One of the ST_* macros collides with a macro in windows.h.
[ragel.git] / ragel / fsmstate.cpp
blob722f9d8fd1a03b3a9b73a46af59ff3481e79b72b
1 /*
2 * Copyright 2002 Adrian Thurston <thurston@cs.queensu.ca>
3 */
5 /* This file is part of Ragel.
7 * Ragel is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
12 * Ragel is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with Ragel; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include <string.h>
23 #include <assert.h>
24 #include "fsmgraph.h"
26 #include <iostream>
27 using namespace std;
29 /* Construct a mark index for a specified number of states. Must new up
30 * an array that is states^2 in size. */
31 MarkIndex::MarkIndex( int states ) : numStates(states)
33 /* Total pairs is states^2. Actually only use half of these, but we allocate
34 * them all to make indexing into the array easier. */
35 int total = states * states;
37 /* New up chars so that individual DListEl constructors are
38 * not called. Zero out the mem manually. */
39 array = new bool[total];
40 memset( array, 0, sizeof(bool) * total );
43 /* Free the array used to store state pairs. */
44 MarkIndex::~MarkIndex()
46 delete[] array;
49 /* Mark a pair of states. States are specified by their number. The
50 * marked states are moved from the unmarked list to the marked list. */
51 void MarkIndex::markPair(int state1, int state2)
53 int pos = ( state1 >= state2 ) ?
54 ( state1 * numStates ) + state2 :
55 ( state2 * numStates ) + state1;
57 array[pos] = true;
60 /* Returns true if the pair of states are marked. Returns false otherwise.
61 * Ordering of states given does not matter. */
62 bool MarkIndex::isPairMarked(int state1, int state2)
64 int pos = ( state1 >= state2 ) ?
65 ( state1 * numStates ) + state2 :
66 ( state2 * numStates ) + state1;
68 return array[pos];
71 /* Create a new fsm state. State has not out transitions or in transitions, not
72 * out out transition data and not number. */
73 StateAp::StateAp()
75 /* No out or in transitions. */
76 outList(),
77 inList(),
79 /* No EOF target. */
80 eofTarget(0),
82 /* No entry points, or epsilon trans. */
83 entryIds(),
84 epsilonTrans(),
86 /* Conditions. */
87 stateCondList(),
89 /* No transitions in from other states. */
90 foreignInTrans(0),
92 /* Only used during merging. Normally null. */
93 stateDictEl(0),
94 eptVect(0),
96 /* No state identification bits. */
97 stateBits(0),
99 /* No Priority data. */
100 outPriorTable(),
102 /* No Action data. */
103 toStateActionTable(),
104 fromStateActionTable(),
105 outActionTable(),
106 outCondSet(),
107 errActionTable(),
108 eofActionTable()
112 /* Copy everything except actual the transitions. That is left up to the
113 * FsmAp copy constructor. */
114 StateAp::StateAp(const StateAp &other)
116 /* All lists are cleared. They will be filled in when the
117 * individual transitions are duplicated and attached. */
118 outList(),
119 inList(),
121 /* Set this using the original state's eofTarget. It will get mapped back
122 * to the new machine in the Fsm copy constructor. */
123 eofTarget(other.eofTarget),
125 /* Duplicate the entry id set and epsilon transitions. These
126 * are sets of integers and as such need no fixing. */
127 entryIds(other.entryIds),
128 epsilonTrans(other.epsilonTrans),
130 /* Copy in the elements of the conditions. */
131 stateCondList( other.stateCondList ),
133 /* No transitions in from other states. */
134 foreignInTrans(0),
136 /* This is only used during merging. Normally null. */
137 stateDictEl(0),
138 eptVect(0),
140 /* Fsm state data. */
141 stateBits(other.stateBits),
143 /* Copy in priority data. */
144 outPriorTable(other.outPriorTable),
146 /* Copy in action data. */
147 toStateActionTable(other.toStateActionTable),
148 fromStateActionTable(other.fromStateActionTable),
149 outActionTable(other.outActionTable),
150 outCondSet(other.outCondSet),
151 errActionTable(other.errActionTable),
152 eofActionTable(other.eofActionTable)
154 /* Duplicate all the transitions. */
155 for ( TransList::Iter trans = other.outList; trans.lte(); trans++ ) {
156 /* Dupicate and store the orginal target in the transition. This will
157 * be corrected once all the states have been created. */
158 TransAp *newTrans = new TransAp(*trans);
159 newTrans->toState = trans->toState;
160 outList.append( newTrans );
164 /* If there is a state dict element, then delete it. Everything else is left
