1 \section{Built-in Functions
}
3 The Python interpreter has a number of functions built into it that
4 are always available. They are listed here in alphabetical order.
7 \renewcommand{\indexsubitem}{(built-in function)
}
8 \begin{funcdesc
}{abs
}{x
}
9 Return the absolute value of a number. The argument may be a plain
10 or long integer or a floating point number.
13 \begin{funcdesc
}{apply
}{function\, args
\optional{, keywords
}}
14 The
\var{function
} argument must be a callable object (a user-defined or
15 built-in function or method, or a class object) and the
\var{args
}
16 argument must be a tuple. The
\var{function
} is called with
17 \var{args
} as argument list; the number of arguments is the the length
18 of the tuple. (This is different from just calling
19 \code{\var{func
}(
\var{args
})
}, since in that case there is always
20 exactly one argument.)
21 If the optional
\var{keywords
} argument is present, it must be a
22 dictionary whose keys are strings. It specifies keyword arguments to
23 be added to the end of the the argument list.
26 \begin{funcdesc
}{chr
}{i
}
27 Return a string of one character whose
\ASCII{} code is the integer
28 \var{i
}, e.g.,
\code{chr(
97)
} returns the string
\code{'a'
}. This is the
29 inverse of
\code{ord()
}. The argument must be in the range
[0.
.255],
33 \begin{funcdesc
}{cmp
}{x\, y
}
34 Compare the two objects
\var{x
} and
\var{y
} and return an integer
35 according to the outcome. The return value is negative if
\code{\var{x
}
36 <
\var{y
}}, zero if
\code{\var{x
} ==
\var{y
}} and strictly positive if
37 \code{\var{x
} >
\var{y
}}.
40 \begin{funcdesc
}{coerce
}{x\, y
}
41 Return a tuple consisting of the two numeric arguments converted to
42 a common type, using the same rules as used by arithmetic
46 \begin{funcdesc
}{compile
}{string\, filename\, kind
}
47 Compile the
\var{string
} into a code object. Code objects can be
48 executed by an
\code{exec
} statement or evaluated by a call to
49 \code{eval()
}. The
\var{filename
} argument should
50 give the file from which the code was read; pass e.g.
\code{'<string>'
}
51 if it wasn't read from a file. The
\var{kind
} argument specifies
52 what kind of code must be compiled; it can be
\code{'exec'
} if
53 \var{string
} consists of a sequence of statements,
\code{'eval'
}
54 if it consists of a single expression, or
\code{'single'
} if
55 it consists of a single interactive statement (in the latter case,
56 expression statements that evaluate to something else than
57 \code{None
} will printed).
60 \begin{funcdesc
}{delattr
}{object\, name
}
61 This is a relative of
\code{setattr
}. The arguments are an
62 object and a string. The string must be the name
63 of one of the object's attributes. The function deletes
64 the named attribute, provided the object allows it. For example,
65 \code{delattr(
\var{x
}, '
\var{foobar
}')
} is equivalent to
66 \code{del
\var{x
}.
\var{foobar
}}.
69 \begin{funcdesc
}{dir
}{}
70 Without arguments, return the list of names in the current local
71 symbol table. With a module, class or class instance object as
72 argument (or anything else that has a
\code{__dict__
} attribute),
73 returns the list of names in that object's attribute dictionary.
74 The resulting list is sorted. For example:
76 \bcode\begin{verbatim
}
81 ['argv', 'exit', 'modules', 'path', 'stderr', 'stdin', 'stdout'
]
86 \begin{funcdesc
}{divmod
}{a\, b
}
87 Take two numbers as arguments and return a pair of integers
88 consisting of their integer quotient and remainder. With mixed
89 operand types, the rules for binary arithmetic operators apply. For
90 plain and long integers, the result is the same as
91 \code{(
\var{a
} /
\var{b
},
\var{a
} \%
{} \var{b
})
}.
92 For floating point numbers the result is the same as
93 \code{(math.floor(
\var{a
} /
\var{b
}),
\var{a
} \%
{} \var{b
})
}.
