A fix to the documentation makefile from John D. Mitchell.
[ragel.git] / ragel / fsmattach.cpp
blob16d21837d5171012a78fd2d1580b890288c80a79
1 /*
2 * Copyright 2001 Adrian Thurston <thurston@cs.queensu.ca>
3 */
5 /* This file is part of Ragel.
7 * Ragel is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
12 * Ragel is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with Ragel; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include <string.h>
23 #include <assert.h>
24 #include "fsmgraph.h"
26 #include <iostream>
27 using namespace std;
29 /* Insert a transition into an inlist. The head must be supplied. */
30 void FsmAp::attachToInList( StateAp *from, StateAp *to,
31 TransAp *&head, TransAp *trans )
33 trans->ilnext = head;
34 trans->ilprev = 0;
36 /* If in trans list is not empty, set the head->prev to trans. */
37 if ( head != 0 )
38 head->ilprev = trans;
40 /* Now insert ourselves at the front of the list. */
41 head = trans;
43 /* Keep track of foreign transitions for from and to. */
44 if ( from != to ) {
45 if ( misfitAccounting ) {
46 /* If the number of foreign in transitions is about to go up to 1 then
47 * move it from the misfit list to the main list. */
48 if ( to->foreignInTrans == 0 )
49 stateList.append( misfitList.detach( to ) );
52 to->foreignInTrans += 1;
56 /* Detach a transition from an inlist. The head of the inlist must be supplied. */
57 void FsmAp::detachFromInList( StateAp *from, StateAp *to,
58 TransAp *&head, TransAp *trans )
60 /* Detach in the inTransList. */
61 if ( trans->ilprev == 0 )
62 head = trans->ilnext;
63 else
64 trans->ilprev->ilnext = trans->ilnext;
66 if ( trans->ilnext != 0 )
67 trans->ilnext->ilprev = trans->ilprev;
69 /* Keep track of foreign transitions for from and to. */
70 if ( from != to ) {
71 to->foreignInTrans -= 1;
73 if ( misfitAccounting ) {
74 /* If the number of foreign in transitions goes down to 0 then move it
75 * from the main list to the misfit list. */
76 if ( to->foreignInTrans == 0 )
77 misfitList.append( stateList.detach( to ) );
82 /* Attach states on the default transition, range list or on out/in list key.
83 * First makes a new transition. If there is already a transition out from
84 * fromState on the default, then will assertion fail. */
85 TransAp *FsmAp::attachNewTrans( StateAp *from, StateAp *to, Key lowKey, Key highKey )
87 /* Make the new transition. */
88 TransAp *retVal = new TransAp();
90 /* The transition is now attached. Remember the parties involved. */
91 retVal->fromState = from;
92 retVal->toState = to;
94 /* Make the entry in the out list for the transitions. */
95 from->outList.append( retVal );
97 /* Set the the keys of the new trans. */
98 retVal->lowKey = lowKey;
99 retVal->highKey = highKey;
101 /* Attach using inList as the head pointer. */
102 if ( to != 0 )
103 attachToInList( from, to, to->inList.head, retVal );
105 return retVal;
108 /* Attach for range lists or for the default transition. This attach should
109 * be used when a transition already is allocated and must be attached to a
110 * target state. Does not handle adding the transition into the out list. */
111 void FsmAp::attachTrans( StateAp *from, StateAp *to, TransAp *trans )
113 assert( trans->fromState == 0 && trans->toState == 0 );
114 trans->fromState = from;
115 trans->toState = to;
117 if ( to != 0 ) {
118 /* Attach using the inList pointer as the head pointer. */
119 attachToInList( from, to, to->inList.head, trans );
123 /* Redirect a transition away from error and towards some state. This is just
124 * like attachTrans except it requires fromState to be set and does not touch
125 * it. */
126 void FsmAp::redirectErrorTrans( StateAp *from, StateAp *to, TransAp *trans )
128 assert( trans->fromState != 0 && trans->toState == 0 );
129 trans->toState = to;
131 if ( to != 0 ) {
132 /* Attach using the inList pointer as the head pointer. */
133 attachToInList( from, to, to->inList.head, trans );
137 /* Detach for out/in lists or for default transition. */
138 void FsmAp::detachTrans( StateAp *from, StateAp *to, TransAp *trans )
140 assert( trans->fromState == from && trans->toState == to );
141 trans->fromState = 0;
142 trans->toState = 0;
144 if ( to != 0 ) {
145 /* Detach using to's inList pointer as the head. */
146 detachFromInList( from, to, to->inList.head, trans );
151 /* Detach a state from the graph. Detaches and deletes transitions in and out
152 * of the state. Empties inList and outList. Removes the state from the final
153 * state set. A detached state becomes useless and should be deleted. */
154 void FsmAp::detachState( StateAp *state )
156 /* Detach the in transitions from the inList list of transitions. */
157 while ( state->inList.head != 0 ) {
158 /* Get pointers to the trans and the state. */
159 TransAp *trans = state->inList.head;
160 StateAp *fromState = trans->fromState;
162 /* Detach the transitions from the source state. */
163 detachTrans( fromState, state, trans );
165 /* Ok to delete the transition. */
166 fromState->outList.detach( trans );
167 delete trans;
170 /* Remove the entry points in on the machine. */
171 while ( state->entryIds.length() > 0 )
172 unsetEntry( state->entryIds[0], state );
174 /* Detach out range transitions. */
175 for ( TransList::Iter trans = state->outList; trans.lte(); ) {
