rename all cpp into c, as they're 99.9% C
[rofl0r-VisualBoyAdvance.git] / src / Text.c
blob811a12c33b5784852fb59ca39212dff58e93087c
1 /* FCE Ultra - NES/Famicom Emulator
3 * Copyright notice for this file:
4 * Copyright (C) 2002 Ben Parnell
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 /* Code originally from fceu/drawing.h file, adapted by Forgotten
23 #include "System.h"
25 extern int RGB_LOW_BITS_MASK;
27 static const u8 fontdata2[2048] = {
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38 static void drawTextInternal(u8 *screen, int pitch, int x, int y,
39 const char *string, bool trans)
41 screen += y*pitch;
42 int inc = 2;
43 switch(systemColorDepth) {
44 case 24:
45 inc = 3;
46 break;
47 case 32:
48 inc = 4;
49 break;
51 screen += x*inc;
53 switch(systemColorDepth) {
54 case 16:
56 while(*string) {
57 char c = *string++;
58 u8 *scr = screen;
60 u16 mask = ~RGB_LOW_BITS_MASK;
61 int h, w;
62 u16 *s = (u16 *)scr;
63 for (h = 0; h < 8; h++) {
64 for (w = 0; w < 8; w++, s++) {
65 int on = (fontdata2[(c<<3)+h]>>w)&1;
67 if(trans) {
68 if(on)
69 *s = ((0xf) << systemRedShift) +
70 ((*s & mask) >>1);
71 } else {
72 if(on)
73 *s = (0x1f) << systemRedShift;
76 scr += pitch;
77 s = (u16 *)scr;
79 screen += inc*8;
82 break;
83 case 24:
85 while(*string) {
86 char c = *string++;
87 u8 *scr = screen;
89 int h, w;
90 u8 *s = (u8 *)scr;
91 for (h = 0; h < 8; h++) {
92 for (w = 0; w < 8; w++, s+=3) {
93 int on = (fontdata2[(c<<3)+h]>>w)&1;
95 if(trans) {
96 if(on) {
97 u32 color = (0x1f) << systemRedShift;
98 *s = ((color & 255)>>1)+(*s>>1);
99 *(s+1) = (((color >> 8) & 255)>>1)+(*(s+1)>>1);
100 *(s+2) = (((color >> 16) & 255)>>1)+(*(s+2)>>1);
102 } else {
103 if(on) {
104 u32 color = (0x1f) << systemRedShift;
105 *s = (color & 255);
106 *(s+1) = (color >> 8) & 255;
107 *(s+2) = (color >> 16) & 255;
111 scr += pitch;
112 s = (u8 *)scr;
114 screen += inc*8;
117 break;
118 case 32:
120 while(*string) {
121 char c = *string++;
122 u8 *scr = screen;
124 int h, w;
125 u32 mask = 0xfefefe;
126 u32 *s = (u32 *)scr;
127 for (h = 0; h < 8; h++) {
128 for (w = 0; w < 8; w++, s++) {
129 int on = (fontdata2[(c<<3)+h]>>w)&1;
131 if(trans) {
132 if(on)
133 *s = ((0xf) << systemRedShift) + ((*s & mask)>>1);
134 } else {
135 if(on)
136 *s = (0x1f) << systemRedShift;
139 scr += pitch;
140 s = (u32 *)scr;
142 screen += inc*8;
145 break;
149 void drawText(u8 *screen, int pitch, int x, int y, const char *string)
151 drawTextInternal(screen, pitch, x, y, string, false);
154 void drawTextTransp(u8 *screen, int pitch, int x, int y, const char *string)
156 drawTextInternal(screen, pitch, x, y, string, true);