1 Geological layer generator for [Minetest] "rocks"
4 Aim of this mod is to replace all generic stone (default:stone) and
5 generate underground layers of different rocks.
10 * layers of different rocks: sort of working
11 * ore veins: being added
12 * extensibility, api: changed million times
14 ** Work in progress! **
16 * git clone git://repo.or.cz/rocks.git ([show](http://repo.or.cz/rocks.git/))
17 * (old) Git clone: [https](https://gitorious.org/mt/rocks.git)
27 * My Code: GNU General Public License v2 or higher.
28 * Media: see txt files in the texture folder
29 * stated in the corresponding file
34 How the underground is generated: *todo*.
36 Mod has been rewritten, so no doc yet.
41 Is implemented by modifiing MGv7 biomes to use rocks's sedimentary rocks.
42 This means that you need mapgen v7 enabled. I also suggest enabling caves
43 and dungeons, as they are cool.
45 This mod nor minetest_game/default however do not define meaningful biomes.
46 So if you do not want unlimited grassland I suggest installing the
47 [Paramat's biomesdev mod](https://github.com/paramat/biomesdev) and adding
48 "rocks?" to depends.txt file inside the biomesdev folder. This is needed,
49 becouse "rock" overrides the standard biome registration callback to patch
50 in it's own sedimentary rocks.
52 Soil is normlly 50-70 cm deep in real life, so I made soil (dirt) only 1
53 block thick. Under this thin layer of dirt an sedimentary layer is located.
54 In RL, there is clay and other stuff.
56 Currently 2 sedimentary formations exists:
60 Large panes of coal spawn directly under grass. But be warned, they are
61 really large and not-so-common. Best strategy is to follow rivers (MGv7
62 ridges) or randomly walk around and dig 2 block hole to see if coal is
67 Spawn simillary to coal, but not as large.