2 Raycasting SDL test. This is a port of my Pokitto demo.
12 #define RCL_COMPUTE_FLOOR_TEXCOORDS 1
13 //#define RCL_HORIZONTAL_FOV (RCL_UNITS_PER_SQUARE / 5)
14 #define RCL_VERTICAL_FOV 380 // redefine camera vertical FOV
16 #define RCL_TEXTURE_VERTICAL_STRETCH 1
18 #define RCL_PIXEL_FUNCTION pixelFunc
20 #include "../raycastlib.h"
22 #define LEVEL_X_RES 29
23 #define LEVEL_Y_RES 21
25 #define SCREEN_WIDTH 800
26 #define SCREEN_HEIGHT 600
27 #define MIDDLE_ROW (SCREEN_HEIGHT / 2)
29 #define max(a,b) ((a) > (b) ? (a) : (b))
43 unsigned long frame
= 0;
47 uint32_t pixels
[SCREEN_WIDTH
* SCREEN_HEIGHT
];
48 uint32_t pixelCounter
[SCREEN_WIDTH
* SCREEN_HEIGHT
];
52 unsigned char *mImage
;
53 RCL_Vector2D mPosition
;
58 uint32_t palette
[256];
61 #define SPRITE_MAX_DISTANCE 5 * RCL_UNITS_PER_SQUARE
63 // For each level square says the texture index.
64 const unsigned char levelTexture
[] =
66 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
67 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 3, 3, 2, 2, 2, 2, // 0 20
68 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1, 1, 2, // 1 19
69 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, // 2 18
70 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1, 1, 2, // 3 17
71 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, // 4 16
72 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1, 1, 2, // 5 15
73 1, 0, 1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, // 6 14
74 1, 0, 1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, // 7 13
75 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, // 8 12
76 1, 1, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, // 9 11
77 1, 1, 1, 1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, // 10 10
78 1, 1, 1, 1, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, // 11 9
79 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, // 12 8
80 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, // 13 7
81 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, // 14 6
82 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, // 15 5
83 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, // 16 4
84 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, // 17 3
85 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, // 18 2
86 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, // 19 1
87 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3 // 20 0
90 // For each level square says the floor height.
91 const signed char levelFloor
[] =
93 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
94 40,40,40,40,40,40,40,40,48,40,48,40,40,40,40,40,40,48,40,48,40,48,40,48,48,24,24,26,28, // 0 20
95 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,40, 2, 2, 2,40,32,32,32,32,32,32,32,48, 2, 2, 2,26, // 1 19
96 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,40, 2, 2, 2,40, 0, 0, 0, 0, 0,32,32,40, 2, 2, 2,26, // 2 18
97 40,16,12, 8, 4, 0,48, 0, 0, 0, 0, 0,24, 2,24, 8,24, 0, 0, 9, 9, 0,28,32,48, 2, 2, 2,24, // 3 17
98 40,20,48,48,48,48,48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0,24,32,40, 0, 0, 0,24, // 4 16
99 40,24,48,40,40,40,40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,20,32,48, 0, 0, 0,24, // 5 15
100 40,28,32,32,32,32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8,12,16,32,40, 0, 0, 0,24, // 6 14
101 40,32,32,32,32,32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,32,32,32,32,32,32,48, 0, 0, 0,24, // 7 13
102 40, 0,48,40,40,40,40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,32,-3,-8,-8,-5,-2, 0, 0, 0, 0,24, // 8 12
103 40, 0,-3,-8,-8,-8,32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,32,-3,-8,-8, 0, 0, 0, 0, 0, 0,24, // 9 11
104 40, 0,-6,-8,-8,-8,32, 0, 0, 0,48,48, 0,48,48, 0, 0,36,32,36,-8,-8, 0, 0, 0, 0, 0, 0,24, // 10 10
105 40, 0,48,-8,-8,-8,32,32,32,32,40, 1, 0, 1,40,32,32,32,32,32,-8,-8, 0, 0, 0, 0, 0, 0,24, // 11 9
106 40, 0,48,-8,-8,-8,-8,-8,-8,-8,-8, 0, 0, 0,-8,-8,-8,36,32,36,-8,-8, 0, 0, 0, 0, 0, 0,24, // 12 8
107 40, 0,48,-8,-8,-8,-8,-8,-8,-8,-8, 0, 0, 0,-8,-8,-8,-8,-8,-8,-8,-8, 0, 0, 0, 0, 0, 0,24, // 13 7
108 40, 0,48, 0,-2,-2, 0,-8,-8,-8,-8, 0, 0, 0,-8,-8, 0, 0, 0, 0, 0, 0, 0, 0,24,24,10,24,24, // 14 6
109 40, 0, 0, 0,-2,-2, 0, 0, 0, 0, 8, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, 0, 0, 0,24, // 15 5
110 40, 0, 0, 0,-2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, 0, 0, 0,24, // 16 4
111 40,24,48,-2,-2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, // 17 3
112 0,24,48,48,-2,-2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, // 18 2
113 0,24,48,48,48,-2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,24, 0, 0, 0,24, // 19 1
114 0,24,24,24,32,32,32,27,24,27,30,34,36,38,36,34,36,34,34,32,32,33,37,39,24,24,24,24,24 // 20 0
117 #define XX 127 // helper to keep a big number two-characters, for formatting
119 // For each level square says the ceiling height.
