Add infos into target window
[ryzomcore.git] / ryzom / server / src / gpm_service / vision_delta_manager.cpp
blob1e5cb2d6437ea0f1f83b6042146cfb333e5c3462
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "stdpch.h"
19 #include "nel/net/unified_network.h"
20 #include "vision_delta_manager.h"
21 #include "gpm_service.h"
23 const std::string FrontEndVisionMessageType = std::string("VISIONS_DELTA_2");
26 void CVisionDeltaManager::addVisionDelta(const CPlayerVisionDelta& visionDelta)
28 // identify the correct front end for the player in question from the player id in the vision delta
29 NLMISC::CEntityId eid= TheDataset.getEntityId(visionDelta.PlayerIndex);
31 // serialise the result into the message
32 NLNET::TServiceId dynamicId(eid.getDynamicId());
33 if (_FrontEnds.find(dynamicId)==_FrontEnds.end())
35 // if the message didn't exist then intialise it
36 _FrontEnds[dynamicId].setType(FrontEndVisionMessageType);
38 _FrontEnds[dynamicId].serial(const_cast<CPlayerVisionDelta&>(visionDelta));
41 void CVisionDeltaManager::update()
43 TFrontEnds::iterator it;
44 for (it=_FrontEnds.begin();it!=_FrontEnds.end();++it)
46 // extract the message and destination values from the map iterator
47 const NLNET::TServiceId& destination = it->first;
48 NLNET::CMessage& msg = it->second;
50 // send the message
51 sendMessageViaMirror( destination, msg );
53 // clear out the message and prepare it for next time
54 msg.clear();
55 msg.setType(FrontEndVisionMessageType);