96 \begin{funcdesc
}{eval
}{expression
\optional{\, globals
\optional{\, locals
}}}
97 The arguments are a string and two optional dictionaries. The
98 \var{expression
} argument is parsed and evaluated as a Python
99 expression (technically speaking, a condition list) using the
100 \var{globals
} and
\var{locals
} dictionaries as global and local name
101 space. If the
\var{locals
} dictionary is omitted it defaults to
102 the
\var{globals
} dictionary. If both dictionaries are omitted, the
103 expression is executed in the environment where
\code{eval
} is
104 called. The return value is the result of the evaluated expression.
105 Syntax errors are reported as exceptions. Example:
107 \bcode\begin{verbatim
}
109 >>> print eval('x+
1')
114 This function can also be used to execute arbitrary code objects
115 (e.g.\ created by
\code{compile()
}). In this case pass a code
116 object instead of a string. The code object must have been compiled
117 passing
\code{'eval'
} to the
\var{kind
} argument.
119 Hints: dynamic execution of statements is supported by the
120 \code{exec
} statement. Execution of statements from a file is
121 supported by the
\code{execfile()
} function. The
\code{globals()
}
122 and
\code{locals()
} functions returns the current global and local
123 dictionary, respectively, which may be useful
124 to pass around for use by
\code{eval()
} or
\code{execfile()
}.
128 \begin{funcdesc
}{execfile
}{file
\optional{\, globals
\optional{\, locals
}}}
129 This function is similar to the
130 \code{exec
} statement, but parses a file instead of a string. It is
131 different from the
\code{import
} statement in that it does not use
132 the module administration --- it reads the file unconditionally and
133 does not create a new module.
\footnote{It is used relatively rarely
134 so does not warrant being made into a statement.
}
136 The arguments are a file name and two optional dictionaries. The
137 file is parsed and evaluated as a sequence of Python statements
138 (similarly to a module) using the
\var{globals
} and
\var{locals
}
139 dictionaries as global and local name space. If the
\var{locals
}
140 dictionary is omitted it defaults to the
\var{globals
} dictionary.
141 If both dictionaries are omitted, the expression is executed in the
142 environment where
\code{execfile()
} is called. The return value is
146 \begin{funcdesc
}{filter
}{function\, list
}
147 Construct a list from those elements of
\var{list
} for which
148 \var{function
} returns true. If
\var{list
} is a string or a tuple,
149 the result also has that type; otherwise it is always a list. If
150 \var{function
} is
\code{None
}, the identity function is assumed,
151 i.e.\ all elements of
\var{list
} that are false (zero or empty) are
155 \begin{funcdesc
}{float
}{x
}
156 Convert a number to floating point. The argument may be a plain or
157 long integer or a floating point number.
160 \begin{funcdesc
}{getattr
}{object\, name
}
161 The arguments are an object and a string. The string must be the
163 of one of the object's attributes. The result is the value of that
164 attribute. For example,
\code{getattr(
\var{x
}, '
\var{foobar
}')
} is equivalent to
165 \code{\var{x
}.
\var{foobar
}}.
168 \begin{funcdesc
}{globals
}{}
169 Return a dictionary representing the current global symbol table.
170 This is always the dictionary of the current module (inside a
171 function or method, this is the module where it is defined, not the
172 module from which it is called).
175 \begin{funcdesc
}{hasattr
}{object\, name
}
176 The arguments are an object and a string. The result is
1 if the
177 string is the name of one of the object's attributes,
0 if not.
178 (This is implemented by calling
\code{getattr(object, name)
} and
179 seeing whether it raises an exception or not.)
182 \begin{funcdesc
}{hash
}{object
}
183 Return the hash value of the object (if it has one). Hash values
184 are
32-bit integers. They are used to quickly compare dictionary
185 keys during a dictionary lookup. Numeric values that compare equal
186 have the same hash value (even if they are of different types, e.g.
190 \begin{funcdesc
}{hex
}{x
}
191 Convert an integer number (of any size) to a hexadecimal string.
192 The result is a valid Python expression.
195 \begin{funcdesc
}{id
}{object
}
196 Return the `identity' of an object. This is an integer which is
197 guaranteed to be unique and constant for this object during its
198 lifetime. (Two objects whose lifetimes are disjunct may have the
199 same id() value.) (Implementation note: this is the address of the
203 \begin{funcdesc
}{input
}{\optional{prompt
}}
204 Almost equivalent to
\code{eval(raw_input(
\var{prompt
}))
}. Like
205 \code{raw_input()
}, the
\var{prompt
} argument is optional. The difference
206 is that a long input expression may be broken over multiple lines using
207 the backslash convention.