120 const signed char levelCeiling
[] =
122 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
123 40,40,40,40,40,40,40,XX
,XX
,XX
,XX
,36,40,40,40,40,40,36,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
, // 0 20
124 40,50,50,50,45,40,20,XX
,XX
,XX
,XX
,36,40,30,30,30,XX
,36,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
, // 1 19
125 40,50,50,50,45,40,20,XX
,XX
,XX
,XX
,36,40,30,30,30,XX
,36,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
, // 2 18
126 40,50,50,50,45,40,48,XX
,XX
,XX
,XX
,36,24,24,24,24,24,36,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
, // 3 17
127 40,50,48,48,48,48,47,XX
,XX
,XX
,XX
,36,36,36,36,36,36,36,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
, // 4 16
128 40,50,48,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
, // 5 15
129 40,50,48,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
, // 6 14
130 40,50,48,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
, // 7 13
131 40,50,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
, // 8 12
132 40,40,16,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
, // 9 11
133 40,30,16,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
, // 10 10
134 40,25,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
, // 11 9
135 40,20,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
, // 12 8
136 40,18,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,24,24,24,24,24,24, // 13 7
137 40,18,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,24,24,24,24,24,24, // 14 6
138 40,18,16,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,24,24,25,27,29,24, // 15 5
139 40,18,16,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,24,24,25,27,29,24, // 16 4
140 40,24,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,24,24,25,27,29,24, // 17 3
141 XX
,24,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,24,24,25,27,29,24, // 18 2
142 XX
,24,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,24,24,25,27,29,24, // 19 1
143 XX
,24,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,XX
,24,24,24,24,24,24 // 20 0
148 const unsigned char texture1
[] =
149 { 32, 32 // width, height
150 ,0x12,0x65,0x65,0x6d,0x24,0x64,0x5b,0x12,0x12,0x64,0x5b,0x5b,0x12,0x51
151 ,0x12,0x09,0x00,0x6d,0x6d,0x6d,0x24,0x5b,0x5b,0x52,0x12,0x5b,0x52,0x5b
152 ,0x12,0x5b,0x52,0x09,0x12,0x5b,0x5b,0x5b,0x52,0x5b,0x5b,0x52,0x00,0x64
153 ,0x64,0x52,0x52,0x52,0x5b,0x00,0x09,0x6d,0x5b,0x5a,0x5b,0x5b,0x5a,0x51
154 ,0x12,0x64,0x5b,0x52,0x5b,0x52,0x5b,0x08,0x12,0x24,0x5b,0x5b,0x5b,0x5b
155 ,0x09,0x11,0x00,0x64,0x5b,0x5b,0x5a,0x09,0x09,0x08,0x00,0x5b,0x5b,0x5b
156 ,0x5a,0x64,0x12,0x51,0x00,0x64,0x5b,0x52,0x52,0x11,0x09,0x09,0x12,0x24
157 ,0x5b,0x5b,0x52,0x5a,0x12,0x09,0x00,0x5b,0x52,0x09,0x12,0x09,0x09,0x09
158 ,0x00,0x24,0x5a,0x5a,0x5b,0x51,0x12,0x08,0x09,0x25,0x5b,0x52,0x5b,0x52
159 ,0x11,0x09,0x12,0x64,0x5b,0x52,0x09,0x11,0x12,0x09,0x00,0x12,0x00,0x12
