1 \section{Built-in Module
\sectcode{fl
}}
4 This module provides an interface to the FORMS Library by Mark
5 Overmars. The source for the library can be retrieved by anonymous
6 ftp from host
\samp{ftp.cs.ruu.nl
}, directory
\file{SGI/FORMS
}. It
7 was last tested with version
2.0b.
9 Most functions are literal translations of their C equivalents,
10 dropping the initial
\samp{fl_
} from their name. Constants used by
11 the library are defined in module
\code{FL
} described below.
13 The creation of objects is a little different in Python than in C:
14 instead of the `current form' maintained by the library to which new
15 FORMS objects are added, all functions that add a FORMS object to a
16 form are methods of the Python object representing the form.
17 Consequently, there are no Python equivalents for the C functions
18 \code{fl_addto_form
} and
\code{fl_end_form
}, and the equivalent of
19 \code{fl_bgn_form
} is called
\code{fl.make_form
}.
21 Watch out for the somewhat confusing terminology: FORMS uses the word
22 \dfn{object
} for the buttons, sliders etc. that you can place in a form.
23 In Python, `object' means any value. The Python interface to FORMS
24 introduces two new Python object types: form objects (representing an
25 entire form) and FORMS objects (representing one button, slider etc.).
26 Hopefully this isn't too confusing...
28 There are no `free objects' in the Python interface to FORMS, nor is
29 there an easy way to add object classes written in Python. The FORMS
30 interface to GL event handling is available, though, so you can mix
31 FORMS with pure GL windows.
33 \strong{Please note:
} importing
\code{fl
} implies a call to the GL function
34 \code{foreground()
} and to the FORMS routine
\code{fl_init()
}.
36 \subsection{Functions Defined in Module
\sectcode{fl
}}
37 \nodename{FL Functions
}
39 Module
\code{fl
} defines the following functions. For more information
40 about what they do, see the description of the equivalent C function
41 in the FORMS documentation:
43 \renewcommand{\indexsubitem}{(in module fl)
}
44 \begin{funcdesc
}{make_form
}{type\, width\, height
}
45 Create a form with given type, width and height. This returns a
46 \dfn{form
} object, whose methods are described below.
49 \begin{funcdesc
}{do_forms
}{}
50 The standard FORMS main loop. Returns a Python object representing
51 the FORMS object needing interaction, or the special value
55 \begin{funcdesc
}{check_forms
}{}
56 Check for FORMS events. Returns what
\code{do_forms
} above returns,
57 or
\code{None
} if there is no event that immediately needs
61 \begin{funcdesc
}{set_event_call_back
}{function
}
62 Set the event callback function.
65 \begin{funcdesc
}{set_graphics_mode
}{rgbmode\, doublebuffering
}
66 Set the graphics modes.
69 \begin{funcdesc
}{get_rgbmode
}{}
70 Return the current rgb mode. This is the value of the C global
71 variable
\code{fl_rgbmode
}.
74 \begin{funcdesc
}{show_message
}{str1\, str2\, str3
}
75 Show a dialog box with a three-line message and an OK button.
78 \begin{funcdesc
}{show_question
}{str1\, str2\, str3
}
79 Show a dialog box with a three-line message and YES and NO buttons.
80 It returns
\code{1} if the user pressed YES,
\code{0} if NO.
83 \begin{funcdesc
}{show_choice
}{str1\, str2\, str3\, but1
\optional{\, but2\,
85 Show a dialog box with a three-line message and up to three buttons.
86 It returns the number of the button clicked by the user
87 (
\code{1},
\code{2} or
\code{3}).
90 \begin{funcdesc
}{show_input
}{prompt\, default
}
91 Show a dialog box with a one-line prompt message and text field in
92 which the user can enter a string. The second argument is the default
93 input string. It returns the string value as edited by the user.