165 * up to the FsmGraph destructor. */
166 StateAp::~StateAp()
168 if ( stateDictEl != 0 )
169 delete stateDictEl;
172 /* Compare two states using pointers to the states. With the approximate
173 * compare, the idea is that if the compare finds them the same, they can
174 * immediately be merged. */
175 int ApproxCompare::compare( const StateAp *state1, const StateAp *state2 )
177 int compareRes;
179 /* Test final state status. */
180 if ( (state1->stateBits & STB_ISFINAL) && !(state2->stateBits & STB_ISFINAL) )
181 return -1;
182 else if ( !(state1->stateBits & STB_ISFINAL) && (state2->stateBits & STB_ISFINAL) )
183 return 1;
185 /* Test epsilon transition sets. */
186 compareRes = CmpEpsilonTrans::compare( state1->epsilonTrans,
187 state2->epsilonTrans );
188 if ( compareRes != 0 )
189 return compareRes;
191 /* Compare the out transitions. */
192 compareRes = FsmAp::compareStateData( state1, state2 );
193 if ( compareRes != 0 )
194 return compareRes;
196 /* Use a pair iterator to get the transition pairs. */
197 PairIter<TransAp> outPair( state1->outList.head, state2->outList.head );
198 for ( ; !outPair.end(); outPair++ ) {
199 switch ( outPair.userState ) {
201 case RangeInS1:
202 compareRes = FsmAp::compareFullPtr( outPair.s1Tel.trans, 0 );
203 if ( compareRes != 0 )
204 return compareRes;
205 break;
207 case RangeInS2:
208 compareRes = FsmAp::compareFullPtr( 0, outPair.s2Tel.trans );
209 if ( compareRes != 0 )
210 return compareRes;
211 break;
213 case RangeOverlap:
214 compareRes = FsmAp::compareFullPtr(
215 outPair.s1Tel.trans, outPair.s2Tel.trans );
216 if ( compareRes != 0 )
217 return compareRes;
218 break;
220 case BreakS1:
221 case BreakS2:
222 break;
226 /* Check EOF targets. */
227 if ( state1->eofTarget < state2->eofTarget )
228 return -1;
229 else if ( state1->eofTarget > state2->eofTarget )
230 return 1;
232 /* Got through the entire state comparison, deem them equal. */
233 return 0;
236 /* Compare class used in the initial partition. */
237 int InitPartitionCompare::compare( const StateAp *state1 , const StateAp *state2 )
239 int compareRes;
241 /* Test final state status. */
242 if ( (state1->stateBits & STB_ISFINAL) && !(state2->stateBits & STB_ISFINAL) )
243 return -1;
244 else if ( !(state1->stateBits & STB_ISFINAL) && (state2->stateBits & STB_ISFINAL) )
245 return 1;
247 /* Test epsilon transition sets. */
248 compareRes = CmpEpsilonTrans::compare( state1->epsilonTrans,
249 state2->epsilonTrans );
250 if ( compareRes != 0 )
251 return compareRes;
253 /* Compare the out transitions. */
254 compareRes = FsmAp::compareStateData( state1, state2 );
255 if ( compareRes != 0 )
256 return compareRes;
258 /* Use a pair iterator to test the condition pairs. */
259 PairIter<StateCond> condPair( state1->stateCondList.head, state2->stateCondList.head );
260 for ( ; !condPair.end(); condPair++ ) {
261 switch ( condPair.userState ) {
262 case RangeInS1:
263 return 1;
264 case RangeInS2:
265 return -1;
267 case RangeOverlap: {
268 CondSpace *condSpace1 = condPair.s1Tel.trans->condSpace;
269 CondSpace *condSpace2 = condPair.s2Tel.trans->condSpace;
270 if ( condSpace1 < condSpace2 )
271 return -1;
272 else if ( condSpace1 > condSpace2 )
273 return 1;
274 break;
276 case BreakS1:
277 case BreakS2:
278 break;
282 /* Use a pair iterator to test the transition pairs. */
283 PairIter<TransAp> outPair( state1->outList.head, state2->outList.head );
284 for ( ; !outPair.end(); outPair++ ) {
285 switch ( outPair.userState ) {
287 case RangeInS1:
288 compareRes = FsmAp::compareDataPtr( outPair.s1Tel.trans, 0 );
289 if ( compareRes != 0 )
290 return compareRes;
291 break;
293 case RangeInS2:
294 compareRes = FsmAp::compareDataPtr( 0, outPair.s2Tel.trans );
295 if ( compareRes != 0 )
296 return compareRes;
297 break;
299 case RangeOverlap:
300 compareRes = FsmAp::compareDataPtr(
301 outPair.s1Tel.trans, outPair.s2Tel.trans );
302 if ( compareRes != 0 )
303 return compareRes;
304 break;
306 case BreakS1:
307 case BreakS2:
308 break;
312 return 0;
315 /* Compare class for the sort that does the partitioning. */
316 int PartitionCompare::compare( const StateAp *state1, const StateAp *state2 )
318 int compareRes;
320 /* Use a pair iterator to get the transition pairs. */
321 PairIter<TransAp> outPair( state1->outList.head, state2->outList.head );
322 for ( ; !outPair.end(); outPair++ ) {
