4 #define MAP_NAME russia
6 #define PASTE4(a, b, c, d) a ## b ## c ## d
7 #define SPAWN_ENTRY2(mapname, index) PASTE4(spawn_,mapname,_screen,index)
8 #define SPAWN_ENTRY(index) SPAWN_ENTRY2(MAP_NAME, index)
9 #define PASTE2(a, b) a ## b
10 #define SPAWN_MAP1(mapname) PASTE2(spawn_screens_, mapname)
11 #define SPAWN_MAP SPAWN_MAP1(MAP_NAME)
14 static const struct enemy_spawn
SPAWN_ENTRY(1)[] = {
17 const struct enemy_spawn_screen SPAWN_MAP
[NUM_SCREENS
] = {
20 .spawns
= SPAWN_ENTRY(1),