1 \section{\module{turtle
} ---
2 Turtle graphics for Tk
}
4 \declaremodule{standard
}{turtle
}
6 \moduleauthor{Guido van Rossum
}{guido@python.org
}
7 \modulesynopsis{An environment for turtle graphics.
}
9 \sectionauthor{Moshe Zadka
}{mzadka@geocities.com
}
12 The
\module{turtle
} module provides turtle graphics primitives, in both an
13 object-oriented and procedure-oriented ways. Because it uses
\module{Tkinter
}
14 for the underlying graphics, it needs a version of python installed with
17 The procedural interface uses a pen and a canvas which are automagically
18 created when any of the functions are called.
20 The
\module{turtle
} module defines the following functions:
22 \begin{funcdesc
}{degrees
}{}
23 Set angle measurement units to degrees.
26 \begin{funcdesc
}{radians
}{}
27 Set angle measurement units to radians.
30 \begin{funcdesc
}{reset
}{}
31 Clear the screen, re-center the pen, and set variables to the default
35 \begin{funcdesc
}{clear
}{}
39 \begin{funcdesc
}{tracer
}{flag
}
40 Set tracing on/off (according to whether flag is true or not). Tracing
41 means line are drawn more slowly, with an animation of an arrow along the
45 \begin{funcdesc
}{forward
}{distance
}
46 Go forward
\var{distance
} steps.
49 \begin{funcdesc
}{backward
}{distance
}
50 Go backward
\var{distance
} steps.
53 \begin{funcdesc
}{left
}{angle
}
54 Turn left
\var{angle
} units. Units are by default degrees, but can be
55 set via the
\function{degrees()
} and
\function{radians()
} functions.
58 \begin{funcdesc
}{right
}{angle
}
59 Turn right
\var{angle
} units. Units are by default degrees, but can be
60 set via the
\function{degrees()
} and
\function{radians()
} functions.
63 \begin{funcdesc
}{up
}{}
64 Move the pen up --- stop drawing.
67 \begin{funcdesc
}{down
}{}
68 Move the pen up --- draw when moving.
71 \begin{funcdesc
}{width
}{width
}
72 Set the line width to
\var{width
}.
75 \begin{funcdesc
}{color}{s
}
76 Set the
color by giving a Tk
color string.
79 \begin{funcdesc
}{color}{(r, g, b)
}
80 Set the
color by giving a RGB tuple, each between
0 and
1.
83 \begin{funcdesc
}{color}{r, g, b
}
84 Set the
color by giving the RGB components, each between
0 and
1.
87 \begin{funcdesc
}{write
}{text
\optional{, move
}}
88 Write
\var{text
} at the current pen position. If
\var{move
} is true,
89 the pen is moved to the bottom-right corner of the text. By default,
93 \begin{funcdesc
}{fill
}{flag
}
94 The complete specifications are rather complex, but the recommended
95 usage is: call
\code{fill(
1)
} before drawing a path you want to fill,
96 and call
\code{fill(
0)
} when you finish to draw the path.
99 \begin{funcdesc
}{circle
}{radius
\optional{, extent
}}
100 Draw a circle with radius
\var{radius
} whose center-point is where the
101 pen would be if a
\code{forward(
\var{radius
})
} were
102 called.
\var{extent
} determines which part of a circle is drawn: if
103 not given it defaults to a full circle.
105 If
\var{extent
} is not a full circle, one endpoint of the arc is the
106 current pen position. The arc is drawn in a counter clockwise
107 direction if
\var{radius
} is positive, otherwise in a clockwise
111 \begin{funcdesc
}{goto
}{x, y
}
112 Go to co-ordinates (
\var{x
},
\var{y
}).
115 \begin{funcdesc
}{goto
}{(x, y)
}
116 Go to co-ordinates (
\var{x
},
\var{y
}) (specified as a tuple instead of
120 This module also does
\code{from math import *
}, so see the
121 documentation for the
\refmodule{math
} module for additional constants
122 and functions useful for turtle graphics.
124 \begin{funcdesc
}{demo
}{}
125 Exercise the module a bit.
128 \begin{excdesc
}{Error
}
129 Exception raised on any error caught by this module.
132 For examples, see the code of the
\function{demo()
} function.
134 This module defines the following classes:
136 \begin{classdesc
}{Pen
}{}
137 Define a pen. All above functions can be called as a methods on the given
138 pen. The constructor automatically creates a canvas do be drawn on.
141 \begin{classdesc
}{RawPen
}{canvas
}
142 Define a pen which draws on a canvas
\var{canvas
}. This is useful if
143 you want to use the module to create graphics in a ``real'' program.
146 \subsection{Pen and RawPen Objects
\label{pen-rawpen-objects
}}
148 \class{Pen
} and
\class{RawPen
} objects have all the global functions
149 described above, except for
\function{demo()
} as methods, which
150 manipulate the given pen.
152 The only method which is more powerful as a method is
153 \function{degrees()
}.
155 \begin{methoddesc
}{degrees
}{\optional{fullcircle
}}
156 \var{fullcircle
} is by default
360. This can cause the pen to have any
157 angular units whatever: give
\var{fullcircle
} 2*$
\pi$ for radians, or