210 \begin{funcdesc
}{int
}{x
}
211 Convert a number to a plain integer. The argument may be a plain or
212 long integer or a floating point number. Conversion of floating
213 point numbers to integers is defined by the C semantics; normally
214 the conversion truncates towards zero.
\footnote{This is ugly --- the
215 language definition should require truncation towards zero.
}
218 \begin{funcdesc
}{len
}{s
}
219 Return the length (the number of items) of an object. The argument
220 may be a sequence (string, tuple or list) or a mapping (dictionary).
223 \begin{funcdesc
}{locals
}{}
224 Return a dictionary representing the current local symbol table.
225 Inside a function, modifying this dictionary does not always have the
229 \begin{funcdesc
}{long
}{x
}
230 Convert a number to a long integer. The argument may be a plain or
231 long integer or a floating point number.
234 \begin{funcdesc
}{map
}{function\, list\, ...
}
235 Apply
\var{function
} to every item of
\var{list
} and return a list
236 of the results. If additional
\var{list
} arguments are passed,
237 \var{function
} must take that many arguments and is applied to
238 the items of all lists in parallel; if a list is shorter than another
239 it is assumed to be extended with
\code{None
} items. If
240 \var{function
} is
\code{None
}, the identity function is assumed; if
241 there are multiple list arguments,
\code{map
} returns a list
242 consisting of tuples containing the corresponding items from all lists
243 (i.e. a kind of transpose operation). The
\var{list
} arguments may be
244 any kind of sequence; the result is always a list.
247 \begin{funcdesc
}{max
}{s
}
248 Return the largest item of a non-empty sequence (string, tuple or
252 \begin{funcdesc
}{min
}{s
}
253 Return the smallest item of a non-empty sequence (string, tuple or
257 \begin{funcdesc
}{oct
}{x
}
258 Convert an integer number (of any size) to an octal string. The
259 result is a valid Python expression.
262 \begin{funcdesc
}{open
}{filename
\optional{\, mode
\optional{\, bufsize
}}}
263 Return a new file object (described earlier under Built-in Types).
264 The first two arguments are the same as for
\code{stdio
}'s
265 \code{fopen()
}:
\var{filename
} is the file name to be opened,
266 \var{mode
} indicates how the file is to be opened:
\code{'r'
} for
267 reading,
\code{'w'
} for writing (truncating an existing file), and
268 \code{'a'
} opens it for appending. Modes
\code{'r+'
},
\code{'w+'
} and
269 \code{'a+'
} open the file for updating, provided the underlying
270 \code{stdio
} library understands this. On systems that differentiate
271 between binary and text files,
\code{'b'
} appended to the mode opens
272 the file in binary mode. If the file cannot be opened,
\code{IOError
}
274 If
\var{mode
} is omitted, it defaults to
\code{'r'
}.
275 The optional
\var{bufsize
} argument specifies the file's desired
276 buffer size:
0 means unbuffered,
1 means line buffered, any other
277 positive value means use a buffer of (approximately) that size. A
278 negative
\var{bufsize
} means to use the system default, which is
279 usually line buffered for for tty devices and fully buffered for other
281 \footnote{Specifying a buffer size currently has no effect on systems
282 that don't have
\code{setvbuf()
}. The interface to specify the buffer
283 size is not done using a method that calls
\code{setvbuf()
}, because
284 that may dump core when called after any I/O has been performed, and
285 there's no reliable way to determine whether this is the case.
}
288 \begin{funcdesc
}{ord
}{c
}
289 Return the
\ASCII{} value of a string of one character. E.g.,
290 \code{ord('a')
} returns the integer
\code{97}. This is the inverse of
294 \begin{funcdesc
}{pow
}{x\, y
\optional{\, z
}}
295 Return
\var{x
} to the power
\var{y
}; if
\var{z
} is present, return
296 \var{x
} to the power
\var{y
}, modulo
\var{z
} (computed more
297 efficiently than
\code{pow(
\var{x
},
\var{y
}) \%
\var{z
}}).
