1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef STAT_GLOBALS_H
18 #define STAT_GLOBALS_H
20 //-----------------------------------------------------------------------------
22 //-----------------------------------------------------------------------------
24 #include "nel/misc/types_nl.h"
25 #include "nel/misc/sstring.h"
26 #include "nel/misc/sheet_id.h"
29 //-----------------------------------------------------------------------------
31 //-----------------------------------------------------------------------------
33 namespace STAT_GLOBALS
35 NLMISC::CSString
getInputFilePath(const NLMISC::CSString
& path
= NLMISC::CSString());
36 NLMISC::CSString
getScriptFilePath(const NLMISC::CSString
& path
= NLMISC::CSString());
37 NLMISC::CSString
getOutputFilePath(const NLMISC::CSString
& path
= NLMISC::CSString());
39 void clearAccountNames();
40 void clearAllCharacterNames();
41 void clearCharacterNames(const NLMISC::CSString
& shard
);
42 void clearSheetNames();
44 void addAccountNameMapping(uint32 account
,const NLMISC::CSString
& name
);
45 void addCharacterNameMapping(const NLMISC::CSString
& shard
,uint32 account
,uint32 slot
,const NLMISC::CSString
& name
);
46 void addSheetNameMapping(NLMISC::CSheetId sheetId
,const NLMISC::CSString
& name
);
48 const NLMISC::CSString
& getAccountName(uint32 accountId
);
49 const NLMISC::CSString
& getCharacterName(const NLMISC::CSString
& shard
,uint32 account
,uint32 slot
);
50 const NLMISC::CSString
& getSheetName(NLMISC::CSheetId sheetId
);
54 //-----------------------------------------------------------------------------