323 switch ( outPair.userState ) {
325 case RangeInS1:
326 compareRes = FsmAp::comparePartPtr( outPair.s1Tel.trans, 0 );
327 if ( compareRes != 0 )
328 return compareRes;
329 break;
331 case RangeInS2:
332 compareRes = FsmAp::comparePartPtr( 0, outPair.s2Tel.trans );
333 if ( compareRes != 0 )
334 return compareRes;
335 break;
337 case RangeOverlap:
338 compareRes = FsmAp::comparePartPtr(
339 outPair.s1Tel.trans, outPair.s2Tel.trans );
340 if ( compareRes != 0 )
341 return compareRes;
342 break;
344 case BreakS1:
345 case BreakS2:
346 break;
350 /* Test eof targets. */
351 if ( state1->eofTarget == 0 && state2->eofTarget != 0 )
352 return -1;
353 else if ( state1->eofTarget != 0 && state2->eofTarget == 0 )
354 return 1;
355 else if ( state1->eofTarget != 0 ) {
356 /* Both eof targets are set. */
357 compareRes = CmpOrd< MinPartition* >::compare(
358 state1->eofTarget->alg.partition, state2->eofTarget->alg.partition );
359 if ( compareRes != 0 )
360 return compareRes;
363 return 0;
366 /* Compare class for the sort that does the partitioning. */
367 bool MarkCompare::shouldMark( MarkIndex &markIndex, const StateAp *state1,
368 const StateAp *state2 )
370 /* Use a pair iterator to get the transition pairs. */
371 PairIter<TransAp> outPair( state1->outList.head, state2->outList.head );
372 for ( ; !outPair.end(); outPair++ ) {
373 switch ( outPair.userState ) {
375 case RangeInS1:
376 if ( FsmAp::shouldMarkPtr( markIndex, outPair.s1Tel.trans, 0 ) )
377 return true;
378 break;
380 case RangeInS2:
381 if ( FsmAp::shouldMarkPtr( markIndex, 0, outPair.s2Tel.trans ) )
382 return true;
383 break;
385 case RangeOverlap:
386 if ( FsmAp::shouldMarkPtr( markIndex,
387 outPair.s1Tel.trans, outPair.s2Tel.trans ) )
388 return true;
389 break;
391 case BreakS1:
392 case BreakS2:
393 break;
397 return false;
401 * Transition Comparison.
404 /* Compare target partitions. Either pointer may be null. */
405 int FsmAp::comparePartPtr( TransAp *trans1, TransAp *trans2 )
407 if ( trans1 != 0 ) {
408 /* If trans1 is set then so should trans2. The initial partitioning
409 * guarantees this for us. */
410 if ( trans1->toState == 0 && trans2->toState != 0 )
411 return -1;
412 else if ( trans1->toState != 0 && trans2->toState == 0 )
413 return 1;
414 else if ( trans1->toState != 0 ) {
415 /* Both of targets are set. */
416 return CmpOrd< MinPartition* >::compare(
417 trans1->toState->alg.partition, trans2->toState->alg.partition );
420 return 0;
424 /* Compares two transition pointers according to priority and functions.
425 * Either pointer may be null. Does not consider to state or from state. */
426 int FsmAp::compareDataPtr( TransAp *trans1, TransAp *trans2 )
428 if ( trans1 == 0 && trans2 != 0 )
429 return -1;
430 else if ( trans1 != 0 && trans2 == 0 )
431 return 1;
432 else if ( trans1 != 0 ) {
433 /* Both of the transition pointers are set. */
434 int compareRes = compareTransData( trans1, trans2 );
435 if ( compareRes != 0 )
436 return compareRes;
438 return 0;
441 /* Compares two transitions according to target state, priority and functions.
442 * Does not consider from state. Either of the pointers may be null. */
443 int FsmAp::compareFullPtr( TransAp *trans1, TransAp *trans2 )
445 if ( (trans1 != 0) ^ (trans2 != 0) ) {
446 /* Exactly one of the transitions is set. */
447 if ( trans1 != 0 )
448 return -1;
449 else
450 return 1;
452 else if ( trans1 != 0 ) {
453 /* Both of the transition pointers are set. Test target state,
454 * priority and funcs. */
455 if ( trans1->toState < trans2->toState )
456 return -1;
457 else if ( trans1->toState > trans2->toState )
458 return 1;
459 else if ( trans1->toState != 0 ) {
460 /* Test transition data. */
461 int compareRes = compareTransData( trans1, trans2 );
462 if ( compareRes != 0 )
463 return compareRes;
466 return 0;
470 bool FsmAp::shouldMarkPtr( MarkIndex &markIndex, TransAp *trans1,
471 TransAp *trans2 )
473 if ( (trans1 != 0) ^ (trans2 != 0) ) {
474 /* Exactly one of the transitions is set. The initial mark round
475 * should rule out this case. */
476 assert( false );
478 else if ( trans1 != 0 ) {
479 /* Both of the transitions are set. If the target pair is marked, then
480 * the pair we are considering gets marked. */
481 return markIndex.isPairMarked( trans1->toState->alg.stateNum,
482 trans2->toState->alg.stateNum );
485 /* Neither of the transitiosn are set. */
486 return false;