160 ,0x00,0x00,0x00,0x08,0x09,0x64,0x5b,0x51,0x12,0x11,0x12,0x08,0x09,0x64
161 ,0x5a,0x5b,0x12,0x12,0x09,0x09,0x12,0x65,0x5c,0x52,0x5a,0x5b,0x51,0x09
162 ,0x00,0x64,0x6d,0x6d,0x5c,0x65,0x64,0x09,0x00,0x24,0x64,0x5b,0x09,0x12
163 ,0x11,0x00,0x09,0x64,0x5b,0x52,0x52,0x12,0x12,0x08,0x00,0x64,0x52,0x52
164 ,0x52,0x52,0x5b,0x09,0x00,0x6d,0x5b,0x5b,0x52,0x5b,0x51,0x09,0x00,0x1b
165 ,0x5b,0x12,0x12,0x12,0x12,0x09,0x12,0x5b,0x11,0x09,0x11,0x09,0x09,0x09
166 ,0x09,0x5b,0x09,0x09,0x09,0x09,0x09,0x09,0x12,0x65,0x5b,0x5b,0x5b,0x52
167 ,0x5b,0x09,0x00,0x64,0x12,0x63,0x5b,0x12,0x5b,0x09,0x00,0x00,0x00,0x00
168 ,0x00,0x09,0x00,0x00,0x00,0x09,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5b
169 ,0x64,0x5b,0x09,0x5b,0x52,0x09,0x09,0x5b,0x11,0x52,0x09,0x12,0x09,0x08
170 ,0x00,0x1b,0x1b,0x23,0x1b,0x5a,0x5b,0x11,0x12,0x64,0x64,0x6d,0x24,0x5b
171 ,0x5b,0x09,0x00,0x5b,0x5a,0x52,0x52,0x09,0x08,0x09,0x12,0x5b,0x52,0x11
172 ,0x5a,0x11,0x12,0x08,0x08,0x1b,0x52,0x52,0x5b,0x5a,0x09,0x09,0x12,0x64
173 ,0x5b,0x64,0x12,0x12,0x12,0x08,0x00,0x00,0x00,0x12,0x09,0x00,0x09,0x00
174 ,0x12,0x24,0x5a,0x52,0x12,0x12,0x12,0x08,0x12,0x1b,0x12,0x5a,0x49,0x5a
175 ,0x52,0x09,0x12,0x6d,0x5b,0x52,0x5a,0x12,0x09,0x09,0x12,0x65,0x64,0x6d
176 ,0x6d,0x64,0x64,0x5b,0x00,0x5a,0x08,0x08,0x09,0x09,0x08,0x09,0x00,0x5b
177 ,0x5a,0x11,0x51,0x51,0x5a,0x09,0x12,0x6d,0x5b,0x5b,0x12,0x11,0x12,0x09
178 ,0x00,0x65,0x5b,0x64,0x5b,0x5b,0x5b,0x52,0x00,0x00,0x12,0x12,0x12,0x09
179 ,0x00,0x00,0x00,0x5a,0x52,0x52,0x09,0x52,0x09,0x09,0x12,0x63,0x5b,0x5a
180 ,0x09,0x5b,0x11,0x08,0x00,0x65,0x5b,0x5b,0x52,0x5b,0x52,0x52,0x00,0x65
181 ,0x6d,0x64,0x65,0x64,0x64,0x5b,0x00,0x5b,0x12,0x09,0x11,0x09,0x09,0x09
182 ,0x09,0x5b,0x11,0x08,0x09,0x09,0x09,0x08,0x00,0x64,0x64,0x5b,0x5b,0x5b
183 ,0x5b,0x09,0x00,0x5b,0x5b,0x5b,0x5b,0x5b,0x52,0x52,0x00,0x64,0x51,0x52
184 ,0x52,0x52,0x09,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x12,0x00,0x00,0x5b
185 ,0x5b,0x5b,0x52,0x52,0x5b,0x09,0x12,0x65,0x5b,0x5b,0x5b,0x52,0x5b,0x09
186 ,0x00,0x63,0x5a,0x51,0x51,0x51,0x5a,0x08,0x12,0x24,0x64,0x65,0x24,0x64
187 ,0x64,0x5b,0x00,0x5b,0x5b,0x52,0x5b,0x5b,0x52,0x09,0x00,0x64,0x5b,0x5b
188 ,0x12,0x52,0x5a,0x09,0x12,0x24,0x52,0x52,0x09,0x52,0x52,0x08,0x12,0x64
189 ,0x64,0x5b,0x5b,0x5b,0x64,0x52,0x00,0x6d,0x5b,0x52,0x5b,0x52,0x52,0x08
190 ,0x00,0x5b,0x5b,0x52,0x52,0x5b,0x52,0x09,0x00,0x1b,0x52,0x51,0x5a,0x52
191 ,0x09,0x09,0x12,0x64,0x52,0x5c,0x5b,0x64,0x5b,0x51,0x09,0x6d,0x5b,0x52
192 ,0x5b,0x52,0x11,0x09,0x00,0x64,0x5a,0x64,0x5b,0x52,0x5b,0x08,0x00,0x11
193 ,0x09,0x49,0x08,0x09,0x00,0x09,0x00,0x64,0x64,0x5b,0x52,0x5b,0x5b,0x09
194 ,0x12,0x65,0x64,0x5b,0x52,0x5b,0x52,0x09,0x12,0x64,0x64,0x64,0x52,0x09
195 ,0x5c,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x12,0x64,0x5b,0x64
196 ,0x52,0x5b,0x52,0x49,0x00,0x64,0x5b,0x52,0x52,0x5b,0x51,0x09,0x09,0x5b
197 ,0x09,0x09,0x09,0x08,0x09,0x12,0x00,0x6d,0x24,0x6d,0x24,0x64,0x64,0x5b