96 \begin{funcdesc
}{show_file_selector
}{message\, directory\, pattern\, default
}
97 Show a dialog box in which the user can select a file. It returns
98 the absolute filename selected by the user, or
\code{None
} if the user
102 \begin{funcdesc
}{get_directory
}{}
103 \funcline{get_pattern
}{}
104 \funcline{get_filename
}{}
105 These functions return the directory, pattern and filename (the tail
106 part only) selected by the user in the last
\code{show_file_selector
}
110 \begin{funcdesc
}{qdevice
}{dev
}
111 \funcline{unqdevice
}{dev
}
112 \funcline{isqueued
}{dev
}
115 %\funcline{blkqread}{?}
117 \funcline{qenter
}{dev\, val
}
118 \funcline{get_mouse
}{}
119 \funcline{tie
}{button\, valuator1\, valuator2
}
120 These functions are the FORMS interfaces to the corresponding GL
121 functions. Use these if you want to handle some GL events yourself
122 when using
\code{fl.do_events
}. When a GL event is detected that
123 FORMS cannot handle,
\code{fl.do_forms()
} returns the special value
124 \code{FL.EVENT
} and you should call
\code{fl.qread()
} to read the
125 event from the queue. Don't use the equivalent GL functions!
128 \begin{funcdesc
}{color}{}
129 \funcline{mapcolor
}{}
130 \funcline{getmcolor
}{}
131 See the description in the FORMS documentation of
\code{fl_color
},
132 \code{fl_mapcolor
} and
\code{fl_getmcolor
}.
135 \subsection{Form Objects
}
137 Form objects (returned by
\code{fl.make_form()
} above) have the
138 following methods. Each method corresponds to a C function whose name
139 is prefixed with
\samp{fl_
}; and whose first argument is a form
140 pointer; please refer to the official FORMS documentation for
143 All the
\samp{add_
{\rm \ldots}} functions return a Python object representing
144 the FORMS object. Methods of FORMS objects are described below. Most
145 kinds of FORMS object also have some methods specific to that kind;
146 these methods are listed here.
149 \renewcommand{\indexsubitem}{(form object method)
}
150 \begin{funcdesc
}{show_form
}{placement\, bordertype\, name
}
154 \begin{funcdesc
}{hide_form
}{}
158 \begin{funcdesc
}{redraw_form
}{}
162 \begin{funcdesc
}{set_form_position
}{x\, y
}
163 Set the form's position.
166 \begin{funcdesc
}{freeze_form
}{}
170 \begin{funcdesc
}{unfreeze_form
}{}
174 \begin{funcdesc
}{activate_form
}{}
178 \begin{funcdesc
}{deactivate_form
}{}
182 \begin{funcdesc
}{bgn_group
}{}
183 Begin a new group of objects; return a group object.
186 \begin{funcdesc
}{end_group
}{}
187 End the current group of objects.
190 \begin{funcdesc
}{find_first
}{}
191 Find the first object in the form.
194 \begin{funcdesc
}{find_last
}{}
195 Find the last object in the form.
200 \begin{funcdesc
}{add_box
}{type\, x\, y\, w\, h\, name
}
201 Add a box object to the form.
205 \begin{funcdesc
}{add_text
}{type\, x\, y\, w\, h\, name
}
206 Add a text object to the form.
210 %\begin{funcdesc}{add_bitmap}{type\, x\, y\, w\, h\, name}
211 %Add a bitmap object to the form.
214 \begin{funcdesc
}{add_clock
}{type\, x\, y\, w\, h\, name
}
215 Add a clock object to the form. \\
222 \begin{funcdesc
}{add_button
}{type\, x\, y\, w\, h\, name
}
223 Add a button object to the form. \\
229 \begin{funcdesc
}{add_lightbutton
}{type\, x\, y\, w\, h\, name
}
230 Add a lightbutton object to the form. \\
236 \begin{funcdesc
}{add_roundbutton
}{type\, x\, y\, w\, h\, name
}
237 Add a roundbutton object to the form. \\
245 \begin{funcdesc
}{add_slider
}{type\, x\, y\, w\, h\, name
}
246 Add a slider object to the form. \\
248 \code{set_slider_value
},
249 \code{get_slider_value
},
250 \code{set_slider_bounds
},
251 \code{get_slider_bounds
},
252 \code{set_slider_return
},
253 \code{set_slider_size
},
254 \code{set_slider_precision
},
255 \code{set_slider_step
}.