298 The arguments must have
299 numeric types. With mixed operand types, the rules for binary
300 arithmetic operators apply. The effective operand type is also the
301 type of the result; if the result is not expressible in this type, the
302 function raises an exception; e.g.,
\code{pow(
2, -
1)
} or
\code{pow(
2,
303 35000)
} is not allowed.
306 \begin{funcdesc
}{range
}{\optional{start\,
} end
\optional{\, step
}}
307 This is a versatile function to create lists containing arithmetic
308 progressions. It is most often used in
\code{for
} loops. The
309 arguments must be plain integers. If the
\var{step
} argument is
310 omitted, it defaults to
\code{1}. If the
\var{start
} argument is
311 omitted, it defaults to
\code{0}. The full form returns a list of
312 plain integers
\code{[\var{start
},
\var{start
} +
\var{step
},
313 \var{start
} +
2 *
\var{step
},
\ldots]}. If
\var{step
} is positive,
314 the last element is the largest
\code{\var{start
} +
\var{i
} *
315 \var{step
}} less than
\var{end
}; if
\var{step
} is negative, the last
316 element is the largest
\code{\var{start
} +
\var{i
} *
\var{step
}}
317 greater than
\var{end
}.
\var{step
} must not be zero (or else an
318 exception is raised). Example:
320 \bcode\begin{verbatim
}
322 [0,
1,
2,
3,
4,
5,
6,
7,
8,
9]
324 [1,
2,
3,
4,
5,
6,
7,
8,
9,
10]
326 [0,
5,
10,
15,
20,
25]
329 >>> range(
0, -
10, -
1)
330 [0, -
1, -
2, -
3, -
4, -
5, -
6, -
7, -
8, -
9]
339 \begin{funcdesc
}{raw_input
}{\optional{prompt
}}
340 If the
\var{prompt
} argument is present, it is written to standard output
341 without a trailing newline. The function then reads a line from input,
342 converts it to a string (stripping a trailing newline), and returns that.
343 When
\EOF{} is read,
\code{EOFError
} is raised. Example:
345 \bcode\begin{verbatim
}
346 >>> s = raw_input('--> ')
347 --> Monty Python's Flying Circus
349 "Monty Python's Flying Circus"
354 \begin{funcdesc
}{reduce
}{function\, list
\optional{\, initializer
}}
355 Apply the binary
\var{function
} to the items of
\var{list
} so as to
356 reduce the list to a single value. E.g.,
357 \code{reduce(lambda x, y: x*y,
\var{list
},
1)
} returns the product of
358 the elements of
\var{list
}. The optional
\var{initializer
} can be
359 thought of as being prepended to
\var{list
} so as to allow reduction
360 of an empty
\var{list
}. The
\var{list
} arguments may be any kind of
364 \begin{funcdesc
}{reload
}{module
}
365 Re-parse and re-initialize an already imported
\var{module
}. The
366 argument must be a module object, so it must have been successfully
367 imported before. This is useful if you have edited the module source
368 file using an external editor and want to try out the new version
369 without leaving the Python interpreter. The return value is the
370 module object (i.e.\ the same as the
\var{module
} argument).
372 There are a number of caveats:
374 If a module is syntactically correct but its initialization fails, the
375 first
\code{import
} statement for it does not bind its name locally,
376 but does store a (partially initialized) module object in
377 \code{sys.modules
}. To reload the module you must first
378 \code{import
} it again (this will bind the name to the partially
379 initialized module object) before you can
\code{reload()
} it.
381 When a module is reloaded, its dictionary (containing the module's
382 global variables) is retained. Redefinitions of names will override
383 the old definitions, so this is generally not a problem. If the new
384 version of a module does not define a name that was defined by the old
385 version, the old definition remains. This feature can be used to the
386 module's advantage if it maintains a global table or cache of objects
387 --- with a
\code{try
} statement it can test for the table's presence
388 and skip its initialization if desired.
390 It is legal though generally not very useful to reload built-in or
391 dynamically loaded modules, except for
\code{sys
},
\code{__main__
} and
392 \code{__builtin__
}. In certain cases, however, extension modules are
393 not designed to be initialized more than once, and may fail in
394 arbitrary ways when reloaded.