198 ,0x00,0x64,0x63,0x5b,0x5b,0x52,0x52,0x09,0x12,0x64,0x5b,0x5b,0x52,0x11
199 ,0x5b,0x09,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x09,0x12,0x6d,0x64,0x5b
200 ,0x52,0x64,0x5b,0x52,0x12,0x6d,0x5b,0x5b,0x5b,0x5b,0x5b,0x09,0x00,0x64
201 ,0x11,0x5a,0x52,0x5b,0x52,0x09,0x00,0x5b,0x5a,0x63,0x5a,0x23,0x12,0x00
202 ,0x12,0x6d,0x5b,0x11,0x5b,0x64,0x64,0x52,0x12,0x63,0x5b,0x5b,0x5b,0x5b
203 ,0x52,0x08,0x00,0x5c,0x52,0x5b,0x5b,0x52,0x52,0x08,0x08,0x5b,0x52,0x51
204 ,0x09,0x52,0x5a,0x09,0x00,0x6d,0x52,0x11,0x52,0x5b,0x52,0x09,0x12,0x64
205 ,0x5a,0x5b,0x52,0x5b,0x5b,0x08,0x00,0x5b,0x52,0x09,0x09,0x09,0x09,0x09
206 ,0x09,0x24,0x52,0x09,0x12,0x09,0x52,0x08,0x00,0x5b,0x5a,0x52,0x12,0x5b
207 ,0x5b,0x09,0x00,0x65,0x52,0x5b,0x5b,0x52,0x11,0x09,0x09,0x00,0x00,0x00
208 ,0x00,0x12,0x00,0x08,0x00,0x5b,0x52,0x51,0x09,0x09,0x09,0x09,0x00,0x64
209 ,0x5b,0x52,0x52,0x09,0x5b,0x09,0x12,0x6d,0x5b,0x5b,0x5b,0x5b,0x5a,0x11
210 ,0x00,0x6d,0x6d,0x24,0x64,0x64,0x5b,0x5b,0x00,0x5a,0x12,0x52,0x12,0x09
211 ,0x12,0x08,0x00,0x5b,0x12,0x09,0x09,0x09,0x08,0x09,0x00,0x64,0x5b,0x5b
212 ,0x52,0x5a,0x5b,0x09,0x12,0x6d,0x64,0x5a,0x5b,0x5b,0x5b,0x5b,0x00,0x5a
213 ,0x11,0x52,0x09,0x12,0x09,0x09,0x09,0x00,0x00,0x00,0x00,0x12,0x12,0x12
214 ,0x12,0x64,0x52,0x5b,0x5b,0x5b,0x5b,0x09,0x12,0x6d,0x12,0x5b,0x12,0x52
215 ,0x5b,0x52,0x09,0x5a,0x09,0x51,0x09,0x09,0x09,0x09,0x09,0x5c,0x64,0x6d
216 ,0x1b,0x24,0x64,0x08,0x12,0x64,0x5b,0x52,0x5b,0x5b,0x52,0x09,0x00,0x5b
217 ,0x5b,0x52,0x11,0x5b,0x12,0x09,0x08,0x5b,0x5a,0x09,0x51,0x52,0x12,0x08
218 ,0x00,0x5b,0x5b,0x11,0x5b,0x5b,0x5b,0x08,0x09,0x5b,0x12,0x52,0x52,0x09
219 ,0x09,0x09,0x00,0x6d,0x5b,0x52,0x52,0x12,0x12,0x09,0x08,0x11,0x00,0x49
220 ,0x09,0x00,0x09,0x00,0x00,0x6d,0x12,0x5b,0x52,0x5b,0x52,0x09,0x00,0x00
221 ,0x09,0x09,0x12,0x00,0x12,0x00,0x00,0x64,0x52,0x5b,0x52,0x5b,0x52,0x09
222 ,0x09,0x00,0x00,0x00,0x00,0x09,0x00,0x00,0x00,0x64,0x52,0x5b,0x5b,0x52
226 const unsigned char texture2
[] =
227 { 32, 32 // width, height
228 ,0x65,0x1d,0x01,0x1c,0x12,0x0a,0x01,0x13,0x14,0x6e,0x2e,0x0b,0x1c,0x1d
229 ,0x2e,0x1d,0x13,0x0b,0x13,0x65,0x1d,0x1d,0x13,0x66,0x6f,0x6e,0x65,0x6f
230 ,0x77,0x7f,0x6f,0x6f,0x1d,0x14,0x13,0x6e,0x6e,0x66,0x6f,0x77,0x77,0x6f
231 ,0x66,0x66,0x13,0x25,0x0a,0x01,0x6e,0x66,0x01,0x12,0x02,0x01,0x1b,0x6e
232 ,0x77,0x77,0x77,0x77,0x77,0x6f,0x6f,0x6e,0x1c,0x1d,0x1c,0x77,0x67,0x6f
233 ,0x6f,0x77,0x67,0x77,0x77,0x66,0x13,0x0a,0x14,0x77,0x66,0x6f,0x77,0x66
234 ,0x1b,0x13,0x66,0x77,0x6f,0x77,0x6f,0x6f,0x6f,0x26,0x6e,0x1d,0x25,0x14
235 ,0x13,0x6e,0x6f,0x6f,0x77,0x6f,0x77,0x77,0x77,0x1d,0x1d,0x01,0x25,0x67
236 ,0x7f,0x6f,0x6f,0x66,0x66,0x14,0x66,0x6f,0x7f,0x6f,0x77,0x6f,0x1d,0x25
237 ,0x1d,0x66,0x1d,0x65,0x14,0x2e,0x26,0x77,0x6d,0x67,0x6f,0x25,0x6f,0x5e
238 ,0x5d,0x0b,0x5d,0x6f,0x6f,0x26,0x1d,0x77,0x66,0x1c,0x13,0x6f,0x6f,0x6f
239 ,0x66,0x67,0x66,0x65,0x6e,0x1c,0x1b,0x0a,0x01,0x1d,0x65,0x1e,0x6f,0x6e