176 TransList::Iter next = trans.next();
177 detachTrans( state, trans->toState, trans );
178 delete trans;
179 trans = next;
182 /* Delete all of the out range pointers. */
183 state->outList.abandon();
185 /* Unset final stateness before detaching from graph. */
186 if ( state->stateBits & STB_ISFINAL )
187 finStateSet.remove( state );
191 /* Duplicate a transition. Makes a new transition that is attached to the same
192 * dest as srcTrans. The new transition has functions and priority taken from
193 * srcTrans. Used for merging a transition in to a free spot. The trans can
194 * just be dropped in. It does not conflict with an existing trans and need
195 * not be crossed. Returns the new transition. */
196 TransAp *FsmAp::dupTrans( StateAp *from, TransAp *srcTrans )
198 /* Make a new transition. */
199 TransAp *newTrans = new TransAp();
201 /* We can attach the transition, one does not exist. */
202 attachTrans( from, srcTrans->toState, newTrans );
204 /* Call the user callback to add in the original source transition. */
205 addInTrans( newTrans, srcTrans );
207 return newTrans;
210 /* In crossing, src trans and dest trans both go to existing states. Make one
211 * state from the sets of states that src and dest trans go to. */
212 TransAp *FsmAp::fsmAttachStates( MergeData &md, StateAp *from,
213 TransAp *destTrans, TransAp *srcTrans )
215 /* The priorities are equal. We must merge the transitions. Does the
216 * existing trans go to the state we are to attach to? ie, are we to
217 * simply double up the transition? */
218 StateAp *toState = srcTrans->toState;
219 StateAp *existingState = destTrans->toState;
221 if ( existingState == toState ) {
222 /* The transition is a double up to the same state. Copy the src
223 * trans into itself. We don't need to merge in the from out trans
224 * data, that was done already. */
225 addInTrans( destTrans, srcTrans );
227 else {
228 /* The trans is not a double up. Dest trans cannot be the same as src
229 * trans. Set up the state set. */
230 StateSet stateSet;
232 /* We go to all the states the existing trans goes to, plus... */
233 if ( existingState->stateDictEl == 0 )
234 stateSet.insert( existingState );
235 else
236 stateSet.insert( existingState->stateDictEl->stateSet );
238 /* ... all the states that we have been told to go to. */
239 if ( toState->stateDictEl == 0 )
240 stateSet.insert( toState );
241 else
242 stateSet.insert( toState->stateDictEl->stateSet );
244 /* Look for the state. If it is not there already, make it. */
245 StateDictEl *lastFound;
246 if ( md.stateDict.insert( stateSet, &lastFound ) ) {
247 /* Make a new state representing the combination of states in
248 * stateSet. It gets added to the fill list. This means that we
249 * need to fill in it's transitions sometime in the future. We
250 * don't do that now (ie, do not recurse). */
251 StateAp *combinState = addState();
253 /* Link up the dict element and the state. */
254 lastFound->targState = combinState;
255 combinState->stateDictEl = lastFound;
257 /* Add to the fill list. */
258 md.fillListAppend( combinState );
261 /* Get the state insertted/deleted. */
262 StateAp *targ = lastFound->targState;
264 /* Detach the state from existing state. */
265 detachTrans( from, existingState, destTrans );
267 /* Re-attach to the new target. */
268 attachTrans( from, targ, destTrans );
270 /* Add in src trans to the existing transition that we redirected to
271 * the new state. We don't need to merge in the from out trans data,
272 * that was done already. */
273 addInTrans( destTrans, srcTrans );
276 return destTrans;
279 /* Two transitions are to be crossed, handle the possibility of either going
280 * to the error state. */
281 TransAp *FsmAp::mergeTrans( MergeData &md, StateAp *from,
282 TransAp *destTrans, TransAp *srcTrans )
284 TransAp *retTrans = 0;
285 if ( destTrans->toState == 0 && srcTrans->toState == 0 ) {
286 /* Error added into error. */
287 addInTrans( destTrans, srcTrans );
288 retTrans = destTrans;
290 else if ( destTrans->toState == 0 && srcTrans->toState != 0 ) {
291 /* Non error added into error we need to detach and reattach, */
292 detachTrans( from, destTrans->toState, destTrans );
293 attachTrans( from, srcTrans->toState, destTrans );
294 addInTrans( destTrans, srcTrans );
295 retTrans = destTrans;
297 else if ( srcTrans->toState == 0 ) {
298 /* Dest goes somewhere but src doesn't, just add it it in. */
299 addInTrans( destTrans, srcTrans );
300 retTrans = destTrans;
302 else {
303 /* Both go somewhere, run the actual cross. */
304 retTrans = fsmAttachStates( md, from, destTrans, srcTrans );
307 return retTrans;
310 /* Find the trans with the higher priority. If src is lower priority then dest then
311 * src is ignored. If src is higher priority than dest, then src overwrites dest. If
312 * the priorities are equal, then they are merged. */
313 TransAp *FsmAp::crossTransitions( MergeData &md, StateAp *from,
314 TransAp *destTrans, TransAp *srcTrans )
316 TransAp *retTrans;
318 /* Compare the priority of the dest and src transitions. */
319 int compareRes = comparePrior( destTrans->priorTable, srcTrans->priorTable );
320 if ( compareRes < 0 ) {
321 /* Src trans has a higher priority than dest, src overwrites dest.
