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1 \section{\module{turtle} ---
2 Turtle graphics for Tk}
4 \declaremodule{standard}{turtle}
5 \platform{Tk}
6 \moduleauthor{Guido van Rossum}{guido@python.org}
7 \modulesynopsis{An environment for turtle graphics.}
9 \sectionauthor{Moshe Zadka}{moshez@zadka.site.co.il}
12 The \module{turtle} module provides turtle graphics primitives, in both an
13 object-oriented and procedure-oriented ways. Because it uses \module{Tkinter}
14 for the underlying graphics, it needs a version of python installed with
15 Tk support.
17 The procedural interface uses a pen and a canvas which are automagically
18 created when any of the functions are called.
20 The \module{turtle} module defines the following functions:
22 \begin{funcdesc}{degrees}{}
23 Set angle measurement units to degrees.
24 \end{funcdesc}
26 \begin{funcdesc}{radians}{}
27 Set angle measurement units to radians.
28 \end{funcdesc}
30 \begin{funcdesc}{reset}{}
31 Clear the screen, re-center the pen, and set variables to the default
32 values.
33 \end{funcdesc}
35 \begin{funcdesc}{clear}{}
36 Clear the screen.
37 \end{funcdesc}
39 \begin{funcdesc}{tracer}{flag}
40 Set tracing on/off (according to whether flag is true or not). Tracing
41 means line are drawn more slowly, with an animation of an arrow along the
42 line.
43 \end{funcdesc}
45 \begin{funcdesc}{forward}{distance}
46 Go forward \var{distance} steps.
47 \end{funcdesc}
49 \begin{funcdesc}{backward}{distance}
50 Go backward \var{distance} steps.
51 \end{funcdesc}
53 \begin{funcdesc}{left}{angle}
54 Turn left \var{angle} units. Units are by default degrees, but can be
55 set via the \function{degrees()} and \function{radians()} functions.
56 \end{funcdesc}
58 \begin{funcdesc}{right}{angle}
59 Turn right \var{angle} units. Units are by default degrees, but can be
60 set via the \function{degrees()} and \function{radians()} functions.
61 \end{funcdesc}
63 \begin{funcdesc}{up}{}
64 Move the pen up --- stop drawing.
65 \end{funcdesc}
67 \begin{funcdesc}{down}{}
68 Move the pen down --- draw when moving.
69 \end{funcdesc}
71 \begin{funcdesc}{width}{width}
72 Set the line width to \var{width}.
73 \end{funcdesc}
75 \begin{funcdesc}{color}{s}
76 \funclineni{color}{(r, g, b)}
77 \funclineni{color}{r, g, b}
78 Set the pen color. In the first form, the color is specified as a
79 Tk color specification as a string. The second form specifies the
80 color as a tuple of the RGB values, each in the range [0..1]. For the
81 third form, the color is specified giving the RGB values as three
82 separate parameters (each in the range [0..1]).
83 \end{funcdesc}
85 \begin{funcdesc}{write}{text\optional{, move}}
86 Write \var{text} at the current pen position. If \var{move} is true,
87 the pen is moved to the bottom-right corner of the text. By default,
88 \var{move} is false.
89 \end{funcdesc}
91 \begin{funcdesc}{fill}{flag}
92 The complete specifications are rather complex, but the recommended
93 usage is: call \code{fill(1)} before drawing a path you want to fill,
94 and call \code{fill(0)} when you finish to draw the path.
95 \end{funcdesc}
97 \begin{funcdesc}{circle}{radius\optional{, extent}}
98 Draw a circle with radius \var{radius} whose center-point is
99 \var{radius} units left of the turtle.
100 \var{extent} determines which part of a circle is drawn: if
101 not given it defaults to a full circle.
103 If \var{extent} is not a full circle, one endpoint of the arc is the
104 current pen position. The arc is drawn in a counter clockwise
105 direction if \var{radius} is positive, otherwise in a clockwise
106 direction. In the process, the direction of the turtle is changed
107 by the amount of the \var{extent}.
108 \end{funcdesc}
110 \begin{funcdesc}{goto}{x, y}
111 \funclineni{goto}{(x, y)}
112 Go to co-ordinates \var{x}, \var{y}. The co-ordinates may be
113 specified either as two separate arguments or as a 2-tuple.
114 \end{funcdesc}
116 This module also does \code{from math import *}, so see the
117 documentation for the \refmodule{math} module for additional constants
118 and functions useful for turtle graphics.
120 \begin{funcdesc}{demo}{}
121 Exercise the module a bit.
122 \end{funcdesc}
124 \begin{excdesc}{Error}
125 Exception raised on any error caught by this module.
126 \end{excdesc}
128 For examples, see the code of the \function{demo()} function.
130 This module defines the following classes:
132 \begin{classdesc}{Pen}{}
133 Define a pen. All above functions can be called as a methods on the given
134 pen. The constructor automatically creates a canvas do be drawn on.
135 \end{classdesc}
137 \begin{classdesc}{RawPen}{canvas}
138 Define a pen which draws on a canvas \var{canvas}. This is useful if
139 you want to use the module to create graphics in a ``real'' program.
140 \end{classdesc}
142 \subsection{Pen and RawPen Objects \label{pen-rawpen-objects}}
144 \class{Pen} and \class{RawPen} objects have all the global functions
145 described above, except for \function{demo()} as methods, which
146 manipulate the given pen.
148 The only method which is more powerful as a method is
149 \function{degrees()}.
151 \begin{methoddesc}{degrees}{\optional{fullcircle}}
152 \var{fullcircle} is by default 360. This can cause the pen to have any
153 angular units whatever: give \var{fullcircle} 2*$\pi$ for radians, or
154 400 for gradians.
155 \end{methoddesc}