1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010-2019 Winch Gate Property Limited
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2013-2020 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
32 #include "ground_fx_manager.h"
33 #include "projectile_manager.h"
34 #include "user_entity.h"
36 #include "game_share/mission_desc.h"
37 #include "game_share/inventories.h"
39 #include "nel/misc/types_nl.h"
40 #include "nel/misc/stream.h"
41 #include "nel/misc/time_nl.h"
42 #include "nel/misc/vector.h"
43 #include "nel/misc/file.h"
44 #include "nel/misc/aabbox.h"
45 #include "nel/misc/cdb_leaf.h"
47 #include "nel/3d/u_instance.h"
57 struct TNewEntityInfo
;
60 * Enum for entity selection
62 class CEntityFilterFlag
72 Player
= 1 << 5, // ok if entity is a Player (not user)
73 NonPlayer
= 1 << 6, // ok if entity is a non-player (ie a bot, whaterver Npc fauna etc...)
75 NoFilter
= 0 // no filter
80 * Class to make cache entities
82 class CEntityReference
85 CEntityReference (uint slot
, CEntityCL
*entity
)
96 * Class to make cache shape instances
98 class CShapeInstanceReference
101 CShapeInstanceReference (NL3D::UInstance instance
, const string
&text
, const string
&url
, bool bbox_active
=true, bool in_ig_zone
= false)
106 BboxActive
= bbox_active
;
109 InIGZone
= in_ig_zone
;
111 PrimSize
= CVector(1.f
, 1.f
, 1.f
);
113 PrimRelativePos
= CVector(0.f
, 0.f
, 0.f
);
116 NL3D::UInstance Instance
;
117 NLPACS::UMovePrimitive
*Primitive
;
120 CVector PrimRelativePos
;
130 * Class to manage entities and shapes instances.
131 * \author Guillaume PUZIN
132 * \author Nevrax France
135 class CEntityManager
: public NLMISC::IStreamable
138 typedef std::vector
<CEntityCL
*> TEntities
;
139 // Contain all entities.
141 // maximum number of entities.
143 /// Nb Entities really allocated.
144 uint32 _EntitiesAllocated
;
147 std::vector
<CEntityReference
> _ActiveEntities
;
148 std::vector
<CEntityReference
> _VisibleEntities
;
150 /// Shapes Instances caches
151 typedef std::map
<uint16
, std::vector
<uint32
>> TIGZoneShapes
;
152 TIGZoneShapes _IgZoneShapes
;
153 std::vector
<CShapeInstanceReference
> _ShapeInstances
;
154 sint32 _LastRemovedInstance
;
155 bool _InstancesRemoved
;
159 NLMISC::TGameCycle GC
;
162 typedef std::map
<uint32
, TProperty
> TProperties
;
163 typedef std::map
<uint32
, TProperties
> TBackupedChanges
;
164 TBackupedChanges _BackupedChanges
;
167 CGroundFXManager _GroundFXManager
;
168 // Handle of each entity in the ground fx manager
169 std::vector
<CGroundFXManager::TEntityHandle
> _EntityGroundFXHandle
;
171 // For selection. NB: the pointer is just a cache. Must not be accessed
172 CEntityCL
*_LastEntityUnderPos
;
174 NL3D::UInstance _LastInstanceUnderPos
;
176 // DB node pointers used to update some entity flags
177 NLMISC::CRefPtr
<NLMISC::CCDBNodeLeaf
> _MissionTargetTitleDB
[MAX_NUM_MISSIONS
][MAX_NUM_MISSION_TARGETS
];
178 NLMISC::CRefPtr
<NLMISC::CCDBNodeLeaf
> _GroupMemberUidDB
[8]; // MaxNumPeopleInTeam in people_interaction.h
179 NLMISC::CRefPtr
<NLMISC::CCDBNodeLeaf
> _GroupMemberNameDB
[8]; // MaxNumPeopleInTeam in people_interaction.h
180 NLMISC::CRefPtr
<NLMISC::CCDBNodeLeaf
> _BeastUidDB
[MAX_INVENTORY_ANIMAL
];
181 NLMISC::CRefPtr
<NLMISC::CCDBNodeLeaf
> _BeastStatusDB
[MAX_INVENTORY_ANIMAL
];
182 NLMISC::CRefPtr
<NLMISC::CCDBNodeLeaf
> _BeastTypeDB
[MAX_INVENTORY_ANIMAL
];
189 // For loging the property stage changes of the watched entity
193 CLFECOMMON::TCLEntityId LastEntityLoged
;
194 // start time of recording for the last entity
195 sint32 StartGameCycle
;
196 sint64 StartLocalTime
;
197 CStageSet::TStageSet StageSet
;
202 LastEntityLoged
= CLFECOMMON::INVALID_SLOT
;
205 CStageSetLog _LogStageChange
;
209 void resetCounters() {_EntitiesAllocated
= 0; _NbUser
= 0; _NbPlayer
= 0; _NbChar
= 0;}
213 NLMISC_DECLARE_CLASS(CEntityManager
);
221 * Initialize some dynamic parameters.
