2 * Gamepad style buttons connected to IRQ/GPIO lines
4 * Copyright (c) 2007 CodeSourcery.
5 * Written by Paul Brook
7 * This work is licensed under the terms of the GNU GPL, version 2 or later.
8 * See the COPYING file in the top-level directory.
11 #ifndef HW_INPUT_STELLARIS_GAMEPAD_H
12 #define HW_INPUT_STELLARIS_GAMEPAD_H
14 #include "hw/sysbus.h"
15 #include "qom/object.h"
19 * + QOM array property "keycodes": uint32_t QEMU keycodes to handle
20 * (these are QCodes, ie the Q_KEY_* values)
21 * + unnamed GPIO outputs: one per keycode, in the same order as the
22 * "keycodes" array property entries; asserted when key is down
25 #define TYPE_STELLARIS_GAMEPAD "stellaris-gamepad"
26 OBJECT_DECLARE_SIMPLE_TYPE(StellarisGamepad
, STELLARIS_GAMEPAD
)
28 struct StellarisGamepad
{
29 SysBusDevice parent_obj
;