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53 // ### get rid of that class
56 The CodeChunk class represents a tiny piece of C++ code.
58 The class provides convertion between a list of lexemes and a string. It adds
59 spaces at the right place for consistent style. The tiny pieces of code it
60 represents are data types, enum values, and default parameter values.
62 Apart from the piece of code itself, there are two bits of metainformation
63 stored in CodeChunk: the base and the hotspot. The base is the part of the
64 piece that may be a hypertext link. The base of
66 QMap<QString, QString>
70 The hotspot is the place the variable name should be inserted in the case of a
71 variable (or parameter) declaration. The base of
75 is between '*' and '[]'.
81 CodeChunk( const QString
& str
);
83 void append( const QString
& lexeme
);
86 bool isEmpty() const { return s
.isEmpty(); }
87 QString
toString() const;
88 QStringList
toPath() const;
89 QString
left() const { return s
.left(hotspot
== -1 ? s
.length() : hotspot
); }
90 QString
right() const { return s
.mid(hotspot
== -1 ? s
.length() : hotspot
); }
97 inline bool operator==( const CodeChunk
& c
, const CodeChunk
& d
) {
98 return c
.toString() == d
.toString();
101 inline bool operator!=( const CodeChunk
& c
, const CodeChunk
& d
) {
105 inline bool operator<( const CodeChunk
& c
, const CodeChunk
& d
) {
106 return c
.toString() < d
.toString();
109 inline bool operator>( const CodeChunk
& c
, const CodeChunk
& d
) {
113 inline bool operator<=( const CodeChunk
& c
, const CodeChunk
& d
) {
117 inline bool operator>=( const CodeChunk
& c
, const CodeChunk
& d
) {