Add infos into target window
[ryzomcore.git] / ryzom / server / src / monitor_service / messages.cpp
blob86b52eeff4419061889d59b544696b8db252fce0
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 // include files
20 #include "stdpch.h"
22 #include "messages.h"
24 using namespace NLMISC;
25 using namespace NLNET;
27 // ***************************************************************************
28 // the callback table
29 // ***************************************************************************
31 static void cbAddEntities( NLNET::CMessage& msgin, const std::string &serviceName, TServiceId serviceId );
33 TUnifiedCallbackItem CbArray[] =
35 { "ADDED_ENTITIES", cbAddEntities, },
38 // ***************************************************************************
39 // Messages from the world editor
40 // ***************************************************************************
43 static void cbAddEntities( NLNET::CMessage& msgin, const std::string &serviceName, TServiceId serviceId )
45 // This is where we should deal with player record creation