1 <HTML><HEAD><TITLE>Using python to create Macintosh applications, part two
</TITLE></HEAD>
3 <H1>Using python to create Macintosh applications, part two
</H1>
6 In this document we rewrite the application of the
<A
7 HREF=
"example1.html">previous example
</A> to use modeless dialogs. We
8 will use an application framework, and we will have a look at creating
9 applets, standalone applications written in Python.
<A
10 HREF=
"example2/InterslipControl-2.py">Source
</A> and resource file (in
11 binary and
<A HREF=
"example2/InterslipControl-2.rsrc.hqx">BinHex
</A>
12 form for downloading) are available in the folder
<A
13 HREF=
"example2">example2
</A>.
<p>
15 Again, we start with ResEdit to create our dialogs. Not only do we
16 want a main dialog this time but also an
"About" dialog, and we
17 provide the
<A NAME=
"bundle">BNDL resource
</A> and related stuff that
18 an application cannot be without. (Actually, a python applet can be
19 without,
<A HREF=
"#no-bundle">see below
</A>).
"Inside Mac" or various
20 books on macintosh programming will help here. Also, you can refer to
21 the resource files provided in the Python source distribution for some
22 of the python-specific points of BNDL programming: the
23 "appletbundle.rsrc" file is what is used for creating applets if you
24 don't provide your own resource file.
<p>
26 Let's have a look at InterslipControl-
2.rsrc, our resource file. First
27 off, there's the standard BNDL combo. I've picked 'PYTi' as signature
28 for the application. I tend to pick PYT plus one lower-case letter for
29 my signatures. The finder gets confused if you have two applications
30 with the same signature. This may be due to some incorrectness on the
31 side of
"BuildApplet", I am not sure. There is one case when you
32 definitely need a unique signature: when you create an applet that has
33 its own data files and you want the user to be able to start your
34 applet by double-clicking one of the datafiles.
<p>
36 There's little to tell about the BNDL stuff: I basically copied the
37 generic Python applet icons and pasted in the symbol for
38 InterSLIP. The two dialogs are equally unexciting: dialog
512 is our
39 main window which has four static text fields (two of which we will be
40 modifying during runtime, to show the status of the connection) and
41 two buttons
"connect" and
"disconnect". The
"quit" and
"update status"
42 buttons have disappeared, because they are handled by a menu choice
43 and automatically, respectively.
<p>
45 <H2>A modeless dialog application using FrameWork
</H2>
47 On to the source code in
<A
48 HREF=
"example2/InterslipControl-2.py">InterslipControl-
2.py
</A>. The
49 start is similar to our previous example program
<A
50 HREF=
"example1/InterslipControl-1.py">InterSlipControl-
1.py
</A>, with
51 one extra module being imported. To make life more simple we will use
52 the
<CODE>FrameWork
</CODE> module, a nifty piece of code that handles
53 all the gory mac details of event loop programming, menubar
54 installation and all the other code that is the same for every mac
55 program in the world. Like most standard modules, FrameWork will run
56 some sample test code when you invoke it as a main program, so try it
57 now. It will create a menu bar with an Apple menu with the about box
58 and a
"File" menu with some pythonesque choices (which do nothing
59 interesting, by the way) and a
"Quit" command that works.
<p>
62 If you have not used
<code>FrameWork
</code> before you may want to
63 first take a look at the
<A HREF=
"textedit.html">Pathetic EDitor
</A>
64 example, which builds a minimal text editor using FrameWork and TextEdit.
65 On the other hand: we don't use many features of FrameWork, so you could
66 also continue with this document.
69 After the imports we get the definitions of resource-IDs in our
70 resource file, slightly changed from the previous version of our
71 program, and the state to string mapping. The main program is also
72 similar to our previous version, with one important exception: we
73 first check to see whether our resource is available before opening
74 the resource file. Why is this? Because later, when we will have
75 converted the script to an applet, our resources will be available in
76 the applet file and we don't need the separate resource file
79 Next comes the definition of our main class,
80 <CODE>InterslipControl
</CODE>, which inherits
81 <CODE>FrameWork.Application
</CODE>. The Application class handles the
82 menu bar and the main event loop and event dispatching. In the
83 <CODE>__init__
</CODE> routine we first let the base class initialize
84 itself, then we create our modeless dialog and finally we jump into
85 the main loop. The main loop continues until we call
<CODE>self._quit
</CODE>,
86 which we will do when the user selects
"quit". When we create
87 the instance of
<CODE>MyDialog
</CODE> (which inherits
88 <CODE>DialogWindow
</CODE>, which inherits
<CODE>Window
</CODE>) we pass
89 a reference to the application object, this reference is used to tell
90 Application about our new window. This enables the event loop to keep
91 track of all windows and dispatch things like update events and mouse
94 The
<CODE>makeusermenus()
</CODE> method (which is called sometime
95 during the Application
<CODE>__init__
</CODE> routine) creates a File
96 menu with a Quit command (shortcut command-Q), which will callback to
97 our quit() method.
