Add infos into target window
[ryzomcore.git] / ryzom / server / src / gpm_service / stdpch.h
blob76fb71ebc446ff2c6fefcfd37ee09cc7779d41e7
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "nel/misc/types_nl.h"
19 #include <errno.h>
20 #include <fcntl.h>
21 #include <math.h>
22 #include <stddef.h>
23 #include <stdio.h>
24 #include <stdlib.h>
25 #include <string.h>
27 // STL
28 #include <algorithm>
29 #include <deque>
30 #include <exception>
31 #include <fstream>
32 #include <iostream>
33 #include <limits>
34 #include <list>
35 #include <map>
36 #include <set>
37 #include <string>
38 #include <utility>
39 #include <vector>
41 // NeL georges
42 #include "nel/georges/u_form.h"
43 #include "nel/georges/u_form_elm.h"
45 // NeL ligo
46 #include "nel/ligo/ligo_config.h"
47 #include "nel/ligo/primitive.h"
49 // NeL misc
50 #include "nel/misc/aabbox.h"
51 #include "nel/misc/block_memory.h"
52 #include "nel/misc/command.h"
53 #include "nel/misc/common.h"
54 #include "nel/misc/debug.h"
55 #include "nel/misc/entity_id.h"
56 #include "nel/misc/file.h"
57 #include "nel/misc/hierarchical_timer.h"
58 #include "nel/misc/i_xml.h"
59 #include "nel/misc/path.h"
60 #include "nel/misc/sheet_id.h"
61 #include "nel/misc/smart_ptr.h"
62 #include "nel/misc/stream.h"
63 #include "nel/misc/time_nl.h"
64 #include "nel/misc/variable.h"
65 #include "nel/misc/vector.h"
66 #include "nel/misc/vector_2d.h"
67 #include "nel/misc/vectord.h"
69 // NeL net
70 #include "nel/net/message.h"
71 #include "nel/net/service.h"
72 #include "nel/net/unified_network.h"
74 // NeL pacs
75 #include "nel/pacs/u_collision_desc.h"
76 #include "nel/pacs/u_global_position.h"
77 #include "nel/pacs/u_global_retriever.h"
78 #include "nel/pacs/u_move_container.h"
79 #include "nel/pacs/u_move_primitive.h"
80 #include "nel/pacs/u_primitive_block.h"
82 // GameShare
83 #include "game_share/mirror_prop_value.h"
84 #include "game_share/player_vision_delta.h"
85 #include "game_share/ryzom_entity_id.h"
86 #include "game_share/ryzom_mirror_properties.h"
87 #include "game_share/synchronised_message.h"
88 #include "game_share/tick_event_handler.h"
89 #include "game_share/utils.h"
91 // ServerShare
92 #include "server_share/effect_manager.h"
93 #include "server_share/msg_gpm_service.h"
94 #include "server_share/pet_interface_msg.h"
95 #include "server_share/r2_variables.h"
96 #include "server_share/r2_vision.h"
97 #include "server_share/used_continent.h"