add fail sound
[rofl0r-openDOW.git] / wavesounds.c
blob193b8fd8bf096a6316cd378b8fcb6c1dfe308fb9
1 #include "wavesounds.h"
2 #include "sounds/pistol.c"
3 #include "sounds/gun.c"
4 #include "sounds/machinegun.c"
5 #include "sounds/flamethrower.c"
6 #include "sounds/grenade_sound.c"
7 #include "sounds/scream.c"
8 #include "sounds/scream2.c"
9 #include "sounds/dropshot.c"
10 #include "sounds/countdown.c"
12 #define WAVSOUND(x, y) [x] = &(y .header)
13 const WAVE_HEADER_COMPLETE* wavesounds[] = {
14 [WS_NONE] = 0,
15 WAVSOUND(WS_PISTOL, pistol),
16 WAVSOUND(WS_GUN, gun),
17 WAVSOUND(WS_MACHINEGUN, machinegun),
18 WAVSOUND(WS_FLAMETHROWER, flamethrower),
19 WAVSOUND(WS_GRENADE_EXPLOSION, grenade_sound),
20 WAVSOUND(WS_SCREAM, scream),
21 WAVSOUND(WS_SCREAM2, scream2),
22 WAVSOUND(WS_DROPSHOT, dropshot),
23 WAVSOUND(WS_COUNTDOWN, countdown),