<CODE>Quit()
</CODE>, in turn, calls
<CODE>_quit
</CODE> which
98 causes the mainloop to terminate at a convenient time.
<p>
100 Application provides a standard about box, but we override this by
101 providing our own
<CODE>do_about()
</CODE> method which shows an about
102 box from a resource as a modal dialog. This piece of code should look
103 familiar to you from the previous example program. That do_about is
104 called when the user selects About from the Apple menu is, again,
105 taken care of by the __init__ routine of Application.
<p>
107 Our main object finally overrides
<CODE>idle()
</CODE>, the method
108 called when no event is available. It passes the call on to our dialog
109 object to give it a chance to update the status fields, if needed.
<p>
111 The
<CODE>MyDialog
</CODE> class is the container for our main
112 window. Initialization is again done by first calling the base class
113 <CODE>__init__
</CODE> function and finally setting two local variables
114 that are used by
<CODE>updatestatus()
</CODE> later.
<p>
116 <CODE>Do_itemhit()
</CODE> is called when an item is selected in this
117 dialog by the user. We are passed the item number (and the original
118 event structure, which we normally ignore). The code is similar to the
119 main loop of our previous example program: a switch depending on the
120 item selected.
<CODE>Connect()
</CODE> and
<CODE>disconnect()
</CODE>
121 are again quite similar to our previous example.
<p>
123 <CODE>Updatestatus()
</CODE> is different, however. It is now
124 potentially called many times per second instead of only when the
125 user presses a button we don't want to update the display every time
126 since that would cause some quite horrible flashing. Luckily,
127 <CODE>interslip.status()
</CODE> not only provides us with a state and
128 a message but also with a message sequence number. If neither state
129 nor message sequence number has changed since the last call there is
130 no need to update the display, so we just return. For the rest,
131 nothing has changed.
<p>
133 <H2><IMG SRC=
"html.icons/mkapplet.gif"><A NAME=
"applets">Creating applets
</A></H2>
135 Now let us try to turn the python script into an applet, a standalone
136 application. This will
<em>not
</em> work if you have the
"classic 68k"
137 Python distribution, only if you have the cfm68k or PPC distribution.
140 Actually,
"standalone" is probably not the correct term here, since an
141 applet does still depend on a lot of the python environment: the
142 PythonCore shared library, the Python Preferences file, the python Lib
143 folder and any other modules that the main module depends on. It is
144 possible to get rid of all these dependencies and create true standalone
145 applications in Python, but this is a bit difficult. See
<a href=
"standalone.html">
146 Standalone Applications in Python
</a> for details. For this
147 document, by standalone we mean here that
148 the script has the look-and-feel of an application, including the
149 ability to have its own document types, be droppable, etc.
152 The easiest way to create an applet is to take your source file and
153 drop it onto
"BuildApplet", located in the Python home
154 folder. This will create an applet with the same name as your python
155 source with the
".py" stripped. Also, if a resource file with the same
156 name as your source but with
".rsrc" extension is available the
157 resources from that file will be copied to your applet too. If there
158 is no resource file for your script a set of default resources will be
159 used, and the applet will have the default creator 'Pyt0'. The latter
160 also happens if you do have a resource file but without the BNDL
161 combo.
<A NAME=
"no-bundle">Actually
</A>, for our example that would
162 have been the most logical solution, since our applet does not have
163 its own data files. It would have saved us hunting for an unused
164 creator code. The only reason for using the BNDL in this case is
165 having the custom icon, but that could have been done by pasting an
166 icon on the finder Info window, or by providing an custon icon in your
167 resource file and setting the
"custom icon" finder bit.
<p>
169 If you need slightly more control over the BuildApplet process you can
170 double-click it, and you will get dialogs for source and
171 destination of the applet. The rest of the process, including locating
172 the resource file, remains the same.
<p>
174 Note that though our example application completely bypasses the
175 normal python user interface this is by no means necessary. Any python
176 script can be turned into an applet, and all the usual features of the
177 interpreter still work.
<p>
179 That's all for this example, you may now return to the
<A HREF=
"index.html">
180 table of contents
</A> to pick another topic.
<p>