240 ,0x67,0x66,0x66,0x65,0x14,0x1c,0x25,0x65,0x6e,0x66,0x66,0x6e,0x66,0x1c
241 ,0x02,0x1d,0x77,0x6e,0x77,0x66,0x25,0x13,0x5c,0x1d,0x0a,0x14,0x0b,0x14
242 ,0x6e,0x65,0x1d,0x66,0x1d,0x66,0x1d,0x66,0x14,0x25,0x14,0x6e,0x66,0x25
243 ,0x66,0x5d,0x66,0x25,0x0a,0x6e,0x6f,0x6f,0x6e,0x1d,0x13,0x65,0x5c,0x01
244 ,0x0a,0x15,0x1d,0x0a,0x01,0x5d,0x6e,0x5c,0x25,0x1d,0x1e,0x26,0x1d,0x1b
245 ,0x14,0x25,0x25,0x1d,0x14,0x1d,0x14,0x13,0x01,0x25,0x6e,0x25,0x25,0x25
246 ,0x1d,0x1c,0x01,0x0a,0x14,0x14,0x5d,0x14,0x14,0x0a,0x1d,0x5d,0x1c,0x6e
247 ,0x1d,0x65,0x5d,0x1d,0x0a,0x01,0x14,0x1c,0x25,0x0a,0x01,0x12,0x1c,0x0b
248 ,0x01,0x1c,0x14,0x25,0x0b,0x1b,0x25,0x14,0x25,0x02,0x1d,0x25,0x1d,0x09
249 ,0x13,0x1c,0x1d,0x66,0x1d,0x1c,0x0b,0x14,0x0b,0x65,0x2d,0x09,0x0a,0x09
250 ,0x14,0x66,0x6f,0x66,0x66,0x1c,0x0a,0x01,0x0b,0x14,0x66,0x1c,0x1d,0x1c
251 ,0x66,0x66,0x65,0x6e,0x1c,0x09,0x1c,0x1d,0x14,0x1c,0x0b,0x01,0x1d,0x6e
252 ,0x77,0x66,0x1c,0x1c,0x6e,0x6f,0x6f,0x77,0x7f,0x77,0x5e,0x6e,0x6f,0x67
253 ,0x6f,0x6f,0x0a,0x0a,0x66,0x67,0x66,0x25,0x13,0x1c,0x24,0x14,0x25,0x1c
254 ,0x0b,0x1d,0x6e,0x77,0x7f,0x77,0x5e,0x1c,0x65,0x6f,0x7f,0x6e,0x6f,0x77
255 ,0x6f,0x67,0x6f,0x6f,0x66,0x25,0x14,0x6f,0x6f,0x77,0x6f,0x67,0x6e,0x13
256 ,0x0a,0x09,0x13,0x12,0x1d,0x66,0x6f,0x66,0x5e,0x6e,0x66,0x25,0x14,0x25
257 ,0x26,0x25,0x6f,0x1d,0x77,0x6f,0x66,0x6e,0x66,0x1c,0x12,0x6f,0x6f,0x67
258 ,0x77,0x1d,0x77,0x13,0x66,0x77,0x6f,0x6f,0x6f,0x77,0x6f,0x66,0x77,0x77
259 ,0x6f,0x6e,0x13,0x25,0x26,0x25,0x66,0x65,0x66,0x66,0x6e,0x66,0x6e,0x14
260 ,0x09,0x66,0x6f,0x6e,0x2f,0x6e,0x26,0x1c,0x6f,0x66,0x6f,0x7f,0x6f,0x7f
261 ,0x6f,0x6f,0x6e,0x6e,0x66,0x6f,0x13,0x13,0x1d,0x66,0x1d,0x25,0x66,0x65
262 ,0x6e,0x1d,0x1d,0x0a,0x14,0x6f,0x77,0x77,0x2e,0x25,0x1c,0x0a,0x65,0x6f
263 ,0x6f,0x6f,0x7f,0x6f,0x77,0x77,0x66,0x6f,0x6e,0x6e,0x25,0x14,0x01,0x0a
264 ,0x09,0x0a,0x0b,0x14,0x1d,0x0a,0x14,0x13,0x66,0x6f,0x6f,0x25,0x1c,0x5d
265 ,0x65,0x01,0x66,0x1e,0x6f,0x6f,0x6f,0x77,0x6f,0x6f,0x6e,0x6f,0x66,0x1d
266 ,0x1d,0x0a,0x66,0x6f,0x66,0x2e,0x6e,0x6e,0x14,0x13,0x12,0x14,0x6f,0x6f
267 ,0x6e,0x6e,0x25,0x0a,0x13,0x12,0x6e,0x6f,0x66,0x6f,0x66,0x65,0x66,0x6f
268 ,0x66,0x25,0x66,0x25,0x0a,0x01,0x6e,0x77,0x77,0x6f,0x6f,0x6e,0x6e,0x14
269 ,0x1d,0x6e,0x1b,0x25,0x1d,0x1c,0x1d,0x14,0x01,0x25,0x25,0x66,0x6e,0x6f
270 ,0x1d,0x6f,0x66,0x1d,0x1d,0x1d,0x6e,0x1d,0x0b,0x6e,0x6f,0x77,0x7f,0x6f
271 ,0x77,0x77,0x66,0x66,0x13,0x5d,0x13,0x0a,0x01,0x1c,0x13,0x0a,0x6e,0x09
272 ,0x1d,0x65,0x25,0x66,0x66,0x6e,0x65,0x25,0x65,0x6e,0x1d,0x65,0x13,0x65
273 ,0x6f,0x77,0x67,0x7f,0x6f,0x77,0x6f,0x6e,0x14,0x1c,0x1c,0x6e,0x77,0x6e
274 ,0x77,0x6f,0x25,0x0a,0x1c,0x1d,0x1d,0x66,0x1d,0x6e,0x15,0x26,0x25,0x5e
275 ,0x25,0x13,0x1d,0x77,0x77,0x66,0x66,0x6e,0x6f,0x77,0x7f,0x6e,0x12,0x13
276 ,0x66,0x77,0x6f,0x77,0x6f,0x77,0x26,0x6f,0x0b,0x25,0x1c,0x25,0x25,0x25
277 ,0x66,0x1d,0x1b,0x25,0x0a,0x1d,0x6e,0x67,0x67,0x6f,0x66,0x1d,0x65,0x6e
278 ,0x67,0x6f,0x6e,0x13,0x77,0x7f,0x67,0x77,0x77,0x77,0x6f,0x6e,0x5d,0x13
