9 #include "ui/console.h"
10 #include "ui/shader.h"
12 extern EGLDisplay
*qemu_egl_display
;
13 extern EGLConfig qemu_egl_config
;
14 extern DisplayGLMode qemu_egl_mode
;
16 typedef struct egl_fb
{
25 #define EGL_FB_INIT { 0, }
27 void egl_fb_destroy(egl_fb
*fb
);
28 void egl_fb_setup_default(egl_fb
*fb
, int width
, int height
);
29 void egl_fb_setup_for_tex(egl_fb
*fb
, int width
, int height
,
30 GLuint texture
, bool delete);
31 void egl_fb_setup_new_tex(egl_fb
*fb
, int width
, int height
);
32 void egl_fb_blit(egl_fb
*dst
, egl_fb
*src
, bool flip
);
33 void egl_fb_read(DisplaySurface
*dst
, egl_fb
*src
);
35 void egl_texture_blit(QemuGLShader
*gls
, egl_fb
*dst
, egl_fb
*src
, bool flip
);
36 void egl_texture_blend(QemuGLShader
*gls
, egl_fb
*dst
, egl_fb
*src
, bool flip
,
37 int x
, int y
, double scale_x
, double scale_y
);
41 extern int qemu_egl_rn_fd
;
42 extern struct gbm_device
*qemu_egl_rn_gbm_dev
;
43 extern EGLContext qemu_egl_rn_ctx
;
45 int egl_rendernode_init(const char *rendernode
, DisplayGLMode mode
);
46 int egl_get_fd_for_texture(uint32_t tex_id
, EGLint
*stride
, EGLint
*fourcc
,
47 EGLuint64KHR
*modifier
);
49 void egl_dmabuf_import_texture(QemuDmaBuf
*dmabuf
);
50 void egl_dmabuf_release_texture(QemuDmaBuf
*dmabuf
);
51 void egl_dmabuf_create_sync(QemuDmaBuf
*dmabuf
);
52 void egl_dmabuf_create_fence(QemuDmaBuf
*dmabuf
);
56 EGLSurface
qemu_egl_init_surface_x11(EGLContext ectx
, EGLNativeWindowType win
);
58 #if defined(CONFIG_X11) || defined(CONFIG_GBM)
60 int qemu_egl_init_dpy_x11(EGLNativeDisplayType dpy
, DisplayGLMode mode
);
61 int qemu_egl_init_dpy_mesa(EGLNativeDisplayType dpy
, DisplayGLMode mode
);
65 EGLContext
qemu_egl_init_ctx(void);
66 bool qemu_egl_has_dmabuf(void);
68 bool egl_init(const char *rendernode
, DisplayGLMode mode
, Error
**errp
);
70 #endif /* EGL_HELPERS_H */