2 * Copyright 2001-2007 Adrian Thurston <thurston@cs.queensu.ca>
5 /* This file is part of Ragel.
7 * Ragel is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
12 * Ragel is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with Ragel; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 /* Simple singly linked list append routine for the fill list. The new state
27 * goes to the end of the list. */
28 void MergeData::fillListAppend( StateAp
*state
)
32 if ( stfillHead
== 0 ) {
33 /* List is empty, state becomes head and tail. */
38 /* List is not empty, state goes after last element. */
39 stfillTail
->alg
.next
= state
;
44 /* Graph constructor. */
51 /* Misfit accounting is a switch, turned on only at specific times. It
52 * controls what happens when states have no way in from the outside
54 misfitAccounting(false)
58 /* Copy all graph data including transitions. */
59 FsmAp::FsmAp( const FsmAp
&graph
)
61 /* Lists start empty. Will be filled by copy. */
65 /* Copy in the entry points,
66 * pointers will be resolved later. */
67 entryPoints(graph
.entryPoints
),
68 startState(graph
.startState
),
71 /* Will be filled by copy. */
74 /* Misfit accounting is only on during merging. */
75 misfitAccounting(false)
77 /* Create the states and record their map in the original state. */
78 StateList::Iter origState
= graph
.stateList
;
79 for ( ; origState
.lte(); origState
++ ) {
80 /* Make the new state. */
81 StateAp
*newState
= new StateAp( *origState
);
83 /* Add the state to the list. */
84 stateList
.append( newState
);
86 /* Set the mapsTo item of the old state. */
87 origState
->alg
.stateMap
= newState
;
90 /* Derefernce all the state maps. */
91 for ( StateList::Iter state
= stateList
; state
.lte(); state
++ ) {
92 for ( TransList::Iter trans
= state
->outList
; trans
.lte(); trans
++ ) {
93 /* The points to the original in the src machine. The taget's duplicate
94 * is in the statemap. */
95 StateAp
*toState
= trans
->toState
!= 0 ? trans
->toState
->alg
.stateMap
: 0;
97 /* Attach The transition to the duplicate. */
99 attachTrans( state
, toState
, trans
);
103 /* Fix the state pointers in the entry points array. */
104 EntryMapEl
*eel
= entryPoints
.data
;
105 for ( int e
= 0; e
< entryPoints
.length(); e
++, eel
++ ) {
106 /* Get the duplicate of the state. */
107 eel
->value
= eel
->value
->alg
.stateMap
;
109 /* Foreign in transitions must be built up when duping machines so
110 * increment it here. */
111 eel
->value
->foreignInTrans
+= 1;
114 /* Fix the start state pointer and the new start state's count of in
116 startState
= startState
->alg
.stateMap
;
117 startState
->foreignInTrans
+= 1;
119 /* Build the final state set. */
120 StateSet::Iter st
= graph
.finStateSet
;
121 for ( ; st
.lte(); st
++ )
122 finStateSet
.insert((*st
)->alg
.stateMap
);
125 /* Deletes all transition data then deletes each state. */
128 /* Delete all the transitions. */
129 for ( StateList::Iter state
= stateList
; state
.lte(); state
++ ) {
130 /* Iterate the out transitions, deleting them. */
131 state
->outList
.empty();
134 /* Delete all the states. */
138 /* Set a state final. The state has its isFinState set to true and the state
139 * is added to the finStateSet. */
140 void FsmAp::setFinState( StateAp
*state
)
142 /* Is it already a fin state. */
143 if ( state
->stateBits
& SB_ISFINAL
)
146 state
->stateBits
|= SB_ISFINAL
;
147 finStateSet
.insert( state
);
150 /* Set a state non-final. The has its isFinState flag set false and the state
151 * is removed from the final state set. */
152 void FsmAp::unsetFinState( StateAp
*state
)
154 /* Is it already a non-final state? */
155 if ( ! (state
->stateBits
& SB_ISFINAL
) )
158 /* When a state looses its final state status it must relinquish all the
159 * properties that are allowed only for final states. */
160 clearOutData( state
);
162 state
->stateBits
&= ~ SB_ISFINAL
;
163 finStateSet
.remove( state
);
166 /* Set and unset a state as the start state. */
167 void FsmAp::setStartState( StateAp
*state
)
169 /* Sould change from unset to set. */
170 assert( startState
== 0 );
173 if ( misfitAccounting
) {
