qapi: allow unions to contain further unions
[qemu/armbru.git] / replay / replay-internal.h
blobb6836354ac5317b1fc4d91c8505b1b8f5118baea
1 #ifndef REPLAY_INTERNAL_H
2 #define REPLAY_INTERNAL_H
4 /*
5 * replay-internal.h
7 * Copyright (c) 2010-2015 Institute for System Programming
8 * of the Russian Academy of Sciences.
10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
11 * See the COPYING file in the top-level directory.
15 /* Asynchronous events IDs */
17 typedef enum ReplayAsyncEventKind {
18 REPLAY_ASYNC_EVENT_BH,
19 REPLAY_ASYNC_EVENT_BH_ONESHOT,
20 REPLAY_ASYNC_EVENT_INPUT,
21 REPLAY_ASYNC_EVENT_INPUT_SYNC,
22 REPLAY_ASYNC_EVENT_CHAR_READ,
23 REPLAY_ASYNC_EVENT_BLOCK,
24 REPLAY_ASYNC_EVENT_NET,
25 REPLAY_ASYNC_COUNT
26 } ReplayAsyncEventKind;
28 /* Any changes to order/number of events will need to bump REPLAY_VERSION */
29 enum ReplayEvents {
30 /* for instruction event */
31 EVENT_INSTRUCTION,
32 /* for software interrupt */
33 EVENT_INTERRUPT,
34 /* for emulated exceptions */
35 EVENT_EXCEPTION,
36 /* for async events */
37 EVENT_ASYNC,
38 EVENT_ASYNC_LAST = EVENT_ASYNC + REPLAY_ASYNC_COUNT - 1,
39 /* for shutdown requests, range allows recovery of ShutdownCause */
40 EVENT_SHUTDOWN,
41 EVENT_SHUTDOWN_LAST = EVENT_SHUTDOWN + SHUTDOWN_CAUSE__MAX,
42 /* for character device write event */
43 EVENT_CHAR_WRITE,
44 /* for character device read all event */
45 EVENT_CHAR_READ_ALL,
46 EVENT_CHAR_READ_ALL_ERROR,
47 /* for audio out event */
48 EVENT_AUDIO_OUT,
49 /* for audio in event */
50 EVENT_AUDIO_IN,
51 /* for random number generator */
52 EVENT_RANDOM,
53 /* for clock read/writes */
54 /* some of greater codes are reserved for clocks */
55 EVENT_CLOCK,
56 EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
57 /* for checkpoint event */
58 /* some of greater codes are reserved for checkpoints */
59 EVENT_CHECKPOINT,
60 EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
61 /* end of log event */
62 EVENT_END,
63 EVENT_COUNT
66 typedef struct ReplayState {
67 /*! Cached clock values. */
68 int64_t cached_clock[REPLAY_CLOCK_COUNT];
69 /*! Current icount - number of processed instructions. */
70 uint64_t current_icount;
71 /*! Number of instructions to be executed before other events happen. */
72 int instruction_count;
73 /*! Type of the currently executed event. */
74 unsigned int data_kind;
75 /*! Flag which indicates that event is not processed yet. */
76 unsigned int has_unread_data;
77 /*! Temporary variable for saving current log offset. */
78 uint64_t file_offset;
79 /*! Next block operation id.
80 This counter is global, because requests from different
81 block devices should not get overlapping ids. */
82 uint64_t block_request_id;
83 /*! Prior value of the host clock */
84 uint64_t host_clock_last;
85 /*! Asynchronous event id read from the log */
86 uint64_t read_event_id;
87 } ReplayState;
88 extern ReplayState replay_state;
90 /* File for replay writing */
91 extern FILE *replay_file;
92 /* Instruction count of the replay breakpoint */
93 extern uint64_t replay_break_icount;
94 /* Timer for the replay breakpoint callback */
95 extern QEMUTimer *replay_break_timer;
97 void replay_put_byte(uint8_t byte);
98 void replay_put_event(uint8_t event);
99 void replay_put_word(uint16_t word);
100 void replay_put_dword(uint32_t dword);
101 void replay_put_qword(int64_t qword);
102 void replay_put_array(const uint8_t *buf, size_t size);
104 uint8_t replay_get_byte(void);
105 uint16_t replay_get_word(void);
106 uint32_t replay_get_dword(void);
107 int64_t replay_get_qword(void);
108 void replay_get_array(uint8_t *buf, size_t *size);
109 void replay_get_array_alloc(uint8_t **buf, size_t *size);
111 /* Mutex functions for protecting replay log file and ensuring
112 * synchronisation between vCPU and main-loop threads. */
114 void replay_mutex_init(void);
115 bool replay_mutex_locked(void);
117 /*! Checks error status of the file. */
118 void replay_check_error(void);
120 /*! Finishes processing of the replayed event and fetches
121 the next event from the log. */
122 void replay_finish_event(void);
123 /*! Reads data type from the file and stores it in the
124 data_kind variable. */
125 void replay_fetch_data_kind(void);
127 /*! Advance replay_state.current_icount to the specified value. */
128 void replay_advance_current_icount(uint64_t current_icount);
129 /*! Saves queued events (like instructions and sound). */
130 void replay_save_instructions(void);
132 /*! Skips async events until some sync event will be found.
133 \return true, if event was found */
134 bool replay_next_event_is(int event);
136 /*! Reads next clock value from the file.
137 If clock kind read from the file is different from the parameter,
138 the value is not used. */
139 void replay_read_next_clock(ReplayClockKind kind);
141 /* Asynchronous events queue */
143 /*! Initializes events' processing internals */
144 void replay_init_events(void);
145 /*! Clears internal data structures for events handling */
146 void replay_finish_events(void);
147 /*! Returns true if there are any unsaved events in the queue */
148 bool replay_has_events(void);
149 /*! Saves events from queue into the file */
150 void replay_save_events(void);
151 /*! Read events from the file into the input queue */
152 void replay_read_events(void);
153 /*! Adds specified async event to the queue */
154 void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque,
155 void *opaque2, uint64_t id);
157 /* Input events */
159 /*! Saves input event to the log */
160 void replay_save_input_event(InputEvent *evt);
161 /*! Reads input event from the log */
162 InputEvent *replay_read_input_event(void);
163 /*! Adds input event to the queue */
164 void replay_add_input_event(struct InputEvent *event);
165 /*! Adds input sync event to the queue */
166 void replay_add_input_sync_event(void);
168 /* Character devices */
170 /*! Called to run char device read event. */
171 void replay_event_char_read_run(void *opaque);
172 /*! Writes char read event to the file. */
173 void replay_event_char_read_save(void *opaque);
174 /*! Reads char event read from the file. */
175 void *replay_event_char_read_load(void);
177 /* Network devices */
179 /*! Called to run network event. */
180 void replay_event_net_run(void *opaque);
181 /*! Writes network event to the file. */
182 void replay_event_net_save(void *opaque);
183 /*! Reads network from the file. */
184 void *replay_event_net_load(void);
186 /* VMState-related functions */
188 /* Registers replay VMState.
189 Should be called before virtual devices initialization
190 to make cached timers available for post_load functions. */
191 void replay_vmstate_register(void);
193 #endif