279 ,0x14,0x1d,0x1c,0x1d,0x1d,0x14,0x1d,0x0a,0x09,0x1c,0x66,0x77,0x66,0x67
280 ,0x6e,0x1c,0x65,0x66,0x66,0x6d,0x1c,0x09,0x6e,0x67,0x6f,0x7f,0x6f,0x77
281 ,0x6f,0x6e,0x66,0x0a,0x01,0x13,0x1d,0x14,0x65,0x14,0x02,0x01,0x1d,0x1c
282 ,0x13,0x66,0x2e,0x66,0x77,0x6e,0x1e,0x25,0x25,0x6e,0x0a,0x13,0x6e,0x67
283 ,0x26,0x67,0x6f,0x77,0x67,0x6f,0x1d,0x6e,0x14,0x0a,0x01,0x13,0x01,0x25
284 ,0x66,0x77,0x66,0x65,0x1c,0x0b,0x66,0x25,0x66,0x66,0x25,0x6e,0x66,0x1d
285 ,0x14,0x0a,0x1d,0x66,0x66,0x66,0x6f,0x6e,0x6f,0x6f,0x5d,0x1d,0x0a,0x25
286 ,0x26,0x6f,0x6f,0x6f,0x7f,0x6f,0x6f,0x6f,0x77,0x0a,0x09,0x1d,0x6f,0x6e
287 ,0x15,0x25,0x1c,0x1d,0x1d,0x13,0x25,0x66,0x1c,0x6e,0x66,0x26,0x66,0x66
288 ,0x25,0x1c,0x0a,0x66,0x6f,0x7f,0x6f,0x6f,0x6f,0x66,0x6f,0x77,0x6e,0x66
289 ,0x0a,0x1b,0x26,0x1d,0x5e,0x1d,0x65,0x13,0x0a,0x1d,0x66,0x6e,0x25,0x6e
290 ,0x1d,0x1d,0x6e,0x25,0x13,0x1d,0x14,0x5e,0x77,0x27,0x7f,0x77,0x7f,0x67
291 ,0x66,0x67,0x1d,0x1d,0x13,0x09,0x76,0x66,0x24,0x1c,0x1b,0x13,0x13,0x1d
292 ,0x25,0x25,0x5e,0x1d,0x6e,0x25,0x1c,0x25,0x66,0x1d,0x09,0x1d,0x77,0x6f
293 ,0x66,0x6f,0x66,0x66,0x66,0x6e,0x65,0x66,0x65,0x1c,0x1d,0x1d,0x65,0x14
294 ,0x1c,0x25,0x0a,0x0a,0x0a,0x25,0x1d,0x66,0x14,0x25,0x66,0x6e,0x1d,0x25
295 ,0x09,0x1c,0x66,0x77,0x6f,0x66,0x7f,0x77,0x1d,0x6e,0x1c,0x1d,0x1d,0x0a
296 ,0x25,0x66,0x1d,0x25,0x13,0x0a,0x1d,0x14,0x1e,0x13,0x1d,0x14,0x65,0x66
297 ,0x66,0x25,0x1d,0x14,0x0a,0x14,0x15,0x65,0x7f,0x77,0x66,0x25,0x1d,0x1d
298 ,0x1d,0x6e,0x1c,0x14,0x13,0x65,0x1d,0x1c,0x0a,0x0a,0x65,0x1d,0x25,0x0a
299 ,0x1c,0x1d,0x1c,0x25,0x1d,0x1c,0x14,0x01,0x1b,0x0a,0x1d,0x65,0x6f,0x1d
300 ,0x66,0x65,0x6e,0x66,0x1d,0x14,0x0a,0x0a,0x1b,0x12,0x1c,0x0a,0x14,0x6e
304 const unsigned char texture3
[] =
305 { 32, 32 // width, height
306 ,0xb6,0x3d,0x33,0x33,0x3e,0x33,0x2a,0x29,0x2a,0x29,0x2a,0x20,0x29,0x29
307 ,0x2a,0x29,0x10,0x10,0x10,0x49,0x58,0x99,0x50,0x50,0x10,0x4b,0x54,0x54
308 ,0x55,0x55,0x4a,0x49,0x29,0x3d,0x3d,0x7c,0x3d,0x33,0x34,0x3d,0x33,0x33
309 ,0x33,0x20,0x20,0x29,0x10,0x20,0x10,0x50,0x10,0x49,0x10,0x99,0x51,0x51
310 ,0x33,0x10,0x53,0x66,0x67,0x15,0x54,0x4b,0x7f,0x33,0x7f,0x3d,0x3e,0x3d
311 ,0x33,0x3d,0x29,0x29,0x2a,0x20,0x20,0x2a,0x10,0x20,0x10,0x51,0x50,0x50
312 ,0x58,0x51,0x51,0x51,0x33,0x33,0x10,0x55,0x5e,0x67,0x26,0x66,0x29,0x7f
313 ,0x3e,0x3d,0x3d,0x33,0x3d,0x33,0x29,0x10,0x10,0x20,0x33,0x10,0x10,0x2a
314 ,0x58,0x59,0x50,0x10,0x51,0x51,0x10,0x51,0x52,0x37,0x37,0x10,0x10,0x5d
315 ,0x53,0x55,0x6c,0x3e,0x3d,0x33,0x33,0x3d,0x33,0x29,0x10,0x2a,0x20,0x20
316 ,0x29,0x20,0x10,0x10,0x58,0x10,0x10,0x10,0x58,0x49,0x51,0x99,0x49,0x37
317 ,0x37,0x33,0x33,0x10,0x10,0x49,0x7f,0x7f,0x33,0x3d,0x3d,0x7f,0x33,0x3e
318 ,0x29,0x2a,0x29,0x2a,0x29,0x2a,0x20,0x20,0x20,0x50,0x51,0x10,0x58,0x51
319 ,0x51,0x99,0x49,0x00,0x33,0x10,0x10,0x10,0x10,0x10,0x3d,0x7f,0x3d,0x33
320 ,0x3d,0x3d,0x33,0x2a,0x2a,0x20,0x29,0x29,0x29,0x10,0x20,0x19,0x10,0x19