322 * Detach dest and return a copy of src. */
323 detachTrans( from, destTrans->toState, destTrans );
324 retTrans = dupTrans( from, srcTrans );
326 else if ( compareRes > 0 ) {
327 /* The dest trans has a higher priority, use dest. */
328 retTrans = destTrans;
330 else {
331 /* Src trans and dest trans have the same priority, they must be merged. */
332 retTrans = mergeTrans( md, from, destTrans, srcTrans );
335 /* Return the transition that resulted from the cross. */
336 return retTrans;
339 /* Copy the transitions in srcList to the outlist of dest. The srcList should
340 * not be the outList of dest, otherwise you would be copying the contents of
341 * srcList into itself as it's iterated: bad news. */
342 void FsmAp::outTransCopy( MergeData &md, StateAp *dest, TransAp *srcList )
344 /* The destination list. */
345 TransList destList;
347 /* Set up an iterator to stop at breaks. */
348 PairIter<TransAp> outPair( dest->outList.head, srcList );
349 for ( ; !outPair.end(); outPair++ ) {
350 switch ( outPair.userState ) {
351 case RangeInS1: {
352 /* The pair iter is the authority on the keys. It may have needed
353 * to break the dest range. */
354 TransAp *destTrans = outPair.s1Tel.trans;
355 destTrans->lowKey = outPair.s1Tel.lowKey;
356 destTrans->highKey = outPair.s1Tel.highKey;
357 destList.append( destTrans );
358 break;
360 case RangeInS2: {
361 /* Src range may get crossed with dest's default transition. */
362 TransAp *newTrans = dupTrans( dest, outPair.s2Tel.trans );
364 /* Set up the transition's keys and append to the dest list. */
365 newTrans->lowKey = outPair.s2Tel.lowKey;
366 newTrans->highKey = outPair.s2Tel.highKey;
367 destList.append( newTrans );
368 break;
370 case RangeOverlap: {
371 /* Exact overlap, cross them. */
372 TransAp *newTrans = crossTransitions( md, dest,
373 outPair.s1Tel.trans, outPair.s2Tel.trans );
375 /* Set up the transition's keys and append to the dest list. */
376 newTrans->lowKey = outPair.s1Tel.lowKey;
377 newTrans->highKey = outPair.s1Tel.highKey;
378 destList.append( newTrans );
379 break;
381 case BreakS1: {
382 /* Since we are always writing to the dest trans, the dest needs
383 * to be copied when it is broken. The copy goes into the first
384 * half of the break to "break it off". */
385 outPair.s1Tel.trans = dupTrans( dest, outPair.s1Tel.trans );
386 break;
388 case BreakS2:
389 break;
393 /* Abandon the old outList and transfer destList into it. */
394 dest->outList.transfer( destList );
398 /* Move all the transitions that go into src so that they go into dest. */
399 void FsmAp::inTransMove( StateAp *dest, StateAp *src )
401 /* Do not try to move in trans to and from the same state. */
402 assert( dest != src );
404 /* If src is the start state, dest becomes the start state. */
405 if ( src == startState ) {
406 unsetStartState();
407 setStartState( dest );
410 /* For each entry point into, create an entry point into dest, when the
411 * state is detached, the entry points to src will be removed. */
412 for ( EntryIdSet::Iter enId = src->entryIds; enId.lte(); enId++ )
413 changeEntry( *enId, dest, src );
415 /* Move the transitions in inList. */
416 while ( src->inList.head != 0 ) {
417 /* Get trans and from state. */
418 TransAp *trans = src->inList.head;
419 StateAp *fromState = trans->fromState;
421 /* Detach from src, reattach to dest. */
422 detachTrans( fromState, src, trans );
423 attachTrans( fromState, dest, trans );