do not process turrets when in editor mode
[rofl0r-openDOW.git] / wavesounds.h
blob228bdb70fe66451a1a4fc8d1826838ae8fd08bc3
1 #ifndef WAVESOUNDS_H
2 #define WAVESOUNDS_H
4 #include "../c-flod/backends/wave_format.h"
6 enum __attribute__((__packed__)) wavesound_id {
7 WS_NONE = 0,
8 WS_PISTOL,
9 WS_GUN,
10 WS_MACHINEGUN,
11 WS_FLAMETHROWER,
12 WS_GRENADE_EXPLOSION,
13 WS_SCREAM,
14 WS_SCREAM2,
15 WS_DROPSHOT,
16 WS_COUNTDOWN,
17 WS_MISSIONBONUS,
18 WS_FAIL,
19 WS_SUCCESS,
22 extern const WAVE_HEADER_COMPLETE* wavesounds[];
23 //RcB: DEP "wavesounds.c"
24 #endif