321 ,0x51,0x50,0x58,0x51,0x49,0x99,0x00,0x00,0x10,0x10,0x33,0x33,0x33,0x10
322 ,0x3d,0x7f,0x7f,0x33,0x3e,0x33,0x33,0x33,0x29,0x20,0x33,0x2a,0x20,0x58
323 ,0x58,0x19,0x19,0x51,0x10,0x51,0x59,0x51,0x51,0x51,0x00,0x10,0x10,0x00
324 ,0x00,0x10,0x10,0x10,0x3d,0xb6,0x2a,0x3e,0x33,0x3d,0x33,0x3d,0x2a,0x10
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368 ,0x7c,0x3e,0x2a,0x3d,0x2c,0x2a,0x20,0x33,0x29,0x20,0x10,0x2a,0x10,0x10
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372 ,0x4a,0x15,0x56,0x54,0x2d,0x7c,0x3e,0x3d,0x3d,0x7e,0x3d,0x3d,0x2a,0x33
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376 ,0x51,0x51,0x51,0x4a,0x4b,0x4b,0x54,0x66,0x67,0x56,0x2e,0x5e,0xb6,0x3d
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382 const unsigned char texture4
[] =
383 { 32, 32 // width, height
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460 const unsigned char *textures
[] = {texture1
, texture2
, texture3
, texture4
};
464 memset(pixels
,0,SCREEN_WIDTH
* SCREEN_HEIGHT
* sizeof(uint32_t));
467 void clearPixelCounter()
469 memset(pixelCounter
,0,SCREEN_WIDTH
* SCREEN_HEIGHT
* sizeof(uint32_t));
472 static inline uint8_t rgbToIndex(uint8_t r
, uint8_t g
, uint8_t b
)
474 return (r
& 7) | ((g
& 7) << 3) | ((b
& 7) << 6);
477 uint8_t sampleImage(const unsigned char *image
, RCL_Unit x
, RCL_Unit y
)
479 x
= RCL_wrap(x
,RCL_UNITS_PER_SQUARE
);
480 y
= RCL_wrap(y
,RCL_UNITS_PER_SQUARE
);
483 image
[1] * ((image
[0] * x
) / RCL_UNITS_PER_SQUARE
) +
484 (image
[0] * y
) / RCL_UNITS_PER_SQUARE
;
486 return image
[2 + index
];
489 uint8_t addIntensity(uint8_t color
, int16_t intensity
)
491 uint8_t r
= color
& 7;
492 uint8_t g
= (color
& 56) >> 3;
493 uint8_t b
= (color
& 172) >> 6;
509 r
= (intensity
> r
) ? 0 : r
- intensity
;
510 g
= (intensity
> g
) ? 0 : g
- intensity
;
512 b
= intensity
> b
? 0 : b
- intensity
;
515 return rgbToIndex(r
,g
,b
);
518 RCL_Unit
textureAt(int16_t x
, int16_t y
)
520 if (x
>= 0 && x
< LEVEL_X_RES
&& y
>= 0 && y
< LEVEL_Y_RES
)
521 return levelTexture
[(LEVEL_Y_RES
- y
-1) * LEVEL_X_RES
+ x
];
526 RCL_Unit
floorHeightAt(int16_t x
, int16_t y
)
528 if (x
== 6 && (y
== 13 || y
== 14)) // moving lift
529 return ((RCL_abs(-1 * (frame
% 64) + 32)) * RCL_UNITS_PER_SQUARE
) / 8;
531 if (x
>= 0 && x
< LEVEL_X_RES
&& y
>= 0 && y
< LEVEL_Y_RES
)
532 return (levelFloor
[(LEVEL_Y_RES
- y
-1) * LEVEL_X_RES
+ x
] * RCL_UNITS_PER_SQUARE
) / 8;
534 int a
= RCL_abs(x
- LEVEL_X_RES
/ 2) - LEVEL_X_RES
/ 2;
535 int b
= RCL_abs(y
- LEVEL_Y_RES
/ 2) - LEVEL_Y_RES
/ 2;
537 return (a
> b
? a
: b
) * RCL_UNITS_PER_SQUARE
;
540 RCL_Unit
ceilingHeightAt(int16_t x
, int16_t y
)
544 if (x
>= 0 && x
< LEVEL_X_RES
&& y
>= 0 && y
< LEVEL_Y_RES
)
545 v
= levelCeiling
[(LEVEL_Y_RES
- y
-1) * LEVEL_X_RES
+ x
];
547 return (v
* RCL_UNITS_PER_SQUARE
) / 8;
551 Function for drawing a single pixel (like fragment shader). Bottleneck =>
552 should be as fast as possible.
