1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
21 //#ifndef CL_STARTING_ROLES_H
22 //#define CL_STARTING_ROLES_H
24 //#include "game_share/jobs.h"
34 // class IProgressCallback;
37 //class CStartingRoleSheet;
39 //// ***************************************************************************
40 ///** Helper class to find set of starting roles
42 //class CStartingRoleSet
45 // CStartingRoleSet();
47 // /// Init sheets for starting roles
48 // void init (NLMISC::IProgressCallback &progress);
50 // /** Get a starting role depending on job
52 // const CStartingRoleSheet *getStartingRole(JOBS::TJob) const;
54 // CStartingRoleSheet *_StartingRole[JOBS::NbJobs];
58 ///////////////////////////////////////////////////////////////////////////////////////////////////////////
59 ///////////////////////////////////////////////////////////////////////////////////////////////////////////
61 //// global instance for starting skills
62 //extern CStartingRoleSet StartingRoleSet;