Add import to pyworlds to avoid errors.
[pyworlds.git] / tests / soya-basic-5.py
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1 #!/usr/bin/python
2 # -*- indent-tabs-mode: t -*-
4 # Soya 3D tutorial
5 # Copyright (C) 2004 Jean-Baptiste LAMY
7 # This program is free software; you can redistribute it and/or modify
8 # it under the terms of the GNU General Public License as published by
9 # the Free Software Foundation; either version 2 of the License, or
10 # (at your option) any later version.
12 # This program is distributed in the hope that it will be useful,
13 # but WITHOUT ANY WARRANTY; without even the implied warranty of
14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 # GNU General Public License for more details.
17 # You should have received a copy of the GNU General Public License
18 # along with this program; if not, write to the Free Software
19 # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 # basic-5: Event management : a keyboard-controlled caterpillar
24 # In this lesson, our caterpillar will obey you !
25 # You'll learn how to use SDL events with Soya.
26 # Use the cursor arrows to control the caterpillar.
29 # Import the Soya module.
30 # The soya.sdlconst module contains all the SDL constants.
32 import sys, os, os.path, soya, soya.sdlconst
34 soya.init()
35 soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
37 # Creates a scene.
39 scene = soya.World()
42 # The CaterpillarHead class is very similar to the CaterpillarHead class of the previous
43 # lesson.
45 class CaterpillarHead(soya.Body):
46 def __init__(self, parent):
47 soya.Body.__init__(self, parent, soya.Model.get("caterpillar_head"))
48 self.speed = soya.Vector(self, 0.0, 0.0, 0.0)
49 self.rotation_y_speed = 0.0
51 def begin_round(self):
52 soya.Body.begin_round(self)
54 # Loops over all Soya / SDL events.
55 # Each event is a tuple ; the first value indicates the event type and the other
56 # values depend on the type. The following event types exist :
57 # - (KEYDOWN, keysym, modifier) where keysym is the key's code (a K_* constant)
58 # and modifier is a flag combining some of the MOD_* constant (to test the presence
59 # of a modifier, do e.g. for left shift: modifier & soya.sdlconst.MOD_LSHIFT).
60 # - (KEYUP, keysym, modifier)
61 # - (MOUSEMOTION, x, y, xrel, yrel) where x and y are the mouse coordinates (in
62 # pixel) ; xrel and yrel are the relative mouse coordinates (the difference since
63 # next mouse motion event).
64 # - (MOUSEBUTTONDOWN, button, x, y) where button is the mouse button number and
65 # x and y are the mouse coordinates. Mouse buttons are :
66 # - 1 : left
67 # - 2 : middle
68 # - 3 : right
69 # - 4 : roll up
70 # - 5 : roll down
71 # - (MOUSEBUTTONUP, button, x, y)
72 # - (JOYAXISMOTION, axis, value) XXX
73 # - (JOYBUTTONDOWN, button) XXX
74 # - (VIDEORESIZE, new_width, new_height)
76 for event in soya.process_event():
78 # Checks for key down (press) events.
80 if event[0] == soya.sdlconst.KEYDOWN:
82 # The up and down arrows set the caterpillar speed to a negative or positive value.
84 if event[1] == soya.sdlconst.K_UP: self.speed.z = -0.2
85 elif event[1] == soya.sdlconst.K_DOWN: self.speed.z = 0.1
87 # The left and right arrow modify the rotation speed.
89 elif event[1] == soya.sdlconst.K_LEFT: self.rotation_y_speed = 10.0
90 elif event[1] == soya.sdlconst.K_RIGHT: self.rotation_y_speed = -10.0
92 # Pressing the escape or 'q' key will exit the main_loop mainloop, and thus terminate
93 # the program. soya.MAIN_LOOP.stop() is the right way to end your application, and
94 # causes the MainLoop.main_loop() method to return.
96 elif event[1] == soya.sdlconst.K_q: soya.MAIN_LOOP.stop()
97 elif event[1] == soya.sdlconst.K_ESCAPE: soya.MAIN_LOOP.stop()
99 # Checks for key up (release) events.
101 elif event[0] == soya.sdlconst.KEYUP:
103 # When up or down arrows are released, the speed is set to zero.
105 if event[1] == soya.sdlconst.K_UP: self.speed.z = 0.0
106 elif event[1] == soya.sdlconst.K_DOWN: self.speed.z = 0.0
108 # When left or right arrows are released, the rotation speed is set to zero.
110 elif event[1] == soya.sdlconst.K_LEFT: self.rotation_y_speed = 0.0
111 elif event[1] == soya.sdlconst.K_RIGHT: self.rotation_y_speed = 0.0
113 elif event[0] == soya.sdlconst.QUIT:
114 soya.MAIN_LOOP.stop()
116 # Do the rotation.
118 self.rotate_y(self.rotation_y_speed)
120 def advance_time(self, proportion):
121 soya.Body.advance_time(self, proportion)
122 self.add_mul_vector(proportion, self.speed)
125 # CaterpillarPiece hasn't changed since the previous tutorial.
127 class CaterpillarPiece(soya.Body):
128 def __init__(self, parent, previous):
129 soya.Body.__init__(self, parent, soya.Model.get("caterpillar"))
130 self.previous = previous
131 self.speed = soya.Vector(self, 0.0, 0.0, -0.2)
133 def begin_round(self):
134 soya.Body.begin_round(self)
135 self.look_at(self.previous)
136 if self.distance_to(self.previous) < 1.5: self.speed.z = 0.0
137 else: self.speed.z = -0.2
139 def advance_time(self, proportion):
140 soya.Body.advance_time(self, proportion)
141 self.add_mul_vector(proportion, self.speed)
144 # Creates a caterpillar head and 10 caterpillar piece of body.
146 caterpillar_head = CaterpillarHead(scene)
147 caterpillar_head.rotate_y(90.0)
149 previous_caterpillar_piece = caterpillar_head
150 for i in range(10):
151 previous_caterpillar_piece = CaterpillarPiece(scene, previous_caterpillar_piece)
152 previous_caterpillar_piece.x = i + 1
154 # Creates a light.
156 light = soya.Light(scene)
157 light.set_xyz(2.0, 5.0, 0.0)
159 # Creates a camera.
161 camera = soya.Camera(scene)
162 camera.set_xyz(0.0, 15.0, 15.0)
163 camera.look_at(caterpillar_head)
164 soya.set_root_widget(camera)
166 soya.MainLoop(scene).main_loop()