1 // ---- config local variables
3 // Used by ConfigFile in EGS and WS
6 // Used by CVariable in WS
13 // Used to connect to AES (this file) and to set up AES service (admin_executor_service.cfg)
17 // ---- service NeL variables (used by ConfigFile class)
21 // don't connect to the old NeLNS AES
24 // Configure module gateway for layer 5 module comm
27 // Create a gateway module
28 "moduleManager.createModule StandardGateway gw",
29 // add a layer 5 transport
30 "gw.transportAdd L5Transport l5",
32 "gw.transportCmd l5(open)",
34 /// Create default connection with admin executor service
35 // Create a gateway module
36 "moduleManager.createModule StandardGateway gw_aes",
37 // create the admin executor service module
38 "moduleManager.createModule AdminExecutorServiceClient aes_client",
39 "aes_client.plug gw_aes",
41 // create a layer 3 client to connect to aes gateway
42 "gw_aes.transportAdd L3Client aes_l3c",
43 "gw_aes.transportCmd aes_l3c(connect addr="+AESHost+":"+AESPort+")",
48 // A list of vars to graph for any service
51 "ProcessUsedMemory", "60000", // every minute
54 IgnoredFiles = { "continent.cfg", "__read_me.txt", "bandit.html", "flora_primr.primitive" };
56 // Set a mainland SessionId.
57 // Live: Must be 0 for ring shards, non-zero (usually ShardId) for mainland shards
58 // Dev: Can be non-zero to initially connect a client to a ring shard
59 NoWSShardId = ShardId;
61 // ---- service NeL variables (used by CVariable class)
63 // Disable generation / display of nldebug messages
66 // Disable nel net verbose logging
76 // If the update loop is too slow, a thread will produce an assertion.
77 // By default, the value is set to 10 minutes.
78 // Set to 0 for no assertion.
79 UpdateAssertionThreadTimeout = 6000000;
81 // how to sleep between 2 network updates
89 DefaultMaxExpectedBlockSize = 200000000; // 200 M !
90 DefaultMaxSentBlockSize = 200000000; // 200 M !
92 // Will SaveFilesDirectory will be converted to a full path?
93 ConvertSaveFilesDirectoryToFullPath = 0;
95 // Where to save specific shard data (ie: player backup), relatively to SaveShardRoot
96 SaveFilesDirectory = "";
98 // where to save generic shard data (ie: packed_sheet)
99 WriteFilesDirectory = "../data/leveldesign";
101 MongoPassword = "xxx"; // Unused
102 ChatServer = "#CHAT#";
103 ChatDbName = "#CHAT_DB#";
106 // ---- service custom variables (used by ConfigFile class)
108 // ---- service custom variables (used by CVariable class)