258 \begin{funcdesc
}{add_valslider
}{type\, x\, y\, w\, h\, name
}
259 Add a valslider object to the form. \\
261 \code{set_slider_value
},
262 \code{get_slider_value
},
263 \code{set_slider_bounds
},
264 \code{get_slider_bounds
},
265 \code{set_slider_return
},
266 \code{set_slider_size
},
267 \code{set_slider_precision
},
268 \code{set_slider_step
}.
271 \begin{funcdesc
}{add_dial
}{type\, x\, y\, w\, h\, name
}
272 Add a dial object to the form. \\
274 \code{set_dial_value
},
275 \code{get_dial_value
},
276 \code{set_dial_bounds
},
277 \code{get_dial_bounds
}.
280 \begin{funcdesc
}{add_positioner
}{type\, x\, y\, w\, h\, name
}
281 Add a positioner object to the form. \\
283 \code{set_positioner_xvalue
},
284 \code{set_positioner_yvalue
},
285 \code{set_positioner_xbounds
},
286 \code{set_positioner_ybounds
},
287 \code{get_positioner_xvalue
},
288 \code{get_positioner_yvalue
},
289 \code{get_positioner_xbounds
},
290 \code{get_positioner_ybounds
}.
293 \begin{funcdesc
}{add_counter
}{type\, x\, y\, w\, h\, name
}
294 Add a counter object to the form. \\
296 \code{set_counter_value
},
297 \code{get_counter_value
},
298 \code{set_counter_bounds
},
299 \code{set_counter_step
},
300 \code{set_counter_precision
},
301 \code{set_counter_return
}.
306 \begin{funcdesc
}{add_input
}{type\, x\, y\, w\, h\, name
}
307 Add a input object to the form. \\
311 \code{set_input_color
},
312 \code{set_input_return
}.
317 \begin{funcdesc
}{add_menu
}{type\, x\, y\, w\, h\, name
}
318 Add a menu object to the form. \\
325 \begin{funcdesc
}{add_choice
}{type\, x\, y\, w\, h\, name
}
326 Add a choice object to the form. \\
332 \code{replace_choice
},
333 \code{delete_choice
},
334 \code{get_choice_text
},
335 \code{set_choice_fontsize
},
336 \code{set_choice_fontstyle
}.
339 \begin{funcdesc
}{add_browser
}{type\, x\, y\, w\, h\, name
}
340 Add a browser object to the form. \\
342 \code{set_browser_topline
},
343 \code{clear_browser
},
344 \code{add_browser_line
},
345 \code{addto_browser
},
346 \code{insert_browser_line
},
347 \code{delete_browser_line
},
348 \code{replace_browser_line
},
349 \code{get_browser_line
},
351 \code{get_browser_maxline
},
352 \code{select_browser_line
},
353 \code{deselect_browser_line
},
354 \code{deselect_browser
},
355 \code{isselected_browser_line
},
357 \code{set_browser_fontsize
},
358 \code{set_browser_fontstyle
},
359 \code{set_browser_specialkey
}.