396 If a module imports objects from another module using
\code{from
}
397 {\ldots} \code{import
} {\ldots}, calling
\code{reload()
} for the other
398 module does not redefine the objects imported from it --- one way
399 around this is to re-execute the
\code{from
} statement, another is to
400 use
\code{import
} and qualified names (
\var{module
}.
\var{name
})
403 If a module instantiates instances of a class, reloading the module
404 that defines the class does not affect the method definitions of the
405 instances --- they continue to use the old class definition. The same
406 is true for derived classes.
409 \begin{funcdesc
}{repr
}{object
}
410 Return a string containing a printable representation of an object.
411 This is the same value yielded by conversions (reverse quotes).
412 It is sometimes useful to be able to access this operation as an
413 ordinary function. For many types, this function makes an attempt
414 to return a string that would yield an object with the same value
415 when passed to
\code{eval()
}.
418 \begin{funcdesc
}{round
}{x\, n
}
419 Return the floating point value
\var{x
} rounded to
\var{n
} digits
420 after the decimal point. If
\var{n
} is omitted, it defaults to zero.
421 The result is a floating point number. Values are rounded to the
422 closest multiple of
10 to the power minus
\var{n
}; if two multiples
423 are equally close, rounding is done away from
0 (so e.g.
424 \code{round(
0.5)
} is
\code{1.0} and
\code{round(-
0.5)
} is
\code{-
1.0}).
427 \begin{funcdesc
}{setattr
}{object\, name\, value
}
428 This is the counterpart of
\code{getattr
}. The arguments are an
429 object, a string and an arbitrary value. The string must be the name
430 of one of the object's attributes. The function assigns the value to
431 the attribute, provided the object allows it. For example,
432 \code{setattr(
\var{x
}, '
\var{foobar
}',
123)
} is equivalent to
433 \code{\var{x
}.
\var{foobar
} =
123}.
436 \begin{funcdesc
}{str
}{object
}
437 Return a string containing a nicely printable representation of an
438 object. For strings, this returns the string itself. The difference
439 with
\code{repr(
\var{object
})
} is that
\code{str(
\var{object
})
} does not
440 always attempt to return a string that is acceptable to
\code{eval()
};
441 its goal is to return a printable string.
444 \begin{funcdesc
}{tuple
}{sequence
}
445 Return a tuple whose items are the same and in the same order as
446 \var{sequence
}'s items. If
\var{sequence
} is alread a tuple, it
447 is returned unchanged. For instance,
\code{tuple('abc')
} returns
448 returns
\code{('a', 'b', 'c')
} and
\code{tuple(
[1,
2,
3])
} returns
452 \begin{funcdesc
}{type
}{object
}
453 Return the type of an
\var{object
}. The return value is a type
454 object. The standard module
\code{types
} defines names for all
460 \bcode\begin{verbatim
}
462 >>> if type(x) == types.StringType: print "It's a string"
466 \begin{funcdesc
}{vars
}{\optional{object
}}
467 Without arguments, return a dictionary corresponding to the current
468 local symbol table. With a module, class or class instance object as
469 argument (or anything else that has a
\code{__dict__
} attribute),
470 returns a dictionary corresponding to the object's symbol table.
471 The returned dictionary should not be modified: the effects on the
472 corresponding symbol table are undefined.
%
473 \footnote{In the current implementation, local variable bindings
474 cannot normally be affected this way, but variables retrieved from
475 other scopes (e.g. modules) can be. This may change.
}
478 \begin{funcdesc
}{xrange
}{\optional{start\,
} end
\optional{\, step
}}
479 This function is very similar to
\code{range()
}, but returns an
480 ``xrange object'' instead of a list. This is an opaque sequence type
481 which yields the same values as the corresponding list, without
482 actually storing them all simultaneously. The advantage of
483 \code{xrange()
} over
\code{range()
} is minimal (since
\code{xrange()
}
484 still has to create the values when asked for them) except when a very
485 large range is used on a memory-starved machine (e.g. MS-DOS) or when all
486 of the range's elements are never used (e.g. when the loop is usually
487 terminated with
\code{break
}).