222 * \param uint nbMaxEntity : maximum number of entities allocated.
224 void initialize(uint nbMaxEntity
);
226 // get ground fx manager
227 CGroundFXManager
&getGroundFXManager() { return _GroundFXManager
; }
229 /// Free the class and all the components.
232 /// Release + initialize
236 CShapeInstanceReference
createInstance(const string
& shape
, const CVector
&pos
, const string
&text
, const string
&url
, bool haveCollisions
, uint16 inIgZone
, sint32
&idx
);
237 bool deleteInstance(uint32 idx
, bool force
= false);
238 bool removeInstances();
239 void removeInstancesInIgZone(uint16 igZone
);
240 CVector
getInstancePos(uint32 idx
);
241 bool setInstancePos(uint32 idx
, CVector pos
);
242 CVector
getInstanceRot(uint32 idx
);
243 CVector
getInstanceScale(uint32 idx
);
244 CVector
getInstanceColPos(uint32 idx
);
245 CVector
getInstanceColScale(uint32 idx
);
246 double getInstanceColOrient(uint32 idx
);
247 CVector
getInstanceBBoxMin(uint32 idx
);
248 CVector
getInstanceBBoxMax(uint32 idx
);
249 bool setInstanceRot(uint32 idx
, CVector pos
);
250 bool setupInstance(uint32 idx
, const std::vector
<std::string
> &keys
, const std::vector
<std::string
> &values
);
251 CShapeInstanceReference
getShapeInstanceUnderPos(float x
, float y
, sint32
&idx
);
254 * Create an entity according to the slot and the form.
255 * \param uint slot : slot for the entity.
256 * \param uint32 form : form to create the entity.
257 * \param TClientDataSetIndex : persitent id while the entity is connected.
258 * \return CEntityCL * : pointer on the new entity.
260 CEntityCL
*create(uint slot
, uint32 form
, const TNewEntityInfo
& newEntityInfo
);
264 * \return bool : 'true' if the entity has been correctly removed.
266 bool remove(uint slot
, bool warning
);
267 /// Remove the collision for all entities.
268 void removeCollision();
269 /// Re-load animations (remove and load).
273 * Get a pointer on an entity according to the asked slot.
274 * \param uint slot : the asked slot.
276 CEntityCL
*entity(uint slot
);
279 * Return if there is an entity near a door.
280 * \param float openingDist : near is when you are under the 'openingDist'.
281 * \param const CVector& posDoor1 : first door position.
282 * \param const CVector& posDoor2 : second door position.
283 * \return bool ; 'true' if any entity is near one of the door.
285 bool entitiesNearDoors(float openingDist
, const NLMISC::CVector
& posDoor1
, const NLMISC::CVector
& posDoor2
);
288 * Get the entity under the (2d) position. Return NULL if no entity under this position.
289 * NB: the UserEntity can NOT be returned. But if the code has find it, isPlayerUnderCursor is set to true
290 * NB: somewhat slow. should be called ONLY ONCE per frame.
291 * NB: unselectable entities are not returned
293 CEntityCL
*getEntityUnderPos(float x
, float y
, float distSelection
, bool &isPlayerUnderCursor
);
296 * Get the entity (not user) in the camera. Return NULL if not entity under this position.
297 * \param flags a ORed of CEntityFilterFlag::TFlag
298 * \param distSelection don't go beyond
299 * \param precEntity is used for Cyclic management. If found in the select list, get the next one, else get the first.
301 CEntityCL
*getEntityInCamera(uint flags
, float distSelection
, CLFECOMMON::TCLEntityId precEntity
);
303 /// Get an entity by name. Returns NULL if the entity is not found.
304 CEntityCL
*getEntityByName (uint32 stringId
) const;
306 /** Get an entity by name. Returns NULL if the entity is not found.
307 * \param name of the entity to find
308 * \param caseSensitive type of test to perform
309 * \param complete : if true, the name must match the full name of the entity.
311 CEntityCL
*getEntityByName (const std::string
&name
, bool caseSensitive
, bool complete
) const;
313 * Case insensitive match against entity name. All listed keywords must match.
