1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef DEPLOYMENT_CONFIGURATION_SYNCHRONISER_H
18 #define DEPLOYMENT_CONFIGURATION_SYNCHRONISER_H
21 //-----------------------------------------------------------------------------
23 //-----------------------------------------------------------------------------
26 //#include "game_share/deployment_configuration.h"
29 #include "module_admin_itf.h"
32 //-----------------------------------------------------------------------------
33 // class CDeploymentConfigurationSynchroniser
34 //-----------------------------------------------------------------------------
36 class CDeploymentConfigurationSynchroniser
: public PATCHMAN::CDeploymentConfigurationSynchroniserSkel
39 // specialisation of CDeploymentConfigurationSynchroniserSkel
40 void requestSync(NLNET::IModuleProxy
*sender
);
41 void sync(NLNET::IModuleProxy
*sender
, const NLNET::TBinBuffer
&dataBlob
);
43 // our own virtual callback method for derived clases to implement (optionally)
44 virtual void cbDeploymentConfigurationSynchronised(NLNET::IModuleProxy
* sender
) {}
47 // ctor and initialisation...
48 CDeploymentConfigurationSynchroniser();
49 void init(NLNET::IModule
* parent
);
52 NLNET::IModule
* _Parent
;