Initial revision 6759
[qball-mpd.git] / src / .svn / text-base / playerData.c.svn-base
blob380e4a148b8d515d9858c84315fb6d41f8e30354
1 /* the Music Player Daemon (MPD)
2  * Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
3  * This project's homepage is: http://www.musicpd.org
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU General Public License for more details.
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17  */
19 #include "playerData.h"
20 #include "conf.h"
21 #include "log.h"
23 #include <sys/types.h>
24 #include <sys/wait.h>
25 #include <sys/ipc.h>
26 #include <sys/shm.h>
27 #include <stdio.h>
28 #include <stdlib.h>
29 #include <string.h>
31 int buffered_before_play;
32 int buffered_chunks;
34 #define DEFAULT_BUFFER_SIZE         2048
35 #define DEFAULT_BUFFER_BEFORE_PLAY  10
37 static PlayerData *playerData_pd;
39 void initPlayerData(void)
41         float perc = DEFAULT_BUFFER_BEFORE_PLAY;
42         char *test;
43         int shmid;
44         int crossfade = 0;
45         size_t bufferSize = DEFAULT_BUFFER_SIZE;
46         size_t allocationSize;
47         OutputBuffer *buffer;
48         ConfigParam *param;
49         size_t device_array_size = audio_device_count() * sizeof(mpd_sint8);
51         param = getConfigParam(CONF_AUDIO_BUFFER_SIZE);
53         if (param) {
54                 bufferSize = strtol(param->value, &test, 10);
55                 if (*test != '\0' || bufferSize <= 0) {
56                         FATAL("buffer size \"%s\" is not a positive integer, "
57                               "line %i\n", param->value, param->line);
58                 }
59         }
61         bufferSize *= 1024;
63         buffered_chunks = bufferSize / CHUNK_SIZE;
65         if (buffered_chunks >= 1 << 15) {
66                 FATAL("buffer size \"%li\" is too big\n", (long)bufferSize);
67         }
69         param = getConfigParam(CONF_BUFFER_BEFORE_PLAY);
71         if (param) {
72                 perc = strtod(param->value, &test);
73                 if (*test != '%' || perc < 0 || perc > 100) {
74                         FATAL("buffered before play \"%s\" is not a positive "
75                               "percentage and less than 100 percent, line %i"
76                               "\n", param->value, param->line);
77                 }
78         }
80         buffered_before_play = (perc / 100) * buffered_chunks;
81         if (buffered_before_play > buffered_chunks) {
82                 buffered_before_play = buffered_chunks;
83         } else if (buffered_before_play < 0)
84                 buffered_before_play = 0;
86         allocationSize = buffered_chunks * CHUNK_SIZE;  /*actual buffer */
87         allocationSize += buffered_chunks * sizeof(float);      /*for times */
88         allocationSize += buffered_chunks * sizeof(mpd_sint16); /*for chunkSize */
89         allocationSize += buffered_chunks * sizeof(mpd_sint16); /*for bitRate */
90         allocationSize += buffered_chunks * sizeof(mpd_sint8);  /*for metaChunk */
91         allocationSize += sizeof(PlayerData);   /*for playerData struct */
93         /* for audioDeviceStates[] */
94         allocationSize += device_array_size;
96         if ((shmid = shmget(IPC_PRIVATE, allocationSize, IPC_CREAT | 0600)) < 0)
97                 FATAL("problems shmget'ing\n");
98         if (!(playerData_pd = shmat(shmid, NULL, 0))) 
99                 FATAL("problems shmat'ing\n");
100         if (shmctl(shmid, IPC_RMID, NULL) < 0) 
101                 FATAL("problems shmctl'ing\n");
103         playerData_pd->audioDeviceStates = (mpd_uint8 *)playerData_pd +
104                                             allocationSize - device_array_size;
105         buffer = &(playerData_pd->buffer);
107         memset(&buffer->convState, 0, sizeof(ConvState));
108         buffer->chunks = ((char *)playerData_pd) + sizeof(PlayerData);
109         buffer->chunkSize = (mpd_uint16 *) (((char *)buffer->chunks) +
110                                             buffered_chunks * CHUNK_SIZE);
111         buffer->bitRate = (mpd_uint16 *) (((char *)buffer->chunkSize) +
112                                           buffered_chunks * sizeof(mpd_sint16));
113         buffer->metaChunk = (mpd_sint8 *) (((char *)buffer->bitRate) +
114                                            buffered_chunks *
115                                            sizeof(mpd_sint16));
116         buffer->times =
117             (float *)(((char *)buffer->metaChunk) +
118                       buffered_chunks * sizeof(mpd_sint8));
119         buffer->acceptMetadata = 0;
121         playerData_pd->playerControl.wait = 0;
122         playerData_pd->playerControl.stop = 0;
123         playerData_pd->playerControl.pause = 0;
124         playerData_pd->playerControl.play = 0;
125         playerData_pd->playerControl.error = PLAYER_ERROR_NOERROR;
126         playerData_pd->playerControl.lockQueue = 0;
127         playerData_pd->playerControl.unlockQueue = 0;
128         playerData_pd->playerControl.state = PLAYER_STATE_STOP;
129         playerData_pd->playerControl.queueState = PLAYER_QUEUE_BLANK;
130         playerData_pd->playerControl.queueLockState = PLAYER_QUEUE_UNLOCKED;
131         playerData_pd->playerControl.seek = 0;
132         playerData_pd->playerControl.closeAudio = 0;
133         memset(playerData_pd->playerControl.utf8url, 0, MAXPATHLEN + 1);
134         memset(playerData_pd->playerControl.erroredUrl, 0, MAXPATHLEN + 1);
135         memset(playerData_pd->playerControl.currentUrl, 0, MAXPATHLEN + 1);
136         playerData_pd->playerControl.crossFade = crossfade;
137         playerData_pd->playerControl.softwareVolume = 1000;
138         playerData_pd->playerControl.totalPlayTime = 0;
139         playerData_pd->playerControl.decode_pid = 0;
140         playerData_pd->playerControl.metadataState =
141             PLAYER_METADATA_STATE_WRITE;
143         playerData_pd->decoderControl.stop = 0;
144         playerData_pd->decoderControl.start = 0;
145         playerData_pd->decoderControl.state = DECODE_STATE_STOP;
146         playerData_pd->decoderControl.seek = 0;
147         playerData_pd->decoderControl.error = DECODE_ERROR_NOERROR;
148         memset(playerData_pd->decoderControl.utf8url, 0, MAXPATHLEN + 1);
151 PlayerData *getPlayerData(void)
153         return playerData_pd;
156 void freePlayerData(void)
158         /* We don't want to release this memory until we know our player and
159          * decoder have exited.  Otherwise, their signal handlers will want to
160          * access playerData_pd and we need to keep it available for them */
161         waitpid(-1, NULL, 0);
162         shmdt(playerData_pd);