Fix game:addSpawnShapesByZone
[ryzomcore.git] / nel / tools / 3d / mesh_utils / mesh_utils.h
blobae26000a46cbbd71690ae3b5370bcd33c5656365
1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2015 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 // Author: Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
19 #ifndef NL_MESH_UTILS_H
20 #define NL_MESH_UTILS_H
21 #include <nel/misc/types_nl.h>
23 #include <string>
25 struct CMeshUtilsSettings
27 CMeshUtilsSettings();
29 // Absolute Paths
30 std::string SourceFilePath;
31 std::string DestinationDirectoryPath;
32 std::string ToolDependLog;
33 std::string ToolErrorLog;
35 // Relative Directories
36 /*std::string ShapeDirectory;
37 std::string IGDirectory;
38 std::string SkelDirectory;*/
41 int exportScene(const CMeshUtilsSettings &settings);
43 #endif /* NL_MESH_UTILS_H */
45 /* end of file */