364 \begin{funcdesc
}{add_timer
}{type\, x\, y\, w\, h\, name
}
365 Add a timer object to the form. \\
372 Form objects have the following data attributes; see the FORMS
375 \begin{tableiii
}{|l|c|l|
}{code
}{Name
}{Type
}{Meaning
}
376 \lineiii{window
}{int (read-only)
}{GL window id
}
377 \lineiii{w
}{float
}{form width
}
378 \lineiii{h
}{float
}{form height
}
379 \lineiii{x
}{float
}{form x origin
}
380 \lineiii{y
}{float
}{form y origin
}
381 \lineiii{deactivated
}{int
}{nonzero if form is deactivated
}
382 \lineiii{visible
}{int
}{nonzero if form is visible
}
383 \lineiii{frozen
}{int
}{nonzero if form is frozen
}
384 \lineiii{doublebuf
}{int
}{nonzero if double buffering on
}
387 \subsection{FORMS Objects
}
389 Besides methods specific to particular kinds of FORMS objects, all
390 FORMS objects also have the following methods:
392 \renewcommand{\indexsubitem}{(FORMS object method)
}
393 \begin{funcdesc
}{set_call_back
}{function\, argument
}
394 Set the object's callback function and argument. When the object
395 needs interaction, the callback function will be called with two
396 arguments: the object, and the callback argument. (FORMS objects
397 without a callback function are returned by
\code{fl.do_forms()
} or
398 \code{fl.check_forms()
} when they need interaction.) Call this method
399 without arguments to remove the callback function.
402 \begin{funcdesc
}{delete_object
}{}
406 \begin{funcdesc
}{show_object
}{}
410 \begin{funcdesc
}{hide_object
}{}
414 \begin{funcdesc
}{redraw_object
}{}
418 \begin{funcdesc
}{freeze_object
}{}
422 \begin{funcdesc
}{unfreeze_object
}{}
426 %\begin{funcdesc}{handle_object}{} XXX
429 %\begin{funcdesc}{handle_object_direct}{} XXX
432 FORMS objects have these data attributes; see the FORMS documentation:
434 \begin{tableiii
}{|l|c|l|
}{code
}{Name
}{Type
}{Meaning
}
435 \lineiii{objclass
}{int (read-only)
}{object class
}
436 \lineiii{type
}{int (read-only)
}{object type
}
437 \lineiii{boxtype
}{int
}{box type
}
438 \lineiii{x
}{float
}{x origin
}
439 \lineiii{y
}{float
}{y origin
}
440 \lineiii{w
}{float
}{width
}
441 \lineiii{h
}{float
}{height
}
442 \lineiii{col1
}{int
}{primary
color}
443 \lineiii{col2
}{int
}{secondary
color}
444 \lineiii{align
}{int
}{alignment
}
445 \lineiii{lcol
}{int
}{label
color}
446 \lineiii{lsize
}{float
}{label font size
}
447 \lineiii{label
}{string
}{label string
}
448 \lineiii{lstyle
}{int
}{label style
}
449 \lineiii{pushed
}{int (read-only)
}{(see FORMS docs)
}
450 \lineiii{focus
}{int (read-only)
}{(see FORMS docs)
}
451 \lineiii{belowmouse
}{int (read-only)
}{(see FORMS docs)
}
452 \lineiii{frozen
}{int (read-only)
}{(see FORMS docs)
}
453 \lineiii{active
}{int (read-only)
}{(see FORMS docs)
}
454 \lineiii{input
}{int (read-only)
}{(see FORMS docs)
}
455 \lineiii{visible
}{int (read-only)
}{(see FORMS docs)
}
456 \lineiii{radio
}{int (read-only)
}{(see FORMS docs)
}
457 \lineiii{automatic
}{int (read-only)
}{(see FORMS docs)
}
460 \section{Standard Module
\sectcode{FL
}}
461 \nodename{FL (uppercase)
}
464 This module defines symbolic constants needed to use the built-in
465 module
\code{fl
} (see above); they are equivalent to those defined in
466 the C header file
\file{<forms.h>
} except that the name prefix
467 \samp{FL_
} is omitted. Read the module source for a complete list of
468 the defined names. Suggested use:
470 \bcode\begin{verbatim
}
475 \section{Standard Module
\sectcode{flp
}}
478 This module defines functions that can read form definitions created
479 by the `form designer' (
\code{fdesign
}) program that comes with the
480 FORMS library (see module
\code{fl
} above).
482 For now, see the file
\file{flp.doc
} in the Python library source
483 directory for a description.
485 XXX A complete description should be inserted here!