Add infos into target window
[ryzomcore.git] / ryzom / server / src / gpm_service / cell.h
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1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef NL_CELL_H
20 #define NL_CELL_H
22 #include "nel/misc/types_nl.h"
23 #include "nel/misc/debug.h"
25 #include "world_entity.h"
27 /**
28 * CCell contained entity in this cell and updated entity
29 * \author Alain Saffray
30 * \author Nevrax France
31 * \date 2002
33 class CCell
35 public:
36 /// default constructor
37 CCell() : _LastVisionUpdate(0) {}
39 /// initialisation
40 void init( sint32 cellId )
42 _LastVisionUpdate = 0;
43 _CellId = cellId;
46 /// initialisation
47 void init( uint16 x, uint16 y )
49 nlassert(x <= 32767);
50 nlassert(y <= 32767);
52 _LastVisionUpdate = 0;
53 _CellId = (x<<16) + y;
57 /// \name CCell content management
58 //@{
60 /**
61 * Adds an entity to the cell
63 * \param entity pointer to the entity to add
65 void add(CWorldEntity* entity);
67 /**
68 * Removes an entity from the cell
70 * \param entity pointer to the entity to remove
72 void remove(CWorldEntity* entity);
74 //@}
77 /**
78 * Remove entity of cell
80 * \param pWorldEntity is pointer of entity's removed from cell
82 // void removeEntity( CWorldEntity* pWorldEntity );
84 /**
85 * Add an entity in the cell
87 // void addEntity(CWorldEntity* pWorldEntity);
89 /**
90 * Add an object in the cell
92 // void addObject(CWorldEntity* pWorldEntity);
94 /**
95 * Add an object in the cell
97 // void removeObject(CWorldEntity* pWorldEntity);
100 * Update cell content
102 * \param pWorldEntity is updated entity
103 * \param pWorldPositionManager is entity position manager in world
105 // void updateCell( CWorldEntity* pWorldEntity );
109 /// Get a pointer on the first entity in cell
110 CWorldEntity *getEntitiesList() { return _EntitiesList.getHead(); }
112 /// Get a pointer on the first object in cell
113 CWorldEntity *getObjectsList() { return _ObjectsList.getHead(); }
115 /// Get a pointer to the first player in cell
116 CPlayerInfos *getPlayersList() { return _PlayersList.getHead(); }
119 /// Gets at maximum MAX_SEEN_ENTITIES entities contained in the cell
120 CVisionEntry* addEntities(CVisionEntry* fillPtr, CVisionEntry* endPtr, uint32 cellMask, uint32 distance, bool indoor, CWorldEntity *player)
122 CWorldEntity *ent = _EntitiesList.getHead();
123 while (ent != NULL && fillPtr < endPtr)
125 sint32 mask = cellMask & (sint32)(ent->WhoSeesMe);
126 if (mask && indoor && (float)(player->X()-ent->X())*(float)(player->X()-ent->X()) + (float)(player->Y()-ent->Y())*(float)(player->Y()-ent->Y()) > 15625000000)
127 mask = 0;
129 //if (!ent->IsInvisibleToPlayer && mask != 0)
130 if (mask != 0)
132 fillPtr->Entity = ent;
133 fillPtr->Mask = mask;
134 fillPtr->Distance = distance;
135 ++fillPtr;
137 ent = ent->Next;
139 return fillPtr;
141 /// Gets at maximum MAX_SEEN_ENTITIES entities contained in the cell
142 CVisionEntry* addObjects(CVisionEntry* fillPtr, CVisionEntry* endPtr, uint32 cellMask, uint32 distance, bool indoor, CWorldEntity *player)
144 CWorldEntity *ent = _ObjectsList.getHead();
145 while (ent != NULL && fillPtr < endPtr)
147 sint32 mask = cellMask & (sint32)(ent->WhoSeesMe);
148 if (mask && indoor && (float)(player->X()-ent->X())*(float)(player->X()-ent->X()) + (float)(player->Y()-ent->Y())*(float)(player->Y()-ent->Y()) > 15625000000)
149 mask = 0;
151 //if (!ent->IsInvisibleToPlayer && mask != 0)
152 if (mask != 0)
154 fillPtr->Entity = ent;
155 fillPtr->Mask = mask;
156 fillPtr->Distance = distance;
157 ++fillPtr;
159 ent = ent->Next;
161 return fillPtr;
164 void setVisionUpdateCycle(NLMISC::TGameCycle gc) { _LastVisionUpdate = gc; }
165 NLMISC::TGameCycle visionUpdateCycle() { return _LastVisionUpdate; }
167 inline uint16 x() const { return (uint16)(_CellId>>16); };
168 inline uint16 y() const { return (uint16)(_CellId&0xffff); };
169 inline sint32 id() const { return _CellId; }
170 inline bool isIndoor() const { return _CellId < 0; }
172 //static TVisionCellContainer &getVisionCells() { return _VisionCells; }
174 private:
175 //friend void CWorldEntity::removeFromCellAsEntity();
176 //friend void CWorldEntity::removeFromCellAsObject();
177 friend class CWorldPositionManager;
179 sint32 _CellId;
181 TEntityList _EntitiesList; // visible moving entities in cell
182 TEntityList _ObjectsList; // objects in cell
183 CObjectList<CPlayerInfos> _PlayersList; // players in cell
184 // TEntityList _InvisiblesList; // invisible entities in cell
186 /// last vision update tick for this cell
187 NLMISC::TGameCycle _LastVisionUpdate;
189 public:
190 /// Creates a new entity (new equivalent). This must be initialised later using init();
191 static CCell *create() { return _CellAllocator.allocate(); }
193 /// Removes an entity (delete equivalent).
194 static void remove(CCell *cell) { _CellAllocator.freeBlock(cell); }
196 private:
198 /// Static cell allocator
199 static NLMISC::CBlockMemory<CCell> _CellAllocator;
203 #endif // NL_CELL_H
205 /* End of cell.h */