Add infos into target window
[ryzomcore.git] / ryzom / client / src / water_map.h
blob52733a4efb9a5298572eb02549f270ae61c85567
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef CL_WATER_MAP_H
18 #define CL_WATER_MAP_H
21 #include "nel/3d/u_scene.h"
23 #include "nel/misc/polygon.h"
24 #include "nel/misc/vector_2f.h"
28 /** Provides an easy way to know is there's water at a given point, and what is it height
29 * NB : for now, only water surfaces that have been instanciated once yet are taken in account
30 * so this is useful only for testing if a visible point is in water
33 * \author Nicolas Vizerie
34 * \author Nevrax France
35 * \date 2/2004
37 class CWaterMap : public NL3D::IWaterSurfaceAddedCallback
39 public:
40 // ctor
41 CWaterMap();
42 /** Init the map with its corners coordinates.
43 * NB : This register callback to the main scene to know when a water surface is added
45 void init(const NLMISC::CVector2f &minCorner, const NLMISC::CVector2f &maxCorner, float cellSize = 20.f);
46 void release();
47 /** Test if there's water at the given position
48 * if so, 'height' is filled with the water height
50 bool getWaterHeight(const NLMISC::CVector2f &pos, float &height, bool &splashEnabled);
51 // Dump water map as a tga file. For debug.
52 void dump(const std::string &filename);
53 // render water map on screen with boxes (for debug)
54 void render(const NLMISC::CVector2f &camPos, float maxDist = 100.f);
55 private:
56 struct CWaterInfo
58 float Height; // height of surface
59 NLMISC::CPolygon2D Shape;
60 bool SplashEnabled;
62 NLMISC::CVector2f _MinCorner;
63 NLMISC::CVector2f _MaxCorner;
64 typedef std::vector<CWaterInfo> TWaterInfoVect; // a vector of water surfaces overlapping at the same point.
65 TWaterInfoVect _WaterInfoVect; // list of surfaces that have been added yet.
66 typedef std::vector<uint16> TWaterInfoIndexVect; // a vector of water surface that overlap at the same point
67 std::vector<TWaterInfoIndexVect> _WaterInfoIndexVectVect; // a vector of vector of surface infos (if the list of referenced water surface for a given cell are the same, then the list is shared between the two cells
68 // so this contains the possible lists of surfaces contained by a cell)
69 std::vector<uint16> _Grid; // for each point in space, gives an ID into _WaterInfoVectVect. This gives access to a water surfaces list.
70 float _CellSize;
71 uint16 _Width;
72 uint16 _Height;
73 public:
74 // for CWaterMap
75 virtual void waterSurfaceAdded(const NLMISC::CPolygon2D &shape, const NLMISC::CMatrix &worldMatrix, bool splashEnabled, bool usesSceneWaterenvmap);
76 virtual void waterSurfaceRemoved(bool usesSceneWaterenvmap);
80 // for debug
81 extern bool DisplayWaterMap;
83 #endif