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HEAD
TCG: fix negative frame offset calculations
[qemu/mdroth.git]
/
qemu-thread-win32.h
blob
878f86a910c3fd562b366d82c568a768de6b75d5
1
#ifndef __QEMU_THREAD_WIN32_H
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#define __QEMU_THREAD_WIN32_H 1
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#include
"windows.h"
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struct
QemuMutex
{
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CRITICAL_SECTION lock
;
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LONG owner
;
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};
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struct
QemuCond
{
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LONG waiters
,
target
;
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HANDLE sema
;
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HANDLE continue_event
;
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};
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struct
QemuThread
{
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HANDLE thread
;
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void
*
ret
;
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};
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#endif