10 // command for external editor
11 char editor
[CONFIG_LEN
];
15 // how many pending connections queue will hold
18 // grace time in seconds before sending SIGTERM to game whose player disonnected
19 uint16_t delay_before_kill
;
21 // user/group to set after init is done
24 // file name to save game stats
25 char game_stat_file
[CONFIG_LEN
];
26 // file name to save game session logs
27 char game_log_file
[CONFIG_LEN
];
30 int main_menu (session_info
*sess
);