174 /* If the number of foreign in transitions is about to go up to 1 then
175 * take it off the misfit list and put it on the head list. */
176 if ( state
->foreignInTrans
== 0 )
177 stateList
.append( misfitList
.detach( state
) );
180 /* Up the foreign in transitions to the state. */
181 state
->foreignInTrans
+= 1;
184 void FsmAp::unsetStartState()
186 /* Should change from set to unset. */
187 assert( startState
!= 0 );
189 /* Decrement the entry's count of foreign entries. */
190 startState
->foreignInTrans
-= 1;
192 if ( misfitAccounting
) {
193 /* If the number of foreign in transitions just went down to 0 then take
194 * it off the main list and put it on the misfit list. */
195 if ( startState
->foreignInTrans
== 0 )
196 misfitList
.append( stateList
.detach( startState
) );
202 /* Associate an id with a state. Makes the state a named entry point. Has no
203 * effect if the entry point is already mapped to the state. */
204 void FsmAp::setEntry( int id
, StateAp
*state
)
206 /* Insert the id into the state. If the state is already labelled with id,
208 if ( state
->entryIds
.insert( id
) ) {
209 /* Insert the entry and assert that it succeeds. */
210 entryPoints
.insertMulti( id
, state
);
212 if ( misfitAccounting
) {
213 /* If the number of foreign in transitions is about to go up to 1 then
214 * take it off the misfit list and put it on the head list. */
215 if ( state
->foreignInTrans
== 0 )
216 stateList
.append( misfitList
.detach( state
) );
219 /* Up the foreign in transitions to the state. */
220 state
->foreignInTrans
+= 1;
224 /* Remove the association of an id with a state. The state looses it's entry
225 * point status. Assumes that the id is indeed mapped to state. */
226 void FsmAp::unsetEntry( int id
, StateAp
*state
)
228 /* Find the entry point in on id. */
229 EntryMapEl
*enLow
= 0, *enHigh
= 0;
230 entryPoints
.findMulti( id
, enLow
, enHigh
);
231 while ( enLow
->value
!= state
)
234 /* Remove the record from the map. */
235 entryPoints
.remove( enLow
);
237 /* Remove the state's sense of the link. */
238 state
->entryIds
.remove( id
);
239 state
->foreignInTrans
-= 1;
240 if ( misfitAccounting
) {
241 /* If the number of foreign in transitions just went down to 0 then take
242 * it off the main list and put it on the misfit list. */
243 if ( state
->foreignInTrans
== 0 )
244 misfitList
.append( stateList
.detach( state
) );
248 /* Remove all association of an id with states. Assumes that the id is indeed
249 * mapped to a state. */
250 void FsmAp::unsetEntry( int id
)
252 /* Find the entry point in on id. */
253 EntryMapEl
*enLow
= 0, *enHigh
= 0;
254 entryPoints
.findMulti( id
, enLow
, enHigh
);
255 for ( EntryMapEl
*mel
= enLow
; mel
<= enHigh
; mel
++ ) {
256 /* Remove the state's sense of the link. */
257 mel
->value
->entryIds
.remove( id
);
258 mel
->value
->foreignInTrans
-= 1;
259 if ( misfitAccounting
) {
260 /* If the number of foreign in transitions just went down to 0
261 * then take it off the main list and put it on the misfit list. */
262 if ( mel
->value
->foreignInTrans
== 0 )
263 misfitList
.append( stateList
.detach( mel
->value
) );
267 /* Remove the records from the entry points map. */
268 entryPoints
.removeMulti( enLow
, enHigh
);
272 void FsmAp::changeEntry( int id
, StateAp
*to
, StateAp
*from
)
274 /* Find the entry in the entry map. */
275 EntryMapEl
*enLow
= 0, *enHigh
= 0;
276 entryPoints
.findMulti( id
, enLow
, enHigh
);
277 while ( enLow
->value
!= from
)
280 /* Change it to the new target. */
283 /* Remove from's sense of the link. */
284 from
->entryIds
.remove( id
);
285 from
->foreignInTrans
-= 1;
286 if ( misfitAccounting
) {
287 /* If the number of foreign in transitions just went down to 0 then take
288 * it off the main list and put it on the misfit list. */
289 if ( from
->foreignInTrans
== 0 )
290 misfitList
.append( stateList
.detach( from
) );
293 /* Add to's sense of the link. */
294 if ( to
->entryIds
.insert( id
) != 0 ) {
295 if ( misfitAccounting
) {
296 /* If the number of foreign in transitions is about to go up to 1 then
297 * take it off the misfit list and put it on the head list. */
298 if ( to
