7 ZonePath = "e:/Ryzom/BenData/gamedata/matis/zones/";
\r
8 BanksPath = "e:/Ryzom/BenData/gamedata/matis/tiles/";
\r
11 IGBoxes = "e:/Ryzom/BenData/computeddata/matis/surfaces/ig_boxes.bbox";
\r
13 TessellationPath = "e:/Ryzom/BenData/computeddata/matis/surfaces/tessellation/";
\r
15 OutputRootPath = "e:/Ryzom/BenData/computeddata/matis/surfaces/";
\r
16 SmoothDirectory = "smooth/";
\r
17 RawDirectory = "raw/";
\r
19 TessellateLevel = 3;
\r
23 ComputeElevation = 0;
\r
32 // The whole fyros landscape
\r
33 ZoneUL = "9_AG.zonel";
\r
34 ZoneDR = "10_AH.zonel";
\r
36 Zones = { "47_BJ.zonel" };
\r
38 PreprocessDirectory = "preproc/";
\r
40 // the global retriever processing settings
\r
41 GlobalRetriever = "matis.gr";
\r
42 RetrieverBank = "matis.rbank";
\r
43 GlobalUL = "9_AG.zonel";
\r
44 GlobalDR = "10_AH.zonel";
\r
46 // which kind of stuff to do...
\r
47 TessellateZones = 0;
\r
49 ProcessRetrievers = 0;
\r
59 ZonePath = "e:/Ryzom/BenData/gamedata/fyros/zones/";
\r
60 BanksPath = "e:/Ryzom/BenData/gamedata/fyros/tiles/";
\r
63 IGBoxes = "e:/Ryzom/BenData/computeddata/fyros/surfaces/ig_boxes.bbox";
\r
65 TessellationPath = "e:/Ryzom/BenData/computeddata/fyros/surfaces/tessellation/";
\r
66 TessellateLevel = 3;
\r
68 OutputRootPath = "e:/Ryzom/BenData/computeddata/fyros/surfaces/";
\r
69 SmoothDirectory = "smooth/";
\r
70 RawDirectory = "raw/";
\r
72 TessellateLevel = 3;
\r
77 ComputeElevation = 0;
\r
86 // The whole fyros landscape
\r
87 ZoneUL = "150_DV.zonel";
\r
88 ZoneDR = "169_EW.zonel";
\r
90 Zones = { "165_ED.zonel" };
\r
92 PreprocessDirectory = "preproc/";
\r
94 // the global retriever processing settings
\r
95 GlobalRetriever = "fyros.gr";
\r
96 RetrieverBank = "fyros.rbank";
\r
98 GlobalUL = "150_DV.zonel";
\r
99 GlobalDR = "169_EW.zonel";
\r
101 // which kind of stuff to do...
\r
102 TessellateZones = 0;
\r
104 ProcessRetrievers = 0;
\r
115 Pathes = { "e:/" };
\r
116 ZonePath = "e:/Ryzom/BenData/gamedata/tryker/zones/";
\r
117 BanksPath = "e:/Ryzom/BenData/gamedata/tryker/tiles/" ;
\r
118 Bank = "bank.bank";
\r
119 ZoneExt = ".zonel";
\r
120 IGBoxes = "e:/Ryzom/BenData/computeddata/tryker/surfaces/ig_boxes.bbox";
\r
122 TessellationPath = "e:/Ryzom/BenData/computeddata/tryker/surfaces/tessellation/";
\r
124 OutputRootPath = "e:/Ryzom/BenData/computeddata/tryker/surfaces/";
\r
125 SmoothDirectory = "smooth/";
\r
126 RawDirectory = "raw/";
\r
128 ReduceSurfaces = 1;
\r
131 ComputeElevation = 0;
\r
140 // The whole tryker landscape
\r
141 ZoneUL = "193_DS.zonel";
\r
142 ZoneDR = "217_EL.zonel";
\r
144 Zones = { "199_DX.zonel" };
\r
146 PreprocessDirectory = "preproc/";
\r
148 // the global retriever processing settings
\r
149 GlobalRetriever = "tryker.gr";
\r
150 RetrieverBank = "tryker.rbank";
\r
152 GlobalUL = "193_DS.zonel";
\r
153 GlobalDR = "217_EL.zonel";
\r
155 // which kind of stuff to do...
\r
156 TessellateZones = 0;
\r
158 ProcessRetrievers = 0;
\r
167 // Snowballs settings
\r
171 Pathes = { "e:/" };
\r
172 OutputRootPath = "e:/Ryzom/BenData/computeddata/snowball/surfaces/";
\r
173 ZonePath = "e:/Ryzom/BenData/gamedata/snowball/zones/";
\r
174 BanksPath = "e:/Ryzom/BenData/gamedata/snowball/tiles/" ;
\r
175 Bank = "bank.bank";
\r
176 ZoneExt = ".zonel";
\r
177 IGBoxes = "e:/Ryzom/BenData/computeddata/snowballs/surfaces/ig_boxes.bbox";
\r
179 SmoothDirectory = "smooth/";
\r
180 RawDirectory = "raw/";
\r
181 TessellationPath = "e:/Ryzom/BenData/computeddata/snowball/surfaces/tessellation/";
\r
183 ReduceSurfaces = 1;
\r
186 ComputeElevation = 0;
\r
194 ZoneUL = "3_AC.zonel";
\r
195 ZoneDR = "8_AR.zonel";
\r
199 PreprocessDirectory = "preproc/";
\r
201 // the global retriever processing settings
\r
202 GlobalRetriever = "snowballs.gr";
\r
203 RetrieverBank = "snowballs.rbank";
\r
204 GlobalUL = "3_AC.zonel";
\r
205 GlobalDR = "8_AR.zonel";
\r
207 // which kind of stuff to do...
\r
208 TessellateZones = 0;
\r
210 ProcessRetrievers = 0;
\r
224 Pathes = { "e:/" };
\r
225 ZonePath = "e:/Ryzom/BenData/gamedata/test/zones/";
\r
226 BanksPath = "e:/Ryzom/BenData/gamedata/test/tiles/" ;
\r
227 Bank = "bank.bank";
\r
228 ZoneExt = ".zonew";
\r
229 IGBoxes = "e:/Ryzom/BenData/computeddata/test/surfaces/ig_boxes.bbox";
\r
231 TessellationPath = "e:/Ryzom/BenData/computeddata/test/surfaces/tessellation/";
\r
233 OutputRootPath = "e:/Ryzom/BenData/computeddata/test/surfaces/";
\r
234 //BBoxPath = "e:/Ryzom/BenData/computeddata/test/";
\r
235 SmoothDirectory = "smooth/";
\r
236 RawDirectory = "raw/";
\r
238 ReduceSurfaces = 1;
\r
241 ComputeElevation = 0;
\r
250 // The whole landscape
\r
251 ZoneUL = "1_AA.zonel";
\r
252 ZoneDR = "1_AA.zonel";
\r
254 Zones = { "1_AA.zonel" };
\r
256 PreprocessDirectory = "preproc/";
\r
258 // the global retriever processing settings
\r
259 GlobalRetriever = "test.gr";
\r
260 RetrieverBank = "test.rbank";
\r
262 GlobalUL = "1_AA.zonel";
\r
263 GlobalDR = "1_AA.zonel";
\r
265 // which kind of stuff to do...
\r
266 TessellateZones = 0;
\r
268 ProcessRetrievers = 0;
\r