6 #define STRUCT_NAME crosshair4
10 prgb palette
[PAL_COUNT
];
11 uint8_t data
[WIDTH
* HEIGHT
];
13 { {'p', 'P', 'i', 'C', }, 1, PAL_COUNT
, SPRITE_COUNT
, WIDTH
, HEIGHT
, PPF_TRANSPARENT
, 0 },
21 0, 0, 0, 1, 0, 1, 0, 0, 0,
22 0, 0, 0, 1, 0, 1, 0, 0, 0,
23 0, 0, 1, 0, 0, 0, 1, 0, 0,
24 1, 1, 0, 0, 0, 0, 0, 1, 1,
25 0, 0, 0, 0, 1, 0, 0, 0, 0,
26 1, 1, 0, 0, 0, 0, 0, 1, 1,
27 0, 0, 1, 0, 0, 0, 1, 0, 0,
28 0, 0, 0, 1, 0, 1, 0, 0, 0,
29 0, 0, 0, 1, 0, 1, 0, 0, 0,