1 // Ryzom Core - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2014 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
21 #ifndef SPLASH_SCREEN_H
22 #define SPLASH_SCREEN_H
25 #include <QSplashScreen>
27 class SplashScreen
: public QSplashScreen
34 void setPixmap( const QPixmap
&pixmap
);
36 void setText( const QString
&text
);
38 void setTextXY( int x
, int y
){ textX
= x
; textY
= y
; }
39 void setProgress( int percent
);
40 void advanceProgress( int percent
);
42 void setProgressBarEnabled( bool b
){ progressBarEnabled
= b
; }
43 void setProgressBarRect( int left
, int top
, int width
, int height
){}
46 void drawContents( QPainter
*painter
);
59 bool progressBarEnabled
;