Add infos into target window
[ryzomcore.git] / ryzom / server / src / input_output_service / stdpch.h
blob6953ac24b6d6d672f0573febbfcdd78757f48ab2
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef INPUT_OUTPUT_SERVICE_STDPCH_H
18 #define INPUT_OUTPUT_SERVICE_STDPCH_H
20 #include "nel/misc/types_nl.h"
22 #include <list>
23 #include <map>
24 #include <set>
25 #include <string>
26 #include <time.h>
27 #include <vector>
28 #include <limits>
29 #include <stddef.h>
31 #include "nel/georges/load_form.h"
32 #include "nel/georges/u_form.h"
33 #include "nel/georges/u_form_elm.h"
35 #include "nel/misc/algo.h"
36 #include "nel/misc/bit_mem_stream.h"
37 #include "nel/misc/command.h"
38 #include "nel/misc/diff_tool.h"
39 #include "nel/misc/displayer.h"
40 #include "nel/misc/entity_id.h"
41 #include "nel/misc/file.h"
42 #include "nel/misc/i18n.h"
43 #include "nel/misc/i_xml.h"
44 #include "nel/misc/path.h"
45 #include "nel/misc/sheet_id.h"
46 #include "nel/misc/singleton.h"
47 #include "nel/misc/sstring.h"
48 #include "nel/misc/string_mapper.h"
49 #include "nel/misc/time_nl.h"
50 #include "nel/misc/variable.h"
52 #include "nel/net/message.h"
53 #include "nel/net/module.h"
54 #include "nel/net/module_builder_parts.h"
55 #include "nel/net/service.h"
56 #include "nel/net/unified_network.h"
58 #include "game_share/backup_service_interface.h"
59 #include "game_share/base_types.h"
60 #include "game_share/body.h"
61 #include "game_share/bot_chat_types.h"
62 #include "game_share/brick_families.h"
63 #include "game_share/brick_types.h"
64 #include "game_share/characteristics.h"
65 #include "game_share/chat_group.h"
66 #include "game_share/damage_types.h"
67 #include "game_share/dyn_chat.h"
68 #include "game_share/ecosystem.h"
69 #include "game_share/fame.h"
70 #include "game_share/gender.h"
71 #include "game_share/generic_xml_msg_mngr.h"
72 #include "game_share/loot_harvest_state.h"
73 #include "game_share/mirror.h"
74 #include "game_share/mirror_prop_value.h"
75 #include "game_share/mode_and_behaviour.h"
76 #include "game_share/msg_client_server.h"
77 #include "game_share/people.h"
78 #include "game_share/player_visual_properties.h"
79 #include "game_share/power_types.h"
80 #include "game_share/properties.h"
81 #include "game_share/r2_basic_types.h"
82 #include "game_share/r2_share_itf.h"
83 #include "game_share/roles.h"
84 #include "game_share/ryzom_entity_id.h"
85 #include "game_share/ryzom_mirror_properties.h"
86 #include "game_share/scores.h"
87 #include "game_share/shard_names.h"
88 #include "game_share/singleton_registry.h"
89 #include "game_share/skills.h"
90 #include "game_share/string_manager_sender.h"
91 #include "game_share/synchronised_message.h"
92 #include "game_share/tick_event_handler.h"
94 #include "server_share/char_name_mapper_itf.h"
95 #include "server_share/chat_unifier_itf.h"
96 #include "server_share/log_chat_gen.h"
97 #include "server_share/logger_service_client.h"
98 #include "server_share/r2_variables.h"
100 #endif //INPUT_OUTPUT_SERVICE_STDPCH_H