Fix game:addSpawnShapesByZone
[ryzomcore.git] / nel / tools / 3d / mesh_utils / assimp_material.h
blob74d11e6387b23329b44650081eeae87fe4bd9a17
1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2015 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 // Author: Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
19 #include <nel/misc/types_nl.h>
21 namespace NL3D {
22 class CMaterial;
25 struct CMeshUtilsContext;
26 void assimpMaterial(NL3D::CMaterial &mat, CMeshUtilsContext &context, const aiMaterial *am);
27 void assimpMaterials(CMeshUtilsContext &context);
29 /* end of file */