Fix game:addSpawnShapesByZone
[ryzomcore.git] / nel / tools / nel_unit_test / ut_net.h
blobcee3b01cb855db5cdfabc7d533ed05eebd4971a1
1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef UT_NET
18 #define UT_NET
20 #include <nel/net/message.h>
22 #include "ut_net_layer3.h"
23 #include "ut_net_message.h"
24 #include "ut_net_module.h"
25 // Add a line here when adding a new test CLASS
27 struct CUTNet : public Test::Suite
29 CUTNet()
31 add(std::auto_ptr<Test::Suite>(new CUTNetLayer3));
32 add(std::auto_ptr<Test::Suite>(new CUTNetMessage));
33 add(std::auto_ptr<Test::Suite>(new CUTNetModule));
34 // Add a line here when adding a new test CLASS
38 #endif