565 precision is that over 2**56, or
4567 \begin{verbatim}
4568 7205759403792794 / 72057594037927936
4569 \end{verbatim}
4571 Note that since we rounded up, this is actually a little bit larger than
4572 1/10; if we had not rounded up, the quotient would have been a little
4573 bit smaller than 1/10. But in no case can it be \emph{exactly} 1/10!
4575 So the computer never ``sees'' 1/10: what it sees is the exact
4576 fraction given above, the best 754 double approximation it can get:
4578 \begin{verbatim}
4579 >>> .1 * 2L**56
4580 7205759403792794.0
4581 \end{verbatim}
4583 If we multiply that fraction by 10**30, we can see the (truncated)
4584 value of its 30 most significant decimal digits:
4586 \begin{verbatim}
4587 >>> 7205759403792794L * 10L**30 / 2L**56
4588 100000000000000005551115123125L
4589 \end{verbatim}
4591 meaning that the exact number stored in the computer is approximately
4592 equal to the decimal value 0.100000000000000005551115123125. Rounding
4593 that to 17 significant digits gives the 0.10000000000000001 that Python
4594 displays (well, will display on any 754-conforming platform that does
4595 best-possible input and output conversions in its C library --- yours may
4596 not!).
4598 \chapter{History and License}
4599 \input{license}
4601 \end{document}