->foreignInTrans
== 0 )
299 stateList
.append( misfitList
.detach( to
) );
302 /* Up the foreign in transitions to the state. */
303 to
->foreignInTrans
+= 1;
308 /* Clear all entry points from a machine. */
309 void FsmAp::unsetAllEntryPoints()
311 for ( EntryMap::Iter en
= entryPoints
; en
.lte(); en
++ ) {
312 /* Kill all the state's entry points at once. */
313 if ( en
->value
->entryIds
.length() > 0 ) {
314 en
->value
->foreignInTrans
-= en
->value
->entryIds
.length();
316 if ( misfitAccounting
) {
317 /* If the number of foreign in transitions just went down to 0
318 * then take it off the main list and put it on the misfit
320 if ( en
->value
->foreignInTrans
== 0 )
321 misfitList
.append( stateList
.detach( en
->value
) );
324 /* Clear the set of ids out all at once. */
325 en
->value
->entryIds
.empty();
329 /* Now clear out the entry map all at once. */
333 /* Assigning an epsilon transition into final states. */
334 void FsmAp::epsilonTrans( int id
)
336 for ( StateSet::Iter fs
= finStateSet
; fs
.lte(); fs
++ )
337 (*fs
)->epsilonTrans
.append( id
);
340 /* Mark all states reachable from state. Traverses transitions forward. Used
341 * for removing states that have no path into them. */
342 void FsmAp::markReachableFromHere( StateAp
*state
)
344 /* Base case: return; */
345 if ( state
->stateBits
& SB_ISMARKED
)
348 /* Set this state as processed. We are going to visit all states that this
349 * state has a transition to. */
350 state
->stateBits
|= SB_ISMARKED
;
352 /* Recurse on all out transitions. */
353 for ( TransList::Iter trans
= state
->outList
; trans
.lte(); trans
++ ) {
354 if ( trans
->toState
!= 0 )
355 markReachableFromHere( trans
->toState
);
359 void FsmAp::markReachableFromHereStopFinal( StateAp
*state
)
361 /* Base case: return; */
362 if ( state
->stateBits
& SB_ISMARKED
)
365 /* Set this state as processed. We are going to visit all states that this
366 * state has a transition to. */
367 state
->stateBits
|= SB_ISMARKED
;
369 /* Recurse on all out transitions. */
370 for ( TransList::Iter trans
= state
->outList
; trans
.lte(); trans
++ ) {
371 StateAp
*toState
= trans
->toState
;
372 if ( toState
!= 0 && !toState
->isFinState() )
373 markReachableFromHereStopFinal( toState
);
377 /* Mark all states reachable from state. Traverse transitions backwards. Used
378 * for removing dead end paths in graphs. */
379 void FsmAp::markReachableFromHereReverse( StateAp
*state
)
381 /* Base case: return; */
382 if ( state
->stateBits
& SB_ISMARKED
)
385 /* Set this state as processed. We are going to visit all states with
386 * transitions into this state. */
387 state
->stateBits
|= SB_ISMARKED
;
389 /* Recurse on all items in transitions. */
390 for ( TransInList::Iter trans
= state
->inList
; trans
.lte(); trans
++ )
391 markReachableFromHereReverse( trans
->fromState
);
394 /* Determine if there are any entry points into a start state other than the
395 * start state. Setting starting transitions requires that the start state be
396 * isolated. In most cases a start state will already be isolated. */
397 bool FsmAp::isStartStateIsolated()
399 /* If there are any in transitions then the state is not isolated. */
400 if ( startState
->inList
.head
!= 0 )
403 /* If there are any entry points then isolated. */
404 if ( startState
->entryIds
.length() > 0 )
410 /* Bring in other's entry points. Assumes others states are going to be
411 * copied into this machine. */
412 void FsmAp::copyInEntryPoints( FsmAp
*other
)
414 /* Use insert multi because names are not unique. */
415 for ( EntryMap::Iter en
= other
->entryPoints
; en
.lte(); en
++ )
416 entryPoints
.insertMulti( en
->key
, en
->value
);
420 void FsmAp::unsetAllFinStates()
422 for ( StateSet::Iter st
= finStateSet
; st
.lte(); st
++ )
423 (*st
)->stateBits
&= ~ SB_ISFINAL
;
427 void FsmAp::setFinBits( int finStateBits
)
429 for ( int s
= 0; s
< finStateSet
.length(); s
++ )
430 finStateSet
.data
[s
]->stateBits
|= finStateBits
;
434 /* Tests the integrity of the transition lists and the fromStates. */
435 void FsmAp::verifyIntegrity()
437 for ( StateList::Iter state
= stateList
; state
.lte(); state
