11 enum __attribute__ ((__packed__
)) animation_id
{
59 ANIM_GRENADE_EXPLOSION
,
69 ANIM_ENEMY_GUNNER_DOWN
,
70 ANIM_ENEMY_GUNNER_RIGHT
,
71 ANIM_ENEMY_GUNNER_LEFT
,
72 ANIM_ENEMY_GUNNER_DIE
,
73 ANIM_ENEMY_BOMBER_DOWN
,
74 ANIM_ENEMY_BOMBER_RIGHT
,
75 ANIM_ENEMY_BOMBER_LEFT
,
76 ANIM_ENEMY_BOMBER_DIE
,
81 ANIM_TANK_SMALL_DESTROYED
,
83 ANIM_TANK_BIG_DESTROYED
,
85 ANIM_TRANSPORTER_DESTROYED
,
86 ANIM_GUNTURRET_MOVABLE_MACHINE_N
,
87 ANIM_GUNTURRET_MOVABLE_MACHINE_NO
,
88 ANIM_GUNTURRET_MOVABLE_MACHINE_O
,
89 ANIM_GUNTURRET_MOVABLE_MACHINE_SO
,
90 ANIM_GUNTURRET_MOVABLE_MACHINE_S
,
91 ANIM_GUNTURRET_MOVABLE_MACHINE_SW
,
92 ANIM_GUNTURRET_MOVABLE_MACHINE_W
,
93 ANIM_GUNTURRET_MOVABLE_MACHINE_NW
,
94 ANIM_GUNTURRET_MOVABLE_MACHINE_DESTROYED
,
95 ANIM_GUNTURRET_MOVABLE_MAN_N
,
96 ANIM_GUNTURRET_MOVABLE_MAN_NO
,
97 ANIM_GUNTURRET_MOVABLE_MAN_O
,
98 ANIM_GUNTURRET_MOVABLE_MAN_SO
,
99 ANIM_GUNTURRET_MOVABLE_MAN_S
,
100 ANIM_GUNTURRET_MOVABLE_MAN_SW
,
101 ANIM_GUNTURRET_MOVABLE_MAN_W
,
102 ANIM_GUNTURRET_MOVABLE_MAN_NW
,
103 ANIM_GUNTURRET_MOVABLE_MAN_DESTROYED
,
109 ANIM_BUNKER_DESTROYED
,
113 ANIM_GUNTURRET_FIXED_SOUTH
,
114 ANIM_GUNTURRET_FIXED_NORTH
,
129 ANIM_INVALID
= ANIM_MAX
132 #define ANIM(a, b, c) [a] = {b, b + c - 1}
134 extern const struct anim animations
[];
136 #pragma RcB2 DEP "anim.c"