Add infos into target window
[ryzomcore.git] / ryzom / client / data / gamedev / interfaces_v3 / harvest.xml
blobe4a5044ae62cdc84dfbefeec6c9d6cbf92ac5a3d
1 <interface_config>
3 <root id="interface" x="0" y="0" w="800" h="600" active="true" />
6 <!-- TRAP : Previous version. Now all is unified through the temp_inventory -->
8 <!--*************-->
9 <!--*   LOOT    *-->
10 <!--*************-->
11 <!--
12 <proc id="end_loot_proc">
13         <action handler="end_harvest" params="loot"/>
14         <action handler="set" params="dblink=pickup_inventory:0:SHEET|value=0"/>
15         <action handler="set" params="dblink=pickup_inventory:1:SHEET|value=0"/>
16         <action handler="set" params="dblink=pickup_inventory:2:SHEET|value=0"/>
17         <action handler="set" params="dblink=pickup_inventory:3:SHEET|value=0"/>
18         <action handler="set" params="target_property=ui:interface:loot:active|value=0"/>
19 </proc>
22 <group id="loot" exit_click_out="false" posref="MM MM" w="196" h="90" mouse_pos="false" active="false"
23  on_active="proc"
24  on_active_params="memorize_inventory_state" 
25  on_deactive="proc"
26  on_deactive_params="restore_inventory_state"
29         <instance template="modal_border" posparent="parent"/>  
30         <view type="bitmap" id="back" posref="MM MM" scale="true" sizeref="wh" w="-8" h="-8" texture="w_modal_blank.tga" />     
32         <view type="text" id="text" posref="TL TL" x="7" y="-4" color="255 255 255 255" fontsize="12" shadow="true" hardtext="uiLoot" global_color="false"/>
33         <ctrl type="button" id="close" button_type="push_button" posref="TR TR" x="-8" y="-5" tx_normal="W_close_1.tga" tx_pushed="W_close_1.tga" tx_over="W_button_12_over.tga" 
34                         onclick_l="proc" params_l="end_loot_proc" tooltip="uittClose" />
35                                         
36         <! - can swap item only to an empty slot => setup 'buy_selection' to make it work with slot_can_drop - >
37         <group type="list_sheet" id="lootcontent" value="%pickup_inventory" w="180" posref="TM TM" y="-20" wspace="4" hspace="4"
38                         maxitem="4" startitem="0" rowmin="1" rowmax="1" dragable="true" 
39                         selection_group="buy_selection"
40         >       
41         </group>        
42         <view type="text" id="drag_to_inventory" posref="BM TM" posparent="lootcontent" y="-4" color="255 255 255 255" fontsize="14" shadow="true" hardtext="uiDragToInventory"/>
43 </group>
46 <! - put an observer to display the window if any item has been harvested. The window is removed when there's no more item - >
47 <link expr="or(ne(@%pickup_inventory:0:SHEET, 0),
48                ne(@%pickup_inventory:1:SHEET, 0),
49                            ne(@%pickup_inventory:2:SHEET, 0),
50                            ne(@%pickup_inventory:3:SHEET, 0))"
51           target="loot:active"/>
53 -->
54 <!--****************-->
55 <!--*   HARVEST    *-->
56 <!--****************-->
58 <!--
59 <proc id="end_harvest_proc">
60         <action handler="end_harvest" params="harvest"/>
61         <action handler="set" params="dblink=pickup_inventory:0:SHEET|value=0"/>
62         <action handler="set" params="dblink=pickup_inventory:1:SHEET|value=0"/>
63         <action handler="set" params="dblink=pickup_inventory:2:SHEET|value=0"/>
64         <action handler="set" params="dblink=pickup_inventory:3:SHEET|value=0"/>
65         <action handler="set" params="target_property=ui:interface:harvest:active|value=0"/>
66 </proc>
69 <group id="harvest" exit_click_out="false" posref="MM MM" w="196" h="95" y="-95" mouse_pos="false" active="false"
70  on_active="proc"
71  on_active_params="memorize_inventory_state" 
72  on_deactive="proc"
73  on_deactive_params="restore_inventory_state"
75         <instance template="modal_border" posparent="parent"/>  
76         <view type="bitmap" id="back" posref="MM MM" scale="true" sizeref="wh" w="-8" h="-8" texture="w_modal_blank.tga" />
77         
78         <view type="text" id="text" posref="TL TL" x="7" y="-4" color="255 255 255 255" fontsize="12" shadow="true" hardtext="uiHarvest" global_color="false"/>
79         <ctrl type="button" id="close" button_type="push_button" posref="TR TR" x="-8" y="-5" tx_normal="W_close_1.tga" tx_pushed="W_close_1.tga" tx_over="W_button_12_over.tga" 
80                         onclick_l="proc" params_l="end_harvest_proc" tooltip="uittClose"/>
82         <! - Don't display the quality because unknown - >
83         <group type="list_sheet" id="lootcontent" value="%harvest_inventory" w="180" posref="TM TM" y="-20" wspace="4" hspace="4"
84                         maxitem="4" startitem="0" rowmin="1" rowmax="1" onclick_l="harvest_item" use_quality="false">
85         </group>
86         <view type="text" id="drag_to_inventory" posref="BM TM" posparent="lootcontent" y="-4" color="255 255 255 255" fontsize="14" shadow="true" hardtext="uiDragToInventory"/>               
87 </group>
89 <! - put an observer to display the window if any item has been harvested. The window is removed when there's no more item - >
90 <link expr="or(ne(@%harvest_inventory:0:SHEET, 0),
91                ne(@%harvest_inventory:1:SHEET, 0),
92                            ne(@%harvest_inventory:2:SHEET, 0),
93                            ne(@%harvest_inventory:3:SHEET, 0))"
94           target="harvest:active"/>
98 <tree node="loot">
99 </tree>
101 <tree node="harvest">
102 </tree>
105 </interface_config>