314 * \param keywords to match
315 * \param onlySelectable : if true, match only entity that can be selected
317 CEntityCL
*getEntityByKeywords (const std::vector
<std::string
> &keywords
, bool onlySelectable
) const;
318 CEntityCL
*getEntityBySheetName (const std::string
&sheet
) const;
319 /// Get an entity by dataset index. Returns NULL if the entity is not found.
320 CEntityCL
*getEntityByCompressedIndex(TDataSetIndex compressedIndex
) const;
322 /// Return number of entities allocated.
323 uint
nbEntitiesAllocated() const {return _EntitiesAllocated
;}
324 /// Return the number of user allocated.
325 uint
nbUser() const {return _NbUser
;}
326 /// Return the number of player allocated.
327 uint
nbPlayer() const {return _NbPlayer
;}
328 /// Return the number of character allocated.
329 uint
nbChar() const {return _NbChar
;}
333 /// Continent has changed.
334 void changeContinent();
337 * Update the entity (position\animation).
339 void updatePreCamera();
340 void updatePostCamera(uint clippedUpdateTime
, const std::vector
<NLMISC::CPlane
> &clippingPlanes
, const NLMISC::CVector
&camPos
);
341 void updatePostRender();
344 * Method to update the visual property 'prop' for the entity in 'slot'.
345 * \param uint slot : slot of the entity to update.
346 * \param uint prop : the property to udapte.
348 void updateVisualProperty(const NLMISC::TGameCycle
&gameCycle
, const uint
&slot
, const uint
&prop
, const NLMISC::TGameCycle
&predictedInterval
= 0);
353 void applyBackupedProperties(uint slot
);
355 /// Return the reference for all entities in the vision. An entity object, for a slot, is not allocated if not visible.
356 TEntities
&entities() {return _Entities
;}
358 /// Manage PACS Triggers.
359 void managePACSTriggers();
361 void removeColUserOther();
362 void restoreColUserOther();
364 // For Sound Reset/Reload
365 void resetAllSoundAnimId();
370 /// Write a file with the position of all entities.
371 void writeEntities();
372 /// Dump entities state.
373 void dump(class NLMISC::IStream
&f
);
374 /// Dump entities state (XML Format).
375 void dumpXML(class NLMISC::IStream
&f
);
376 /// Log Watched Entity Stages Change
377 void startLogStageChange(sint32 currentGameCycle
, sint64 currentLocalTime
);
378 void logStageChange(sint64 currentLocalTime
);
379 void stopLogStageChange();
380 bool isLogingStageChange() const;
381 sint32
getLogStageChangeStartCycle() const;
382 sint64
getLogStageChangeStartLocalTime() const;
384 /// Serialize entities.
385 virtual void serial(NLMISC::IStream
&f
);
387 // remove all attached fx of all entities (so that they can be reloaded)
388 virtual void removeAllAttachedFX();
391 * If the slot leads to a CCharacterCL compatible with mission icon, and
392 * who isFriend(), perform releaseInSceneInterfaces() and buildInSceneInterface().
393 * Otherwise, do nothing.
395 void refreshInsceneInterfaceOfFriendNPC(uint slot
);
397 inline NLMISC::CCDBNodeLeaf
*getMissionTargetTitleDB(int mission
, int target
) { return _MissionTargetTitleDB
[mission
][target
]; }
398 inline NLMISC::CCDBNodeLeaf
*getGroupMemberUidDB(int member
) { return _GroupMemberUidDB
[member
]; }
399 inline NLMISC::CCDBNodeLeaf
*getGroupMemberNameDB(int member
) { return _GroupMemberNameDB
[member
]; }
400 inline NLMISC::CCDBNodeLeaf
*getBeastUidDB(int beast
) { return _BeastUidDB
[beast
]; }
401 inline NLMISC::CCDBNodeLeaf
*getBeastStatusDB(int beast
) { return _BeastStatusDB
[beast
]; }
402 inline NLMISC::CCDBNodeLeaf
*getBeastTypeDB(int beast
) { return _BeastTypeDB
[beast
]; }
406 // NB: don't return unselectable entities
407 void getEntityListForSelection(std::vector
<CEntityCL
*> &entities
, uint flags
);
409 void updateEntitiesIsInTeam();
411 /// Log entities Property Stages Change
412 void logPropertyChange(CLFECOMMON::TCLEntityId who
, const CStage
&oldStage
, const CStage
&newStage
,
413 const NLMISC::CVectorD
&precOldPos
, const NLMISC::CVectorD
&precNewPos
, sint32 relGameCycle
, sint64 relLocalTime
);
416 extern CEntityManager EntitiesMngr
;
420 #endif // CL_ENTITIES_H
422 /* End of entities.h */