554 void pixelFunc(RCL_PixelInfo
*pixel
)
559 c
= sampleImage(textures
[pixel
->hit
.type
],pixel
->texCoords
.x
,pixel
->texCoords
.y
);
561 c
= pixel
->height
== RCL_FLOOR_TEXCOORDS_HEIGHT
?
562 sampleImage(textures
[0],pixel
->texCoords
.x
,pixel
->texCoords
.y
) : 0b00010001;
564 int intensity
= pixel
->depth
- 8 * RCL_UNITS_PER_SQUARE
;
565 intensity
= intensity
< 0 ? 0 : intensity
;
566 intensity
= (intensity
* 32) / RCL_UNITS_PER_SQUARE
;
568 int32_t color
= palette
[c
];
570 int32_t r
= ((color
& 0xFF000000) >> 24) - intensity
;
574 int32_t g
= ((color
& 0x00FF0000) >> 16) - intensity
;
578 int32_t b
= ((color
& 0x0000FF00) >> 8) - intensity
;
582 int32_t index
= pixel
->position
.y
* SCREEN_WIDTH
+ pixel
->position
.x
;
584 pixels
[index
] = color
;//r | g | b;
585 pixelCounter
[index
]++;
590 RCL_RayConstraints c
;
595 RCL_renderComplex(camera
,floorHeightAt
,ceilingHeightAt
,textureAt
,c
);
600 for (uint8_t r
= 0; r
< 8; ++r
)
601 for (uint8_t g
= 0; g
< 8; ++g
)
602 for (uint8_t b
= 0; b
< 4; ++b
)
603 palette
[rgbToIndex(r
,g
,b
)] = ((36 * r
) << 24) | ((36 * g
) << 16) | ((85 * b
) << 8);
605 camera
.position
.x
= 11237;
606 camera
.position
.y
= 12392;
608 camera
.direction
= -415;
609 camera
.height
= 4648;
610 camera
.resolution
.x
= SCREEN_WIDTH
;
611 camera
.resolution
.y
= SCREEN_HEIGHT
;
613 SDL_Window
*window
= SDL_CreateWindow("raycasting", SDL_WINDOWPOS_UNDEFINED
, SDL_WINDOWPOS_UNDEFINED
, SCREEN_WIDTH
, SCREEN_HEIGHT
, SDL_WINDOW_SHOWN
);
614 SDL_Renderer
*renderer
= SDL_CreateRenderer(window
,-1,0);
615 SDL_Texture
*texture
= SDL_CreateTexture(renderer
,SDL_PIXELFORMAT_RGBX8888
, SDL_TEXTUREACCESS_STATIC
, SCREEN_WIDTH
, SCREEN_HEIGHT
);
616 SDL_Surface
*screenSurface
= SDL_GetWindowSurface(window
);
629 SDL_UpdateTexture(texture
,NULL
,pixels
,SCREEN_WIDTH
* sizeof(uint32_t));
631 while (SDL_PollEvent(&event
))
641 switch (event
.key
.keysym
.scancode
)
643 case SDL_SCANCODE_ESCAPE
: running
= 0; break;
644 case SDL_SCANCODE_UP
: keyIndex
= KEY_UP
; break;
645 case SDL_SCANCODE_RIGHT
: keyIndex
= KEY_RIGHT
; break;
646 case SDL_SCANCODE_DOWN
: keyIndex
= KEY_DOWN
; break;
647 case SDL_SCANCODE_LEFT
: keyIndex
= KEY_LEFT
; break;
648 case SDL_SCANCODE_Q
: keyIndex
= KEY_Q
; break;
649 case SDL_SCANCODE_W
: keyIndex
= KEY_W
; break;
650 case SDL_SCANCODE_A
: keyIndex
= KEY_A
; break;
651 case SDL_SCANCODE_S
: keyIndex
= KEY_S
; break;
665 keys
[keyIndex
] = newState
;
671 RCL_Vector2D direction
= RCL_angleToDirection(camera
.direction
);
678 camera
.position
.x
+= step
* direction
.x
;
679 camera
.position
.y
+= step
* direction
.y
;
681 else if (keys
[KEY_DOWN
])
683 camera
.position
.x
-= step
* direction
.x
;
684 camera
.position
.y
-= step
* direction
.y
;
688 camera
.height
+= step
* 100;
689 else if (keys
[KEY_W
])
690 camera
.height
-= step
* 100;
693 camera
.direction
+= step2
;
694 else if (keys
[KEY_LEFT
])
695 camera
.direction
-= step2
;
697 const int shearAdd
= 10;
700 camera
.shear
= camera
.shear
+ shearAdd
<= SCREEN_HEIGHT
? camera
.shear
+ shearAdd
: SCREEN_HEIGHT
;
701 else if (keys
[KEY_S
])
702 camera
.shear
= camera
.shear
- shearAdd
>= -1 * SCREEN_HEIGHT
? camera
.shear
- shearAdd
: -1 * SCREEN_HEIGHT
;
704 SDL_RenderClear(renderer
);
705 SDL_RenderCopy(renderer
,texture
,NULL
,NULL
);
706 SDL_RenderPresent(renderer
);
708 clock_t nowT
= clock();
710 double timeDiff
= ((double) (nowT
- nextT
)) / CLOCKS_PER_SEC
;
717 printf("FPS: %d\n",fps
);