++ ) {
438 /* Walk the out transitions and assert fromState is correct. */
439 for ( TransList::Iter trans
= state
->outList
; trans
.lte(); trans
++ )
440 assert( trans
->fromState
== state
);
442 /* Walk the inlist and assert toState is correct. */
443 for ( TransInList::Iter trans
= state
->inList
; trans
.lte(); trans
++ )
444 assert( trans
->toState
== state
);
448 void FsmAp::verifyReachability()
450 /* Mark all the states that can be reached
451 * through the set of entry points. */
452 markReachableFromHere( startState
);
453 for ( EntryMap::Iter en
= entryPoints
; en
.lte(); en
++ )
454 markReachableFromHere( en
->value
);
456 /* Check that everything got marked. */
457 for ( StateList::Iter st
= stateList
; st
.lte(); st
++ ) {
458 /* Assert it got marked and then clear the mark. */
459 assert( st
->stateBits
& SB_ISMARKED
);
460 st
->stateBits
&= ~ SB_ISMARKED
;
464 void FsmAp::verifyNoDeadEndStates()
466 /* Mark all states that have paths to the final states. */
467 for ( StateSet::Iter pst
= finStateSet
; pst
.lte(); pst
++ )
468 markReachableFromHereReverse( *pst
);
470 /* Start state gets honorary marking. Must be done AFTER recursive call. */
471 startState
->stateBits
|= SB_ISMARKED
;
473 /* Make sure everything got marked. */
474 for ( StateList::Iter st
= stateList
; st
.lte(); st
++ ) {
475 /* Assert the state got marked and unmark it. */
476 assert( st
->stateBits
& SB_ISMARKED
);
477 st
->stateBits
&= ~ SB_ISMARKED
;
481 void FsmAp::depthFirstOrdering( StateAp
*state
)
483 /* Nothing to do if the state is already on the list. */
484 if ( state
->stateBits
& SB_ONLIST
)
487 /* Doing depth first, put state on the list. */
488 state
->stateBits
|= SB_ONLIST
;
489 stateList
.append( state
);
491 /* Recurse on everything ranges. */
492 for ( TransList::Iter tel
= state
->outList
; tel
.lte(); tel
++ ) {
493 if ( tel
->toState
!= 0 )
494 depthFirstOrdering( tel
->toState
);
498 /* Ordering states by transition connections. */
499 void FsmAp::depthFirstOrdering()
501 /* Init on state list flags. */
502 for ( StateList::Iter st
= stateList
; st
.lte(); st
++ )
503 st
->stateBits
&= ~SB_ONLIST
;
505 /* Clear out the state list, we will rebuild it. */
506 int stateListLen
= stateList
.length();
509 /* Add back to the state list from the start state and all other entry
512 depthFirstOrdering( errState
);
513 depthFirstOrdering( startState
);
514 for ( EntryMap::Iter en
= entryPoints
; en
.lte(); en
++ )
515 depthFirstOrdering( en
->value
);
517 /* Make sure we put everything back on. */
518 assert( stateListLen
== stateList
.length() );
521 /* Stable sort the states by final state status. */
522 void FsmAp::sortStatesByFinal()
524 /* Move forward through the list and throw final states onto the end. */
526 StateAp
*next
= stateList
.head
;
527 StateAp
*last
= stateList
.tail
;
528 while ( state
!= last
) {
529 /* Move forward and load up the next. */
533 /* Throw to the end? */
534 if ( state
->isFinState() ) {
535 stateList
.detach( state
);
536 stateList
.append( state
);
541 void FsmAp::setStateNumbers( int base
)
543 for ( StateList::Iter state
= stateList
; state
.lte(); state
++ )
544 state
->alg
.stateNum
= base
++;
548 bool FsmAp::checkErrTrans( StateAp
*state
, TransAp
*trans
)
550 /* Might go directly to error state. */
551 if ( trans
->toState
== 0 )
554 if ( trans
->prev
== 0 ) {
555 /* If this is the first transition. */
556 if ( keyOps
->minKey
< trans
->lowKey
)
560 /* Not the first transition. Compare against the prev. */
561 TransAp
*prev
= trans
->prev
;
562 Key nextKey
= prev
->highKey
;
564 if ( nextKey
< trans
->lowKey
)
570 bool FsmAp::checkErrTransFinish( StateAp
*state
)
572 /* Check if there are any ranges already. */
573 if ( state
->outList
.length() == 0 )
576 /* Get the last and check for a gap on the end. */
577 TransAp
*last
= state
->outList
.tail
;
578 if ( last
->highKey
< keyOps
->maxKey
)
584 bool FsmAp::hasErrorTrans()
587 for ( StateList::Iter st
= stateList
; st
.lte(); st
++ ) {
588 for ( TransList::Iter tr
= st
->outList
; tr
.lte(); tr
++ ) {
589 result
= checkErrTrans( st
, tr
);
593 result
= checkErrTransFinish( st
);